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Justus
22-03-2011, 00:14
Anybody else just not afraid of the Grey Knights at all? I've been to my FLGS, I've read the codex. The +2 invul saves everywhere, power weapons galore. None of it scares me that much. Oh no, OP abilities! Let's not forget that these are spells children, most armies have some form of pschic defense and then there is always the chance that they will fail. I know my Eldar buddy is confident. Wraithnaughtifex? Everything is so over hyped and OTT.

I play Chaos and Nids. As for Chaos, IDC who you are. One fish two fish blue fish red fish. Blue marine red marine wolfy marine silver marine. A STR 8 AP 3 large blast is a STR 8 AP 3 large blast is a STR 8 AP 3 large blast. I almost wish I played IG just to lol all over the new color of marine. How about the Possessed Vindicator twins that I always take? I'm even willing to give them an edge by using a Chaos Dreadnought. No Lash? Poor baby, I rarely use it anyway. I'm used to being "underpowered." Bring it on.

As for my Tyranids, enjoy drowning and killing my cheap, endless swarms. My Tyranid warriors will prove (as always) that having Boneswords and Lashwhips is better than any marine. Yes deepstrike please! I have some outflanking genestealers that are hungry? No? Then say hi to my Trygons and Tyrant.

I see all of the cute new abilities. I'm also sick of all the raging over GK, it's like Dark Eldar all over again. At the end it's still toughness 4 with a 3+ save. As for the termy troop choices? My Lesser Daemons and Gaunts don't care whether that save is 2+ armor or 2+ invul. Yes, servo skull. Yes, plasma siphon. Shut your mouth and adapt to it, like we do with every new release. I'm ready for the challenge. Are you?

IcedAnimals
22-03-2011, 00:21
as a sisters player I am no more afraid of them than any other marine. I always lose in close combat anyways and you are still killed by my faithful bolter fire. And each marine I kill hurts them a lot more than when I kill a normal marine the same way.

GrogDaTyrant
22-03-2011, 00:25
Nope. I'm more afraid of bocages than I am of anything in 40k. :p


Seriously though... if I do 40k again, it'll be a much more 'well rounded' list (rather than the current warbike one I have). And by doing so, I'll be happily drowning them in bullets. The only thing in the new codex that I think will cause immense problems for everyone, will be henchmen as troops with 30-something Jokaero. Seeing however that I won't be 'mech-ed up', I think I'll be fine against the Lascannon spam.

Mannimarco
22-03-2011, 00:32
Im a Vraksian player and not afraid at all, yeah they got a few nice toys at their disposal but Ive got nice toys to, you got a weapon that "removes from play"? Most of my army are GEQ anyway so its wasted on us and Ive got 12 small blasts that hit you like a banewolf for 300 points.

Ive got excellent close combat units that will tear through henchman squads or take out MEQ through the sheer number of armour saves they will have to make (each one has d6 S6 attacks that wound on a 2+)

got my chimera spam so I can always just hide my infantry from a lot of shooting

Bunnahabhain
22-03-2011, 00:43
I'm not afraid of them, but I don't like them.

The writing is awful, and the use of psychic powers is a really bad plan, in a game system where some armies lack any way to deal with them, other than killing the psyker.

Grimtuff
22-03-2011, 00:48
Not really afraid at all. Storm Shields and EW seem to be pretty hard to come by for them, my Rune Priests for my SW will shut down any of their psychic shenanigans and my TWC will have a wonderful time mashing up their infantry with S10 Thunder Hammers.

Orks: well, nothing a few Deff Rollas cannot solve.... ;)



The writing is awful, and the use of psychic powers is a really bad plan, in a game system where some armies lack any way to deal with them, other than killing the psyker.

Agreed, GK will not play nice against Tau or Necrons. Having said that I patiently await the day when i'll see a Flat Out Stormraven crash and burn due to Runes of Warding. :)

Vaktathi
22-03-2011, 00:53
Having gotten a look at the final book, it's a lot less scary than the playtest version and the initial rumors. Henchmen squads have a limit on the # of upgrade guns they can take (no more Henchmen with 12 Plasma Guns), no more 2+ Invuls against shooting (only CC) and the Dreadknight lost out in Toughness, Strength and its Invul save, making it still very good but not quite the absolute monster it would have been.


So, for pure GK armies with no INQ stuff, no, they don't look any scarier than anything already out there. However the Henchmen squads are still rather abuseable,though certainly less so than they were, and the Ld10 psychic test to ignore shaken/stunned results (for basically 5pts) is more than a wee bit silly, undercosted, and unwarranted, as is 5pt upgrades to TL'd assault cannons and Rifleman dreads to make them S7 and S8 respectively (for 5pts, Mat Ward might as well have just included it in the cost of the weapons, nobody is *not* going to take that upgrade), the book as a whole isn't as bad as it was initially made out to be.

It'll have some serious internal balance issues looking through it, and yes there's still some rather derpy things in there, but I'm definitely not feeling as annoyed with it as I was a month ago.

EDIT: It does however still have absolutely atrocious fluff however unfortunately. Like C:SM/SW/BA, it too reads like a bad internet fanfic.

kishvier
22-03-2011, 00:54
My army is a bunch of MeQ killers, I have nothing to be afraid of. :)

crandall87
22-03-2011, 00:54
As I have been saying for the past few weeks.

No matter how good you are, how much you're worth, what equipment you take or what armour save you need....a roll of a 1 always fails.

Grimtuff
22-03-2011, 00:56
as is 5pt upgrades to TL'd assault cannons and Rifleman dreads to make them S7 and S8 respectively (for 5pts, Mat Ward might as well have just included it in the cost of the weapons, nobody is *not* going to take that upgrade)

Note how it is the same cost for a LRC too. 5pts to make the Hurricane Bolters and AC S5/7 respectively. Someone really screwed up in playtesting there, if they playtested at all.... :shifty:

Vaktathi
22-03-2011, 01:04
Indeed. Thank you Mat Ward. :shifty:

Although this is also the same guy that wrote the 7E Fantasy Daemons army that almost killed off WHFB by itself.

ihavetoomuchminis
22-03-2011, 01:07
for those who are not afraid, tell me again in 2 months.

Grimtuff
22-03-2011, 01:11
for those who are not afraid, tell me again in 2 months.

What. I'm not. I'd love to see how GK's handle a couple of Plasmacutioners and 15 Meltas on their ****.

To paraphrase Bunnahabhain's sig (which is in this thread incidentally), lets see how they handle the true heroes of the Imperium. ;)

Nym
22-03-2011, 01:17
I'm not affraid, I'm just bored.

It'll be funny though to watch BA and SW wet their pants when faced with broken henchmen spam.

Skyros
22-03-2011, 01:19
My sisters army isn't worried about them at all. In fact, it will probably be even easier to destroy them than normal marines.

I already lose close combat to anything so hard it isn't funny. All the GK melee prowess is overkill. I don't have multiwound models except an extremely cheap and disposable mandatory HQ unit whose loss doesn't impact the performance of my army at all.

They'll die to my fire just as easily as other marines, only each loss they take will hurt them a bit more because there will be fewer of them around.

The S8 autocannon dreads could be annoying, but without that, I'm not sure how the army could hope to be competitive.

I think if your whole goal remains around not getting in combat in the first place (guards, tau, sisters) then GK are nothing scary or new. It's armies whose close combat specialists are outclassed by the GK close combat specialists that may have to adjust their lists.

Bunnahabhain
22-03-2011, 01:22
Overwhelming, and occasionally accurate firepower is an unoriginal, unsubtle but rather effective solution to most problems in 40k.

I just wish I had such an easy solution to my flatmate...anyone round here wish to trade a ditsy blonde for FW goodies?

Rabid Bunny 666
22-03-2011, 01:46
I've played two games against them, i'm not worried about Dreadknights, poison means its not trying to kill a T6 mc and more like killing 4 really tall Termies, they go down really quick. My only area of concern is Mordrak. Considering he can generate 120 points worth of Terminators before he dies, its frustrating.

dingareth
22-03-2011, 01:58
Note how it is the same cost for a LRC too. 5pts to make the Hurricane Bolters and AC S5/7 respectively. Someone really screwed up in playtesting there, if they playtested at all.... :shifty:

It makes the Hurricane Bolters lose out on defensive status....

bork da basher
22-03-2011, 02:08
as far as im concerned any new codex is a very good thing. it forces change and it gives me something new to battle against. i dont care how overpowered it appears to be or how much people cringe over OTT builds to me its all a challenge to overcome. victory isnt worth squat if you dont have to work for it as far as im concerned. bring on the GK can't wait to mangle the new colour of marines beneath the wheelz of the my speed freekz.

are GK scary...not really. they are a powerful dex with alot of cool stuff and options but as the first post says...they are still T4 3+ guys by and large except with the added bonus of being far less numerous than other marine armies due to high points cost. they will put the hurt on my current 40k army...bikers do not enjoy power weapons and higher initiative values but thats 40k for you you cant be good at everything.

im pretty tempted to buy a small army because i love the minis. always been a fan of the GK but never commited because of the all metal cost.

but yeah its NEW so its GOOD.

if your bothered by them then take a look at your army and learn to adapt to them, why freak out they die like any other marine. forget how they kill you and remember how you kill them.

veeteetwopointtwo
22-03-2011, 02:12
The new grey knights are the bomb shizzle. Prepare your sphincters for a healthy amount of halberds and force weapons, followed by a nice thick load of psybolts.

d6juggernaut
22-03-2011, 02:13
They look good but not too terrifying, I consider them somewhere between BA and SW, but army-wide psyker will polarize the match-up quite a bit. A SW army with Rune Priest can effectively shut down their powers almost 50% of the time, most of which are essential to buffing the squads in combat and making them so expensive, while an army with no psychic defense, pretty much means free buffs for the GK army.

Shooty GK might once again be the more competitive builds out there, psycannon spam, psybolt Rifledread, and Dreadknights for armor saturation, henchmen for Razorbacks, etc. But who knows? Vindicare Assassin looks pretty good for a gimmick, Paladin looks like something Thunderwolf Cavalry dreams to be, and that Mordrak fellow looks quite good.

All I know it is my SW won't stand a chance in close combat against these guys, and my Thunderwolves are officially useless. Better start painting those Lasplas Razorbacks

Vaktathi
22-03-2011, 02:20
Grey Hunters won't be in too bad a spot. They're still superior against horde enemies in CC, just as good when it comes to shooting for the most part, and due to the higher number of attacks and Counterattack, can still hold their own fairly well in CC even against the powerweapons and Hammerhand of the PAGK's. And the GH's are noticeably cheaper.

Jack of Blades
22-03-2011, 02:22
Grey Hunters won't be in too bad a spot. They're still superior against horde enemies in CC, just as good when it comes to shooting for the most part, and due to the higher number of attacks and Counterattack, can still hold their own fairly well in CC even against the powerweapons and Hammerhand of the PAGK's. And the GH's are noticeably cheaper.

Grey Hunters?

That sounds more like an anti-GK army than GK themselves. Are you refering to such an army of Knight-hunters, huh? :p

Grimtuff
22-03-2011, 02:23
It makes the Hurricane Bolters lose out on defensive status....

POTMS, just POTMS. It's still an underpriced upgrade for a LRC though.


Grey Hunters?

That sounds more like an anti-GK army than GK themselves. Are you refering to such an army of Knight-hunters, huh? :p

Grey Hunters are the name given to the Space Wolves bread-and-butter troop choice.

Tordeck
22-03-2011, 02:34
As a DE player I do not fear the GK anymore than I do any other SM army. I am still faster and able to out shoot them. And my armies weaknesses are the same as they always were. GK will just be another flavor of soul to defile.

d6juggernaut
22-03-2011, 02:35
Grey Hunters won't be in too bad a spot. They're still superior against horde enemies in CC, just as good when it comes to shooting for the most part, and due to the higher number of attacks and Counterattack, can still hold their own fairly well in CC even against the powerweapons and Hammerhand of the PAGK's. And the GH's are noticeably cheaper.

I'm still skeptical about facing Halberds, striking first with S5(most of the time) power weapon is terrifying for any MEQ, and GH's Wolf Standard can't do anything about power weapon wounds. I'm still totally fine rapid firing them with bolters, but taking a GK charge head on? I can't imagine the loss.

Soupcat
22-03-2011, 02:57
Speaking as a pure khorne deamon player, yup totally afraid, warp quake combined with I6 halberds, preferred enemy, lol Im gonna charge you and your boned grenades, and yet another boring mech army means that they get an extra round of shooting and charging a rhino with anything short of a thirster is pretty much throwing the charging unit away.
Also that's just the regular stuff any competitive army will take. Im just glad the allies rule is gone.

Vaktathi
22-03-2011, 03:07
I'm still skeptical about facing Halberds, striking first with S5(most of the time) power weapon is terrifying for any MEQ, and GH's Wolf Standard can't do anything about power weapon wounds. I'm still totally fine rapid firing them with bolters, but taking a GK charge head on? I can't imagine the loss.At that point, for a 10man squad, they're roughly 100pts more expensive than 10 Grey Hunters, at that cost they should win hard in such a situation that is at its most favorable for the GK's. But they die just as easily as any other Marine and with 25-40% fewer models, they only way they stand a chance is to get off that charge.

Azzy
22-03-2011, 03:25
Anybody else just not afraid of the Grey Knights at all? ... Shut your mouth and adapt to it, like we do with every new release. I'm ready for the challenge. Are you?

Yeah, I'm having a difficult time being afraid with my general-purpose, all-comers, non-tournament Ork list. I say bring it! :evilgrin:


I just wish I had such an easy solution to my flatmate...anyone round here wish to trade a ditsy blonde for FW goodies?

Is she cute and good in bed? ;)


The new grey knights are the bomb shizzle. Prepare your sphincters for a healthy amount of halberds and force weapons, followed by a nice thick load of psybolts.

Oh noes, an army that beats mine in Initiative, ignores my armor and can take medium/high strength weapons.... Wait, what army does that again? Oh, right, just about all of them. :p

MikeyB
22-03-2011, 03:46
I just wish I had such an easy solution to my flatmate...anyone round here wish to trade a ditsy blonde for FW goodies?

Is she a hot ditsy blonde?

Edit: DAMN! Beaten to it by Azzy >.<

Woodsman
22-03-2011, 03:51
I think Bork is on the money - New always adds something different.

It will really depend on the list used.

paladins - yes please I'm giggling like a school girl.

PAGK - hmmm fairly even, depending how little armour they bring I guess. I see some good battles ahead.

Monkey-bars - looks a bit scary tbh, we'll have to see what's what.

Easy E
22-03-2011, 19:15
Not worried.

I always lose anyway.

:D

doubleT
22-03-2011, 19:59
I really hope to encounter a Dreadknight in a game!!

I'll make it a goal to hit it with my Hades breaching drill. Imagine this thing beaing eaten by the blades / drills and a melta-cutter ...

Failing that, I'll spam it with korpsmen.

Jack of Blades
22-03-2011, 20:15
I really hope Grey Knights turn out to be a flexible, tactically involving and well-balanced army... how do you guys think it looks in that regard so far?

Malice&Mizery
22-03-2011, 20:22
I don't know how many others do, but I have the actual Codex right next to me.

I haven't sat down and looked at it properly, but at 1st glance it's pretty awesome. I don't have or ever came across the old Daemonhunters, so I have nothing to compare it to really.

If you guys have any questions, I can have a look and answer them for you.

jack da greenskin
22-03-2011, 20:41
Let's not forget that these are spells children, most armies have some form of pschic defense

Most armies hey? like marines, nids and eldar?

What about DE, orks, necrons, marine and guard armies that havent taken a librarian, etc etc.

Your armies might have sufficient psychic defense, my dread mob has nothing.

Madfool2
22-03-2011, 20:46
This is warseer, so I will throw constructive and useful out of the window and say "learn 2 play!"
Because it's acceptable here apparently.

Radium
22-03-2011, 20:53
Bah, my baal preds and vindicators will flatten the new shiny guys just like they flatten everyone else.
My Eldar still have farseers with runes of warding and my trusty dark reapers.
And I bet the grey knights won't be laughing when my deranged haemonculus unleashes his crucible of malediction, his shattershard or calls in the airsupport with implosion missiles and disintegrators.

trigger
22-03-2011, 20:56
Afraid no ....
My sisters live for psyker armies , plus more meltas than a paladin can shake his 2 shinny sticks at :)

Nids ... Urmm shadow of the warp , death leaper , brood lords ???????

My wolves , njal , blood claws TWC
, TDA wolf lord TH+SS saga of the bear wolf tooth necklace .... Bring it on sparkles !:D

Zinch
22-03-2011, 21:05
Note how it is the same cost for a LRC too. 5pts to make the Hurricane Bolters and AC S5/7 respectively. Someone really screwed up in playtesting there, if they playtested at all.... :shifty:

That don't have to be a good think however. In this example, the Hurrican Bolter are not a defensive weapon anymore, wich is one of its greater virtues.

EDIT: I see this has been argued already.

Necron Lord Omega
22-03-2011, 21:51
My Necrons won't come out there case anymore :(

Sami
22-03-2011, 22:19
As a DE player I do not fear the GK anymore than I do any other SM army. I am still faster and able to out shoot them. And my armies weaknesses are the same as they always were. GK will just be another flavor of soul to defile.

Couldn't have put it better. Our arenas will be packed with yet more "heroes" of the Imperium.

(it's the grunts that cause us the most hassle)

blackraven
22-03-2011, 22:51
i personaly have no problem with grey knights as my 1500 pts of eldar has 3 squads of 10 fire dragons all mounted in wave serpents at about 950pts that on top of all my war walkers means eldar out number something.... and that dosent happen alot

The Highlander
22-03-2011, 23:36
They are fancy space marines, but they still only have power armour. My Guard will pound them to bits with heavy ordinance and my orks have enough power klaws to rip them to shreds. All their fancy toys just mean less men to stop the onslaught.

Scaryscarymushroom
22-03-2011, 23:40
Nope, not afraid in the slightest. Just gotta know how to engage them.

Necron pariahs make short work of dreadknights, btw.

Cheeslord
23-03-2011, 00:14
I play Necrons and Daemons. Not really afraid of Grey knights - I just don't see myself ever playing against them. No significant loss.

Mark.

althathir
23-03-2011, 00:30
I'm still skeptical about facing Halberds, striking first with S5(most of the time) power weapon is terrifying for any MEQ, and GH's Wolf Standard can't do anything about power weapon wounds. I'm still totally fine rapid firing them with bolters, but taking a GK charge head on? I can't imagine most the loss.

I don't think most units will field halbreds, its an expensive upgrade for a 1 attack model, termies & purifers are what you have to watch out for and its not like greyhunters where beating termies to begin with. Personally Psycannons & storm bolters with psy bolts are scarier.


Grey Hunters won't be in too bad a spot. They're still superior against horde enemies in CC, just as good when it comes to shooting for the most part, and due to the higher number of attacks and Counterattack, can still hold their own fairly well in CC even against the powerweapons and Hammerhand of the PAGK's. And the GH's are noticeably cheaper.

Grey Knights will have a clear cut advantage shooting on a troop level psycannons are pretty nasty (i think its better than plasma, but slightly worse than melta the 2 fire modes make it tough to compare them straight up) and stormbolters are better than bolters. As far as cc is concerned don't forget storm bolters are assault weapons and the psycannon can be so grey knights are gonna hit hard.

Its to early to really for me to judge the overall book but for a lot of boring space wolf players its gonna come down to if the GM + Dreadknight shunt combo is legal, if it is it'll make life tough for the 3 long fang builds.
edit: Regardless if wolves or grey knights are better this is just a hard counter to that style of play



Most armies hey? like marines, nids and eldar?

What about DE, orks, necrons, marine and guard armies that havent taken a librarian, etc etc.

Your armies might have sufficient psychic defense, my dread mob has nothing.

DE are gonna be fine psychic powerwise imo there really isn't one that screws them besides maybe shrouding and you don't beat de by castling when besides rifle dreads your really short ranged, + the low model count of GK combined with sheer amount of dark lances isn't gonna be fun.

orks are gonna have to shoot the purifers (they crazy power that hits models at the start of cc), and have really good target priority

guard leman russes..... Leman Russes grey knights can't take many str 8 ap 3 pie plates, and fire plasma at dread knights (if they can use shunt during the scout move that the grandmaster gives out they will be able to first turn assault if not im not sure how popular they will be)

Emeraldw
23-03-2011, 00:35
From what I saw, I think we'll see storm bolters be the real issue with Grey Knights. So many assault and long range guns. At +1 Str no less!

Threeshades
23-03-2011, 00:44
Not afraid of grey knights, just severely annoyed and slightly disgusted. (and a little aroused)

Point one: Lots of unnecessarily over the top abilities and equipment, that just seems to try to sell the codex based on "We're so frickin awesome!" (<-imagine that in all caps and with a two digit number of exclamation marks, I just didn't want to make it look like I would ever do such a thing.)

Point two: Why play any other marines? Codex Grey Knights really makes me wonder that. They are space marines, except super-elite, all-psykers, -with force weapons, a monstrous creature and access to Assassins, Inquisitors and awesome space monkeys!
If I were to decide to start my first Tin Boys army, what would be the selling point on any of the other codices?

Vaktathi
23-03-2011, 00:49
Not afraid of grey knights, just severely annoyed and slightly disgusted. (and a little aroused)

Point one: Lots of unnecessarily over the top abilities and equipment, that just seems to try to sell the codex based on "We're so frickin awesome!" (<-imagine that in all caps and with a two digit number of exclamation marks, I just didn't want to make it look like I would ever do such a thing.)

Point two: Why play any other marines? Codex Grey Knights really makes me wonder that. They are space marines, except super-elite, all-psykers, -with force weapons, a monstrous creature and access to Assassins, Inquisitors and awesome space monkeys!
If I were to decide to start my first Tin Boys army, what would be the selling point on any of the other codices?Grey Hunters still have more cost effective basic infantry, more effective and cheaper long range fire support infantry, an even better Deathstar unit, and have amazing psykers of their own, and have more access to vehicles and those all important Melta weapons. The initial playtest leak of the GK's was absolutely broken. The changes they've made since then have really toned it down, and I think SW's are still going to be the top SM army.

'IllBillyOrk
23-03-2011, 00:54
On the note of psychic abilities how many are actually damaging (ie living lightning, eldritch storm stuff like that) and how many r really ther to just disrupt armies...I play orks mek/foot slogger hybrid...im stuk in afghanistan for a while and our internet blows so i havent been able to really get a look at the codex

althathir
23-03-2011, 01:29
Grey Hunters still have more cost effective basic infantry, more effective and cheaper long range fire support infantry, an even better Deathstar unit, and have amazing psykers of their own, and have more access to vehicles and those all important Melta weapons. The initial playtest leak of the GK's was absolutely broken. The changes they've made since then have really toned it down, and I think SW's are still going to be the top SM army.

Grey hunters are probably a little more point effecient than grey knight strike squads mainly because of the melta againist the field though not many troop choices can fire 8 str 7 rending shots if they sit still, so I think its bit closer than you will give them credit for and maybe even tipped toward grey knights head to head. That said comparing troops is also harder because of the GM ability to give units scoring which he happens before combat squading btw.

As far as long range support infantry, long fangs are good there is no denying that, but grey knights have rifle dreads with psybolts (4 tl str 8 shots), purifers (a squad of ten can combat squad into a decent assault unit, and for all intents and purposes a devastor squad) in the elite slot, and purgation squads who don't need line of sight (both the purifers (with 4 psycannons) and purgation squad can fire sixteen str 7 rending shots or can move and fire eight). I don't think this is quite so clear cut.

bossfearless
23-03-2011, 02:02
I've already played against some proxied armies using the new dex. I had no more trouble than I normally do with marines.

Threeshades
23-03-2011, 02:05
Grey Hunters still have more cost effective basic infantry, more effective and cheaper long range fire support infantry, an even better Deathstar unit, and have amazing psykers of their own, and have more access to vehicles and those all important Melta weapons. The initial playtest leak of the GK's was absolutely broken. The changes they've made since then have really toned it down, and I think SW's are still going to be the top SM army.

That's a good point, but I guess for Space Wolves i would also find good reasons.
But still they have no awesome space monkeys :D

Well i wil go on complaining once ive seen the finished prduct. So far i know only they nerfed the dreadknights statline, which is a welcome change.

Scaryscarymushroom
23-03-2011, 02:12
My Necrons won't come out there case anymore :(

Too many power weapons for your taste, eh?

I saw a Necron player beat the crap out of a grey knight army last weekend. They used pariahs, the deceiver, scarabs, heavy destroyers, one monolith, and a minimal number of warriors.

Threeshades
23-03-2011, 02:15
There's the good news for necrons, pariahs are actually good for something :D

I mean holy crap all the morale tests they would force on an all-psyker army. Plus no worries about not getting "I'll be back"

Scaryscarymushroom
23-03-2011, 02:23
The Pariahs make other parts of the Necron army better too. Flayed ones wouldn't be a bad idea either. Especially if their prey is Ld7 due to soulless! Although, if their terrifying visage didn't work they would all die. :P

ja_warria19@yahoo.com
23-03-2011, 03:07
From what I saw, I think we'll see storm bolters be the real issue with Grey Knights. So many assault and long range guns. At +1 Str no less!

As a new DE player, I am loving our night shields :D Awww your psycannons and special psycannons are at a 6" shorter rande >:D All the while my nasties are prepped to rampage you with poisoned shooting, power weapons, and SUPER nasty HQ's... or just turbo boost over your troops till thier dead :D I am personally looking foward to eating a dreadknight with my agonizer/ soultrap with huskblade/ jinn blade combo. He should EASILY one turn smash a dreadknight then rampage around the board with St6 instagib powerweapon :D

mistrmoon
23-03-2011, 03:39
The problem with all your plans is that you are stating them like they are just going to happen. You think the GK player is just going to role over and let this happen? Something about best laid plans and making contact with your enemies or something like that.

HAMMERSTACHE
23-03-2011, 03:41
Night shields are nice and all against psy-cannons, but they aren't that great against other armies- flicker fields are a better buy, and 80pt raiders makes it a pretty terrible idea for putting both on, especially when most heavy weapons are 48". Also, the fact that purifiers rule the 12"-24" range of anti-infantry shooting, and can down your vehicles with basic weapons, it isn't as simple as a auto win for the Deldar- both armies do well in that range, and are actually -gasp!- balanced when facing each other.

Incubi get the short-shrift when facing purifier heavy armies though- I6 2A for two points means they will be lol-rolling incubi unless they get a charge off and have two pain tokens, and the tokens will be pretty much impossible to get from most units because they are all pretty hard. Wyches get shredded just as hard as their vehicles do, and psyflemen dreadnoughts will be downing vehicles fast, especially when parked behind a rhino/cover and getting a 3+ Shrouding/Techmarine or 2+ techmarine AND Shrouding save. The BIG thing is going to be the virtual immunity the vehicles have to being stunning/shaken- Deldar thrive on disabling and stunning vehicular gunlines especially thanks to the low amount of melta in the army, and since GK's get great cover saves plus ignore stunned/shaken pretty much every-time, its going to be difficult to take their vehicles down. Deldar should have a big number advantage though, unless you're dumb and spend 120+ points per archon and buy exorbitant upgrades for every unit.

I'm liking the GK codex because it can do an insane amount of things, but pays the points for it- everything's good, but I don't think people could/should cry op, even though people still will in regards to henchmen/razorback spam. I still don't think people realize that the GK need all the special rules- if they didn't have them, they wouldn't be able to face off against armies that field far cheaper models. Also Psyflemen dreadnoughts are an amazing fire base- in my opinion they are better then Long Fangs in most cases. Also, to People whining about Psybolts on Land Raiders- it makes hurricane bolters from defensive to offensive weapons- that changes the dynamic of the vehicle drastically- not to mention they are wayyy to expensive to field in a GK army.

It's amazing- it seems the army has strengths they can play to, coupled with weakness that can be exploited!

I'm not scared of them, but I think people are underestimating the devastation the GK will be wreaking. They will do fine against Gray Wolfs, especially with the advent of shrouding,- 3+ Cover vehicles is plain nasty.

Of course, I believe IG and SW are balanced, especially when played on a table that isn't a single terminator-sized base of shrubbery in one far corner of the table, so what do I know? :rolleyes:

IcedAnimals
23-03-2011, 08:46
The problem with all your plans is that you are stating them like they are just going to happen. You think the GK player is just going to role over and let this happen? Something about best laid plans and making contact with your enemies or something like that.

Every other player does. What makes grey knight players any different? :P

But seriously. When most people on here are saying they will do the same thing they do against other elite marine armies those armies are not just parking at optimal ranges for us either.

Max_Killfactor
23-03-2011, 12:41
My Dark Eldar aren't afraid of GK. However, my Incubi have to think twice about charging into I6 power weapons... finally a MEQ unit that scares Incubi. Rifleman dreads are the scariest part of the list to me though.

My small Grey Knights army is not scared of Grey Knights either, in fact, they are very happy. I have about 24 old powered armored dudes with halberds, and 5 termies... going to pick up Crowe and lay down the pain. Eventually I may expand into getting some non halberd GKs, but my focus is still on Dark Eldar.

ColShaw
23-03-2011, 14:15
I'm not afraid of any army in the game.

Certain PLAYERS, maybe, but not armies.

scarletsquig
23-03-2011, 18:33
My Dark Eldar aren't afraid of GK. However, my Incubi have to think twice about charging into I6 power weapons... finally a MEQ unit that scares Incubi. Rifleman dreads are the scariest part of the list to me though.

Best to hold 'em in place with wyches before going in for the kill with Incubi. The great thing is the incubi cost less but have a similar statline and close combat abilities.. They really need a couple of pain tokens before they can start taking out GK squads reliably on their own.

Rifle dreads aren't so bad, they're just slow ravagers when it comes down to it. Careful play should see an equal number of ravagers being able to take out 1/turn.