View Full Version : Nurgle LatD- Highway to Hell (Baltimore GD)

16-04-2006, 19:55
Okay, let me paint you all a picture-
Baltimore is in a month. I have a lot of school work. I have trouble sticking with one army for more than 20 minutes.
This means that I am The Light Brigade, and a finished army in a month is the metaphoric battery of Russian cannons.
But now I'm determined! I'm buckling down and proclaiming rather loudly:

Okay, now down to business. My basic plan is to have a full 1500pt army with lots and lots of mutants (because the blessings make muties cost more, this should be less of an up-hill battle)

So far I've managed to finish 3 big mutants (no clue how many will be in the finished army). These have forced me to use green stuff (egads!), and sadly, I'm no sculpting expert (luckily for me, there was an article on easy sculpting projects in Black Gobbo a while back, and there was a great part on Fungus http://us.games-workshop.com/games/warhammer/painting/basicputty/fungus.htm.

Here's what I've done so far-
The Whole Squad:

Big Mutant 1:


16-04-2006, 19:56
Big Mutant 2:

Big Mutant 3:

Tell me what you think!


16-04-2006, 20:58
Totally awesome! Big scary mutants! What other stuff are you planning on including in your army? Check your PM too!

16-04-2006, 21:12
Stop reading this! You only have a month! Get back to that painting table and don't come back until you have more pics, dammit!


17-04-2006, 00:11
Looking good so far mate! As a fellow nurgle latd general i wish you the best of luck with the army.

What are you going to run for heavy support? Spawns are always great value.

17-04-2006, 02:18
Thanks for the replies!

As far as the rest of the army goes, they're all gonna be mutants of some sort. Definately some mutant squads (never would have guessed) but they'll have a few different blessings to make the army more colorful, and show off different parts of nurgle (ie: Horryfying could represent a stench only slightly more tolerable than that of Nurgle's Rot.). I might take some Gibbering hordes (because they have limitless fluff possibilities (this of course means that I have no idea what I'd do for them)). I'm also concidering taking a small unit of Traitors (and modeling them as mutants) to represent weedier mutants who take the time to learn how to properly operate a weapon rather than using it as a club. If I do this I'll probably take a Bassilisk to represent looted mutant artillery! The centerpiece of my army (a good army needs a centerpiece to match!) will be my defiler- A HUGE MUTANT WITH A BIG GUN! He'll probably be based off of the giant model, and be carrying a large cannon of some sort (need to figure out what kind of cannon), and have guns bolted to him, and crewed by mutants.

As far as CSM's go, I'm trying to steer clear of 'em (have bigger 'boss' mutants that *count* as aspiring champs and the like) A chaos lord would give me TONS of choices as to having a huge-ass mutant in charge of the army

*regains breath*

@Baneful: I've thought about spawns a bit... but I might just switch the big muties over to being spawns (because I figure the two are rather similar)


17-04-2006, 10:49
Makes sense with the big mutants, especially cause spawns are more effective (i run both though, big muties are just such a cool concept).

The 'giant' mutant idea is pretty damn good, will be interesting to see how it turns out.

30-04-2006, 03:05
I've been working my ass off to get a 1k (scaled-down to preserve my sanity) army done by Baltimore GD for the past few weeks, and today I finally got my ass in gear and finished the assembly phase of the army. Rather than talking for an incredibly long period like I usually do, I'm just gonna cut to the chase, enjoy!

The entire army laid out <drool>

Mungo the Giant (defiler) and Nurglings

Traitors w/ "Screamin' Meamie" Missle Launcher


30-04-2006, 03:09
Even more muties and my chaos lord

Mungo the Giant

Mungo and Jumbly the gunner

Mungo's living zit-thing

30-04-2006, 03:10
Chaos lord

Chaos lord's steed

<panting> Tell me what you think! <collapses>

30-04-2006, 03:19
I love the lord. Not sure about mungo, its a great conversion just doesnt scream nurgle like the others

30-04-2006, 07:40
Looking good - glad to see an update.

Now for the pariculars, The lord looks cool, very cool. Though i agree with Melchiach, Mungo isnt nurgly enough. Any plans to add some nurglings on him? I reckon I would have attempted to have him hunched over vomiting. But thats just me (who nows I may attempt it one day).

The mutant mob looks good, though the traitors arent really my thing. I know they are a hard entry to fill with suitable figures. Who knows, maybe with a lick of paint I might change my mind.

Other then that, they are looking pretty impressive all set up.

Good luck painting them.

04-05-2006, 22:38
Update time!

After some deliberation, I've decided that I was going against my vow for an all-Mutant/Daemon army by including a unit of traitors. I took them out along with my chaos lord, who will now count as a really decked-out aspiring champ. They were replaced with 2 more Plaguebearers and a GREAT UNCLEAN ONE (one of my favorite models)! In my school-girl-like exitement, I just HAD to paint him as soon as possible. So I figured that I'd do my unit of Nurglings as test-models, this of course led to me painting the Plaguebearers, and finally, Big Pappa Pestilence himself!


Big Pappa Nurgling

04-05-2006, 22:40

04-05-2006, 22:45
And finally... the moment you've all probably been waiting for (for the past 30 or so seconds):

(not a good photo)
Taken to emphisize the pools of slime I've included on each base

Tell me what you think!

05-05-2006, 10:32
YUCK!! ...but in a positive way :D

New Cult King
05-05-2006, 10:58
Your Nurglings, Plague Bearers and Great Unclean One would benefit from green and chestnut ink washes, but it's all looking awesome so far. Your conversions are excellent! Papa Nurgle would be proud :D

05-05-2006, 12:28
I agree with the previous poster. I like them as they are, but they would look even better with a thin chestnut wash in my opinion. I love the goo on the base too, nice touch!

05-05-2006, 16:02
Nice man i love the Giant. Especally the Auto gun guy. What does teh giant count as?

05-05-2006, 20:16
Thanks for all the replies guys! I'm out to the hobby shop tonight to test them out in battle, so I can pick up some ink while I'm there.

The giant counts as a defiler w/ living creature (seemed appropriate)


05-05-2006, 20:33
Dude that is sick. My first sight of a kick ass nurgle army was by a guy in death metal band had uses skeleton bits and "hot glue" with green ink. I now have a new standard of kick ass:D

06-05-2006, 02:07
I like the models, can't wait to see them painted. I was also thinking of doing a giant conversion, but use his upperbody attached to the legs of a defiler, but that looks too nurglish. And I would never do a nurgle army (no offence, I would just blaim nurgle's rot everytime I get sick, i'm superstitious like that).

14-05-2006, 12:23
Baltimore Games Day was yesterday...

and my Nurgle LatD was there to kick ass!

I played a few games, the most notable being the one I played against a team of my brother and my friend playing 500pts of inquisition (WH and DH) each.
First turn- Mungo blew up the Leman Russ, then Mungo was blown up by a ******* vindicre who I swear moved.
Second Turn- Close combat with a squad of sisters, who were beaten to death by my nurglings. This tied up the Vindicre for a turn, thus saving my Aspiring champion. They charged my nurglings with doped Arco Flagellents (one of whom O.D.'d)... and they kicked my ass.
Third Turn- I take the objective, and my plaguebearers are summoned from the warp to aid my cause! Then their Grey Knights come from hell to kill me.
Fourth Turn- My muties and aspiring champion charge the Grey Knights and get their asses handed to 'em, only managing to kill one. They attacked back, killing even more mutants.
Fifth Turn- My plaguebearers and spawns assault the exorcist that has been managing to do... well... almost nothing the entire game, and basically just push it over. The Grey Knights kick even more Mutant ass, and even with Ld10 (from the aspiring champion), they run, but aren't cut down!
Sixth Turn- My guys rally right next to the objective, and kill some sisters who'd made their way over. The inquisition's forces really only... well... did nothing.

Anyway, I ended up getting a Minor Victory or a Draw... my brother was being difficult about it.

but onto the army!

Aspiring Champion-



14-05-2006, 12:24
Mutants- These were (sadly) painted much worse than the rest of the army due to a lack of time



14-05-2006, 12:25



14-05-2006, 12:26
and last- MUNGO THE MEAN!



Tell me what you think!

14-05-2006, 12:58
i like...but i ask this: if its nurgle themed, then how the helldid that giant get so....clean? he doesnt look .. nurgley enough....now death guard, thats nurgle. try the new daemon prince

14-05-2006, 14:41
The giant looks a bit too clean yes! But very good to see that you are staying away from the power armour. BTW are you still going to work on that world of yours...Morbidus? Would be interesting to see nurgle forces also fight against each other and stuff like that :D

Perhaps you want to include transports in your army? Make them out of big mutants, I mean for example some large mutated Stegadon which would carry the troops on its back for example. What about big rotting looking Ostrich (http://janoelofsesafaris.com/images/update11-01/ostrich.jpg) looking creature with an autocannon mounted on its back. You could count it as a Sentinel! You could either use the Forgeworld Kroot models for it, or try to get the older metal Greater Daemon of Tzeentch (the really old skool one) Perhaps add the current undead Carrion's wings to it for a more rotten effect.

14-05-2006, 23:44
looking good mate, the mutants dont look as bad as you think.

30-05-2006, 20:38
Well, Games Day was a while ago, but in recent weeks, I've decided that I've put too much work into the army to quit now!

but there is bad news... I've caved and Included a unit of plague marines, and I will eventually have corrupted Vostroyans in the army... but I think it's perfectly fair to break the vow (now that games day's over) as long as I make them kick as much ass as some of the other stuff. But by taking a unit of traitors, I can have sentinels, and if I can have sentinels, I can just stick guns on the backs of what used to be my spawns, and have a decent CC unit that can shoot (for those of you who didn't know, the 1000 point army only had 1 guy with a gun- mungo. This made for some interesting gameplay

but none the less, onto the Plague Marines! These guys had a decent ammount of work put into them, and I converted every model in one way or another. For me, the biggest things were my two meltagunners. For them, I ripped off WM bile thralls, and will have them shooting short-ranged acidic barf-guns!

Meltagunner 1

Meltagunner 2

Side shot of Meltagun (so you can see how I've done it)

Aspiring Champion

30-05-2006, 20:41
Icon Bearer (The scratches in the Banner are to mimic the kind of dead skin that Fabius Bile's got on his cloak)

Plague Marine 1

Plague Marine 2

tell me what you think!


30-05-2006, 20:51
Sweet! I like the use of the bones has close combat weapons! I'd recommend to hatch marks on the banner to make it look like the skin has been stitched together, but other than that it is a great looking model.

30-05-2006, 23:42
I'd remove the spikes from the "meltaguns"... they make them look too krootish.

The rest is looking good.