PDA

View Full Version : Necromunda or Mordeim?



Green Grot
28-03-2006, 19:34
Okies, I'm looking to start a new game system and can't decied between Necromunda or Mordeim.

What do you guys think?

Quin 242
28-03-2006, 19:44
Depends on what you already play.
If you HAVE fantasy figs then Morheim is easy to get into and vice versa.. if you have certain 40K figs then you can use those to stand in for Necro figs.

On the other hand if you want to start in on the opposite, i.e. you play all fantasy and want to try 40K, then play the opposite game.

they are both very similar to each other and to the base game.

up to you as to what sort of game you want... Swords and sorcery or Pistols and Psykers.

Kensai X
28-03-2006, 20:08
I would say Mordheim as its a system A LOT easier to learn and it leads to having a fun time creating the warbands as you have more individual choices when you want to see how your warband advances. In Necromunda when a character advances in skills its pretty much completely random. Also the Necromunda system of close combat it really confusing is a large step away from the systems used in 40k or WHFB. So in conclusion I'd say definately pick up Mordheim first as its simpler and easier to learn.

Odin
28-03-2006, 20:36
Morheim is easier to learn and more balanced (well, except for Skaven hordes). Necromunda is, I think, a far better system, but can suffer from balance problems when the gangs get close to having 20 lord-level fighters with as much gear as they can carry.

StugMeister
28-03-2006, 21:17
Necromunda is, I think, a far better system, but can suffer from balance problems when the gangs get close to having 20 lord-level fighters with as much gear as they can carry.

Although when you fight against a gang with those kinda characters you do get a helluva lot of experience points for it.

I would go for Necro, it really is one of the best games ever made by GW. After Epic: Armageddon of course.

emperorattack
29-03-2006, 05:41
Id go Necromuda its great for mixing 40k and fantasy so if you try 40k or fantasy you will have a better grip on the rules

Flashheart
29-03-2006, 08:45
I like Mordheim over Necromunda - but as you can see it comes down to personal preferences.

TrollTyg
29-03-2006, 09:15
i really like the enviroment in mordheim and it inspires me to build terrain but i have to say that i think that necromunda is a much better game, dont really like the henchmen stuff in mordheim.
But why not try gorkamorka if you like orks?

Green Grot
29-03-2006, 18:56
Yup I've been playing Gorkamorka recently a lot and so the reason I wanted to do mordeim or necromunda was to take a break from orks but I still wanted a skirmish style game.

So generally I think you guys say Mordeim?

I've also thought about blood bowl aswell.

TrollTyg
29-03-2006, 20:22
if you have blood bowl in mind then theres nothing more to be said.
Play Blood Bowl its the best specialist game ever!!!

Grimshawl
29-03-2006, 20:47
my vote is for Necromunda I've played both and to me Necromunda is the better game.

Gen_eV
30-03-2006, 13:37
Ignore the people saying Mordheim is easier.
If you're a GorkaMorka player, you'll learn all the extra Necromunda rules in a matter of seconds. The biggest difference between the two is the vehicle rules.

Personally, I slightly prefer Mordheim to Necromunda, purely because of the player-guided skills and a more realistic trading system. Just lets me feel I'm more in control of how my little gang are progressing.

boogle
30-03-2006, 13:59
I prefer Mecromunda, to me there is more depth to it that Mordheim

talos935
30-03-2006, 14:23
Necromunda for me

Exterminatus
30-03-2006, 19:44
Necromunda all the way baby.

The complex rule systems make for good games, every item has its effect on the enviroment / character. True, the advance system is random, but so is gorkamorka's. For me its the wealth of background that the system has, more so than mordheim because necromunda has been around for far logner.

Jo Bennett
31-03-2006, 15:53
the scenery is much more flexible for necromunda, it's a lot easier to fit a hive city in a rucksack than it is the city of the damned.

2_heads_talking
01-04-2006, 13:47
I would go with Necromunda, as it gives the opportunity for you to create characterisations for all of your gang members. Mordheim, on the other hand, really only deals with the 'hero' type members, leaving you the generic 'henchmen' who you don't really give a fig about.

Oh, and of the reference towards 20-odd men being available in a gang (ala the HiveNet gang in the WD Necromunda series) you should restrict the gang size to a set number, which I would say is sixteen. All personalisation goes out of the window when you have enough men to field a border patrol force, and you find yourself not really thinking of them as individual members but just as a horde you can mob other gansg with.

Just my two cents.

levinas
09-04-2006, 22:30
I'd go with Necromunda, having tried both systems (and I wanted to prefer Mordheim) I found the combat system (not the gang generation) much more tactically interesting.

But then you mentioned Blood Bowl, hardly a skirmish game but definately the way to go in my opinion... (although it's different enough that you could happily play both!)

Morathi's Darkest Sin
09-04-2006, 23:54
Yeah Blood Bowl for me is without doubt top out of the three.. as to you're original question.

Tough, I like Mordheim more mainly as the Warbands really do convey a good spectrum of the warhammer world.
The only real problem I have with Necromunda is that it's Humans and nothing else.. I would have really liked GW to come up with a exp game with Kill teams range of races.

Although I may be tainted at the moment as we are just getting back into a Mordheim campaign.

Bubble Ghost
10-04-2006, 09:41
Their strengths lie in subtly different areas. In terms of actual gampelay, Mordheim is slicker and more tightly designed, but Necromunda uses its slightly clunkier rules to play a more flowing, believeable game.

Necromunda also has a more satisfying experience system, every individual having their own stats and history - Mordheim's heroes/henchmen system is great on paper but is inappropriate for some of its warbands (henchmen you only care about as a resource is great for a mercenary band; not so hot for Sisters of Sigmar). Plus Necromunda's random advancement and opportunistic rare trade, while frustrating for power gamers, are more believable and give more personality to the characters - they develop in the way they want to, not the way you want them to. You get more variety in characters and equipment in Necromunda than in Mordheim, and you get more attached to your gangers than you do to Mordheim's create-a-thugs.

Beyond that it's a question of which setting you prefer and the logistics of your model collection. I have a preference for Necromunda because I think the setting adds more personality to its gangs, and because I think the rules system is (marginally) superior.

Captain Brown
10-04-2006, 22:17
My preference has always been Necromunda. I enjoyed the game and the campaigns. Just make sure no one gang gets in a whole load more games than others, otherwise their experience makes them hard to beat, at this point a two gangs against one battle is in order.

marv335
10-04-2006, 22:55
having played both since they were released, i'd go for mordheim. mordheim is necromunda with some of the kinks worked out. plus a fantasy slant.
the campain/experience ruleset is better. plus it's cheaper to play (one regiment box can create a very good warband) plus the rules are available to download from the specialist games website. (actually i think both are)

Metox
11-04-2006, 06:18
Having played Mordheim extensively, I would have to admit that I am somewhat biased. I will say that the Mordheim system of experience tracking is easier to understand. Roster maintenance is probably the most time consuming part of either game and the faster it is completed, the sooner you can play another game.

However, I will be starting a Necromunda campaign soon, and will probably have something to say about it that I like as well.

As for the models, they're all cool.

Plaguebeast
11-04-2006, 08:41
Both systems are great, but I do like Mordheim's advancement system much better. As others have said, it gives you more control over how your warband progresses. Item searching is a little more realistic, although I would agree with some of the criticisms of the stat and skill advancement system, even if I do prefer it (I like being able to choose whether I upgrade a warband member's WS or BS - you have any idea how frustrating it was having a Cawdor gang that only ever got BS upgrades?).

From a 'character' viewpoint, the fact that half your warband are largely faceless followers can be a bit of a let down, but you get used to it, and in my head anyway, they all have their own stories, even if it's not really reflected in the rules. Just have to use your imagination a little more :)

Plaguebeast

Bubble Ghost
11-04-2006, 11:17
Both systems are great, but I do like Mordheim's advancement system much better. As others have said, it gives you more control over how your warband progresses. Item searching is a little more realistic, although I would agree with some of the criticisms of the stat and skill advancement system, even if I do prefer it (I like being able to choose whether I upgrade a warband member's WS or BS - you have any idea how frustrating it was having a Cawdor gang that only ever got BS upgrades?).

Funny, I loathe item searching in Mordheim.:D Going out looking for one thing means you aren't going to find anything else? It's smarty-pants cleverness for the sake it - and like almost everything in Mordheim, it seems designed to encourage cheapness and maximising. Necromunda's more simplistic, but is also more realistic, believable, and exciting.

The advancement thing is more of a personal preference, granted. I personally think it's much better having organically-developing individuals that appear to have unique talents than faceless, customisable rules-crunch machines (though admittedly it's more necessary in Mordheim up to a point because of the tech level). Necromunda's characters just come to life more than Mordheim's, regardless of how neatly my henchmen's names are painted on their bases.

Essentially, Necromunda's advancement implies depth beyond the surface of the rules, whereas Mordheim's is wrapped around the abstract need to win games with toy soldiers. It's just less fulfilling.

muwhe
11-04-2006, 14:51
Not sure if your open to another suggestion....

Warhammer Ancients Battles : Wild West

I've played both Necromunda and Mordhiem. Both are great games.

WAB: Wild West is really an updated verison of those concepts system wise.

russian
11-04-2006, 22:08
isnt wild west basically the lotr system?

Morph
13-04-2006, 11:50
I prefer the combat rules in Necromunda, much better than the stupid 'I hit you, now you hit me' system taken from Warhammer for Mordheim (works good for a big battle, awful for a skirmish game). Necromunda combat feels like a proper fight, where the combatants struggle against each other for the upper hand.

But as already said, it depends on what background you like. I'm more of a Warhammer man nowadays, and like the dark background of Mordheim. But the sci-fi lover in me still like Necromunda. Discuss it with the other players and see who likes what.

Greenboy
14-04-2006, 16:40
If you have a copy of the 2nd ed warhammer 40k it is easy to stat alien gangers they are 5 times their points cost