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Elenneth89
04-07-2011, 08:31
directly from dakkadakka

THQ core games boss Danny Bilson has told Eurogamer that development on Dawn of War 3 is well underway at Relic. Eurogamer understand that the third game in the series will take elements from the first and second games and "add something new." Bilson previously told EG that Dawn of War 3 will "have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like."

Bilson gave a rough estimate for a release date, too, saying the game will likely ship sometime between August 2012 and February 2013. Yesterday, Bilson teased a big new Relic RTS announcement for this year's Gamescom. "This one's built to announce at that place," he said. "I feel like an ass saying it's fantastic, but it is. And we're going to do something with it you haven't seen before."

Bilson originally said that Dawn of War 3 might end up being "a more digital free-to-play experience," depending on the success of Company of Heroes Online. CoHO closed down earlier this year, suggesting the new Dawn of War game won't be free to play, but we could still see features cross over from Relic's Company of Heroes experiment.

CoHO featured persistent hero units that could be levelled up between multiplayer encounters, unlocking new battlefield abilities in the process. The game also featured a player avatar that could be upgraded to unlock powerful, limited use battlefield abilities like air-strikes. It will be interesting to see if Relic bring any of these multiplayer RPG elements into Dawn of War 3's multiplayer mode to make it a more "MMO-like" experience.

Relic might also be looking closely at the success of the Last Stand mode, which replaces Dawn of War's armies with a single hero. Last Stand was released as a standalone game on Steam earlier this year.

Either way, another Dawn of War game is cause for excitement. We'll know more when the reveal happens at Gamescom in August.

sounds interesting...

wrong section, please move to rumors

Wyrmwood
04-07-2011, 09:19
Bah, I was hoping for a Supreme Commander styled game, still it'll interesting to see the RPG elements taken further I suppose.

SgtTaters
04-07-2011, 10:04
THQ core games boss Danny Bilson has told Eurogamer that development on Dawn of War 3 is well underway at Relic. Eurogamer understand that the third game in the series will take elements from the first and second games and "add something new." Bilson previously told EG that Dawn of War 3 will "have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like."




It's going to be DotA/League of Legends/Heroes 40k

player21
04-07-2011, 10:05
Great game, I just want more added to last stand.

Wyrmwood
04-07-2011, 10:28
It's going to be DotA/League of Legends/Heroes 40k
Yeah, I got that impression as well. Such a shame, really; Supreme Commander inspired Dawn of War would just be... Well, I'd never buy another RTS again. :p

Sergeant Uriel Ventris
04-07-2011, 10:48
While I'm looking forward to this, I still play my copies of DoW/Winter Assault/Dark Crusade/etc because I love the old-style RTS resource management and building upgrades.

Elenneth89
04-07-2011, 11:04
While I'm looking forward to this, I still play my copies of DoW/Winter Assault/Dark Crusade/etc because I love the old-style RTS resource management and building upgrades.
me too^^ i hope the game'll have also the offline option, in order to play without follow the legal way to obtain it...

Locephax
04-07-2011, 13:33
Man, I would jump at the chance for DOTE (Defense of the Emperor), no matter how blatant a ripoff it is. They already have plenty of grounding with the 18 Commanders from DOW II Retribution, and I'm sure more could be created.

Just imagine, a Space Marine, Imperial Guard, Eldar, Tau and (SOB/GK/Mechanicus) team versus a Chaos Space Marine, Ork, Necron, Tyranid and Dark Eldar team. *******' awesome IMO.

Bestaltan
04-07-2011, 14:27
I was hoping for more of an Apocalypse feel to it. Come on.....a RTS with titans!!

Stormtrooper Clark
04-07-2011, 15:27
In before 'Games and Computers' section.

But anyway a Company of Heroes Online system would be interesting. Frankly, I wasn't a massive fan of CoHO mainly because they cut down on a lot of factions and just made it Generic America versus Generic Whermact.

Some sort of EndWar-esq mode would be amazing though.

Worship
04-07-2011, 16:14
I was hoping for more of an Apocalypse feel to it. Come on.....a RTS with titans!!

That'd be pretty cool. Although I have to agree, I like the original DoW and it's expansions.

DoW 2 was just ok imo, lets hope 3 brings something good to the table.

KrisPicman
04-07-2011, 16:22
They will definatly find a way to stray even further from the best of their series...
It will be crap.. mark my words.
Not free to play online? ha.. ha.. ha..Thats a good one. I hope relic goes out of business.
Instead of CoHs, why don't we get DOW?

Ordo Hydra
04-07-2011, 16:43
I actually also quite liked the old resource acquisition system as well and the base building. Anyway, I would have thought that we might get another expansion or two before they decided to make a third game. Would have been interesting to see them do a Dark Crusade with Necrons and Tau added into DoWII.

Tay051173096
04-07-2011, 17:44
I actually also quite liked the old resource acquisition system as well and the base building. Anyway, I would have thought that we might get another expansion or two before they decided to make a third game. Would have been interesting to see them do a Dark Crusade with Necrons and Tau added into DoWII.

Hell yes tau could be really fun, not sure about necrons could be like the nids in only having one hero...

Charistoph
04-07-2011, 18:04
Bah, I was hoping for a Supreme Commander styled game, still it'll interesting to see the RPG elements taken further I suppose.

Heh, that would truly be Epic (http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480006a&rootCatGameStyle=specialist-games).

Wyrmwood
04-07-2011, 20:47
Heh, that would truly be Epic (http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480006a&rootCatGameStyle=specialist-games).
Yeah dude, I have an Epic Space Marine army. ;)

FlashGordon
04-07-2011, 20:49
Supreme Commander 40k would make me nerdgasm on so many levels.

Wrath
04-07-2011, 21:25
An SC inspired game under the title of Epic would be amazing. That said I still want to see someone take Star Wars: Empire at War game style and run with it.

Empire build in a macro setting <in EaW it was a galactic map where you could build troops and structures for resource, research, and production. although for 40K it may be better to focus on just 1 planet at a time> then deploy your troops for garrison or attack and have the view shift in closer only using the units you brought with you.

That game was a blast but the rock/paper/scissor mechanics killed it for me.

Ordo Hydra
04-07-2011, 22:47
Hell yes tau could be really fun, not sure about necrons could be like the nids in only having one hero...

Tau can easily have a Tau Commander, Kroot Shaper and Ethereal as the three main heroes. Plus, I think they might do reasonably well in a DoW2 setting since they lacked any base structures in DoW which kind of sucked as it allowed your opponents to enter into your base easily if your army was away.

Necrons would be a bit difficult though I think one can do Necron Lord, Destroyer Lord and Pariah maybe. I think though that the Necrons would be a lot more personality compared to Nids where you heard the whispers of the Hive Mind. Necrons like in Dark Crusade had that Pariah speaking as an emissary for the Cron's as they awoke on Kronus.

Eldartank
05-07-2011, 03:33
I hope DOW 3 is a great improvement over DOW 2. DOW (and Winter Assault, Dark Crusade, Soulstorm) are excellent games, and I still play them often. DOW 2 and it's variants have amazingly awesome graphics and sound effects, but otherwise suck badly. I really wish they would have added a new expansion to the original DOW that had Tyranids (and Daemonhunters and Daemons) along with the other races.

Charistoph
05-07-2011, 04:58
Daemonhunters were incorporated into Space Marines with the Daemon Hammer and Grey Knight squads. Though, Grey Knights are now a fully separated army now, so *shrug*.

insectum7
05-07-2011, 05:29
I definitely hope it goes larger scale again, I found DOW 2 to be a little small scaled.

I just had a DOW1/Soulstorm LAN party last night. :)

Lothlanathorian
05-07-2011, 05:33
Personally, I'd like a DoW2 style game with more focus on the squads as opposed to just the squad leaders ala Chaos Gate.

Eldartank
05-07-2011, 07:35
Daemonhunters were incorporated into Space Marines with the Daemon Hammer and Grey Knight squads. Though, Grey Knights are now a fully separated army now, so *shrug*.

That's what I meant, not just a slight nod at Daemonhunters with a single piece of wargear and a single squad type, but an actual entire Daemonhunter army like the new Grey Knights. That would be so cool, having Daemonhunters/Grey Knights, as well as Tyranids and Chaos Daemons, in an expansion of the original DOW series...

Eldartank
05-07-2011, 07:37
I definitely hope it goes larger scale again, I found DOW 2 to be a little small scaled.

I just had a DOW1/Soulstorm LAN party last night. :)

Of the original DOW1 series, I think Dark Crusade is my favorite, with Soulstorm being a close second. ;)

Lothlanathorian
05-07-2011, 07:57
Of the original DOW1 series, I think Dark Crusade is my favorite, with Soulstorm being a close second. ;)

I hold the same opinion. I'm not a massive fan of the 'flyer' units.

Glabro
05-07-2011, 12:31
Well, as long as there's none of that base building and unit production in 30 seconds **** (however, the above on a strategic map outside of battles like in Total War is excellent), I'm in.

I want to fight battles, not manage a stupid production line ASAP.

Charistoph
05-07-2011, 15:11
I admit that my biggest disappoints with DOW 2 are:

Limited Squad Deployment in Single Player. We can field how much in MP, but the Drop Pod only has room for 4 squads or 3 squads and Dreadnought? Then use a second Drop Pod! Maybe even have the second set of squads as Poddable reinforcements! Apparently that is too much to ask.

Boss battles. I'm sorry but a Lictor or Warp Spider that can outlast and absorb more damage than a Carnifex is a little... odd.

Saved games. What's the point of saving a game if it's going to autosave for you and progress after a fail? While it would be nice to set that option as a Hardcore mode, it's a little harsh when playing through it the first time and you're getting used to the engine.

A Total War: 40K, I'd be all over.

theJ
05-07-2011, 15:55
Limited Squad Deployment in Single Player. We can field how much in MP, but the Drop Pod only has room for 4 squads or 3 squads and Dreadnought? Then use a second Drop Pod! Maybe even have the second set of squads as Poddable reinforcements! Apparently that is too much to ask.
Already changed as of DoW2:Retribution. You should give it a try if you haven't - each campaign's a bit short, but they're pretty damn awesome :)


Boss battles. I'm sorry but a Lictor or Warp Spider that can outlast and absorb more damage than a Carnifex is a little... odd.
Yup, needs more giant monsters like Mega-dreads or daemon heralds, perhaps even a warhound as an endboss.



Saved games. What's the point of saving a game if it's going to autosave for you and progress after a fail? While it would be nice to set that option as a Hardcore mode, it's a little harsh when playing through it the first time and you're getting used to the engine.
um... been a while since I played Vanilla, but wasn't the point that you actually progressed through it even if you lost the battle? With vital battles being replayable and the non-vital ones reappearing later on anyway? Doesn't sound like such a bad system at all...
Saving is for taking breaks, not for escaping your failures.


A Total War: 40K, I'd be all over.
YES! YESSSSSS! Ever so many times this!

As for my own gripes...
I'd really like to get away from the primary tactic (1v1 multiplayer, primarily) being to not fight the enemy - ever. Ninjacapping gets old really fast.
I think I prefered the larger scale of DoW1, it feels like it'd do armies like the 'nids more justice (preserving the life of every last gaunt :wtf:) - the current scale works wonders for the marines, though.

vcassano
05-07-2011, 16:29
I'd like them to either go really big or really small. DoW II was fantastic - they'd exhausted everything they could in my opinion from I and went in a great new direction. I'd like them to do similar here.

Charistoph
05-07-2011, 16:47
Already changed as of DoW2:Retribution. You should give it a try if you haven't - each campaign's a bit short, but they're pretty damn awesome :)

Good, but it doesn't help that I haven't finished the first campaign. I know it won't affect Retribution, but I try to be a game purist (that, and I'm waiting for Retribution's price to come down).


Yup, needs more giant monsters like Mega-dreads or daemon heralds, perhaps even a warhound as an endboss.

Not if they keep you to just a few squads. It also doesn't help that the "tips" they give you before the mission, really really suck and don't help with actually defeating the end boss.


um... been a while since I played Vanilla, but wasn't the point that you actually progressed through it even if you lost the battle? With vital battles being replayable and the non-vital ones reappearing later on anyway? Doesn't sound like such a bad system at all...
Saving is for taking breaks, not for escaping your failures.

The story line ones I could manage, but the random ones often had trick mechanics that could slaughter your entire team before you had a chance to resurrect them or find away to face them. I don't mind a hard fight, but some of them were brutal and didn't leave you with much of a chance on the first round.


YES! YESSSSSS! Ever so many times this!

As for my own gripes...
I'd really like to get away from the primary tactic (1v1 multiplayer, primarily) being to not fight the enemy - ever. Ninjacapping gets old really fast.
I think I prefered the larger scale of DoW1, it feels like it'd do armies like the 'nids more justice (preserving the life of every last gaunt :wtf:) - the current scale works wonders for the marines, though.

Agreed.

Col. Tartleton
05-07-2011, 20:03
I'd like to see a massive "40k Apocalypse - Cities of Death - Planet Strike - Space Hulk - Epic - Etc. TBS/RTS/RPG"

Like everything and anything.

So like strategic maps with resources and cities and defenses and all kinds of stuff like orbital bombardments or aerospace bombing campaigns and sieges and naval battles intermingled with kill teams or skirmishes or massive battles. So like TW games only instead of just using an assassin, you get a kill team or an assassin and play out the assassination or defend against it.

Generals get custom fitted with arms and war gear to your tastes and get all sorts of bonuses in the field. Units vary from a few heavy infantry to squads or platoons of soldiers. So you might train a trio of battle suits, a squad of Dire Avengers, or a platoon of conscripts.

Just all kinds of stuff.

Apathyman
06-07-2011, 08:08
Dawn of War 1 was 3rd/4th ed... DoW2 was 2nd edition... DoW3...profit?

Rob
06-07-2011, 17:02
IMO DoW1=2nd edition 40 whereas DoWII=3rd edition 40k. So basically DoWII is just a dumbed down pale shadow of DoWI with superb graphics.

The gameplay of DoWI is just superb. People complain about the HQ building and resource sharing, etc. To me DoWII all you do to grab a point is: run to button, push it, run away, enemy runs to it pushes a button, runs away, rinse and repeat -> BORING!

DoWI-> Steal a point, build, upgrade to a gun, enemy tries to take it and die trying. THAT'S how you do it!

That being said I just pre ordered Space Marine for PS3...

Danteng7
06-07-2011, 18:04
DOW2 not as good as DOW and its expansion.

I hope DOW3 doesnt go the way of RPG style where u control one guy and thats it.

Total war or supreme commander style will be cool.

vcassano
06-07-2011, 18:08
IMO DoW1=2nd edition 40 whereas DoWII=3rd edition 40k. So basically DoWII is just a dumbed down pale shadow of DoWI with superb graphics.

The gameplay of DoWI is just superb. People complain about the HQ building and resource sharing, etc. To me DoWII all you do to grab a point is: run to button, push it, run away, enemy runs to it pushes a button, runs away, rinse and repeat -> BORING!


It is up to you whether you like it or not but that really is stupid. It would be like me saying that in DoWI all you do is build a huge mob of units and click them around the map until you win...

Elenneth89
06-07-2011, 22:58
a good thing would be a mix between DoW I and II: taking the grafic engine, the HUD, the abilities mechanic and the commander thing from the second and the variety of units, the possibility of build different buildings, the different armies and the single player modality from the first.

Aluinn
07-07-2011, 00:54
Personally I think base-building is, if not an outdated concept, at least something that seems to be carried on more because early RTS games had it than for any concrete reason beyond that. People like it because it is familiar, but if you take a step back and look at what it adds to a game, substantively, it isn't much. You can basically have all the features of base-building built into either a HUD or a single starting building, as in DoW II.

Furthermore, it is a hallmark of macro-focused games, and the problem with macro games is that for novice or intermediate players, the amount of attention you have to focus on managing your economy means that actual battles tend to just be affairs where the players blob everything up and throw it at the opponent. This is, I think, largely the reason why SC has such a high skill cap: It takes an outstanding player to macro and micro well simultaneously. This is great for SC/SCII's status as competitive esports games, but not so great for average Joe Gamer, who is fighting blob vs. blob or neglecting his economy and losing that way while he tries to micro every fight.

So actually I'm quite a fan of DoWII. I would like to see more "MMO-like" features for the commanders, though, such as having them persistently learn new abilities and become stronger from one multiplayer game to the next. Also, a persistent "world map" where factions gained control based on their game wins, and players could choose the location of their battles in order to expand their faction's control in certain areas, would be really cool.

TheMav80
07-07-2011, 02:00
I actually don't care for DoW2 multiplayer. Except for Last Stand, which is fantastic fun to me.

On the other hand I don't like DoW1 single player. Neither the original nor the ones for Dark Crusade and Soulstorm.

I'm tired of the standard RTS base building mechanic though. Relic at least moved away from actual resource gathering in it's games (both DoW and CoH). One final step away to remove it even further would be great.

Ulrig
07-07-2011, 04:26
I would love to see it done Ground Control style.
What a great game that was!.....that nobody played

Charistoph
07-07-2011, 05:33
I'm tired of the standard RTS base building mechanic though. Relic at least moved away from actual resource gathering in it's games (both DoW and CoH). One final step away to remove it even further would be great.

At least they did they presented the base building and unit building in a unique way for DoW 1. They were dropped from orbit, sung into being, dragged through the warp, or just raised from the ground as they are powered up. It wasn't really unnecessary to do, but a great touch. They didn't do nano-assembly or have super-builders from a fantasy setting building entire towns in minutes.


I would love to see it done Ground Control style.
What a great game that was!.....that nobody played

Total War isn't that much different, only you build the armies on a strategic view instead of being assigned possible units from a list. It puts more responsibility and strategic planning on you as the player, as you you develop the unit options that you deploy, not the mission director.

To set an example of what Total War 40K might be like, you have one Space Marine force that has 1 Commander, 3 Tactical Squads, 1 Scout Squad, 2 Assault Squads, and 2 Predators. You then could have a second Space Marine force that has a Captain, 2 Tactical Squads, and a Terminator squad. Before you enter the tactical side of the game, you determine the loadout of the squads, then you determine the deployment on the field, then fight it out closer to DoW 2 style than DoW 1, because you aren't getting reinforcements in this fight, unless you set the squads as reinforcements in the squad set up.

vcassano
07-07-2011, 07:37
Personally I think base-building is, if not an outdated concept, at least something that seems to be carried on more because early RTS games had it than for any concrete reason beyond that. People like it because it is familiar, but if you take a step back and look at what it adds to a game, substantively, it isn't much. You can basically have all the features of base-building built into either a HUD or a single starting building, as in DoW II.

Furthermore, it is a hallmark of macro-focused games, and the problem with macro games is that for novice or intermediate players, the amount of attention you have to focus on managing your economy means that actual battles tend to just be affairs where the players blob everything up and throw it at the opponent. This is, I think, largely the reason why SC has such a high skill cap: It takes an outstanding player to macro and micro well simultaneously. This is great for SC/SCII's status as competitive esports games, but not so great for average Joe Gamer, who is fighting blob vs. blob or neglecting his economy and losing that way while he tries to micro every fight.

So actually I'm quite a fan of DoWII. I would like to see more "MMO-like" features for the commanders, though, such as having them persistently learn new abilities and become stronger from one multiplayer game to the next. Also, a persistent "world map" where factions gained control based on their game wins, and players could choose the location of their battles in order to expand their faction's control in certain areas, would be really cool.

Very well put. I agree with, well, all of it.

DutchJunkie
07-07-2011, 07:56
Only got one wish .. OSX availability

Lothlanathorian
07-07-2011, 08:26
I would like it to be more like Fallout: Tactics. Small, elite squad on a mission, more control over the members of the squad, CTB gameplay, etc.

Rob
14-07-2011, 23:49
It is up to you whether you like it or not but that really is stupid. It would be like me saying that in DoWI all you do is build a huge mob of units and click them around the map until you win...

Obviously you've never watched some of the elite players play DoWI. It's wasn't "just move your entire army here to win." There was a lot of micromanagement that was on a level that many couldn't handle.

The 1v1 ranked automatch proved this. Now 1v1 in DoWII is a joke.