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Keller
06-04-2006, 22:09
I'm considering starting up Necromunda and was hoping to get some oppinions on the game in general. I have played 40k a few years ago, though it seems of little consquence. I am an active WHFB player, and have played several mordhiem campaigns in the past.

How closely does Necromunda play to Mordhiem?
Is it a good system overall, or am I better off looking elsewhere for a good sci-fi skirmish game?

Thanks!

Easy E
06-04-2006, 22:46
I think Necro is the best game that GW has produced.

One big difference between Necro and Mordheim is that all Necro gang members can gain experience as opposed to just your heroes. This gives you an attachment to all of them.

The setting is also flavorful and allows you to devise all sorts of scenarios from you favorite inspirational sources.

If you use the Living Rulebook version, just ignore the starting weapon tables by gang as they add nothing to the game or flavor of the game.

The Judge
10-04-2006, 19:39
Mordheim is the poor man's Necromunda, and that is a big thing to say considering my opinions of 40K versus Fantasy...

The best way to get a good campaign out of Necromunda is to make sure that nobody plays too many games and gets ahead of everyone else. If a clear, cheesed-up gang appears, send some NPC's against them and wipe them out.

As far as rules go, I love it all. The new version, however, I do not love, and still stick with my hardback first edition copy. Screw the new rules, I wanna set people on fire!

Intrepid Adventurer
10-04-2006, 20:44
Great game, although I enjoy Mordheim just as much. None of the gangs really work for me though. They're... weird. ;D Not necessarily a bad thing, my friends do not seem to share my problems.

I've painted up (or am painting up) Orlocks as Yakuza members, to give them something of a flavor I like.

Captain Brown
10-04-2006, 21:24
The best way to get a good campaign out of Necromunda is to make sure that nobody plays too many games and gets ahead of everyone else. If a clear, cheesed-up gang appears, send some NPC's against them and wipe them out.

Another option to solve this issue (one that we used to my great dismay but the enjoyment of everyone else) is to have two weaker gangs join together to handle the more powerful gang. Under the earlier rules Ratskin Renegades had a very good chance of avoiding serious injury, over time my little band of Ratskins got quite powerful. So the remaining gangs formed a posse and hunted me down in a series of two against one battles until my band was back down to size. Was a lot of fun though, even if I did lose good number of braves.

Necromunda can have some really fun side ideas to go with the campaign. Our group added a bulletin board and soon modified pictures of your hated rival appeared. Sort of along the lines of the various Town Cryer Magazines I have seen for Mordheim. The dark under-hive is a provocative location with virtually unlimited story hooks and ideas.

CB

Keller
12-04-2006, 01:30
Thanks for the comments, all. I am going to see if anyone is interested in starting the game. I have a ton of post-apoc scenary that would look great for Necromunda, though I should like to get more city ruins.

Now I need to decide on a gang. The Enforcers look cool on the US Store, but they aren't in AB. Are they not a regularly playable faction? Though I must admit, Savvy gang is probably more my style after reading the short blurb on each on the site.

Metox
12-04-2006, 06:01
Enforcers (Or the Adeptus Arbites) are quite a playable gang/group.
Their rules are available in PDF form on the Specialist Games GW web site.
While other Gangs are able to field all of their members at once, Arbites are only able to field 5 members at a time. 6 members if you include the Cyber Mastif and handler.

I am also painting up the Van Saars. I like their High Technology feel.

talos935
15-04-2006, 19:45
Enforcers aren't a real gang though. They make better NPC than most

russian
15-04-2006, 20:30
enforcersd are a propper offical gang however there best used by the campain arbrator to help out where needed and to stop peopel getting to powerfull