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View Full Version : 2nd attempt 'Ard Boyz List



Hashulaman
30-03-2011, 07:09
Okay, I'm trying something new. After seeing the new rules, my old list seems a bit riskiy, espeically with the Disc sorcerer able to take d3 wounds no saves of any kind. I've come up with two possible lists


Sorcerer Lord, lvl4, MoT, Talisman of Preservation, Infernal Puppet, Chamed Shield, Third Eye of Tzeentch - 400

Exhaulted Hero, MoT, Shield, BSB, Armor of Destiny, Stream of Corruption - 220

40 Marauders, MoK, Great Weapons, Full Command - 250

40 Marauders, MoT, Shields, Full Command - 240

20 Warriors, MoT, Shields, Full Command - 370

20 Warriors, MoT, Shields, Full Command - 370

30 Warriors, MoT, Shields, Full Command, Wailing Banner - 580

Hellcannon - 205

Hellcannon - 205

Warshrine, MoT - 150

2,990



And the other

Sorcerer Lord, lvl4, MoT, Talisman of Preservation, Infernal Puppet, Chamed Shield, Third Eye of Tzeentch - 400

Exhaulted Hero, MoT, Shield, BSB, Armor of Destiny, Stream of Corruption - 220

40 Warriors, MoT, Shields, Full Command, Wailing Banner - 740

30 Warriors, MoT, Shields, Full Command - 530

30 Warriors, MoT, Shields, Full Command - 530

Hellcannon - 205

Hellcannon - 205

Warshrine, MoT - 150

2,980


Same limitations as last time, I'm working with what I have. I cant get any more GW marauders, or Shield Marauders in time as well as a second warshrine. I decided to put the Sorc lord in the big block of Warriors so the lighting won't hit him.

It all comes down to whether 100 warriors are better than 70 Warriros and 80 marauders

Comments welcome.