View Full Version : The Transcient Nature of Gaming.

22-09-2011, 02:01
Riddle me this, Warseer...

What do The Dark Tower (http://garagesalehomepage.com/userimages/7303.jpg), Artwork by Vermeer (http://davidslonim.files.wordpress.com/2010/09/vermeer_girlwithapearlearring-vermeer.jpg), and the McDonald's McEurope (http://www.richardjackson.org/images/blog/mceurope2.jpg) all have in common?

They're no longer sold.

When I see that Space Hulk and Dreadfleet have limited releases, it makes me a little sad. It makes me sad that I won't be able to get one right now this very second because I don't really have the money in my entertainment budget and I'll never buy it at double the retail price. But I'd save up for it if I could get it at retail price!

For the past week or so, I've been very interested in exploring gaming options outside of GW. I've looked at Infinity minis, Malifaux, Anima Tactics, Dust Tactics, MERCS, AT-43, Arena of Death, Warmachine, and a whole slew of miniatures based board games such as Descent, Arkham Horror, Doom, Gears of War, BattleLore, and the list goes on.

Some of these games, however awesome they may be, are getting difficult to find. We've been seeing this with Lord of the Rings source books for a long time. And of course, Specialist Games, Dogs of War, Lost and the Damned, Squats, Chaos Dwarves, Amazons, Freebooterz, and about a zillion other games workshop products and concepts.

Think of the gaming community as a furnace, and games as fuel. Some fuel will sputter and spurt, taking a while to ignite. Some will burn long and steady, feeding the fire for a very long time. Some will be like flash-paper. Here in an instant, gone in the next. But it all burns.

I guess my point is that it doesn't matter if a game is for sale for 2 weeks or 20 years. If you don't buy it while it's around, it's gone. But there's such a huge load of good stuff out there that it really doesn't matter very much if you can't buy a specific game. The next game will be good too. And then it will go out of style and get replaced by the next big thing. Which will go out of style, ad nauseum.

And then, you have things like chess and go, which will probably not be forgotten for as long as humans live. :p

22-09-2011, 04:13
A very insightful post - although you'll have to forgive me trying to keep the ones I like alive a little longer!

After all, wargaming might be a transient, ever changing and advancing 'Verse, but sometimes things come along that are unique enough they deserve to be more than just scintillating sparks in the darkness.

22-09-2011, 05:31
Good post by both. Wargaming does tend to come and go, with streches of both prosperity and decline. Games like 40k and fantasy have lasting appeal partly because of their size and complexity, and not simply rule complexity. Part of it is marketing; these games are setup to be large in size and the armies large in numbers. This eventually neceesitates (bad spelling) gamers buying multiple boxes of sets. Some cater to just the right gamer environment that captures players' imagination and thus it flourishes. Others may lack a taste or relevancy that negates longevity. Space Hulk, while the models could be used in 40k games, was, like Dreadfleet, very situational. This is another reason we don't buy half a dozen baneblades for Apoc (that and price). But Apoc games can vary enough that they stay interresting.