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View Full Version : Are Squigs worth it??



Glenn87
14-09-2011, 00:25
Just bought some squigs (Hoppers and a blister of squig herd).
Just wondering if these 2 units are worth it??

Malorian
14-09-2011, 00:41
Hoppers make great unit fillers for squig herd hordes :D

Glenn87
14-09-2011, 00:46
lol, so I recon Hoppers aren't worth it?? (even tough they look AWESOME!!)

Malorian
14-09-2011, 00:47
Not really... they have their uses but for the most part they are too fragile and since they are skirmishers they will never take away steadfast.

They either fall in the grouping of anti-support unit, or can be used to autokill units that fled (if you can get them into position).

Tzeentch Lover
14-09-2011, 01:57
I only use hoppers as an escort for my Battleaxe of the Last Waagh! NG Warboss on a Giant Squig. ;)

Glenn87
14-09-2011, 02:16
I only use hoppers as an escort for my Battleaxe of the Last Waagh! NG Warboss on a Giant Squig. ;)

lol, that seems like an expensive suicide unit?? :D
that's at least 255 points... if you take minimum Hoppers :D

Tzeentch Lover
14-09-2011, 02:29
The Warboss comes out to 201 points and I usually use 8 Hoppers. They go around the flanks and auto-kill fleeing units or ram into a flank that my Savages have charged.

Shimmergloom
14-09-2011, 02:56
lol, so I recon Hoppers aren't worth it?? (even tough they look AWESOME!!)

They went from being the best unit in 7th, to about the worst(after snotlings) in 8th.

Like Malorian said, use them as rank fillers.

Fusarius
14-09-2011, 03:38
sadily the hoppers are not that good, i take them for friendly games, but they stay home for competative games.

Good Idea using them as unit filler

Glenn87
14-09-2011, 09:16
I only play friendly, but if they're that bad...I'll leave them at home.

But a Squig Herd is worth it?

stashman
14-09-2011, 11:22
Squighers are one of the power units that O&G have. Make them 28 models (21 squigs, 7 herders) 7 wide and you deal out 21 WS4 S5 attacks. Make a Horde with 40 models and dish out 40 attacks!!! Horde only 270 pts, like 10% of you army @ 2500 pts

Glemigobles
14-09-2011, 13:11
Hi everyone!

Squigs suckness comes from their troop type and their rules.
They couldn't take down steadfast anyways - charging in the flank disruptes the unit taking down its rank bonus - not steadfast.
They also can't be used as fleeing models annihilators as this rule does not exist in 8th...fleeing unit passing through them must take a dangerous tarrain test.
I don't want to say they are good, as they are not. But they're bad because they are: expensive, unpredictable, their extra booingy rule will never trigger durring a battle and being cavalery means no support from squigs, and fighting against goblins. If they weren't so random they'd be decent crew slayers...

drear
14-09-2011, 13:32
with squigs , go big or go home.

you want to horde squig herds, or atleast run them 7 wide, so you maximise attacks against smaller units.
more squigs means you will explode later in the game, hopfully when your right in the middle of the enemy line.

squig herds can be amazing if you know where to throw them.
you want them fighting heavy armour units, with high str, so they wouldnt be getting a save anyway against the attacks against them.
but the opponent isnt getting saves against your fairly cheap str 5 , 2 attack squiggly beasts.

BBWags
14-09-2011, 18:32
Hi everyone!

Squigs suckness comes from their troop type and their rules.
They couldn't take down steadfast anyways - charging in the flank disruptes the unit taking down its rank bonus - not steadfast.
They also can't be used as fleeing models annihilators as this rule does not exist in 8th...fleeing unit passing through them must take a dangerous tarrain test.
I don't want to say they are good, as they are not. But they're bad because they are: expensive, unpredictable, their extra booingy rule will never trigger durring a battle and being cavalery means no support from squigs, and fighting against goblins. If they weren't so random they'd be decent crew slayers...

I don't have my brb in front of me at the moment, but I'm pretty sure if you successfully charge a unit that is already fleeing, it is destroyed outright.

popisdead
14-09-2011, 18:47
Yes, Small units of Squighoppers can make great threats on the flanks. Even just 6 with a Hero can get across the board well and beat chaff up.

Importman
07-12-2011, 12:07
How big should a horde of combat squig herd be? Unit composition? Thanks as I want to know before ordering a whole lot of them.

snottlebocket
07-12-2011, 16:18
How big should a horde of combat squig herd be? Unit composition? Thanks as I want to know before ordering a whole lot of them.

In my opinion large. The cost of the models is holding me back but I'd like to run a unit of 30 squigs (and 20 night goblins).

Their use is quite dependent on your opponent. They pack a serious punch but they die in droves. Usually that means they work best against elite enemies with little shooting or magic. Ideally you want matchups where you won't lose too many at range and you can cripple your enemy in a single massive feeding frenzy rather than end up in a protracted combat.

They also work quite well in holding buildings. Hard cover shores up their weakness against shooting. Stubborn let's the unit hang around when their numbers drop and few models match the squigs when pitched 5 against 5 in assault / defense parties. I've proxied them before and when the battlefield seems too hostile for them I just stick them in a building to keep their points safe.

Malorian
07-12-2011, 16:28
How big should a horde of combat squig herd be? Unit composition? Thanks as I want to know before ordering a whole lot of them.

Bigger is better.

Being a combat unit (and a good one) you'll want to horde them, so it starts at 30. The problem is that they are squishy so you'll want more, so I like to take 40 as a minimum.

Now their initiative is also fairly good so you could probably get away at keeping them at 30 if your meta means you see little ranged attack and I4 is good enough to hit first or at the same time.

If you do see a lot of shooting you could bump this up to 50, but really I find that as long as you have a nice big unit of night goblins (100) then the opponent tends to shoot them instead.


The next thing you have to look at is the number of handlers, and really there isn't a perfect answer here either. Again look at your meta and the amount of shooting: If there is next to zero ranged units being taken then you can get by with the bare minimum, but as shooting increases you'll also want to increase the number of handlers.

The last thing you want is for your horde of squigs to explode before combat.


If you feel limited by the dollor cost then look into unit fillers. All those useless squig hoppers work great to spicing up the look of the unit, and a spare cave squig does even better.

Just don't have them in the front rank and it will be clear what they are.

Orcdom
08-12-2011, 00:37
i havent played fantasy for the last 2 editions mainly cause not that many players in the area or screwed up schedules. but in the older versions they were always flavor but too fragile for thier points cost.

but fun. u like the models use em, who cares if they are usefull.

Steve

Lebowski
08-12-2011, 00:42
I don't have my brb in front of me at the moment, but I'm pretty sure if you successfully charge a unit that is already fleeing, it is destroyed outright.


You are both right. He wasn't talking about that. (not sure why he was talking about anything else though;)

Importman
08-12-2011, 14:23
Thanks guys for your replies - now the toughest part is somehow I have to convince myself to part with the cash required to get enough squigs....

Come on GW give us some plastic squigs!

Djekar
09-12-2011, 03:40
I used Pink Horror Models and some greenstuff and they worked pretty well. I'd recommend a few "real" squigs first, but really the unit came together well.

HaeSuse
09-12-2011, 19:58
I used Pink Horror Models and some greenstuff and they worked pretty well. I'd recommend a few "real" squigs first, but really the unit came together well.

PICS! Do eeeet.

Orcdom
09-12-2011, 21:09
personally just buy enough what u think is used right they are expensive enough if the mobs too big its gonna be a artillary magnet, squigs hit hard but pop easy, least old style they did should be roughly same tho. hoppers could create quite the havoc tho.

horde size? point sinc

Steve

Malorian
09-12-2011, 21:52
personally just buy enough what u think is used right they are expensive enough if the mobs too big its gonna be a artillary magnet, squigs hit hard but pop easy, least old style they did should be roughly same tho. hoppers could create quite the havoc tho.

horde size? point sinc

Steve

I find that once you have the horde of 100 that all shooting will be going into it.

The treat of a 10 inch scatter still hitting is too big of a temptation for most.