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View Full Version : Corpse Cart - worth it? If so, how best to use them?



Duke_of_Krondor
15-12-2010, 10:36
So...corpse carts

The title pretty much says it all. I've used them a few times in support of my main infantry blocks, sitting just behind my line, but I just never seem to get anything out of them.

Are they worth it?

If so, how do you get the most out of them?

Goldenwolf
15-12-2010, 15:09
Duke,

I haven't really gotten a huge attack value from them, it's more the Support and threat they cause that helps.

Like you I keep them behind the Infantry blocks, I tried to use it to help out a flank attack by itself and it failed. I used it in conjunction with some Ghouls, and it was good. What I mean by this, is that I had 2 Ghoul blocks, with just enough space between them for my Cart to Squeeze through. When Combat happened the Cart Charged and hit the Enemy as well as the ghouls.

However, their main use is threatening the enemy. Balefire, for a -1 to casting if within 24" is good, The Bound Spell can really disrupt the enemy, so they often keep Dispel Dice back for this and Vanhel's. If they do that then I can usually regenerate the losses I suffer, or if I can Spam a few spells, then one of them should get through.

When people see the cart and Ghoul block rolling along, they often will have non-heavy infantry move away from them.

This is a Support unit, so if used as such can really help you, it is not really meant for a front line combat role.

Grey Hunter 88
15-12-2010, 15:17
I haven't had too much success with the corpse cart in 8th edition.

I used to love Balefire, but I haven't seen a single spell fail in a dozen games now with wizards getting +4s and such on most of their spell rolls, so the -1 doesn't seem like a worthwhile investment of 25 points.

Also, with bound spells requiring your own power dice to fuel, there's no longer any surprise. I used to love corpse carts for the oligatory one or two dispel dice they could pull out of your opponent, but now the opponent knows that if you're dropping dice on Invocation, those are dice you won't be dropping on Unholy Vigour or whatever it's called.

I guess that could be balanced by the fact that you can spend more dice to cast the corpse cart's spell at a higher value, but I haven't found that useful so far.

Where I have found success with the cart is in killing a Saurus oldblood in close combat. Making those 4+ regeneration saves like they were going out of style...
In all seriousness though, I've hardly ever gotten them to do anything of real use in close combat, though Goldenwolf's suggestion seems feasible if very hard to do.

I also recommend not putting a necromancer on top. I've tried it several times for fun and it just, never turns out well for him.

Jormi_Boced
15-12-2010, 15:29
I think the defense of sucking up power dice is pretty good.

Duke_of_Krondor
15-12-2010, 15:47
Thanks all.

@Goldenwolf - Have you found the balefire useful? I've used it once or twice. I guess (points wise) you're creating an easier dispel for 25 points. I just don't tend to find it survivable. Admittedly my cart last night, which prompted this thread, got hit by a stray cannonball (that happened to be flaming too *shakes fist at the sky*). It just seems to get a lot of attention. I'll roll it out a few more times to see what happens but I like the idea of that double ghoul unit escort.

@Grey Hunter 88 - Thanks for the tip about the necromancer, it was a consideration of mine.

@Jomri_Boced - it seems good, but do you upgrade yours? (if you're a VC player). 75 points for the bound spell that may suck up some dice...it seems a bit much for me. You could accomplish a similar thing with the Van Hel's book on a necromancer (I keep my necromancers numerous and minimalist, so I tend to have allowance spare on them)

Malorian
15-12-2010, 16:28
Don't bother with balefire. The -1 doesn't really matter that much any more (or at least that's what I've found).

I'd actually go with the load stone to help out your raising, and then use it to support ghoul blocks.

The nice thing about having it is that you aren't left hoping that you get vanhels on a character and it effects multiple units. I think the rerolling to hit with hordes of ghouls speaks for itself as to why you would want it.

I wouldn't take many, one or maybe two tops.

Feel free to toss it into combat to help out the ghouls. It may suck, but any damage it does helps and any attacks against it is a good thing as it's harder to wound than the ghouls.

Jormi_Boced
15-12-2010, 16:41
Thanks all.

@Jomri_Boced - it seems good, but do you upgrade yours? (if you're a VC player). 75 points for the bound spell that may suck up some dice...it seems a bit much for me. You could accomplish a similar thing with the Van Hel's book on a necromancer (I keep my necromancers numerous and minimalist, so I tend to have allowance spare on them)

I have only played against it that way and it seemed to be annoying to me as well as make the corpse cart near invincible by the end of the game.

lybban
16-12-2010, 08:24
I have only played against it that way and it seemed to be annoying to me as well as make the corpse cart near invincible by the end of the game.

Sounds like you are thinking about the black coach, not the corpse cart. True?

ftayl5
16-12-2010, 08:52
I haven't played Vampires in a long long time but from the games I've had against one or three cunning Vampire generals, I'd say take them. I've found that the ASF spell can really damage you, especially if your troops have an equally pathetic Initiative and the Ghouls/Skeletons your'e facing get to re-roll misses.
And of course you can cast it again next turn and make them strike first and re-roll misses again and again and again. Works very well with ghouls I've found with the poisoned attacks.

Balefire is pretty useless and the Lodestone probably isn't worth the points but that's another discussion.
Alternatively, a Necro on a cart with the Balefire spike works really well :p

Jormi_Boced
16-12-2010, 13:09
Sounds like you are thinking about the black coach, not the corpse cart. True?


Ooops, yeah:)