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Bonzai
10-06-2011, 14:19
The title says it all. Here are my suggestions for the armies I play.

Chaos Space Marines

War Skimmer: Designated Transport, Fast, Skimmer, Open Top. AV 12/11/10, One swivel mounted twin linked bolter, that can be swapped out for a combi weapon. Transport Capacity: 10. It cannot carry terminators.

It's description is that it's a fast transport that is popular on raids, and for deploying troops. Bastardized from the land speeder, it is a heretical design, unsanctioned by the Mechanum.

Why do I want it? This would synergize very well with a lot of the codex. Possessed and Korne Berserkers would be able to disembark and assault. Thousand Sons and Noise marines would be able to bring their special weapons and shooting to bare better. It's more fragile than a rhino, so it doesn't make it obsolete, but it is a very tempting choice for most specialized troops.

Chaos Daemons

Warp Rift: Limit 0-3 per army. Does not take a FOC slot. Infiltrate.

A max of 3 can be taken per army. They are deployed at the start of the game and have the infiltrate rule. You place the warp rift, and when a Daemon becomes eligible to come in from reserve, it has the option of deploying with in it's movement range of it, as if it were their table edge. Only one unit may use a warp rift per turn.

Why do I want this? This essentially mimics the DE web way portal, except that it can be deployed at the start of the game before reserves come in. This allows for limited non-deepstrike deployment, and units coming in have a chance to assault. It also gives the Daemons some flexability that they sorely need.

Space Marines

Heavy Flamer: Weapon upgrade for tactical squad. Can be taken as one of the heavy weapon options.

Why do I want it? It's in the fluff, and makes sense. Really, basic marines don't really need that much.

Necrons

Tomb Warden: HQ slot. WS2 BS2 S6 T6 I2 W5 A4 Ld10 SV 2+, Fearless. Monsterous Creature. When a Tomb Warden is taken as an HQ, Scarabs can be taken as a non-scoring troop choice, and Tomb Spiders may be taken as an elite choice. May take certain Necron wargear, like res orbs and phase shifters.

Description is a suped up tomb spyder that runs the Tombs automated responses and maintnance routines, while the Necrons slumber.

Why do I want it? Just so I can run an all construct army. That and having some variety in the army would be good.

Tyranids

Pyrovore Vulcanus: Pyrovore upgrades it's flame template to a 12 inch melta gun.

Why do I want it? Pyrovores would be a worthwhile consideration as suicide anti tank at this point. Pod in, pop the vehicle, assault the contents, die, and possibly explode.


Those are my thoughts. What are yours?

Quadros
10-06-2011, 14:29
I'd really like my Chaos Marines to have Land Speeders. They're exactly the kind of hit and run, raid-centric vehicles many chaos marines would appropriate as a priority. For example they'd fit right into a Night Lords army.

gamble
10-06-2011, 14:31
The missing space marine tank.

Bestaltan
10-06-2011, 14:36
New Author
--1 point upgrade to any existing unit. Once upgraded, New Author enters the game and completely rewrites the Tyranid codex to something balanced.

Sorry, couldn't resist. ;)

Grimbad
10-06-2011, 14:44
-Tyrrannofex renamed to Exocrine.
Because that already existed and sounds better. I can't stand names like 'tyrrannofex,' 'venomthrope,' 'dreadknight,' etc. They just don't sound 40k.

-Ork Boarboyz
Because my feral orks are gathering dust.

-Imperial Guard abhumans
Fun fun fun

Joeyoc
10-06-2011, 14:50
Orks

Rage of Mork - Upgrade for Warboss - Cost 75 points.

''When in close combat, if the Warboss is killed. ALL members of the group he is with can make 2 additional attacks at the end of combat, before combat resolution is done.'' (pk's included)

Fist of Gork - Physic ability for wierdboy

'' One use only ability, on a double 6, this spell takes precedence over the one chosen by the player. The character implodes and dies, his body is condenced into a tight ball of bone a flesh, and then this ball flies off into the nearest enemy unit and causes d6 Strength 5 Hits, for each model killed it causes another one to be fired around as that model implodes and so on''

Castigator
10-06-2011, 14:52
Space Marines
- Stormraven Gunship

Because it's awsome and one of the best GW-kits in ages.

wyvirn
10-06-2011, 15:03
Tyranids- I would love to have a unit that had a medium-range special weapon. Mediocre strength and AP, but when it it hits a vehicle it doesn't roll on the damage chart. Instead, the goo gets into the wheels and gearbox and automatically immobilizes the vehicle until the next tyranid turn. It syncs well as the vehicle cannot move so monstrous creatures can catch up to it and auto hit it. Put it in the fast attack slot and it solves a bunch of the problem that we face now.

Born Again
10-06-2011, 15:04
For Tau Empire, Demiurg. Some kind of heavy infantry, able to wade through incoming fire fairly well while dishing it out. In between stealth suit and crisis suit, but no jet pack.

For Orks, cavalry. Ork squig riders. Enough said.

Chaos Space Marines, cultists. Cheap, throw away meat shields.

For Dark Eldar, some kind of "evil" wraithguard, a construct made from tortured and deformed wraithbone. Whatever the wraithbone equivalent to a cancerous cell is, I imagine DE could make a weapon out of it.

Quadros
10-06-2011, 15:17
Oh yeah I'd love to see LatD make a re-appearance either with it's own codex or as a bolt on to chaos marines. I have so many traitor guard just chilling out in a drawer somewhere.

Paedan
10-06-2011, 15:26
For the Pyrovore's points cost, it shouldn't be an upgrade, but rather a choice of firing mode. Like, every time a unit of Pyrovores shoots, you can choose the existing flame template mode, or a 12" Melta shot, at the usual S8, AP1.... that is quite a nice idea to make the Pyrovore more playable....

An additional idea would be the ability for the Tyranid player to detonate a unit of Pyrovores at will... picture the Hive Mind detonating the Pyrovores on purpose knowing that the proximity of the Pyrovores to the enemy would cause maximum damage to the enemy.... like, at the end of each phase, or when a Pyrovore model takes enough wounds to kill it (but not instant death), the Tyranid Player can make a Ld test using the Pyrovore's Ld to force it to explode (auto success if within Synapse range).....

Carnage
10-06-2011, 15:28
For Tau Empire, Demiurg. Some kind of heavy infantry, able to wade through incoming fire fairly well while dishing it out. In between stealth suit and crisis suit, but no jet pack.

Sounds a lot like space marines to me.


For Dark Eldar, some kind of "evil" wraithguard, a construct made from tortured and deformed wraithbone. Whatever the wraithbone equivalent to a cancerous cell is, I imagine DE could make a weapon out of it.

Talos? Or do you mean something like a smaller talos, because Grotesques kinda fit that description as well.


Tyranids- I would love to have a unit that had a medium-range special weapon. Mediocre strength and AP, but when it it hits a vehicle it doesn't roll on the damage chart. Instead, the goo gets into the wheels and gearbox and automatically immobilizes the vehicle until the next tyranid turn. It syncs well as the vehicle cannot move so monstrous creatures can catch up to it and auto hit it. Put it in the fast attack slot and it solves a bunch of the problem that we face now.

Sounds kinda like what a heavy Barbed Strangler would be like.


Space Marines
- Stormraven Gunship

Wait till 6th edition marine codex, and I wager your wish will be granted.

For space marines I'd like to see a vehicle between a rhino and LR for transporting terminators. 13/11/10 armor like a predator, no/minimal weapons, transport 12 models, assault ramp. Cost around 100-120 points. Wouldn't have to shell out 250 points for a terminator assault transport at least.

For Tyranids, a transport would be nice (Malefactor think it was?). Some manner of ranged melta-weapon maybe?

NixonAsADaemonPrince
10-06-2011, 15:31
Space Wolves:

Either Leman Russes in Heavy Support, or Tribesmen in Troops (Something like Guardsmen stats but with interesting weapons)

Space Marines in general:

Radorback with Plasma Cannon. That would be cool.

And much wider use of Cyclone/Typhoon Missile Launchers, they should be an option for all of the heavy weapon vehicles in some way.

tezza21
10-06-2011, 15:49
I have one prob the chaos skimmer is'nt the rule if the occupants armour save is 3+ or better it does not count as open topped ? please tell me if i am wrong but i love the concept of the skimmer ;)

Arbedark
10-06-2011, 16:02
Orks:

Warkopta (transport and gunship variants)

Tyranids:

A version of the Tervigon that spits out Hormagaunts instead of Termagants (I hate the whole aliens with guns thing, much prefer my 'Nids to be all close combat gribblys or have thorax style ranged weapons).

I know it's a second wish, but I'd love for close combat options for Gargoyles too.

Space Marines:

MOAR DREADS! HQ Dreads, Techmarine Dreads, Librarian Dreads, Chaplain Dreads, Flying Dreads, Burrowing Dreads, Bike Riding Dreads, Transforming Dreads. Just gimme Dreads!

Dark Eldar:

Specialist Raider that can move 12" and allow embarked troops to fire as if they have moved. If Ravagers can do it Raiders should be able to too!

Sisters of Battle:

Repressor in main 'dex or Valkyries

Imperial Guard:

Non-Apocalypse Baneblade with variant options (and removal of 1-3 tanks in other slots)

Jaded Patriot
10-06-2011, 16:11
Eldar:

Corsairs option and Pirate Prince option. I'm envisioning a pirate prince as an autarch who likes to get into the thick of it, one who is more capable in close combat (maybe less so with strategy).

ColShaw
10-06-2011, 16:19
Imperial Guard: Bikes! Or, barring that, something like the Elysian Tauros. Some sort of fast recon vehicle.

ReveredChaplainDrake
10-06-2011, 16:20
Tau: Kroot Pathfinders

Tyranids: Gargoyles w/ Scything Talons

Chaos Marines: Cultists

Black Templars: anybody who can take a Psychic Hood (we lost our last one with the loss of the Daemonhunters codex; we can't take Witch Hunter hoods because the only Templar allies that can be psykers are Grey Knights)

althathir
10-06-2011, 16:24
Eldar - I want hornets bad

Wolves - A rule tying long fangs to blood claws (say a 1 to 1 ratio) wouldn't effect me as much cause I have the nerve to play wolves as an assault army, but you'd see more interesting lists.

Elenneth89
10-06-2011, 16:43
space wolves:
possibility to purchase a pack of wulfen marines, something like 13th company, lead by a wolf priest

a rule for the speeders, in order to make them faster (ex "crazy driver" or "we are not fast enough")

runes as a part of wargear, as for the WH fantasy dwarves (+1 St, +1 I, +d6 penetration and so on)

eldar:
a decent heavy infantry model, useful in CC, maybe dropped via immatherium

a gundam-like walker, with a pilot within, strong in CC and with different flamer weapons (like banewolf/hell hound)

MajorWesJanson
10-06-2011, 16:44
Grey Knights:
Chaplain. A proper one, multiple wounds, terminator armor. Let the Champion be more like a champion and not a hybrid.

Space Marines:
Heavy Flamers as a basic heavy weapon option along with the usuals. A Devastator squad with 4 heavy flamers would be a very interesting unit.

Imperial Guard:
Vultures- Heavy Support Slot. Let them take twinlinked weapons, not just singles. 4 hardpoints and a nose heavy bolter would be awesome with that, and upgraded weapon on all four points ought to bring it into the 160-190 point range. Make the Vendetta +20 points but leave it as it is.

Tau:
Barracuda as a Fast Attack slot. Likely to happen, but may end up as HS. Squadron options for hammerheads and sky rays. Tetras and/or TX-42 as unit upgrades for Piranha squadrons.

Orks:
Squiggoths. Basically replace the looted tank with them (weapon, transport capacity) and make the looted tank more of a gun vehicle than a hybrid like it is now. Kit basically the same as the Stegodon in size, on a large oval base.

Dark Eldar:
Some sort of gunboat- trade the passenger capacity and smaller guns for a large gun or missile launcher.

Daemons:
More daemon engines. Stuff with AV value. One for each god- Blight Drones, Blood Slaughterer, ect.

Bunnahabhain
10-06-2011, 16:50
Guard; Plastic, non Ugly almost anything- Half the codex doesn't have models, or the models it does have are old, metal and ugly....

Or a Vulture, as above...

Jaded Patriot
10-06-2011, 16:57
Dark Eldar:
Some sort of gunboat- trade the passenger capacity and smaller guns for a large gun or missile launcher.

http://www.warseer.com/forums/showthread.php?t=299428

2nd post, third pic. Pretty much exactly what you are asking for. :D

Alfhedil
10-06-2011, 17:18
For the Tau Empire, I would like to see allied aliens, that are not some random, out of left field creation. How about Allied Guard Regiments fighting for the greater good? Leman Russ, or Hammerhead? How about both in the same list. What about renegade Space Marines that aren't chaos? Maybe a few Exodite Eldar? As an empire of collective aliens which claim to be open to alliances, I feel their codex should have more allied aliens that currently exist in the universe.

Ravenous
10-06-2011, 17:23
Space Marines
- Stormraven Gunship

Because it's awsome and one of the best GW-kits in ages.

Dont worry 6th is coming, Im sure marines will get it, just like the landraider crusader.

agurus1
10-06-2011, 17:27
Imperial Guard:

Better rough riders with new models

Redone version of regimental doctrines, maybe with a plastic sprue upgrade to represent the different doctrine (chem inhalers?)

Oh and a revamp of the squadron rule for good measure

TheWarmaster
10-06-2011, 18:05
http://www.warseer.com/forums/showthread.php?t=299428

2nd post, third pic. Pretty much exactly what you are asking for. :D
http://i677.photobucket.com/albums/vv135/Nutclear/jim-carrey.gif

agurus1
10-06-2011, 18:28
Oooo you know what for IG, some kind of heavy transport. Like a mini-gorgon or that new forge world thing! Closed top so no vets with speacial weapons shenanigans!!!!

Poncho160
10-06-2011, 18:41
For Tyranids I would like to see the following units:

An upgraded Hive Tyrant who carries 4 swords
A MC who spawns gants
A special type of Genestealer
A flying MC
A MC in the heavy section who carries a assault 2 big gun.

If GW releases rules (but more importantly MODELS) for these units, I think they would sell quite well! :p


(Sorry couldnt help myself! haha)

Megad00mer
10-06-2011, 19:02
For Tyranids I would like to see the following units:

An upgraded Hive Tyrant who carries 4 swords
A MC who spawns gants
A special type of Genestealer
A flying MC
A MC in the heavy section who carries a assault 2 big gun.

If GW releases rules (but more importantly MODELS) for these units, I think they would sell quite well! :p


(Sorry couldnt help myself! haha)

Ooooh! Ooooh! And maybe some kinda...spore...thingy...that can act like a drop pod. Only thing is you can't join an Independent Character with a unit and use it.

Why? Hell should I know? ;)

H.LaFever
10-06-2011, 19:09
bring back IG land speeders and jump packs

create a non-chaos god/daemon inspired codex-'traitors' that includes SM's and Guard, as well as some other nifties, like kill team perks, etc. and maybe a special section on the influence of radicle/ horusian type Inqs..... as they would no doubt be labled as traitors by some.

lastly, a proper xeno codex or the flip side, a xeno hunters codex

Poncho160
10-06-2011, 19:12
I would also really like a really bad ass Zoanthrope character, with awesome mental powers, powers that could kill a craft world for example. He could have a non shooting psyhic power that you can take cover saves from and dosen't affect people in vehicles. Lol

Megad00mer
10-06-2011, 19:17
I would also really like a really bad ass Zoanthrope character, with awesome mental powers, powers that could kill a craft world for example. He could have a shooting psyhic power that you can take cover saves from and one that dosen't affect people in vehicles. Lol

Or a flying warrior thing that makes dudes crap Rippers when they die?

Nah, now we're just getting crazy. ;)

Poncho160
10-06-2011, 19:21
I really want a 20 ft four armed killing machine, you could call it a Barnifex or something similar and it's whole role is to lead assaults as a heavy assault unit, but give it the WS of a normal human and a really low I, haha.

Sorry all, the above was last one! haha :shifty:

RunepriestRidcully
10-06-2011, 19:39
Space wolves: The wulfen squad is the only thing I can think of, apart from possibly having Leman russ's back in there heavy support, my only problem with the current codex is that it is too powerfull untill (I like a challenge), though I admit, i would like it if Iron priests either had a second wound again or the ability to join another pack...
Craftworld Eldar: The Warphunter or the Spirit seer (albeit with farseer powers as well as the ones they have got now), though some way to have wraithlords in elites as well as heavy support would be nice, perhaps some kind of spiritseer charecter? (I play Iyanden)
Grey Knights: Chaplains and Jetbikes, rather then librarians (in a whole chapter of psychers?) and the chopstick backpack warpspider wannabe's Ward gave them.
Chaos Marines:Deamon Engines, chaos Apothocary charecters, perhaps the Stormbird (wasn't it replaced by the thunderhawk?) some of Tzeentchy fliers, Dark Mechanicus creations/robots, retinues for sorcerers and chaos lords, actual custimisation on our Lords/Sorcerers/Daemon princes.. quite a lot for chaos actually...

H.LaFever
10-06-2011, 19:43
I would also really like a really bad ass Zoanthrope character, with awesome mental powers, powers that could kill a craft world for example. He could have a non shooting psyhic power that you can take cover saves from and dosen't affect people in vehicles. Lol

Or a fig with a 'psychic enslavement' attack.
if it succeeded it would turn an infantry unit against its former owner, something like that.


And rather than adding a unit, just bring back wacky grenades for RT! that'd be really fun

Bonzai
10-06-2011, 22:23
I have one prob the chaos skimmer is'nt the rule if the occupants armour save is 3+ or better it does not count as open topped ? please tell me if i am wrong but i love the concept of the skimmer ;)

The rule sounds familiar, but I didn't see it in the 5th edition rule book. Open topped is open topped no matter the passengers. (If I'm wrong let me know).

Dangersaurus
10-06-2011, 22:23
All my armies:

"You may choose 1 allied unit from the following codices as an elite choice..."

Mojaco
10-06-2011, 22:37
Marines
Apothecaries as sergeants was awesome in 4th. But not with FnP ofcourse, something a bit lighter.

Guard
Whatever, as long as it isn't AV12, underpriced and 1-3 per slot

Tyranids
Some anti-tank that isn't an elite slot. I like the 'goo' suggestion, a suppression weapon against vehicles. Maybe something like the Necron scarabs idea or bombsquig, with a suicide ripper unit spawned from a mother creature. The Starcraft game has a Caterpillar unit for protoss which does something like that and Tyranids already have the Biovore as a launching platform. The Tyranid codex is full of great ideas actually, it's just missing balance.

Chaos
Full-fledged cult terminators and heroes. And heretics! And Dark Mechanicus!

Eldar
A unit that messes with opponent stats, like rolling against Ld or Toughness tests instead of standard wound-then-save. Dark Eldar, Grey Knight and Space Wolves (bleh) already do that, but Eldar should be the masters of it. And Space Wolves obviously not... (babarians space marines using tricksy rules... comeon)

Dark Eldar
Perfect codex. If anything I'd change Vect's raider to a fully upgraded transporting Ravager. How can his sweet ride not have 5+ save or gristly thropies!?

Orks
Stompa for normal games. AV14 transport with machine spirit, 5+ inv save, ignores first penetrate and adds a -1 to any damage rolls. With some big guns 400 pts. Something like that.

Necrons
Weapon options in a squad, something to make some standout models.

Sisters of Battle
Pimp of war. No, just kidding. I really like how their rules match the fluff, so I think just some more balance would do. Maybe a novice unit.

Garanaul the Black
10-06-2011, 23:39
Chaos Space Marines
- Stormraven Gunship

Because it's awsome and one of the best GW-kits in ages.


Fixed that for you ;) :angel:

Also for CSM:

-Our own Land Raider variant. Seriously.

-Defiler / Demon engine variants

-DROP PODS. Suddenly crazed Dreadnoughts are much more attractive.


G

1201307
11-06-2011, 00:11
I have one prob the chaos skimmer is'nt the rule if the occupants armour save is 3+ or better it does not count as open topped ? please tell me if i am wrong but i love the concept of the skimmer ;)


The rule sounds familiar, but I didn't see it in the 5th edition rule book. Open topped is open topped no matter the passengers. (If I'm wrong let me know).

The rule was If passengers with +3 armour or better fire from a fire point, then it doesn't count as open-topped, and also a Space Marine's +3 armour was the reasoning for why landspeeders are not considered open-topped. However if a vehicle is open-topped to begin with then it doesn't matter, it stays open-topped.

EDIT:Also for the Chaos codex I would like to see them bring back Chosen of Ahriman (they were in a White Dwarf). For those who don't know, they were basically were fielded like Sanguinary Priest except instead of the FnP bubble they had physic powers and could teleport squads around the board (might have only been Thousand Sons squads, but still...) with a power called The Key.

Garanaul the Black
11-06-2011, 00:20
Razorback with Plasma Cannon. That would be cool.


Hopefully this will show up in the Dark Angels codex if it happens.


G

librisrouge
11-06-2011, 00:31
Grey Knights:
Chaplains - I have no problem with all the other things added to their forces but it seems like the obvious thing was left out.

Purifier Paladins/Terminators - What are they the only brotherhood that doesn't wear Tactical Dreadnought Armor?

Teleporters for Characters - What, once you have a leadership position you can't teleport any more even though it's perfectly safe?

Just my 2 cents...

red_zebra_ve
11-06-2011, 00:54
Orks, bring back the gun trucks

Hicks
11-06-2011, 01:12
Steel Legion: The hability to take a toned down Baneblade (but still powerfull) in normal 40K games, I absolutely think it would fit them.

Space Wolves: Grey Hunters with jetpacks as a FA choice.

Death Guard: Terminator Plague Marines!

Tyranids: A creature that is really low on points, has a 48" synapse and SitW radius, gives eternal warrior to any nid in said radius, as well as assault grenades. It would also have a rule that gives you a free carnifex for every 50 nid creatures in your army and it would not be an elite choice. As added special rules, it would make lictors able to assault when they reveal and any glancing hits against vehicles become a penetrating hit on +4.

Also you can't kill it... just because.

Saim Hann: Wild Riders!!!!!!!!!!!!!!!!!! With special weapon options and the ability to at least beat Guards and Taus a bit in CC.

Space Marine: Terminator command squad.

FrozenLaughs
11-06-2011, 01:25
For the Tau Empire, I would like to see allied aliens, that are not some random, out of left field creation. How about Allied Guard Regiments fighting for the greater good? Leman Russ, or Hammerhead? How about both in the same list. What about renegade Space Marines that aren't chaos? Maybe a few Exodite Eldar? As an empire of collective aliens which claim to be open to alliances, I feel their codex should have more allied aliens that currently exist in the universe.

I've been told there is a small bit of fluff buried in the books somewhere that suggests the Eldar may have had a hand in creating the Ethereals. It would make sense, if the Eldar were looking to spur the development of an ally race. Adding in the "freak" warp storms that magically appeared as soon as man discovered Tau, it starts to come together. Also don't Tau have an Errata for IG conscripts or something... I can't seem to find it now

Olja
11-06-2011, 01:29
ORKS: Transport options for Burna Boys and Tankbustas.

IG: Artillery like Thudd Guns and Heavy Mortars in the Codex.

Dangersaurus
11-06-2011, 01:33
Also don't Tau have an Errata for IG conscripts or something... I can't seem to find it now

Used to be a Chapter Approved article, now replaced by the rules in Imperial Armour 3. The mine gangs and Gue'vesa squads are a little overpriced for what you get.

FrozenLaughs
11-06-2011, 02:08
Used to be a Chapter Approved article, now replaced by the rules in Imperial Armour 3. The mine gangs and Gue'vesa squads are a little overpriced for what you get.

I'm still pretty new to 40k, how do the IA books work, are they like an expansion codex?

Grand Master Raziel
11-06-2011, 02:47
Dark Angels: The Land Speeder Tempest, but with the Typhoon ML rules and AV11 on the sides as well as the front, and/or a more reasonable price tag.

sorienor
11-06-2011, 03:00
Orks: Toss up between warcopta and squiggoth

Tau: Barracuda. Tau version of a razorwing. And not just because I have one..

Blood Angels: Thunderfire Cannon

Mannimarco
11-06-2011, 03:01
I'm still pretty new to 40k, how do the IA books work, are they like an expansion codex?

It depends, in some cases they are additional units which can be included in a codex army. For example the Blight Drone is a new daemon engine which is a fast attack choice in a Chaos Space Marine or a Daemon army and in other cases the IA books have stand alone army lists which arnt to be included in codex lists.

PostinDirty
11-06-2011, 03:03
Tyranids- I would love to have a unit that had a medium-range special weapon. Mediocre strength and AP, but when it it hits a vehicle it doesn't roll on the damage chart. Instead, the goo gets into the wheels and gearbox and automatically immobilizes the vehicle until the next tyranid turn. It syncs well as the vehicle cannot move so monstrous creatures can catch up to it and auto hit it. Put it in the fast attack slot and it solves a bunch of the problem that we face now.

or even better yet, make it something for rippers to do - suicide units to gum up the works in vehicles. not worth KPs like spore mines, rush in, crawl in all the gaps, vents and spaces; voila. trade a base for a roll on the glancing table or something

ehlijen
11-06-2011, 03:25
IG: Truck
35 Points AV 10/9/9 BS3
Type: -
Transport capacity 11
Access points 1 in the back
Fire points 1 in the back (one model can shoot out the rear hatch)
Special rule:
Road vehicle: This vehicle is meant to travel roads. Instead of moving up to 12" at cruising speed, it can only move up to 6"+d6" when not following a road or moving through dangerous terrain.

Upgrades: May take: searchlight +1 point, Pintle SB or HS +10 points, camo netting +15 points, armoured platform +15 points.

armoured platform: the transport capacity is reduced to 6 models, but the truck counts as open topped.

Any unit with access to a chimera as well as any unit in an infantry platoon may take a truck as a dedicated transport.

Born Again
11-06-2011, 05:21
Sounds a lot like space marines to me.

Well? So do half the armies in the game today :p

But no, I'm thinking a profile along the lines of WS 3 BS 3 S 3 T 4 W 1 I 3 A 2 Ld 8 Sv 3+. Basically human, but a bit hardier and slightly increased assault ability. They would be in a sort of mining-rig type suit rebuilt for war, with a weapon say range 18", Str 4 AP 4, rapid fire. An option to upgrade to a heavier mining suit that gave them str 4 but made them SnP.


Talos? Or do you mean something like a smaller talos, because Grotesques kinda fit that description as well.

Smaller than grotesques. Regular infantry sized, though I guess Wracks fill this rather well. I'm sure exactly what role they would fill, but it was an idea thrown around in a DE rumour thread before their release that I still think quite cool.


For the Tau Empire, I would like to see allied aliens, that are not some random, out of left field creation. How about Allied Guard Regiments fighting for the greater good? Leman Russ, or Hammerhead? How about both in the same list. What about renegade Space Marines that aren't chaos? Maybe a few Exodite Eldar? As an empire of collective aliens which claim to be open to alliances, I feel their codex should have more allied aliens that currently exist in the universe.

Nooo. That would 'normalise' the army too much, and run the risk of turning them in to the 40k Dogs of War. Tau are a great chance to explore some of these fringe races in 40k. Of course, if you want allies from existing armies, and your opponent is ok with it, there's nothing to stop you sticking an IG platoon in to your list.

Droma
11-06-2011, 06:39
DA - Guardians of the Inner Circle, TDA squad armed with GK style wrist mounted stormbolters, robes, and relic blades with 2w each.

Haunter!
11-06-2011, 10:17
Warboss with a rokkit pack, makes stormboyz troops, WAAAGH!!!

Excessus
11-06-2011, 10:39
Only one eh?

It would have to be cultists...

ghoulio
11-06-2011, 10:48
-Tyrrannofex renamed to Carnifex

There, fixed it for you since the Tyrannofex IS a Sniper Fex from the 4th ed codex. Only difference is the Sniper Fex was a bit cheaper, T7, 5W and had better guns (Str 8 barbed strangler). Honestly though I would like to see the Carnifex beefed up to take the "Tyrannofex's" role and just have the Tyrannofex removed 100% from the codex as it is a redundant "Replace all those Carnifex's by buying new kits" option.

Tarax
11-06-2011, 11:35
Eldar: Assault transport vehicle, for Howling Banshees or Striking Scorpions. Much like the Venom for Dark Eldar, or something bigger.

IG: Artillery

All: Fighters, ie fast skimmers like Hornets, Fighta-Bombers, Thunderbolt, etc. (Dark Eldar already has the Razorwing, so they don't need any. :shifty: )

the_doctor76
11-06-2011, 12:34
Eldar : The venom with less (but not too few either) sharp edges. I love the model and it would fit the army.

Chaos Space Marines : some pre-hesy heavy tank? The skimmer is a good idea too thou!

MagicHat
11-06-2011, 12:39
Orks: Transport option for Burnaboyz.
IG: One unit only? HQ option of Techpriests, 1-3 Enginseers may be chosen as separate units. One may be upgraded to a Secutor, Magos or Genator. May have a retinue of 0-4 servitors, 0-3 Skitarii bodyguards and 0-1 Praetorian as well as more equipment and wargear then now.
SM: Dreadnought Biker (http://s739.photobucket.com/albums/xx35/Potatisbudet/Dreadnought/?action=view&current=VenerableLameBikefrg.jpg). And a Techmarine Dreadnought Biker (http://s739.photobucket.com/albums/xx35/Potatisbudet/Dreadnought/?action=view&current=Dreadtechbiker2.jpg), which I could have sworn I had updated.

Stormtrooper Clark
11-06-2011, 13:42
Inquisitorial Stormtroopers.

I know that Henchmen pretty much took their job and that you can, ultimately, make clones of them (with reduced stats mind you) but I still miss them. It was one of the options that helped make Daemonhunters feel more like an Inquisition list rather than another glorified Spess Mehreen codex with the ability to take Inquisitors.

boogaloo
11-06-2011, 15:15
I think for the eldar the only addition that I`d really like to see is a single acolyte wearlock as a wargear upgrade for Farseers. I think it just adds a **** ton of flexability to the codex. Powers don`t stack, but a farseer leading a storm squad could have 2 Destructors, or the whole dstructor/enhance combo. Can you imaginve conceal/enhance on a wraithtroop? Bomb. But it still has the Eldar Rigidity of it still being attached to your HQ.

Culgore
11-06-2011, 20:24
Some kind of traitor humans in the Chaos Codex. Undivided some kind of sabotage ability , maybe like the scout bikers in C:SM. Ability to take marks Khorne +1 A, two CC weps, Nurgle +1 T, FNP, Slaanesh Fleet/ some kind of ability to check LD to shoot/assault them(they look so good, they might be loyal?), Tzeentch Shooting attack like the Mandrake one 5+ invuln... give them all infiltrate. CSM champion upgrade for the unit. Make them 2 pts cheaper than the current Lesser Daemons.

(Delete the Chaos Daemons codex so we don't have watered down daemons in the book, add one page to represent the deployment of a 100% Daemon Force, boomshakalaka Daemons players are covered without neglecting them.)

Ironfang_Thunderwolf
11-06-2011, 20:44
I want my Wulfen back. I don't even care if they're an elites choice or had selection rules similar to the BA's Death Company. I also would love it if i could take regular melta guns in my Longfangs squads. Just a bunch of ol' timers running around causin' pandemonium and mayhem on the table top....

Herman the Heathen
11-06-2011, 21:02
I WAN'T MY MADBOYZ BACK!!! :D

As a retinue for the Warphead or just as an up-/downgrade for my reagular boyz. I miss the wacky rules...

Waverider
13-06-2011, 19:33
Imperial Guard

Bikes or speeders to replace rough riders - the current models are older than most gamers are these days and the other regiments are probably fed up of the horse S**t getting everywhere!

Revanchist13
13-06-2011, 20:16
Dark Eldar:
Give Vect Eternal Warrior. For the love of god, why isn't he?! I'd pay another 50 points if I had to.

Freak Ona Leash
13-06-2011, 20:24
Guard/Inquisition/anyone really: Legio Cybernetica. Make it so, Number One!

Satan
13-06-2011, 20:26
I would give my beastmen trolls or dragon ogres.

Loranthas
13-06-2011, 20:33
Tau: Swordfish, entirely plausible with the current range of miniatures (twin turret from FW and two standard railguns).
Veteran firewarriors, better ballistic skill or perhaps more options.

Now, if only these could be two separate railguns instead of a twin linked one ;)

Scribe of Khorne
13-06-2011, 20:47
Another secondary/support HQ unit for CSM. Though I could add dozens of units, something like techmarines, apothecaries, things like that, would be nice...

Ghorhammer
13-06-2011, 21:07
I agree, the CSM infrastructure is underrepresented entirely. But I won't repeat all the nasty things I said about the current CSM codex, I'm in a good mood right now, and I'd like to not ruin it for myself.

RunepriestRidcully
13-06-2011, 21:28
[QUOTE=Ghorhammer;5578012]I agree, the CSM infrastructure is underrepresented entirely. QUOTE]

too true, sometimes I look between the loyalist codexs and the chaos marine codex and think "okkaay... someone tell me why chaos appears to be space marine light? with half the the options, taste, and variety of regular butt just as many pts as loyalists."
You see why the Thousand Sons were so desperate to stay loyal, imagine, they would have had their own codex by now... I said it before and I will say it again, chaos apothocaries and techmarines, perhaps do it so that in addition to equipment, marks and retinues, you can select up to several "past lives/jobs" which come with equipment and rules to reflect the charecters paticular skills/past, "Dark tech marine, Fell Apothocary, Daemon Master, High Apostate, Grand mystic/schooler, Seige master, Beserker, Seeker of Perfection, Deceiver etc with basic chaos marine unit champions and chosen/terminators having access to 1, chosen/termi champions having 2, basic HQ Leuteniant/sorcerer/Other having 3, "Lord" level (for lack of a better temr) being truelly experienced, representing those who have been fighting since the great crusade, yet managed to avoid daemon prince hood, and Daemon prince would not have access to most/all of them, as most of their equipment would be lost and just too big too do it. (ever seen a daemon prince perform surgery? :P )
Though Dark mechanicus should be in their as well, though hopefully not all in the heavy support, the only army that relies on that slot almost entierly for anti tank/antiAP2 and whith such overcrowding is Eldar.

Ghorhammer
13-06-2011, 21:31
Actually 'Pink' was invented by Tom Cruise, so by its very nature it is the essence of horror.

Every other color was invented by Chuck Norris.

GarDakka
16-06-2011, 10:09
Orks - I'd like to see a Monstrous Creature, maybe a Monstrous Squig.

Herman the Heathen
01-07-2011, 11:06
Orks - I'd like to see a Monstrous Creature, maybe a Monstrous Squig.

Something like this maybe... :D

http://images.dakkadakka.com/gallery/2009/9/11/52756_md-Conversion,%20Looted,%20Orks,%20Tyranids,%20Warham mer%2040,000.jpg

Bonzai
01-07-2011, 13:53
Tau

Mako: devilfish chassy, with two rocket turrets. Rocket turret profile is: 48 inch, S5 AP5, Heavy 2, Barrage. small blast, Pinning.

Will have standard vehicle upgrades, and will have a built in multi tracker to fire it's turrets independantly.

Why do I want it? This would be for infantry suppression. Tau could use some more pinning weapons to combo with their Marker lights.

Flikre213
01-07-2011, 13:57
Necron Harvester, a walker on four legs same height as a wraithlord and looks like a skeletal spider, with an enlarged warrior head with an open mouth that can suck the essence of its victims. I reckon in practice it would be a template weapon, a MC geared towards combat.

Shamana
01-07-2011, 14:02
Something like this maybe... :D

http://images.dakkadakka.com/gallery/2009/9/11/52756_md-Conversion,%20Looted,%20Orks,%20Tyranids,%20Warham mer%2040,000.jpg

Pfeh. This (http://www.forgeworld.co.uk/Images/Product/DefaultFW/xlarge/squig.jpg) is what I want to see in my list if I ever build an ork army. Look at 'er, all ready to bellow a good, proper "WAAAGH!!"

Michaelius
01-07-2011, 14:06
Eldar:

Nightwing stats for normal games.

zantis
01-07-2011, 16:31
Dark eldar:

Archon army abilities:
(you can only buy one)
100 points-Strike from the skies: every vehicle (not too huge as the duke does that anyway), reaver squad, hellion squad, and scourge squad may deepstrike and you can add or subtract one from reserve rolls.

100 points+50 points per webway gate-Webway assault: half of your units in reserve rounding up come in on turn one.
0-3 Webway gate. these are deployed after deployment is finished. They count as an av 12 artillery peice. they are used just like a webway portal only they can also be used to bring vehicles on.

100 points-Ambush: all units get outflank, you can re-roll the outflank roll and add or subtract one on reserve rolls.

options for haywire blasters on ravagers.

Axeman1n
01-07-2011, 22:57
Greyknights
Henchmen Snipers
Imperial Guard
Jungle Fighters upgrade to any unit.
+1 WS, furious Charge, -1 Sv, 4+poison weapons, Stealth, Move Through Cover, Stuborn.
Necrons
Warscythe weapon upgrades for one member of any squad.
Orks
Huge Choppas
Deathwing
10 Man Terminator units.
Eldar
Pheonix Lords make their Aspect Troops.

Inquisitor Aaron
02-07-2011, 00:12
Marines:
contemptor pattern dreadought...

Chem-Dog
02-07-2011, 00:30
IG: Chimerro, Chimmedon and Chimerax.
Daemons: The BIG named DP's of yesteryear, Doombreed, N'kari, Foulspawn, Whitman, Price, and Haddad.

bocaj
02-07-2011, 02:31
I like the warp rift idea a lot esp if they cost say 60pts each as it would make demons much more effective as they could get a 1st turn charge. Also it's fluffy as the demons do come out of warp gates (or whatever the names are) and it would mean they are more flexible and are a threat to any gun line armies.

Serpent
02-07-2011, 06:23
For my Space Wolves: Storm Raven. Just to model it and paint it up. And it would be great to pack it up with Blood Claws. They really enjoy the speed... (Cue mental image of Blood Claws with their heads sticking out of hatches, looking thoroughly happy with both tungs and hair flying all over the place.) :D

For my Sisters of Battle: A flamer-type tank with more a front armour higher than AV11. The possibillity of adding Hellhounds to an army with enough Inducted Guards, maybe?

For my Night Lords: Drop Pods. Nothing says terror-tactics like dropping a few tonnes of metal in front of you - from orbit. And then guys with huge ears on their helmets climb out... :shifty:

For my IG: One-man Sniper units, like the Death World Snipers in the Catachan Codex.

Gatsby
02-07-2011, 06:27
Deathwing: 2-wound termies with 2 heavy weapons per 5 (up to 10 man squads) with unique heavy weapon options (ie lascannon plasma cannon) and access to +1 str power weapon and stormshield.

All the while remaining cheaper point wise to emphasize that while others may be able to field all termie armor, we're still better at it.

Threeshades
02-07-2011, 12:19
-Tyrrannofex renamed to Exocrine.
Because that already existed and sounds better. I can't stand names like 'tyrrannofex,' 'venomthrope,' 'dreadknight,' etc. They just don't sound 40k.


Almost all the new units in the tyranid codex have these retarded names.

Pyrovore, Venomthrope, Tyrannofex, hive guard. They just take the name ofthe creature they were derived from and change a part to make up something that in most cases doesn't make any sense.

Biovore -> Greek/Latin: Life eater
Became pyrovore -> fire eater?

Carnifex -> Latin: executioner
Became tyrannofex -> Tyrant maker?

Zoanthrope -> derived from greek (zoˇn and anthropos) meaning as much as animal-humanoid
Became Venomthrope -> uh... I got nothing. It's just a "thrope" with venom. You know, a thrope. I just saw one last week. Damn thropes pooping all over my car all the time... :wtf: The writers from forgeworld at least knew what they were doing when they were naming the Malanthrope.

Yeah the name hive guard is okay, I guess except that the whole creature doesn't make any sense fluff wise.

The original naming philosophy behind tyranids always made at least some degree of sense, Termagants and Hormagaunts for example were derived from terror and horror as well as the word gaunt. They had greek or latin derived names or something very simple in english or were named after mythological creatures. But what the hell is "tervigon" supposed to mean?

Harpy is fine though.

DeviantApostle
02-07-2011, 13:54
Whitman, Price, and Haddad.

Aren't those for Codex: Running Man?

For Dark Eldar, I'd still like to see a DE 'psyker'. It wouldn't have to be a normal sort of psyker like everyone else's but I'd still like to see something that fills that role in the army.

For Chaos Space Marines... Daemon Engines, for sure.

Zoring
02-07-2011, 14:03
Ooo, even though the Guard are already spoiled

Recon Bikes, Recon Buggies (Venator, etc), Salamander Scouts, Heavy Mortars, Heavy Stubbers in Infantry Squads, Individual Snipers, Vultures and Lightning/Thunderbolt. Yes, that'll do!

Inquisitor Kallus
02-07-2011, 14:06
Eldar:

The two super heavy grav tanks, the Storm Serpent and Void Spinner. Because theyre cool ( i know its 2 but.......)


Chaos:

Dreadclaws as its only fitting, why should normal marines get all the fun?


Marines:

Dont think they need anything else....


Orks:

Old school variants of the epic vehicles that have been brought up to date in the gunwagon, battlewagon and battle fortress entrys

Guard:

Think theyre cool as is

gwarsh41
02-07-2011, 17:32
Chaos Daemons:
Rework Beasts of nurgle to have poisoned blast weapons. Just like papa nurgle, but a little weaker maybe.
The FW nurgle vehicles would be just as awesome.

Space Wolves:
...I dont know. Maybe a TWC character that can compare to a TWC lord? I know canis cant...

Bold_or_Stupid
02-07-2011, 18:09
Space Wolves

A force altering option on Wolf Lords to allow me to simulate the styles of the different Great Companys listed (maybe Totem?)

Also a cheaper version of Bloodclaws so they are worth using...

TheConverter15
02-07-2011, 20:23
Hmm, for DE I would give them a huge haemonculus made creature, knight titan size. For my Space Marines, I would give them a Dreadnought commander (which would unlock dreads as troops :D)

TimLeeson
02-07-2011, 20:41
for necrons :

Wraith Lords, be it a generic HQ or named-character. One that allows pure Wraithwings so I don't have to take any damn bipeds.

Chem-Dog
02-07-2011, 21:56
Aren't those for Codex: Running Man?

Well, yeah....It'll happen one day!!!!! :shifty:

Space Marines:- Terminator Multimelta, I don't understand why it hasn't happened yet.

Dark Elite
03-07-2011, 00:04
The deathstar in the shape of a giant purple banana.

That would put my DA back in the game. :P

asmodan
04-07-2011, 12:36
For All armies : aircrafts

FlashGordon
04-07-2011, 13:51
No force organisation chart. (yeah no new units) :P

LonelyPath
04-07-2011, 14:26
Chaos Marines - Cultists

Tyranids - Brood Brothers so we can have something like a proper Cult Army again.

Grey Knights - Justicar Alaric, I'd love to see him come in form the BL novels.

Orks - Boar Boyz, proper Gunwaggons.

Frankly
04-07-2011, 14:30
Dark Eldar: Old school mandrakes.

Nidz: some kind of AT option our termagant units. :)

trigger
04-07-2011, 14:50
Space wolves I have a few
Ccw armed dread ( no new rules ) cos it fits
Transport for iron priest
Stern guard ammo for 1 squad of wolf guard
Lone wolve to be 1-3 to make them viable
A close combat power for rune priest , or change thunder clap to assault phase


Lastchancers.co.uk

Dark Aly
04-07-2011, 18:36
For DA's I'd like the return of attack bike squadrons (especially as heavy support for pure ravenwing)

Obake123
04-07-2011, 18:46
Tyranids - Have to agree with the Genestealer Hybrid / Brood brother option. I want to field Genestealer cult!

Chaos - Something decent in the Fast attack section. Some kind of Daemon engine, Chaos Landspeeder....

Mannimarco
04-07-2011, 19:07
Chaos - Something decent in the Fast attack section. Some kind of Daemon engine, Chaos Landspeeder....

The lack of knowledge by the Chaos community saddens me sometimes. I feel your pain friend, I to wish there was a a decent Chaos fast attack option, perhaps some sort of daemon engine......if only such a thing existed (http://www.forgeworld.co.uk/Warhammer-40000/NURGLE-BLIGHT-DRONE.html) then I know we would all be so much happier. :shifty:

Azmodan666
04-07-2011, 19:14
Emperor's Children - The Phoenix Guard
Maybe someone will actually add some flavor for EC in the new dex..
Not Only +1 I and Sonic weapons

Excessus
04-07-2011, 20:24
The lack of knowledge by the Chaos community saddens me sometimes. I feel your pain friend, I to wish there was a a decent Chaos fast attack option, perhaps some sort of daemon engine......if only such a thing existed (http://www.forgeworld.co.uk/Warhammer-40000/NURGLE-BLIGHT-DRONE.html) then I know we would all be so much happier. :shifty:
I never was much for nurgle myself...an unaligned daemon engine would be nice...

I don't like being shoehorned into nurgle or khorne because those are the only ones FW supports actively... :(

Rogerio
04-07-2011, 23:30
Csm in general - a single page section in the book for cultists/renegades. Like be able to take cultists who are just pure gash with rubbish weapons like Stub pistols and CCWs have WS/BS 2 and are just civilians.

And also have renegade guard who are a bit more pricey and have restrictions on them like how many you can have, maybe only one squad per squad of CSM so you dont get spamage.

Perfect Organism
05-07-2011, 00:19
Chaos - Cultists.

Orks - Squiggoth.

Imperial Guard - Bikers.

Tyranids - Genestealer Hybrids.

Tau - Knarlocs.

Perth
05-07-2011, 05:00
Chaos cultists would be great, but number one on my wish list is a Nurgle Sorcerer character that lets you field a zombie list.

Casualties being reborn with 1+ toughness, FNP, no shooting, no special CC attacks, I1, slow and purposeful, rage and furious charge or other zombie rules. Do want.

sgtspiff
05-07-2011, 06:45
CSM: Cultists

Eldar:Hornet

Rest: flyers

The Marshel
05-07-2011, 06:48
sternguard bikers.

they'd be prohibitively expensive in order to balance giving a very shooty marine unit insane mobility but damn it would be cool.

and if i were allowed two, vanguard bikers. cc bikes that arent command squads would be pleasant and have a knight feel to them. power lances anyone? +2 s on the charge?

Spell_of_Destruction
05-07-2011, 06:51
For Eldar:-

Searing Lance Aspect Warriors. Basically Dark Reapers with brightlances. Then we might actually see Eldar
players take something other than Fire Dragons for AT.

Izekiel
05-07-2011, 08:49
Perhaps after FW improve the rules set for Shadow Spectres they might play a more AT role without being limited to such a pathetic standard range without using the ghostlight.

On another note I'd like to see Crystal Dragons for Eldar just to see what exactly they are... that or some sort of CC Wraithguard unit.

Lord of Divine Slaughter
05-07-2011, 10:00
Grey Knights lack an ▄berknight - a squadron of 6 dreadknights that can transform and join up to form the most incidious warmachine known to man/eldar/Ctan/tau/ork/etc.

Something like WS8, BS8, S10, T10, W10, 2+/3++ the ability to teleport everywhere on the field with no scatter, a ginormous incinerator template and the UltraPsyGatlingCannon shooting 6 pieplates of doom :)

That would be cool ;)

BTW: Can't think of why GW didn't think of this. First people have to buy six dreadknights, and then a huuuge plastic set to boot :D

Spell_of_Destruction
05-07-2011, 14:09
Grey Knights lack an ▄berknight - a squadron of 6 dreadknights that can transform and join up to form the most incidious warmachine known to man/eldar/Ctan/tau/ork/etc.

Something like WS8, BS8, S10, T10, W10, 2+/3++ the ability to teleport everywhere on the field with no scatter, a ginormous incinerator template and the UltraPsyGatlingCannon shooting 6 pieplates of doom :)

That would be cool ;)

BTW: Can't think of why GW didn't think of this. First people have to buy six dreadknights, and then a huuuge plastic set to boot :D

Wait a second, we could call it...Devastator!

MajorWesJanson
05-07-2011, 14:17
Grey Knights lack an ▄berknight - a squadron of 6 dreadknights that can transform and join up to form the most incidious warmachine known to man/eldar/Ctan/tau/ork/etc.

Something like WS8, BS8, S10, T10, W10, 2+/3++ the ability to teleport everywhere on the field with no scatter, a ginormous incinerator template and the UltraPsyGatlingCannon shooting 6 pieplates of doom :)

That would be cool ;)

BTW: Can't think of why GW didn't think of this. First people have to buy six dreadknights, and then a huuuge plastic set to boot :D

sounds more like an Apoc formation. Dread Conclave. Also has the Knightfall Shroud psychic ability, where if cast, until next turn, all enemy psykers within 12" of one of the knights in the unit suffers perils of the warp on any doubles.

Bonzai
05-07-2011, 14:23
I never was much for nurgle myself...an unaligned daemon engine would be nice...

I don't like being shoehorned into nurgle or khorne because those are the only ones FW supports actively... :(

There is some hope though... the new dread that they released specifically states that until they come up with a specific varient, it may be used by CSM. So not only do CSM get some marine hand me downs (and in this case it's a really good one), but it also hints that they are considering a Chaos specific one in the future.

Lets hope we get our Tzeentch and Slaaanesh soon!

gore dementor
10-07-2011, 18:43
[QUOTE=Arbedark;5570905]

Space Marines:

MOAR DREADS! HQ Dreads, Techmarine Dreads, Librarian Dreads, Chaplain Dreads, Flying Dreads, Burrowing Dreads, Bike Riding Dreads, Transforming Dreads. Just gimme Dreads!

I was also thinking along those lines, however i'd prefer it if the dreadnought armour was also an upgrade for independent characters.

The bearded one
10-07-2011, 19:01
Tau:

A unit that can actually stand up to regular space marines in combat (please give us demiurg in the new codex, and let them be bad-ass enough to do that!)

Empirespy
10-07-2011, 20:48
Tau
A jet bike

Imperial Guard
Power armoured officers

Chaos Space Marines
Harry the Hammer

Necrons
A massive living metal walker, with WBB...

Bunnahabhain
10-07-2011, 21:45
Guard:
Adeptus Mechanicus Liaison Officer
( HQ choice, takes up no slot)

Any FW Guard choices may be taken, in their FOC slots and at appropriate costs, without any argument or whining from you opponent. If they do argue, they automatically agree to:
a) Resin re-enforcements ( of your choice), of up to 20% of the starting points value of your force, joining your reserves from that moment.
b)To buy you FW stuff ( of your choice), of up to 20% of the starting points value of your force.

Sons of Lorgar
10-07-2011, 22:11
Guard:
Adeptus Mechanicus Liaison Officer
( HQ choice, takes up no slot)

Any FW Guard choices may be taken, in their FOC slots and at appropriate costs, without any argument or whining from you opponent. If they do argue, they automatically agree to:
a) Resin re-enforcements ( of your choice), of up to 20% of the starting points value of your force, joining your reserves from that moment.
b)To buy you FW stuff ( of your choice), of up to 20% of the starting points value of your force.

Now THAT is something I would love to see in a GW codex to make it official that whining should be punished...

As for my own wishes;
CSM; ancient, pre-heresy jetbikes, dreadclaws (I have 3 already) in codex and plastic with clearer flying rules, as it is, there is little to no hints on how they behave once unloading the first cargo and taking off to get the next.

Guard; Hive militia/PDF models with 2n'd-4th rate gear and weapons

TheScreamingGodKing
11-07-2011, 09:38
I would love for my imp guard to get a baneblade, even if it counted for all of the hs chocies

Jo-Jo
11-07-2011, 09:43
Chaos Space Marines
Harry the Hammer

/Thread

Looted Wagon for the orks which are the exact same as the tank it's meant to be (pay points for extra AV points etc.)

Going backwards here.