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warplock
07-12-2010, 10:00
Hello, here's a 3500 point Skaven Army, going up mostly against High Elves and Daemons (hence no PCBs). I have never used jezzails and have read that they are overpriced in 8th, but the idea of having nine long ranged S6 rifles to scare Dragon Princes and Bloodthirsters with is just too much, I have to have them!

Any thoughts on this list are appreciated,
Thanks



Grey Seer - 4+ ward, dispel scroll, + 2 warpstone tokens - 340

Plague priest - foul pendant, flail, plague furnace - 284

Battle standard bearer - dragonhelm, shield, dawnstone - 107

Warlock - death globe - 40

Warlock - doom rocket - 45

Warlock - 15

Warlock - 15

Warlock - 15


Core

50 Clanrats - shields, command, ratling gun - 300

58 slaves - command - 122

58 slaves - command - 122

40 Stormvermin - command, banner of the under empire, posioned wind mortar - 395


Special

40 Plague Monks - command, plague banner - 335

9 Gutter Runners - poisoned slings - 162

9 Poisoned Wind Globadiers - Bombardier - 95

9 Poisoned Wind Globadiers - Bombardier - 95

3 Jezzails - sharpshooter - 70

3 Jezzails - sharpshooter - 70

3 Jezzails - sharpshooter - 70


Rare

3 Warp Lightning Cannons - 270

2 Doomwheels - 300

Hell Pit Abomination - 235

____
3502

tarrym
08-12-2010, 15:03
I like the idea of multiple small units of jezzails.

Hard to comment on lists of this size, but the two points I'd make are:

1) Consider swapping the ratling gun for a warpfire thrower on the big unit of clanrats. It's more likely to earn it's pts back - particularly against T3 elves and daemons!

2) Why so many warlock engineers? I can see the point of putting these in the slave units, but are you thinking >1 engineer per slave unit? There looks like more than enough characters to spread the Ld bonuses around, so I'd have thought that at least 3 of these engineers are redundant?