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gutsmaka
29-09-2011, 05:05
I'm going to buy 3 leman russes on GD and I want them to deal with infantry. which ones do you think works best with this? I like the look of the punisher and its heavy 20 gun and some dice rolling tests worked out well with killing a 10 man tactical squad, but everyone says the exterminator is also really good. I was thinking 2 punishers and an exterminator "sqad leader" what do you think?

Axeman1n
29-09-2011, 05:14
I like the plasma one. It kills terminators dead.

Friedrich von Offenbach
29-09-2011, 05:22
Exterminators are amazing - Give them plasma cannon side sponsons and each one can fire 5 plasma cannon shots (s7 ap2) - that’s 15 for an entire squad! This means you can hit lots of infantry and also you don't lose everything if your one large blasts scatters (on normal russes, demolishers, etc). The S/Ap means that you can kill heavy infantry just as easily as light infantry (hazah!) and you can also destroy/damage light-medium tanks.
I use always use executioners, no matter what I’m facing and they always come out on top!

gutsmaka
29-09-2011, 05:49
executioners do not fit with the background of my army, and I'm making it a very fluffy army. sorry

agurus1
29-09-2011, 06:09
Honestly for my Vostroyans, I only bother with basic leman Russ battle tanks and leman Russ demolishers, no sponsons, and with a hull mounted Lascannon. Work wonders. Especially the Demolisher being able to take out tanks and terminator (even instant deathing paladins). Basic Russ is the main stay alrounder though.

Hanzou
29-09-2011, 06:51
Demolisher or Lemon Russ with Lascanon. cheap, durable, deadly.

gutsmaka
29-09-2011, 07:02
so templates are vastly supirior to lots of shots?

agurus1
29-09-2011, 07:06
I prefer the large ordinance blasts because they are good against MEQ, and due to the Ordinance rule vs vehicles rolling the extra D6 towards armor pen and choosing the highest is good too.

jamesgurney100
29-09-2011, 07:11
Yup most off the times the good old russ is the best option. Give it a lascannon and your off, move 6" a turn while unloading a template of ap3 goodness into enemies. or you can pop tanks as its S8 ordanance so not too shabby and then theres the lascannon shot which will sometimes hit!

ehlijen
29-09-2011, 07:14
so templates are vastly supirior to lots of shots?

Only the teardrop shaped ones are templates. The others are markers, as far as the rules go.

To the question: It depends. 20 shots are always 20 shots. But blast markers become better, the more models you face. This has the somewhat counterintuitive result that punishers get worse, in comparison, the bigger your enemy units are, but better, the smaller they are.

As it is, the punisher's niche is single or few model targets that can't be instant killed and that have invul saves so good as to not bother wanting to ignore their armour, ie Lysander and similar.
If they can be IDed, you want the demolisher. If they don't have good invuls, you want demolishers, executioners or eradicators, depending on how good their armour is.
The punisher is really only good at sandpapering really really tough things. For anything else, there's a better or at least cheaper russ.

Havock
29-09-2011, 08:17
The only decent punisher is the flying twin-linked one.

I'd rather take an exterminator with sponsons than a punisher when I want dakka.

Bunnahabhain
29-09-2011, 09:00
so templates are vastly supirior to lots of shots?

Good blasts are superior to shots that don't work very well.

The punisher has such a limited range of target that it works well against it is daft, whereas the others generally cost less, and have a wider range of targets.

The Vanquisher is decidedly mediocre against heavy armour, due to not having AP1, being low down to often give away cover saves, and relying on a few shots that can easily miss.
The Codex has plenty of much better anti tank options that don't suffer nearly as much from the above. - manticore, medusa, vendetta, 3/4 melta infantry units, and things like demolishers that can do heavy AT if needed.

Havock
29-09-2011, 09:19
The Vanquisher is too specialised. Up its point cost and give it the normal battlecannon shot as well and you'll see it more often.

Major_Manny
29-09-2011, 09:59
I have 10 leman russes, but to be honest, the only ones i seem to use in 1750 is 2 standard russes in a squadron, and 2 demolishers seperate. They always work a charm :chrome:

Bunnahabhain
29-09-2011, 10:35
The Vanquisher is too specialised. Up its point cost and give it the normal battlecannon shot as well and you'll see it more often.

Or give it BS4 and AP1, so it really can kill heavy armour. It's not overly specialist, it's just not very good at it's speciality....

gutsmaka
29-09-2011, 11:02
just a small OT question, would demolishers be... common? fluffwise (if so I can use them)

tu33y
29-09-2011, 11:57
after months of using all the fancy varients with H20 and plasma blasts and stuff, i am now fully convinced the standard russ is several rungs past awesome. it LACES up marine infantry, it can fire on the move, it batters Rhino and chimer chassis vehicles and its as hard as mike tyson high on Test.

demolishers are awesome like a fox vs everything, including deepstriking termies. the exterminator is death incarnate to Dark Eldar.

never pay more than 170 for a tank man.

Drakeus
29-09-2011, 11:59
I'm going to buy 3 leman russes on GD and I want them to deal with infantry. which ones do you think works best with this? I like the look of the punisher and its heavy 20 gun and some dice rolling tests worked out well with killing a 10 man tactical squad, but everyone says the exterminator is also really good. I was thinking 2 punishers and an exterminator "sqad leader" what do you think?

Punishers are really, really overpriced. If you want to kill either Elite or Basic Infantry, I would go to Executioner.

Exterminator is very good at destroying light transports (AV10-12), and is more durable than Hydra.

But You know....Battle Tank is still the best of them ;) I would run 1x Executioner and 2x Battle Tanks (without HB sponsons, they are crap).

Cheers.

tu33y
29-09-2011, 12:02
in an armoured company list, exterminators, annhilators are awesome against vehicles if you give them ace gunner skill... meaning they are S8 and S10 respectivly.

giving demolishers Slick Loader means they can sit in the middle of the board all hard to kill, looking mean, and dropping TWO S10 ordanace templates around like a mammer-jammer.

snottlebocket
29-09-2011, 12:04
Frankly you can never go wrong with demolishers. Pretty much the only drawback on a demolisher is it's short range and 24 inches really isn't that short.

If you don't have to, don't put them in squadrons. The benefits don't outweigh the drawbacks. If you have to put heavy vehicles in squadrons, start with the ones that target lightly armored infantry. They tend to shoot at large numbers of models so they suffer less from all having to fire at the same target.

If you do use squadrons, use squadrons of 2 so you can get a cover save by having one of the pair in cover. Also, make squadrons out of tanks that target the same thing. Don't pair a demolisher with a regular battle tank for instance.

If you want to go tank heavy, don't give them any sponsons. It's better to save your points for more tanks.

Getz
29-09-2011, 12:30
just a small OT question, would demolishers be... common? fluffwise (if so I can use them)

Fluffwise, Demolishers are the second or third most common Leman Russ variant - the basic Russ is the most common and the Exterminator is about as common as the Demolisher.

All the other variants are supposed to be rare to varying degrees, with the Executioner being the rarest of the lot.

AFnord
29-09-2011, 12:48
The demolisher has no fancy tech and is relatively easy and cheap to produce, so as Getz said, it is the second most common Russ variant out there. And it also shares the top spot for best Russ variant with the bog standard Battletank & the executioner.

Helicon_One
29-09-2011, 13:29
Also, Demolishers are (or at least they used to be in the old fluff) frequently attached to the infantry as close support units whilst the regular Leman Russ Battle Tanks tend to stick in their tank formations, so in a 40K game they should be fairly common.

GodlessM
29-09-2011, 13:31
Demolisher or Lemon Russ with Lascanon. cheap, durable, deadly.

This .

Nazguire
29-09-2011, 13:38
If I was going to play IG, I'd use awesome, different variants of the Leman Russ purely for variety and fun' sake.

I love the look of the Punisher and the Executioner. So brutal looking. Anything with that amount of barrels is bound to be awesome one way or another.

Cheeslord
29-09-2011, 13:40
I would suggest Leman Russ classic (AP3 S8 large Blast) or demolisher. Possibly with a couple of heavy bolters, since you want it to deal with Infantry (though if its mainly MEQ, as 75% of the galaxy IS space marines, forget the bolters and just run cheap basic Leman Russes for maximum AP3/Instant Death to the commanders)

Mark.

The Elder
29-09-2011, 13:41
I love the look (and hate the effect) of the standard Leman Russ and the Demolisher. The irony of my Wolves to get blasted apart by a tank named after their Primarch... :(

Cheers,
The Elder

laudarkul
29-09-2011, 13:49
2 Leman Russ basic (with hull LC and maybe a heavy stubber pintled----> looks amazing and sometimes those 3 shots can save your day) with an Leman Russ Executioner (hull LC) as a command tank.

The Elder
29-09-2011, 13:51
Or go budget, just take the basics, (although plasma sponsons on a Demolisher makes him really really scary)

Cheers,
The Elder

MalusCalibur
29-09-2011, 14:02
Take a Punisher. Precisely *because* everyone is saying its overpriced - what better way to be different from all the Executioners/LRBTs in everyone elses army?
Plus, it's a Leman Russ with a *giant minigun* for a turret. Who cares about anything else?

Nazguire
29-09-2011, 14:12
Take a Punisher. Precisely *because* everyone is saying its overpriced - what better way to be different from all the Executioners/LRBTs in everyone elses army?
Plus, it's a Leman Russ with a *giant minigun* for a turret. Who cares about anything else?

Yes Yes, this man is a man after my own heart! *swoon*

Konovalev
29-09-2011, 15:02
Put Pask in a punisher and watch your opponent cringe at the number of saves he has to roll. Add a heavy stubber and heavy bolters all around for further effect.

CanadianCadian
29-09-2011, 15:50
You can never go wrong with a classic Russ.

WhichWychIsWhich?
29-09-2011, 15:58
LRBT with a Lascannon. Awesome range, can reliably penetrate transports that dont have cover saves, kills meq with a large blast template and no wound allocation shenanigans with the default Heavy bolter when trying to kill meq.

Lord Gabranth
29-09-2011, 17:01
I run both a standard russ and an exterminator and just the number of shots coming from the exterminator is devastating to any troops caught in its path. I run them both with sponson heavy bolters and hull mounted lascannons and a stubber on the top. So at 36" thats 4 S7 shots, 6 S5 shots, 3 S4 shots, and 1 S9 shot. All of it for just 205 pts and its great at making all troops move from its path.

Bunnahabhain
29-09-2011, 19:09
Put Pask in a punisher and watch your opponent cringe at the number of saves he has to roll. Add a heavy stubber and heavy bolters all around for further effect.

At 260pts, 260!!!! pts That is more than a land raider! it should be at least passably good.

Oh, and for 260pts, you could also get:
Company squad, 3 grenade launchers, vox (50)
3 squads, commisar with power weapon, vox, 2 flamers (210)

At 24" ( same range as the punisher) that is at least as many shots as the punisher. At 12" or less, or with front rank fire (only a mere 97% chance of it working...), then the platoon gets two or three times as many shots. And is scoring, and can't be shaken/stunned.

Konovalev
29-09-2011, 22:52
At 260pts, 260!!!! pts That is more than a land raider! it should be at least passably good.

Oh, and for 260pts, you could also get:
Company squad, 3 grenade launchers, vox (50)
3 squads, commisar with power weapon, vox, 2 flamers (210)

At 24" ( same range as the punisher) that is at least as many shots as the punisher. At 12" or less, or with front rank fire (only a mere 97% chance of it working...), then the platoon gets two or three times as many shots. And is scoring, and can't be shaken/stunned.

True but for that matter, there's no reason to take leman russ' to begin with. load up on vendettas, melta vets in chimeras, and manticores. These units tend to outperform the rest in their slots so if you're looking for maximum efficiency you needn't bother glancing at anything else.

Bunnahabhain
30-09-2011, 00:18
True but for that matter, there's no reason to take leman russ' to begin with. load up on vendettas, melta vets in chimeras, and manticores. These units tend to outperform the rest in their slots so if you're looking for maximum efficiency you needn't bother glancing at anything else.

Not true at all. There are plenty of choices that are as competitive as those- griffons and hydras , for example.

There is also the broader point: wishing to avoid some of the worst choices in a codex is nowhere near the same as restricting yourself to the very best. You can good competitive lists with russes (Demolisher, battle tank, executioner or exterminator), you can't run one with a vanquisher or Punisher, as they simply don't work.

Chem-Dog
30-09-2011, 00:48
executioners do not fit with the background of my army, and I'm making it a very fluffy army. sorry

Perhaps a hint at the fluff of your army would help. :)

That said, normal supply chain of the Imperial Guard does mean any force of any background can be equipped with pretty much any tank. Especially if you stick to the idea that the tanks are largely/usually from a different regiment altogether.


so templates are vastly supirior to lots of shots?

The blasts tend to be of a higher Strength and Ap than the Punisher, so if you get them landing on target, more wounds will happen, less saves can be taken.


just a small OT question, would demolishers be... common? fluffwise (if so I can use them)

Game history wise, the Demolisher is only a little younger than the venerable Russ, background wise, they're amongst the more common Russ variants, especially if there's street fighting type combat going on.
For a good five years or so the Demolisher was the only tank I'd bother fielding, even now it seldom doesn't get included in larger games.


Put Pask in a punisher and watch your opponent cringe at the number of saves he has to roll. Add a heavy stubber and heavy bolters all around for further effect.

Pask in a Punisher is effective, expensive, but against certain armies it's an absolute boon.


At 260pts, 260!!!! pts That is more than a land raider! it should be at least passably good.

Oh, and for 260pts, you could also get:
Company squad, 3 grenade launchers, vox (50)
3 squads, commisar with power weapon, vox, 2 flamers (210)

At 24" ( same range as the punisher) that is at least as many shots as the punisher. At 12" or less, or with front rank fire (only a mere 97% chance of it working...), then the platoon gets two or three times as many shots. And is scoring, and can't be shaken/stunned.

Assuming they've all got LOS. But then the platoon will die in droves to the first bit of dedicated shooting angled it's way (to weapons that can't hope to scratch the tank). It also inhabits a lot more space on the table. Meaning those big blasts can have a field-day.



There is also the broader point: wishing to avoid some of the worst choices in a codex is nowhere near the same as restricting yourself to the very best. You can good competitive lists with russes (Demolisher, battle tank, executioner or exterminator), you can't run one with a vanquisher or Punisher, as they simply don't work.

I don't think having a single Vanq or Punn within a list would hobble you all that much as to make them an auto leave-at-home. But I do own a Vanquisher that has yet to do more than glance a Landraider (once), managing to fail to hit or penetrate anything it's ever shot at in the last decade, so maybe I should get the hint....

gutsmaka
30-09-2011, 02:42
Perhaps a hint at the fluff of your army would help. :)



my IG are not heretics, they're just exiled from the imperium because they saw grey knights do things they shouldent have seen. so they are not resuplied and have acess to only the most basic of tanks and weapons (and deathstrike missiles because their home planet was a forgeworld specilised in makeing them:shifty:) see the thread campaign/army fluff for more details.

Getz
30-09-2011, 02:44
so templates are vastly supirior to lots of shots?

Depends on the template, depends on the shots. Compared to a Whirlwind the punisher cannon isn't so bad, but compared to the blast weapons that can be carried on a Russ...

Thing is, the Punisher cannon has the lowest strength and AP of any LR turret weapon. Against a typical MEQ target the Punisher will get an average of two kills a turn. Compared to the Demolisher cannon (which costs the same and the same range) assuming the target is in cover, the large blast only has to hit four models to equal that, and in my experience it usually hits more than that.

The Demolisher cannon will also perform much better than the Punisher cannon against TEQs and is a deadly anti-tank gun into the bargain. The Punisher cannon is essentially worthless against armour.

Looking at the other weapons available, the Battlecannon performs as well as a Demolisher against MEQs and has three times the range. It's a decent anti-tank gun.

The Exterminator cannon will kill 1 MEQ a turn on average, but has twice the range of a Punisher cannon and is an excellent gun for tackling light and medium armour.

The Executioner is gets multiple attempts to hit four MEQs in cover, any one of which will result in it outperforming the Punisher. It's okay against medium armour and has 50% more range than the Punisher cannon.

The Nova Eradicator needs to hit six models in order to equal a Punisher against MEQs, but against anything with a 4+ save or worse it's bloody horrific. It's not much cop against armour, but still better than a Punisher because it isn't AP-. It also has 50% more range.

So, in short, the Punisher is the very worst Leman Russ variant. It is ultra specialised, being almost completely useless against even AV10, yet is usually outperformed in the anti-infantry role by more versatile variants that, to add insult to injury, are usually cheaper.

It's true that it benefits from Pask more than most, but realistically Pask means one more MEQ dead a turn and it still sucks against vehicles because it's still AP-. The Exterminator remains a far better mount for the tank ace.

MrCarbohydrate
30-09-2011, 03:25
I use an Executioner, an Exterminator, and a regular Battle Tank.
It's a good mix to deal with a lot of stuff. And the Exterminator's auto cannon can also ping most transports, giving it an extra functional use, which is always good.
Executioner: Heavy Infantry killer. Fantastic for it.
Exterminator: Light Infantry killer. Doesn't do half bad; with sponson HBs you're getting 13 shots a turn for 170 points, IE, what a tac squad costs. At 36" range, not 24".
Regular Russ: Kills tanks, kills both types of Infantry, cheap for what it is. Probably your best bet if you just want a good all-rounder.

FashaTheDog
30-09-2011, 03:31
If you're buying three tanks, why stop there? Get Imperial Armour 7 and another five Leman Russ of mixed variants, including the awesome Annihilator and call it 1,500 points of win on treads.

Olja
30-09-2011, 03:38
I've been using the Demolisher since 2nd edition. :) The cannon on it is great. I was concerned about its short range but really most games armies close quickly.

agurus1
30-09-2011, 03:45
honestly demolishers short range is mitigated by the fact that the furthest away your deployment zones will ever be from each other is 24" in pitched battles, and then 18" apart in both table quarters and that other one where its entire halves of the table, and the second player can only deploy 18" away from the other players troops.

really no real reason to not take the demolisher, rear AV 11 is nice too :p

gutsmaka
30-09-2011, 04:23
If you're buying three tanks, why stop there? Get Imperial Armour 7 and another five Leman Russ of mixed variants, including the awesome Annihilator and call it 1,500 points of win on treads.

there is a money limit of $268, so I might be able to get IA 7 and an anihalator but that would be it.
I'd rather get 3 tanks. also the only problem with the demolisher is I dont like the model. maby theres a LR with a better looking weapon that could proxy?

FashaTheDog
30-09-2011, 05:01
Have you looked at the Forgeworld turrets, perhaps the Ryza pattern one from Forgeworld is more to your liking? Alternatively, you could also build your own using plasticard (used gift cards are a cheap source of this) and some sort of tubing. With even average skill and perhaps a little adornment with spare bits, you can make a great looking gun barrel without too much hassle.

As for money concerns, that is understandable, but you could always look to ebay for cheap used ones to build your force and see if you can't find a copy of the Krieg Armored Battlegroup list from Imperial Armour 7 until you get the money to buy your own. That way you can have a descent sized force and still purchase new kits to replace or supplement what you got second hand. Depending upon your existing Guard stuff, you could even use them to take non-Leman Russ choices as the list has infantry support, including Grenadiers (cooler Stormtroopers), Hellhounds, Death Riders (WS4 Roughriders with a 6+ invul (because their horses have gas masks)), Cyclops, Hydras, Destroyer Tank Hunters, Thunderers, Basilisks, Medusi, Griffons, and Colossi.

agurus1
30-09-2011, 05:35
The tank list is online I believe, I'll try to upload mine tonight to scribd.com. On eBay though you shouldn't have too hard a time finding IG tanks for cheap. Mid $40s is about average. And much cheaper than what GW charges.

Konovalev
30-09-2011, 15:57
you could also build your own using plasticard (used gift cards are a cheap source of this)

That's a good idea, I've never thought of using old gift cards as plasticard. Do you know if plastic glue works on them, I didn't think they were made of polystyrene?

GodlessM
30-09-2011, 16:17
Suggesting ForgeWorld to someone on a budget is terrible advise since you need opponent's permission to use it and its banned from most tournaments. gutsmaka, go with the majority wisedom of this thread and get yourself 3 basic Leman Russ kits.

Tay051173096
30-09-2011, 16:31
Buy three and magnetize the turrets and sponsors, plug and play tanks so you can pick what you want.

Getz
30-09-2011, 18:01
Suggesting ForgeWorld to someone on a budget is terrible advise since you need opponent's permission to use it and its banned from most tournaments. gutsmaka, go with the majority wisedom of this thread and get yourself 3 basic Leman Russ kits.

Actually, except the Annihilator, all the FW Leman Russ variants are now in the main codex. Also, FW complete kits cost barely any more than a standard Russ these days.

Khornies & milk
30-09-2011, 22:41
Actually, except the Annihilator, all the FW Leman Russ variants are now in the main codex. Also, FW complete kits cost barely any more than a standard Russ these days.

Especially if you're an Aussie.
I have actually had some opponents try to deny me permission to use some of my Russes because I use FW's modified Ryza pattern turrets...idiots:rolleyes:

Getz
30-09-2011, 22:53
Oh yes, and the Conqueror...

Chem-Dog
01-10-2011, 00:32
Looking at the other weapons available, the Battlecannon performs as well as a Demolisher against MEQs and has three times the range. It's a decent anti-tank gun.

Although it has to be said that, despite the choice of two rolled D6 for penetration, the Battlecannon will still strugle to hurt AV 14, which is likely if we're using MeQ as a benchmark.



The Nova Eradicator needs to hit six models in order to equal a Punisher against MEQs,

Which it will usually struggle to do given it's small blast.

ehlijen
01-10-2011, 10:35
honestly demolishers short range is mitigated by the fact that the furthest away your deployment zones will ever be from each other is 24" in pitched battles, and then 18" apart in both table quarters and that other one where its entire halves of the table, and the second player can only deploy 18" away from the other players troops.

really no real reason to not take the demolisher, rear AV 11 is nice too :p

Indeed. The problem with the demolisher is not that you'll be out of range to shoot. It's that in order to shoot, you have to expose yourself somewhat to short range AT weaponry.

Getz
01-10-2011, 13:25
Which it will usually struggle to do given it's small blast.

Um, the Eradicator has a large blast.

FashaTheDog
01-10-2011, 15:36
The tank list is online I believe, I'll try to upload mine tonight to scribd.com. On eBay though you shouldn't have too hard a time finding IG tanks for cheap. Mid $40s is about average. And much cheaper than what GW charges.

That's a different list than the one I was referring to, but that one might be better for a person looking to build a Guard army that can run either the standard codex or the treadhead friendly list. The biggest difference between the two lists is that the one in the Forgeworld online update (http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA1update28AUG.pdf) is a generic Guard list which has a wider variety of options, while the one in Imperial Armour 7 is specifically Krieg. Good catch, I had forgotten about the generic brand.

Grand Master Raziel
01-10-2011, 16:52
I have to pitch in another vote for the basic LRBT. I run mine with hull and sponson heavy bolters. Not too expensive, and it provides the tank some respectable firepower in the event it takes a Weapon Destroyed result.

Plus, in the event you're firing at a target in multi-level terrain, the large blast can only affect figures on one level, but for the HBs it doesn't matter, so they can add to your total number of hits.

So, my suggestion is this: If you buy one Russ, make it a LRBT. If you buy a second Russ, make it a LRBT as well. When you buy your third, make it a Demolisher.


Although it has to be said that, despite the choice of two rolled D6 for penetration, the Battlecannon will still strugle to hurt AV 14, which is likely if we're using MeQ as a benchmark.

Even if Land Raiders were all that commonly used (which quite frankly they aren't), IG players have plenty of ways of dealing with them outside of the Heavy Support slots, so not being good against AV14 is not much of a downside, as long as the list is built properly.

agurus1
01-10-2011, 17:05
Ah ok understood! To behonest he could just try playing with the Spearhead rules too

agurus1
01-10-2011, 17:44
Even if Land Raiders were all that commonly used (which quite frankly they aren't), IG players have plenty of ways of dealing with them outside of the Heavy Support slots, so not being good against AV14 is not much of a downside, as long as the list is built properly.

This. In my 1750 list my LRBT aren't for popping tanks at all really, they are for pie plating those juicy morsels that have to jump out when the rest of my army destroys them!

My IGs true anti tank comes in the form of a squad of vets in a chimera with Bastonne, carapace and 3 meltas, two Vendettas, and a heavy weapons squad with Lascannons for sitting back and popping things.

All in all LRBT still stand a good chance of popping the average transport, but for me they are best used for wiping out large clumps of troops. (best record to date was an entire 10-man tactical squad in a single blast template!!!

marv335
01-10-2011, 17:53
To be honest, I find the best LRBT is the basic one with three heavy bolters.
You can keep your fancy guns.

Promethius
01-10-2011, 18:54
To be honest, I find the best LRBT is the basic one with three heavy bolters.
You can keep your fancy guns.

I have six in that configuration and it's my fav.

agurus1
02-10-2011, 01:08
I don't take heavy bolter sponsons though. I tend to advance or want to stay mobile in general, so I don't want to shovel out points for guns I won't want to use most of the time.

gutsmaka
06-10-2011, 03:12
ok, so I went with 2 battle tanks with 3 heavy bolters and a demolisher with two multi-meltas and a lascannon as the squad "leader"

agurus1
06-10-2011, 03:19
I used 2 leman russ with a lascannon, and a demolisher with lascannon in a 3 way battle today, and I was surprised how much firepower I survived. one of my opponents used 8 obliterators, and basically every turn three of them were shooting at the demolisher and failing to do ANYTHING. Finally he took the cannon off after he shot all 8 at it, but only one shot got through lol. I love my russ.

Biggut
11-10-2011, 19:13
To kick real ass(i was on the reciving end) use a plasma,normal and demoliser with pask on it. pask youll have to get seperatly but Bs is 4 and all sorts of weird stuff happens to me.:cries:

Mr Zoat
11-10-2011, 20:38
Someone call for a tank list?
http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA1update28AUG.pdf

With an armoured company I find it best to specialise. My Demolishers are heavy armour hunters and so get lascannons but no heavy bolters while my regular Leman Russ are anti infantry so get 3 heavy bolters.

FashaTheDog
11-10-2011, 22:30
Someone call for a tank list?
http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA1update28AUG.pdf

Beat you to it :p; score another ninja chip for me:


The biggest difference between the two lists is that the one in the Forgeworld online update (http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA1update28AUG.pdf) is a generic Guard list which has a wider variety of options, while the one in Imperial Armour 7 is specifically Krieg.

As for specializing, I do not entirely agree with that, although I mostly do. Having one or two general purpose Leman Russ as well as a bunch of specialists gives a nice balance. Taking a lascannon for the hull and a set of heavy bolter sponsons lets the tanks either focus on vehicles or infantry as they need.