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BBWags
06-07-2011, 02:26
As the title suggests, I was wondering what armies offer the most variety of play style? I currently play HE and OnG and was wondering what else is out there.

I would like to know what armies can effectively participate in most of the various styles or focci of play.

For instance, I think OnG can effectively participate as a horde army, a gunline, a fast force with lots of cavalry and chariots, and they have good magic to boot. All in all, I don't think you can get bored with all that OnG has to bring to the plate.

What other armies do a good job of giving you plenty of options for how to play? I figure there is empire, DE, OnG, who else?

Mirbeau
06-07-2011, 02:42
O&G is a good shout indeed, lots and lots to play with. The Empire are the traditional answer here, they can do pretty much everything rather well. Tomb Kings have a suprising amount of variety too, I've played shooty armies, construct armies, infantry armies, cav /chariot armies...

Oddly, I'd state wood elves as my choice (outside of a tourny enviroment). I'm biased as they were my first real army. Their key core choices are radically different from one another (shooty infantry, daemonic (basically) combat skirmishers and fast cav) giving you a variety of playstyles from the bottom up, and their fighty/shooty characters are very customisable with their specific kindred rules,so you can continue a theme pretty easily. They have access to monsters (m-infantry, dragons, treemen etc). Their magic is often situational, granted, though lvl 3-4s have access to life magic,which is great as regrowth is my favourite spell.

They still can be a nasty suprise for opponents, I got quickly encircled by a largely glade riders/wild riders force in a watchtower game a couple of weeks back a couple of weeks back. I was expecting to face a a largely infantry based force, it was a total 'circle the wagons' situation, and only some luck and a bunch of phoenix guard in the watchtower got me through.

Algovil
06-07-2011, 02:48
The armies you mention are the ones I come to think of as well. The new Tomb Kings Have a lot of different units, which all can work well! Skaven can work as well, with horde units, strong shooting, nasty tricks, lots of monsters, skirmishers etc. No cavalry or really strong warrior elites, but otherwise they have a lot going on. Therefore I would say the armies which offer the most variety are:

Certainly:
OnG
Empire
TK
Skaven

Maybe:
DE
HE

BBWags
06-07-2011, 02:55
Since you both mention TK, can anyone give me some further insight into them?

Gooner
06-07-2011, 03:21
Dark elves can dominate every phase of the game and can build many different styles of armies. But if you already play HE then its too much of the same.

Maskedman5oh4
06-07-2011, 04:11
I think you define variety by vanilla troops, specialized troops, ranged troops, war machines, fighty heroes, magical heroes, war machines, 2 types of cavalry.

Variety:

Empire
High Elves
Dark Elves
OnG

Maybe Tomb Kings- not much variety in their theme though....

Skywave
06-07-2011, 04:51
Since you're wondering about TK, you can do a good number of variation, though due to the nature of the army they won't all be that effective as other armies, like say, Empire.

You can go infantry-heavy, but not quite horde. You have Skeletons who are cheap enough to get a few big units, Tomb Guards who are pricy (points-wise) but who'll dish the pain, and you can have some Ushabti and Colosus for bigger threat.

For a shooty army, you have Skeletons Archers, who'll perform good enough for what they are. Skeletons Horse Archers and Stalker will also help you if an enemy try to outshoot you or something like that. Then you have the catapult for some long-range, fire-template shooting. You can also have Ushabti with bow and the Colossus with his balista-like bow to get more firepower in such list.

A construct-heavy list would also be possible, though there is none in core. Ushabti, Tomb Scorpions, Necropolis Knights, Stalker, Warsphinx, Colossus, Hierotitan and Necrosphinx are what you can use to built the army around that theme.

Then you can go for speed (relatively speaking), with Cavalry and Chariot. It's a more offensive-oriented list, but TK Cavalry are quite poor for that so you are left with only Chariot, with a few units of your choosing to round up the list. Luckily, Chariots are quite awesome, and a few units of those could do great.


So you do have a good variation of style possible with the TK, but I think O&G are #1 in that regards. But I think it's a solid book with much better choice than the previous one, and as long as you don't play in tournaments or super competive environement, most of the extreme build with TK can be fun to try!

Algovil
06-07-2011, 05:30
You can also go magic heavy with TK, not the "blast them to smithereens" kind, more supportive magic. This magic support and combat units with Kings or Princes in are the staple, but everything around can be built as you would like.

The thing is that the Hierophant must be kept alive, or your army will crumble to dust so that is something you need to keep in mind. And since they are undead, the MSU concept does not always work that well. Otherwise, there are a lot of different units, all solid choices as far as I am concerned, and you can both build the more extreme all out, themed lists described below, or more standard lists with combat blocks and support units: flyers, monsters, cavalry, chariots, monstrous infantry, catapults, archers, warmachine hunters, support units, like the casket etc.

But as always with undead, they play different than everything else, and are reliant on good planning, tactics, unit matchups etc, maybe more than other armies IMO.

I believe Empire and Orcs are so varied because most units are standard, no extra rules that punishes or rewards certain builds that much. You need a couple of stable combat blocks, something that hits hard, a BSB and some magic, fill up with whatever you want, and you are good to go!!!

Kevlar
06-07-2011, 05:35
Skaven aren't really full of options. Its either go horde or go home. No real elites, even the "stormvermin" are not much better than most army's core troopers. No heavy armor, no cavalry, not much in the way of missile fire.

You can still go shooty with war machines and gutter runners, but that is expensive and prone to panic. Best to stay with the steadfast hordes backed by killer spells and a few select war machines of doom or a hellpit.

Horace35
06-07-2011, 10:48
Empire, Daemons & Vampire Counts all offer something slightly different.

They all have some unique troops and some nice models to paint. Personally I find DoC awkward to fight against, they are strong in all areas.

VC will be the next army I opt for

Algovil
06-07-2011, 11:42
Beware that most VC units are worthless and only a few are worth taking if you want to make a strong army, I do not care myself and use most of them anyway, for your information =)

cool-kid-on-the-block
06-07-2011, 14:56
Empire are the ultimate jack of all trades army...

Sexiest_hero
06-07-2011, 15:14
Wood elves. You ca go speed, magic or full monster.

danny-d-b
06-07-2011, 15:37
lizzards? - skinks, stegs and razerdons/salamanders all can shoot
slan is the best wizzard in the game (save tecles)
and sauras make great blocks of troops

russellmoo
06-07-2011, 16:25
The armies that have a wide variety of different units

1. Empire
2. Orcs and Goblins
3. Skaven
4. Dark Elves

High elves should not be a choice- he was asking for armies that have different playstyles- high elves can do everything, magic, shoot, fight- but they can always do all of these things- High elves are an awesome looking army that can be fun to play, but what the army amounts to is you have your choice between: a Super awesome magic user, or a very good magic user, Lord character on a dragon. When it comes to the rest of the army you have: really good close combat infantry, or above average infantry with or without bows, and chariots or a bow type warmachine.

There you have it, 2 sentences and I've summarized the entirety of the High Elf army book- like I said they look great and are fun to play, but if you want variety avoid High elves they are vanilla.

And also, Lizardmen appear to have variety as far as the armybook goes- in practice though all Lizardmen armies look and function the same-

Razuli
06-07-2011, 17:37
Skaven aren't really full of options. Its either go horde or go home. No real elites, even the "stormvermin" are not much better than most army's core troopers. No heavy armor, no cavalry, not much in the way of missile fire.

You can still go shooty with war machines and gutter runners, but that is expensive and prone to panic. Best to stay with the steadfast hordes backed by killer spells and a few select war machines of doom or a hellpit.

I've found that, though the core of a skaven army is always a large number of infantry, there is still alot that can be done within the army. I mean look at themed lists. You could go monster heavy with moulder, ranged heavy with skyer, CC heavy with Pestilens (and moulder too), and specialist heavy with Eshin. Also you could go magic heavy with GS, engineers, and Plague Priests. Most importantly, you can build effective armies anywhere in between.

tezdal
06-07-2011, 18:01
Bretonnia offers a pretty large variety off....*ahem* knights.

popisdead
06-07-2011, 18:02
Warriors of Chaos has a lot of different builds in that book. Trolls, Marauders, Warriors, Chosen, Knights, all good plus 3 lores with access to more.

Jack of Blades
07-07-2011, 00:32
Warriors of Chaos has a lot of different builds in that book. Trolls, Marauders, Warriors, Chosen, Knights, all good plus 3 lores with access to more.

Correction :p: Warriors of Chaos has a lot of more-or-less different units plus 3 lores with access to a few BRB lores. Saying that WoC has ''a lot'' of different builds is highly misleading.