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ham2525
20-04-2006, 00:43
Well i've always wanted to start BFG so now I am.

I have chosen an Imperial Fleet to began with and then expand to others.

I was wondering about buying the boxed set because it comes with the book and all the other do dads.

Well heres my list

1 Dictator
Fleet Admiral

3 Sword

1 Dominator

1 Tyrant
30cm Weapon Batteries Torpedo Tubes

1 Tyrant
30cm Weapon Batteries Torpedo Tubes

1 Dauntless

Total:1045

Some how I need to subtract 45 points. Advice welcome

Feel free to comment and/or rip the list to shreds.

Ham2525

EDIT: 100 POST!!!

fracas
20-04-2006, 02:49
firstly, the box set if you can get it would be a gret buy. if you can get another friend to start the game with you, then swap your choas sprue for his imperial ones. this will get you more options ships wise.

secondly, i like the tyrants in pair. but i usually take mine with 45cm batteries. if you ever face eldar, they will come handy.

thirdly, i think that the dauntless is a great choice. one of my favorite for the imperial fleet.

in my fleet i take a mars instead of a dominator+dictator. i get more launch bays, nova cannon, 45cm batteries, and a flagship. but this is my preference and not necessarily better.


btw, welcome to BFG!

Getz
23-04-2006, 23:49
You will run into a problem with that fleet list...

You will find that you only have four pairs of weapon battery pieces for your Cruisers, however, to build that fleet you will need seven pairs...

Although I actually rather like Tyrants, you might want to consider fielding a Gothic as that uses the Lance batterie - Or Alternatvively buy an Emperor Class Battleship (which is not a bad buy for any Imperial Fleet) and that will give you a couple of spare battery pieces...

orangesm
24-04-2006, 05:14
I would say just build the fleet. Find someone to play against and play. I wouldnt worry about 45 points right now.

ReDavide
25-04-2006, 21:16
Get the box. Unlike most of GW's boxed sets, the BFG box is actually much cheaper than the sum of its parts. The doodads are nice to have handy too, especially the ordnance markers & special-orders dice. I know people who have bought multiple boxed sets, just to get the cruisers and dice.

The chaos ships will come in handy for you too. They can be the start of your own chaos fleet. Or you can use them as bait (aka "gift") to get someone else to start playing. Or you can make an existing chaos player love you forever. :p

Skylaura
06-05-2006, 14:14
Dear Ham,
Welcome to the wonderful though much overlooked world of BFG. May my Eldar fleet one day meet your Imperials, and crush them. It is nothing personal. Imperials just have a bad habit of calling all that they see theirs regardless of who was there first. Enjoy!
-Skylaura:evilgrin:

Wraithbored
06-05-2006, 16:03
Indeed welcome to BFG!! may you have many fun engagements! Just be wary of us Eldar players :D ! But what I'd suggest is more escorts those things are awesome especially if you force your opponent together by circling him. Also a Battleship such as an Emperor class is not a bad idea at all! Or for true OMFG factor go for an allied Battle Barge.

Gyulkus Chaos Saurus
06-05-2006, 23:17
I'm new too! Definetly by the boxed set, I just got it today, and It's an exccellent buy! I actually got an extra chaos ship!

Galatea
07-05-2006, 12:13
What Fleet List do you play?
I assume it's the BlueBook Gothic Sector Fleet. Have look at the armada supplement (available in parts as pdf on the SG Website), the Armageddon Fleet List is really nice (one BC per cruiser).

For the Fleet List:
-Where's the Lunar? Every imperial Fleet should have at least one of them - they are probably the best IN cruiser class vessel.
-I don't like the dictator, it's overpriced and what do you want with a carrier that has 30cm Battieres? You surely don't wanna go so near to your enemy with your only carrier ship. But that's just my opinion, others love this ship.
-Look for the battlecruiser ships - the Mars and the Armageddon BCs are formidable ships, espacially when squadroned with appropriate cruisers (the Armageddon with Lunar/Gothic, the Mars with Dictator/Dominator).
- If you wanna expand your fleet over 1500p take an Emperor - it's the best ship the IN has (however at 1000p it's too expensive).


BFG is primary learning by doing, so just run into battle and have fun :)

lee
07-05-2006, 13:07
more people playing gothic its got to be a good thing. a great game:)

Wraithbored
09-05-2006, 01:40
more people playing gothic its got to be a good thing. a great game:)
Too bad there are only 4 people playing it regularly in my country... :cries:

Lyinar
11-05-2006, 14:53
I have three BFG fleets at 1000 points. Imperial and Chaos, the backbones of which came from the boxed set, and Craftworld Eldar (mine are from my beloved Ulthwé instead of the Iyanden ones that the Craftworld Eldar are 'supposed' to represent). Craftworld Eldar is pretty much the best buy of the non-plastic fleets. I really want to do a Tau fleet, but even at 1000 points, it's rather pricy.

I played a game with my best friend, and ended up naming at least one of the Chaos ships for the events of that game... My bone-white Slaughter cruiser (that my best friend was using, as he chose Chaos vs. my Ulthwé) got its bridge smashed and then got its engines damaged so it couldn't turn. It was, at the time, headed straight for the moon that we'd set up as one of the terrain pieces, and as the objective for the Chaos forces to capture. The game ended when the ship, thanks to its heavy negative leadership score, was unable to repair the damage to its engines, and was also unable to make the LD check necessary for the special order to stop. It slammed into the moon and we replaced both with a blast marker.

That Slaughter Cruiser is now named Moonbane. :evilgrin:

Wraithbored
11-05-2006, 15:07
I have three BFG fleets at 1000 points. Imperial and Chaos, the backbones of which came from the boxed set, and Craftworld Eldar (mine are from my beloved Ulthwé instead of the Iyanden ones that the Craftworld Eldar are 'supposed' to represent). Craftworld Eldar is pretty much the best buy of the non-plastic fleets. I really want to do a Tau fleet, but even at 1000 points, it's rather pricy.

I played a game with my best friend, and ended up naming at least one of the Chaos ships for the events of that game... My bone-white Slaughter cruiser (that my best friend was using, as he chose Chaos vs. my Ulthwé) got its bridge smashed and then got its engines damaged so it couldn't turn. It was, at the time, headed straight for the moon that we'd set up as one of the terrain pieces, and as the objective for the Chaos forces to capture. The game ended when the ship, thanks to its heavy negative leadership score, was unable to repair the damage to its engines, and was also unable to make the LD check necessary for the special order to stop. It slammed into the moon and we replaced both with a blast marker.

That Slaughter Cruiser is now named Moonbane. :evilgrin:
Ermm technically you CAN'T slam into moons or planets. Unless you guys were using some kind of house rule, you can't hit a planet but you can hit asteroids. However it could be interesting to see the rules you used to make that situation.

fracas
11-05-2006, 15:31
most stella object's effect on games are on movement.
you either move over or through them

but Moonbane is a good name

Lyinar
11-05-2006, 15:38
Hey, it was headed straight for the moon, as it was intending to stop in orbit and land an army, but it got damaged and thus could neither stop nor turn... We figured that as it wasn't just maneuvering around the moon, but was in fact aiming directly for it... Well, to put it succinctly: BOOOM.

And just before that happened, my best friend took his flagship and tried to ram my Dragonship, which had fallen back before re-engaging due to some massive damage early in the game... Due to some horrible rolling for him and some really good rolling for me, it caused more damage to the Chaos ship than it did to the fragile little Eldar ship, AND he rolled the absolute maximum for the Full Speed Ahead order necessary for ramming. It's really funny when a moderately damaged Styx hits a crippled Eldar Dragonship and not only doesn't destroy it, but keeps going until it's almost out of the playing area. :D

I can honestly say that that game was the most fun I've had with miniature wargaming.

Skylaura
11-05-2006, 16:38
Does anyone know what the status is for a revision to the BFG rules? I was informed about 6-8 minths ago that there was to be a BFG 2.0 revision done by GW but that one week before the release, all information was stopped and my source (Store Owner) had his order cancelled. Anyone here know anything about this?:wtf:

Galatea
12-05-2006, 00:24
BFG 2.0 is in work, but will not come before next year (probaly end next year).
It will - like the actuall rulebook - be available via Internet.
It will not differ that much from the actuall BFG, more an Update with some problematic rules changed (probably the eldar and the ordnance rules).

Actuall Version is BFG 1.54a (the Update), most of the experimantal things in that update now are official rules.
And there is a new FAQ on the way, that wil cover many questions that came up over the last months.

Skylaura
12-05-2006, 00:51
I hope they do not change the Eldar too much. They are tough fleet to fight but also tough to play. I also would hope that they would remove the restriction on number of Fighter/Bomber ornance in play but I do not see that happening. It would just be against what the designers had wanted. I believe their words were to the effect they wanted a WW I versus a WW II type feeling to the game.:cries:

Galatea
12-05-2006, 19:16
No, Fighter Rules will definetaly not change.
I think the old rules where absolute crap - everyone just fielded as much carriers as possible and covered the field with tons of fighters and bombers.
(Believe me, you don't wanna play against Tau with these rules - that could be 66 LaunchBays in 2020 points!)

The Problem with Eldar is that they do not play "Battlefleet Gothic", they play something like "Battlefleet Eldar".
All the things that are impotant in BFG do not count for Eldar
- you don't have to watch how your ships move as you have free turns
- you don't have to think about special orders, you can't AAF&BR&CTNH, LO doesn't make sense most time as you can't turn then, so the only left are BFI and Reload
- you can allmost ignore ANY kind of attacks except battery fire - which will rip you apart

So I think there will be some major changes in the Eldar Rules.

Xisor
12-05-2006, 20:48
As an aside, anyone heading to the Call to Arms tournament/campaign thing this July?

I'm quite tempted to take my Tau Fleet for a spin that way, though I'm still checking the finances!

As for the Imperial fleets, good advice so far. You may also wish to look at Armada with regards to the new Vengence Class Grand Cruiser and variants, though the variants are a bit off points-wise, they're all immensely fun ships[no worse than a Styxx].

Xisor

Skylaura
12-05-2006, 21:16
Well Galatea I just I hope the Eldar do not get totaly screwed in any new rules. After all, when you are just a flying "china shop" you need all the cheese you can get.:D

orangesm
13-05-2006, 05:27
I would like to see better torpedoes in general

Galatea
13-05-2006, 10:39
Well Galatea I just I hope the Eldar do not get totaly screwed in any new rules. After all, when you are just a flying "china shop" you need all the cheese you can get.:D

Well, there are some things in work. The -unofficial- MMS-Rules (move-move-shoot) are a good starting point and I think they will do quite fine, though they are bit complex.

_____________
Torps are good enough for what they cost by now (especially Eldar Torps). Remember that you do not only hit the first ship - against formations they can get really ugly.
Planetary Grav Fields also do a lot to improve the usefullnes of torpedos.

And in the end think of what they are made for. They are a tactical weapon, they force the enemy to break his formation, send out fighters (what keeps his bombers off your ships) or take some nasty hits.
They are not the I-slam-you-to-death-hammer-weapon.

orangesm
13-05-2006, 23:16
A change to move move shoot I think would be a good change, it means the Eldar player actually has to make tactical decisions, but can still get behind enemy fleets thus out manuevering them, not just swooping in range and running away.

The problem I see with Torps is that they still have to hit the target, after well hitting the target. I think making them more like Lances (4+ to hit) once they hit the target would make them better and have a huge effect on the game. How is it going to break up a formation if the majority of the capital ships can take a hit and the rest do not even hit and just fly right through.