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View Full Version : Heresy era marines - a few questions



Odin
20-11-2011, 09:48
I'm looking at some of the new Forgeworld marines with old armour marks... and I think I have no choice but to joining the ever-growing list of people starting pre-heresy armies!

Just looking for a bit of advice from anyone who has bought them.

I assume none of the models come with weapons? Or do the assault squads, as they don't appear to have any CCWs available separately?

Also, I'm trying to identify where the bolter on the far right in this picture is from:

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/mkv-3.jpg

Anyone know? I can't work out which set it is from.

brightblade
20-11-2011, 10:04
Hey yo, it looks like a nostalgic throwback bolter to the old rt era plastic marine kit. The sprues also included a combat attachment and this looks like the chainblade bayonet. :D

As to which set it is from, it is probably unique to that figure rather than being available in an upgrade pack. I can't see it on the fw website, which is annoying because now I have seen it I want one too! I feel a trip to my ye old bitz box coming on....

Edit; found it! Look under 'umbra pattern bolter' the combat attachments are separate below the guns. Page one of the marine accessories.

Chem-Dog
20-11-2011, 10:29
I assume none of the models come with weapons? Or do the assault squads, as they don't appear to have any CCWs available separately?


Actually, I don't think any of the Older Mark Armour kits do come with weapons, you just get the bits for the armour (the assumption being you'll have or be able to get hold of plenty of appropriate Astartes weapons anyway), the pics of the regular kit sets shows them without weapons so you'll either have to continue splurging to deck them out with suitable FW weapons (Bolter sets, Character upgrade set, Heavy Weapons set, Special Weapons set and Boarding Assault Set) or flesh it all out with spare/scavenged plastics. But the Assault squads do deffinitely appear to come with Bolt Pistols and Chainswords.


Also, I'm trying to identify where the bolter on the far right in this picture is from:

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/mkv-3.jpg

Anyone know? I can't work out which set it is from.

It looks very much like an Umbra pattern Bolter (http://www.forgeworld.co.uk/Warhammer-40000/SPACE-MARINE-BOLTER-PACK-UMBRA-PATTERN.html) which as Brightblade says, is a nice little hark back to RTB01 era Bolters.

t-tauri
20-11-2011, 10:33
Assault squads come with bolt pistols and chain swords plus separate hands and arms so they can be set up left or right handed with either weapon.

Odin
20-11-2011, 14:06
Assault squads come with bolt pistols and chain swords plus separate hands and arms so they can be set up left or right handed with either weapon.

Nice, cheers.

They seem much better value than the tactical marines. I know I have loads of spare bolters, but not the right sort for a pre-heresy army!

Felwether
20-11-2011, 15:50
It looks very much like an Umbra pattern Bolter (http://www.forgeworld.co.uk/Warhammer-40000/SPACE-MARINE-BOLTER-PACK-UMBRA-PATTERN.html) which as Brightblade says, is a nice little hark back to RTB01 era Bolters.


It is an Umbra pattern bolter. It just has the chainblade attachment.

Odin
21-11-2011, 14:51
OK, so, my plan is to use the Blood Angels Codex for a pre-Heresy World Eaters army. Trying to decide on the list of what I'm allowed and what I'm not allowed. Here's my plan so far... any thoughts?

Basically, quite a few squads and items are ruled out for not having been around pre-heresy (including infantry with Plasma Cannons, Razorbacks, Redeemers etc.). Some things are allowed because they have suitable equivalents - they may not have had stormravens, but they had drop ships of varying kinds. Death Company represent the warriors who have had the brain modifications done.

Banned Equipment:
Storm Shields
Combat Shields
Plasma Cannons (infantry)

HQ
Special Characters (with appropriate reason - e.g. The Sanguinor as Angron)
Captain
Librarian
Honour Guard (may not have Jump Packs)

Elite
Furioso Dreadnought
Terminator Squad
Terminator Assault Squad
Techmarine
Sternguard Veteran Squad (Terran Veterans)
Sanguinary Priest?

Troops
Tactical Squad
Death Company (Gladiator Squad)
Death Company Dreadnought
Scout Squad (no sniper rifles)
Assault Squad

Transports
Rhino
Drop Pod?
Land Raider

Fast Attack
Vanguard Veterans Squad (Terran Veterans)
Bike Squad (Jetbike Squad)

Heavy Support
Dreadnought
Stormraven Gunship
Predator
Devastator Squad
Vindicator

Brother Nidus
21-11-2011, 15:37
Hey Odin,

Good to see another pre-heresy fan.

I would agree with most of your restrictions, however, sniper rifle scouts I think are allowed. I used to collect the Horus heresy CCG and I distinctly remember a unit of World Eater scout Snipers on a few cards.

Also jump packs do feature in pre heresy times, but I'd go for the 'authentic' forgeworld style ones.

If you want more inspiration on army composition I'd recommend the 'Age of the Emperor' rules set written by the Tempus Fugitives guys. It has some good ideas on different legion preferences and characters from the Horus Heresy novels.


Nidus

baphomael
21-11-2011, 15:48
Nice, cheers.

They seem much better value than the tactical marines. I know I have loads of spare bolters, but not the right sort for a pre-heresy army!

Prior to these FW models, one trick that was used was to take a normal stock bolter and carefully cut out the magazine and the fore grip and swap them around, giving the bolter a similar shape to the old skool RTBO1 bolters. Likewise, if you have any or can find any, the 2nd ed era bolters work just as well as-is.

LonelyPath
21-11-2011, 17:09
Odin, a few changes to your list of available units.

Furioso - they cam about after the Heresy
Stormraven - VERY recent addition to the BA armoury.
Vindicators - were developed during the Heresy (see Vanilla Marines codex for the current canon fluff on that)

They had Jump Packs.

Add Jetbikes (use them as bikes).

I'd also switch all Dreadnoughts for the Contemptor.

Also, why is the Sanguinor a counts as Angron? Am I missing something here?

Odin
21-11-2011, 21:11
Hey Odin,

Good to see another pre-heresy fan.

I would agree with most of your restrictions, however, sniper rifle scouts I think are allowed. I used to collect the Horus heresy CCG and I distinctly remember a unit of World Eater scout Snipers on a few cards.

Also jump packs do feature in pre heresy times, but I'd go for the 'authentic' forgeworld style ones.

If you want more inspiration on army composition I'd recommend the 'Age of the Emperor' rules set written by the Tempus Fugitives guys. It has some good ideas on different legion preferences and characters from the Horus Heresy novels.


Nidus

Cheers, will leave the sniper rifles in.

I tried getting that rule set, but their website is not easy to work with!


Odin, a few changes to your list of available units.

Furioso - they cam about after the Heresy
Stormraven - VERY recent addition to the BA armoury.
Vindicators - were developed during the Heresy (see Vanilla Marines codex for the current canon fluff on that)

They had Jump Packs.

Add Jetbikes (use them as bikes).

I'd also switch all Dreadnoughts for the Contemptor.

Also, why is the Sanguinor a counts as Angron? Am I missing something here?

Fair point on the furioso, I thought I'd seen some dreads with two close combat weapons in the collected visions book, but checking again, it appears I was imagining it.

As I said above, the stormraven is to represent one of the drop-ships that they did have access to at the time.

I wasn't entirely up to date on GW's latest retcon with Vindicators, so that's useful to know!

I know that they had jump packs, I intend to feature at least one squad. But I believe they were still relatively rare, used only by specialists, and not the sort of thing that command groups were equipped with. Happy to be shown the error of my ways though!

Jetbikes are already in there.

I need to find the contemptor rules first! They're in the Apocalypse book, or something like that I believe. But yeah, that would be sensible, especially as that's the model I'm planning to use.

I'm not planning on using Angron at all, to be honest - only planning a small force. But if you did want to use Angron, the Sanguinor is pretty appropriate I'd say - kicks butt in the assault phase, makes all nearby marines seriously hard, hard to kill...

Dhurrin
21-11-2011, 21:14
Also, why is the Sanguinor a counts as Angron? Am I missing something here?

Could be a GC/HH World Eaters force using the Blood Angels codex

Odin
21-11-2011, 21:27
Could be a GC/HH World Eaters force using the Blood Angels codex

Oops, I thought I'd specified it was going to be World Eaters... somehow failed to mention that! Corrected above.