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Turrican1983
03-03-2012, 16:49
Hi guys, I need help choosing a Warhammer 40K army.
But first, a bit of background...

I'm about to hit 30, settle down with my girlfriend and all that entails in the long term.
Inevitably, this will mean less gaming time. But probably more painting time.

My girlfriend knows I've been constantly buying and selling armies every couple of years. So to curb my spending and general painting output, we talked about me choosing a single army for Warhammer Fantasy and a single army for Warhammer 40K with the intention to stick with those forever. Although, small side projects like Space Hulk, Super Dungeon Explore or a Necromunda gang are okay too.

The choice was easy for Warhammer Fantasy.
I went with High Elves, because they have nice models, rich background and have always been good in the game. Or maybe I'm just blissfully ignorant, because I don't play Fantasy that much? :D

But for Warhammer 40K, it's a much tougher choice.
I was going to roll with Tau, but in the grim darkness of the grim dark, they just don't seem grim dark enough. Space Marines, Orks, Chaos and Eldar have been in the game for decades and are deeply rooted into the background while having the army mechanics to survive every new edition of the game.

Only problem is that Eldar need a new Codex, Chaos need a new Codex and Orks seem to be getting left behind, despite getting a new Codex relatively recently. That leaves Space Marines as the safe choice who get a new Codex with every edition. But everyone and his Space Wolf plays some kind of Space Marine...

So the choice is Eldar, Orks, Chaos or Spesh Mahreens.
Or I could just sit on the fence for a few years...which is too boring to even consider.

Any help you guys could give me would be gratefully received.
Please ask questions too!

KeyOfTwilight
03-03-2012, 17:29
Chaos looks to be getting a new codex before year's end. If you start slowly with things like standard marine squads, you shouldn't have much of an issue when the good new models come out in the future. Or until then you can use the regular marines codex to play until you get a new chaos dex.

Gen.Steiner
03-03-2012, 17:39
Chaos Marines, because they offer lots of modelling and painting opportunities, are a cornerstone of the 40K setting, and they are a lot more interesting than yet more Loyalists.

Just remember: go Legion, or go home. ;)

EDIT:

You can also add in Daemons, cultists, traitor Guardsmen, Dark Mechanicus forces, and Chaos-worshipping aliens to your force - otherwise sticking with powered armour for the rest of your wargaming life will get a bit dull.

lantzkev
03-03-2012, 17:56
I'd say chaos as well, not enough play them here where I live lol. They give us all a villian to fight that makes sense. Too many want to be the hero

Turrican1983
03-03-2012, 18:30
I'd say chaos as well, not enough play them here where I live lol. They give us all a villian to fight that makes sense. Too many want to be the hero

I have a speed-painted Iron Warriors army at the moment which I was planning to get rid of.
One of my friends has commented how much he likes playing against me when I play Chaos. Apparently I get an evil glint in my eyes and cackle maniacally as I send my evil minions to their doom!

Not a big fan of Iron Warriors ironically...

So you guys reckon I should wait for Chaos Legions? Or should I dive right in?

Forgeworld Deathguard are amazing, but I've always been tempted by Noise Marines and their blazing guitars.
I would have gone for Thousand Sons, but my friend plays them :(

Gerod253
03-03-2012, 18:36
Chaos Space Marines can be a lot of fun. You could build several different armies there, each centered around a different Legion, and still have it all be a part of the same overall army. That way you can get some variety into your hobby even while sticking with only one codex.

Alternatively, have you thought about doing a special project army? Since your thinking that you will have painting time, but not a lot of playing time, how about doing a Codex Space Marine army using the earlier marks of armor from Forge World? That way you get to use Space Marines, and all of their new toys each release, but the core of your force is something fairly unique and special.

You can also do this with the Chaos Space Marines, having portions of your force dating back to before the Betrayal, and thus be able to use anything and everything from Forge World. This can get expensive, but I think it can also pay off in the long run as long as a person takes their time with it. Even if you don't want to use Forge World there are enough options for specialized shoulder pads and helmets on GW's website alone that you can make a Space Marine, or Chaos Space Marine, army look excellent with the kind of time and love it sounds like you wish to give it.

Turrican1983
03-03-2012, 18:39
I think it would be best to stick with just 1 Legion.
Cool idea though.

However, I need to pick an army that will survive the editions.
This is why I highlighted "The Big 4" armies. Although Chaos Codex books have never really been stable.

Gerod253
03-03-2012, 18:45
Fair enough. :)

Good luck with your decision. I had a hard time making mine, moving soon so had to get rid of stuff.

Chem-Dog
03-03-2012, 19:46
If you're settling in to a long-term slow-cook army something like Chaos Marines would be ideal.
The reason CSM's have such a pull is the simple variety of all the kits you can draw from. The CSM's are currently less than comprehensively covered (that does look to be about to change) but consider the sheer scale of the range of kits you can pull parts from, Vanilla, Dark Angels, Black Templars, Blood Angels, Space Wolves and the Grey Knights could all be used as donor ranges for your CSM's on top of anything the CSM's can provide.
And then there's Daemons, they are generally a poor choice in their generic format but should this change (which all the good rumour-mongers are saying it will) you have a vast array of different options there for expansion. Even if it doesn't change a slow burn army like this allows you to explore units as painting and modelling projects that you wouldn't ever think about using in a game (Chaos Spawn as another example).

In short, as a long term project, CSM's can be different enough to keep your interest and they are a big enough group to allow you to expand in any number of thematic directions as the fancy takes you.

Chem-Dog
03-03-2012, 19:53
If you're settling in to a long-term slow-cook army something like Chaos Marines would be ideal.
The reason CSM's have such a pull is the simple variety of all the kits you can draw from. The CSM's are currently less than comprehensively covered (that does look to be about to change) but consider the sheer scale of the range of kits you can pull parts from, Vanilla, Dark Angels, Black Templars, Blood Angels, Space Wolves and the Grey Knights could all be used as donor ranges for your CSM's on top of anything the CSM's can provide.
And then there's Daemons, they are generally a poor choice in their generic format but should this change (which all the good rumour-mongers are saying it will) you have a vast array of different options there for expansion. Even if it doesn't change a slow burn army like this allows you to explore units as painting and modelling projects that you wouldn't ever think about using in a game (Chaos Spawn as another example).

In short, as a long term project, CSM's can be different enough to keep your interest and they are a big enough group to allow you to expand in any number of thematic directions as the fancy takes you.

Gen.Steiner
03-03-2012, 20:42
Well, if you like Plague Marines, and you like Noise Marines, the answer is - surely - simple:

BLACK LEGION

Horus' own men, the bane of the Imperium, the centre of the Traitor offensives against the Cadian Gate, and veterans all! They not only have their own cult troops but they have allies and vassals from all the other Traitor Legions and have dark pacts with the runious powers and the Dark Mechanicus! Their mutated 10,000 year old veterans still stalk forth wearing pre-Heresy armour whilst newer recruits - either renegade Marines or Bile's creations - wear scavenged armour sets.

Emperors' Children, Death Guard, Thousand Sons, and World Eater warbands all fight alongside the Black Legion - and so should your Legionnaires be able to count on the support of their brothers, rivalries or not.

Project2501
03-03-2012, 21:34
As a former CSM player, I vote for Orks. Just as much creative freedom, none of the expectations to do anything more than roll a crapton of dice and yell 'WAAAGH!' no matter what their codex is like.

Honestly, I ha e absolutely no idea why Orks are not the 40k posterchildren (aside from them being the lowest common denominator of all fantasy/fiction, science or not).

You suck at modelling? Orks look like that anyway.
You suck at painting? Orks look like that anyway.
You suck at playing? Orks want to fight and always win anyway.

You're covered no matter what you do with them.



And NOBODY doesn't like playing against or with Orks. Nobody...



:angel:

khaosmarines
03-03-2012, 23:07
I say go chaos, New codex on the way (hopefully).

You said that you may be doing a lot more painting and less gaming, chaos sound ideal with tons of converting/ painting schemes (i would argue more then any other race!). They have a diverse and interesting background with multiple themes to explore.

I only play chaos and have only ever played chaos... and only with the current codex.

I don't regret this choice.

Charistoph
04-03-2012, 00:21
As a former CSM player, I vote for Orks. Just as much creative freedom, none of the expectations to do anything more than roll a crapton of dice and yell 'WAAAGH!' no matter what their codex is like.

Honestly, I ha e absolutely no idea why Orks are not the 40k posterchildren (aside from them being the lowest common denominator of all fantasy/fiction, science or not).

You suck at modelling? Orks look like that anyway.
You suck at painting? Orks look like that anyway.
You suck at playing? Orks want to fight and always win anyway.

You're covered no matter what you do with them.



And NOBODY doesn't like playing against or with Orks. Nobody...



:angel:

Orks aren't the 40K posterboys because they are so ubiquitous they can be found almost everywhere in Fantasy, and 40K started out as Fantasy in space. Space Marines have become iconic for this game, so much so that Starcraft had to borrow and modify the imagery for the humans.

Orks, though, have become the poster bad boy in 40K and are almost always represented in every 40K game off the tabletop. Only Chaos is close to being equal as the great threat in 40K.

And everything else you posted there is pretty much spot on for them.

Oppressor
04-03-2012, 00:31
"Honestly, I ha e absolutely no idea why Orks are not the 40k posterchildren (aside from them being the lowest common denominator of all fantasy/fiction, science or not)."

"Orks aren't the 40K posterboys because they are so ubiquitous they can be found almost everywhere in Fantasy, and 40K started out as Fantasy in space."

I think you guys are saying the same thing?



Anywayz, whichever you choose you should be fine. Good points have been made for both (though more for Chaos).

Gus8
04-03-2012, 04:27
If your friend has Thousand Sons, consider Space Wolves, nice fluffy match up and the range is now nicely fleshed out with Model wise, with several good builds and plenty of fun builds.

Oh, and the new Thunder Wolf models rule.

MasterValrik
04-03-2012, 05:12
As said by almost every poster, go Chaos, they will never go away, if all the races fell of and all the armies disappeared the only two left would be Marines and Chaos, so they are safe bet. Also with the HH in full swing, some people feel the next edition will go toward HH which will play into your army that you must keep forever. Also speaking from someone who knows where you are coming from, my GF hates the game, loaths that I am getting back into it, but understands it is what I like to do, and it is part of what she fell in love with me, so she gives me some space to do what I will with the hobby, over the last few weeks it has been puting Marines together and painting but she doesnt nag me for spending some money on my thing, I dont nag her for spending money on her thing. Just some words, best of luck in your choice and congrats on the life changing event or mile mark you and your better half have come to. Regards.

Turrican1983
04-03-2012, 08:13
In reply to all the responses:

I liked the Lunar Wolves before they become Sons of Horus and then Black Legion.
But that's because Loken and Torgaddon were the poster boys of the legion back then.
The colour scheme is nice, but it would bother me that they have no place in games played in 'present day'.

Regarding Chaos in general. Choosing a patron god, then making a Chaos Marine army around that, then a Chaos Daemons army around that and finally a Renegade Imperial Guard army around that could work really well for an amazing long term plan.

I had considered Space Wolves and love their history. Leman Russ was awesome in Prospero Burns and A Thousand Sons. But I'm concerned that their playing style would get left behind in the constant evolution of the game. Besides, GW is terrible at supporting the 'different' Space Marine chapters in the long term. Makes me wish there was just 1 Marine Codex (with lots of options) for all the chapters, a la 4th edition.

Then again, Space Wolves have always survived the test of time haven't they?

Yes, Orks are definitely fun! Very tempting because you can do absolutely anything with them.
But aren't they the 'fodder' of 40K? They seem to die very easily. Don't get me wrong, I could build and paint an amazing Ork army, but if they just get gunned down and beaten up all the time, I don't think I'd be very happy in the long run.

Thanks for your help so far guys. We are narrowing it down!
Chaos / Space Wolves / Orks

I can feel you all steering me away from general Spesh Marheeens. :D

Shamana
04-03-2012, 10:35
Well, supposedly, the IG is also considered "fodder", but books tend to present them as the unstoppable force. For some reason, orks don't get the same treatment (I can think of several). Pity, ork books or comics could be awesome, though I'm not sure if there's been anything about them since Deff Sqwadron. Plus, the idea that you can band up and take down ANYTHING - genetically engineered supersoldiers, daemonically enhanced versions of the same, ultra-technological war engines of aeons passed, ultra-evolved bio-tank, anything - with a sufficient amount of choppin' and shootin' and optimistic glee is something that I find quite appealing. Plus, what gaming club is it if there's no one to shout a resounding, guttural "WAAAAAAAAAAGH!!!" every now and then?

Personally, I'm collecting Eldar, I like the flowing aesthetics (sorry, metal boxes never quite appealed to me) and the idea of elite force that doesn't try to stop a lascannon blast with its head. Crunch and fluff description doesn't seem to quite be matching it lately, but what can you do, that's kinda how it works for xenos.

That said, it seems very likely that both orks and eldar will get a new codex after CSM.

stroller
04-03-2012, 11:42
Take the lady to a store. Show her the figures. Ask her to pick an army she likes. Stick with that army.

ashc
04-03-2012, 11:46
I understand your position Turrican1983, I have done similar and found my fantasy army, but alas not my 40k one.

Ereshkigal
04-03-2012, 13:49
I'd say... Dark Eldar. Beautiful models, a lot of options and playstiles, very fun to paint and balanced in game.

Fawful
04-03-2012, 15:03
Both chaos and ork forces can include everything you like the look of (with the exception of a few special characters). The all in one chaos army is something really fun and makes for great apocalypse forces. It also means that you can skip to a different style of painting when you get bored with just painting marines for example and switch to daemons instead.

Charistoph
04-03-2012, 16:03
There are 3 "fodder" armies in 40K, and they are all horde armies. The reason is that they rely on numbers to overwhelm the enemies offensive and defensive abilities. Since they are known to have those numbers and use them to win, it's natural for them to be used as fodder in stories. On the converse side, they usually have the leadership being much more set apart from the masses. Orks are very character driven, with their hq and nobs leading the charges into the enemy.

Chem-Dog
04-03-2012, 17:30
Regarding Chaos in general. Choosing a patron god, then making a Chaos Marine army around that, then a Chaos Daemons army around that and finally a Renegade Imperial Guard army around that could work really well for an amazing long term plan.

OR choosing a Legion that has no specific chosen patron power (Night Lords, Wordbearers, Alpha Legion, Iron Warriors and, of course, The Black Legion not to mention any number of post Heresy warbands that could theoretically and do actually exist in the setting, like the Red Corsairs.). This enables you to potentially build five themed forces (one for each Patron and one for Undivided) that can mix together seamlessly. Then there's Daemons that attach to any one of the five or separate off to be a Daemons list force in their own right. And IG/LatD.
So yeah, possibly something like 10 armies in one force.

And you can have themes in there that allow for slightly different builds. Say you decide you want to play a Loyalist list for a while. Build a Renegade Chapter that's trying to ingratiate itself with your big-bad Warlord and presto, a thematically linked and totally legitimate reason to use Marneus Clagar in your CSM army :shifty: :D



IBut I'm concerned that their playing style would get left behind in the constant evolution of the game. Besides, GW is terrible at supporting the 'different' Space Marine chapters in the long term. Makes me wish there was just 1 Marine Codex (with lots of options) for all the chapters, a la 4th edition.

Then again, Space Wolves have always survived the test of time haven't they?

Wolves will always be Viking Space Marines and will therefore always be pretty handy in 40K (Astartes are never going to suddenly become rubbish).
Of course one of your Chaos warbands could be slightly viking-like hence allowing you to totally legitimately field a Loganwing CSM army :shifty:



Yes, Orks are definitely fun! Very tempting because you can do absolutely anything with them.
But aren't they the 'fodder' of 40K? They seem to die very easily.

Depends on your build, and if you're building a single army that's eventually going to expand beyond what's possible to use in a single army (outside of Apocalypse) you're going to have the opportunity to build a very tough small army. The Dual Big-Mek/Deffdread combo is still nasty. And there's always Meganobz.


I can feel you all steering me away from general Spesh Marheeens. :D

Well, not exactly away from, just towards the right variety to support a Mono-army long-term force that remains interesting to build, paint and play. Future-proofing.


Well, supposedly, the IG is also considered "fodder", but books tend to present them as the unstoppable force. For some reason, orks don't get the same treatment (I can think of several).

Protagonist syndrome. If the IG are the good guys they kick ass if not they are the guys who suck up the hurt before the hero(es) get there or to buy the heroes time to do what needs to be done OR they are the hapless puppets of more sinister forces. Orks are hard to feature as the protagonist, which is understandable, it's hard to create a sympathetic character from the Ork archetype. The Greenskins are, however, the variable threat index villains and can represent a nuisance or a dire threat and often they prove to be the disposable cover for some more villainous activity.[/QUOTE]


Take the lady to a store. Show her the figures. Ask her to pick an army she likes. Stick with that army.

NEVER DO THIS!!!!!!!
EVER.
People (not specifically women) who don't have at least a passing knowledge of the setting are working from a different set of values to the rest of us, they can pick out things they like for bizarre reason like the look of a particular model's face or the colour they are painted, this is not a safe basis for the start of a long term army.
I'm not saying you shouldn't try to passively include your partner in your army choice or the hobby in general, but don't place the onus totally on them to pick your army. Pick what YOU like and then consult them for design ideas, colour choices or even which unit next (with a shortlist), but don't expect them to pick something you're going to enjoy making for the next decade.

Tay051173096
04-03-2012, 17:44
You like space wolves?

You like chaos?

Skyrars dark wolves are for you!

http://wh40k.lexicanum.com/wiki/Skyrar%27s_Dark_Wolves#.T1OphHm2Xpg

Combine the wolf and chaos kits is a pleasure and you can throw in older mark armour from forge world.

Gus8
05-03-2012, 05:03
If you are interested in regular space marines I'd highly recommend picking up the two forgeworld Badab War books, you'll never look at Codex marines the same...

Ulrig
05-03-2012, 06:46
In reply to all the responses:

I liked the Lunar Wolves before they become Sons of Horus and then Black Legion.
But that's because Loken and Torgaddon were the poster boys of the legion back then.
The colour scheme is nice, but it would bother me that they have no place in games played in 'present day'.

Regarding Chaos in general. Choosing a patron god, then making a Chaos Marine army around that, then a Chaos Daemons army around that and finally a Renegade Imperial Guard army around that could work really well for an amazing long term plan.

I had considered Space Wolves and love their history. Leman Russ was awesome in Prospero Burns and A Thousand Sons. But I'm concerned that their playing style would get left behind in the constant evolution of the game. Besides, GW is terrible at supporting the 'different' Space Marine chapters in the long term. Makes me wish there was just 1 Marine Codex (with lots of options) for all the chapters, a la 4th edition.

Then again, Space Wolves have always survived the test of time haven't they?

Yes, Orks are definitely fun! Very tempting because you can do absolutely anything with them.
But aren't they the 'fodder' of 40K? They seem to die very easily. Don't get me wrong, I could build and paint an amazing Ork army, but if they just get gunned down and beaten up all the time, I don't think I'd be very happy in the long run.

Thanks for your help so far guys. We are narrowing it down!
Chaos / Space Wolves / Orks

I can feel you all steering me away from general Spesh Marheeens. :D

I do fairly well with orks. I am happy with their performance considering the codex creep that has leaned heavily towards the space marine recent releases. Yeah I get gunned down, but the wave of boys behind them do not care. I usually always make CC on round two, round 3 worst case scenario. They are also due for a codex in a couple years (I would say they are one of the earlier 6th books).
I also have been working on chaos, just as you described here but deamons are my last transition. I nearly have complete death guard and vrak armies.

Turrican1983
05-03-2012, 08:14
Okay, Space Wolves it is!

Now I just need to choose how I want to depict them and from which era.
Pre Heresy
Ragnar stylee
or Space Wolves cover art style.

Oppressor
05-03-2012, 20:43
Okay, Space Wolves it is!

Now I just need to choose how I want to depict them and from which era.
Pre Heresy
Ragnar stylee
or Space Wolves cover art style.


What?! How the, where, umm... Ok, I'm confused. Good luck!

Captain Collius
05-03-2012, 21:07
Cover art they are epic

Turrican1983
06-03-2012, 07:36
What?! How the, where, umm... Ok, I'm confused. Good luck!

Everyone seemed to be nudging me towards Chaos or Orks.
Problem with Chaos is that no one could suggest a good legion.
Problem with Orks is that they're the fodder of 40K.

Meanwhile we all know that Space Marines tend to survive the test of time quite well.
What's the closest thing to Chaos and Space Marines? Space Wolves!
They have loads of character, are totally different from all the other marines and because they're Space Marines they should survive each change to the game.
Considering Space Wolves have always survived quite well since 2nd edition, I thought this would be sensible choice.

DietDolphin
06-03-2012, 08:04
Well it seems your mind is made up. I would have said Emperor's Children.
Why?
-Shotgun Guitars
-Pink and Rainbow Armour
-Tentacles
-Good in close combat and at shooting
-Awesome god thats easy to understand yet very indepth
-Chiché
-Boobs

I don't see whats not to love. When every other army has a certain 'code of conduct' (Space Marines must be honorable, Orks Must fight, Tyranids must eat..) they are then one force that said "screw it, lets haves sex!"


By the way, why didn't you consider tyranids? (my vote still goes to Emperor's Children)

spaint2k
06-03-2012, 08:39
I would go with orks for a couple of reasons:
enough models to keep you painting forever
enough variety to keep you entertained forever

I'm sure that future releases will continue to make orks the most fun army to play with out of all of them.

But since you're going with Space Wolves, I don't think any of that matters.

Harlock
06-03-2012, 08:49
I had the same problem. Over 30, working, gaming once a month mostly etc... My friends suggested I make my own space marine chapter, that way I can use the rules of any of the marines codexes, within reason of course. I think this offer lots of variety.

jimbo1701
06-03-2012, 09:05
Just to chip in here, I'd say the following would steer my choices.

Space marines are regularly updated compared to other codices and you can always use them as a counts as army to represent one of their non codex sm ilk if you choose. They are also relatively cheap and you can always take advantage of starter sets to keep costs down. On the down side they are fewer in number if you wanted lots to paint and fairly monotonous.

Chaos have similar pros and cons but have more variety for mutations, daemons etc. Plus they'll be getting lots of sexy new models this year hopefully.

Eldar are great fun to paint due to the variety of the aepects, but maybe not the cheapest army or easiest to work with due to the high finecast content. Hopefully updated next year.

Orks are great fun for modelling and experimenting with bits, and should give you enough to paint with for a while. A bit samey when you come to paint them tho.

Hope this helps.

ErictheGreen
06-03-2012, 09:25
I was in a similar position to you, Turrican, only last year.

As far as I'm concerned, there were only really 2 options: Marines or Chaos.

Reasons:
- Marines get updated more regularly, so I won't get flavourofthemonthitis because my army will always be reasonably up to date
- Marine books in themselves now all have build variety (codex marines have a biker army, massed mech, dread heavy pod list. blood angels have all jumpers+devestators, sanguinary guard spam, massed mech, blood rodeo. wolves have grey hunter spam, thunderpuppy lists etc.) so I can make a variety of armies from 1 codex and change up my playstyle.
- Creating a DIY chapter would allow me to build armies from across the codex, blood angel and dark angel books (wolves were a little trickier)
- The kits go across the range, so if I want robed sternguard, I can have robed sternguard.
- Chaos is a similar story. By building a 1000 point force dedicated to each god and a 1000 point black legion force, I'd have a 5000 point apocolypse force of happy fun times. However, there's not much room for different playstyles with the current chaos book. The new legions book supposedly out end of this year or early next year should change that
- Chaos are also incredibly pretty, with great fluff and make for great narrative games as they are the old enemy.

Orks are great, and can do similar multiple armies (green tide, lots of battlewagons, bikers, awesome conversion possibilities all over), but i painted enough green skin for fantasy. I don't want to do it again. Tyranids, not so much. Tau, not so much, Grey Knights bored me to tears, i've done the eldar thing and gotten over it (once you have a 10 man squad for each aspect and some guardians, all that's left is vehicles). sisters have precisely 1 decent army build and no plastics. dark eldar have never interested me, even though they can do 2 or 3 different lists.

The key to playing 1 army for a very long time is;
- being in love with the background
- being in love with the models
- ability to play 2 or 3 variants with different playstyles so you don't get bored.

You seem to have settled on Space Wolves. They, too, can do multiple playstyles; drop pod heavy, terminator heavy, cavalry army (not many armies can actually do this, so it's fun). They have a full model range with the release of the thunderpuppies and the kits are beautiful. more power to you.

ashc
06-03-2012, 16:14
The regular updates and general marinitis actually would (and does) put me off playing marines, truth be told.

Turrican1983
06-03-2012, 17:27
Hang on guys, girlfriend has thrown a big spanner in the works.

She's just outright told me that she likes High Elves in fantasy, is encouraging me to paint Super Dungeon Explore (so I can paint her Gears Of War boardgame afterwards), but that she DOES NOT LIKE Space Wolves!!

Quite surprised.

But she insists that they're not my playing style, saying I'm much more a tactical moving-about and shooting guy.
Then she mentioned my old Tau army and how I used to delight in running rings around my mates.

Aargh I say. Arrgh!

Shamana
06-03-2012, 17:44
But she insists that they're not my playing style, saying I'm much more a tactical moving-about and shooting guy.
Then she mentioned my old Tau army and how I used to delight in running rings around my mates.

Just because she doesn't like the Pups doesn't mean you don't ;). The question regarding the above is - is she right?

If that is how you roll, perhaps Eldar can work quite well for you, since they have some very mobile units (especially with the new IA 11 stuff) and tactical moving and shooting is kind of their schtick. They aren't the only ones, of course - Marines also have a few ways to do it, especially the Blud Angels, and I'd say Spess Pups can also pull some stuff like that with the right list.

Turrican1983
06-03-2012, 18:00
I think I'm gonna go and paint High Elves and come back to this discussion in the future.

S_A_T_S
07-03-2012, 01:24
...and that decision should be Chaos.

I'm repeating what ppl have said before but:
Starting with generic troops painted as you like, you can add in cult marines, expand on them, add cult terminators/raptors/havocs/vehicles until you essentially have 5 armies in one - generic + 4 different cult forces.
Then you add some daemons, just using them as generic at first, but then you expand, for the additional variety and painting opportunities. You buy some greater daemons to go with the lesser, then more to fit with each cult force, then things like flesh hounds, fiends, plague toads (YES YES YES!) until you may as well just buy the Daemons codex - you have the models, silly not too.
At this point you realise that as you are buying forgeworld minis, you should investigate expanding your original force with some cool vehicles for when you play with your uber-force in apocalypse (brass scorpion, blight drones, TITANS), so you buy a couple of forgeworld books to get the rules, and discover, oh wow, they have lists that let you combine the models you have in different ways, and oh look, even let you take traitor guard. Better grab some of them so you can make full use of those expensive forgeworld books.

And BAM!, 30 years have gone by, you have thousands of miniatures, painted with love and care, using every paint GW/Vallejo/Coat d'Arms/whoever have ever produced. You can field, at a minimum, 9 different armies (4 cult, CSM, CSM + cult support, Guard/traitors, daemons [more if you cult them], forgeworld combined lists) but, as they are all still Chaos, you have kept your promise and stuck to one. single. 40k. army. choice.

CHAOS: You know it makes sense.

MyNameDidntFit
07-03-2012, 02:14
Alright, no-one else has outright suggested it but... the Imperial Guard. Why? Well, you mentioned that you wanted something more grim-dark than the Care Bear love-everyone Communist Tau and the IG are basically the epitome of the grim darkness of the far future. They're the untold billions of men, women and children just like you or your other half (Imagine, you could convert your commander to resemble her! Hahah!) fighting, seemingly futilely, to hold back the tide of unending evil and corruption that threatens the very existence of humanity. While Space Marines are off grabbing the limelight, CSMs are having their puppet-strings pulled in the juvenile power struggle of Chaos and the Orks are simply having a good time, the Imperial Guardsman is laying down his life to protect his family, his neighbour, his friends and the you and I of the 40k verse... the Imperial Guard make the ultimate sacrifice that not even Space Marines are willing to make--they go forward knowing that they will die, it only matters that they do their part before they do.

Of course, you want an army that will last you the next 53 years, and the Imperial Guard delivers on that front. Not only do they have a massive range of choice in models--everything from the humble trooper to tanks the barrel of which you could put said trooper in. Then consider, if you will, the conversion options: these men and women are drawn from every walk of life, from the noble sons of rulers to the impoverished and homeless, and as such they all have a story to tell. With the time you're looking to contribute to this, you could take advantage of the thousands of options the Guard provides when you add in the use of non-GW parts... so many of which can be used wholesale or as conversion bits for your Guardsmen (if you need proof of this, look at the IG blogs here on Warseer, they're breathtaking).

Anyway, I could talk all day on the Imperial Guard, but I wont... so I'll leave it at that.

Good luck choosing ;)

Ulrig
07-03-2012, 02:50
I promise you Orks are not fodder.

It saddens me when people pick space marine armies, they don't seem unique or interesting to me. The only thing that makes them unique towards each other is the amount of how broken the newer one is over older ones.

Laughingmonk
07-03-2012, 04:06
Why not Ultramarines? Excellent color scheme, well established markings and doctrine, and huge amounts of background in and outside the game.

spaint2k
07-03-2012, 04:10
Actually, the army you should choose is the one you won't get bored of painting.

Gerod253
07-03-2012, 08:45
Well, given all of the information that has been presented I'm not going to re-hash anything.

Instead I'd like to add in a thought that hasn't been mentioned, but maybe should be.

What about going back to the Tau?

It is clear that you have some affection for them. They are pretty family friendly, you won't have a hard time telling your kids, assuming you eventually have some, about them. They have a pretty good plastic range right now. It could stand for some improvement true, but everything seems to be there. Also, your Lady has already stated that she thinks you like them and given her own approval. It sounds like this last point is important to you on some level, and I agree that it should be noted. Nobody wants to work that hard on something their better half hates looking at. Especially if the risk is that they will someday be asked to put them away somewhere because the kids shouldn't be exposed to the grim grimmy grim darkness. ;)

They may not offer a lot of different army builds, but the tactics are a challenge, and who knows what will happen with the next codex. You don't even have to paint them in bright happy colors either. Lots of gunmetal and red would look good on those Crisis Suits and Devilfish.

Just a few thoughts for you. Have fun with the High Elves! :D

Gop
08-03-2012, 05:28
Chaos is probably a good choice. You already seem to like them. And they come in many flavours eg. deathguard, black legion, mixed etc. You could tell your girl that when you buy new stuff it's chaos, but you're making a completely new army! Also you can re-use stuff you have eg. putting some of your deathguard into your mixed army etc.

ErictheGreen
08-03-2012, 09:36
If affection for your Tau is what you have, then it's Tau you should really get.

As for running rings round people - a new Eldar book isn't far away and they have some gorgeous models.

S_A_T_S
08-03-2012, 18:40
Actually, the army you should choose is the one you won't get bored of painting.
So... Chaos then...


You could tell your girl that when you buy new stuff it's chaos, but you're making a completely new army! Also you can re-use stuff you have eg. putting some of your deathguard into your mixed army etc.
CHAOS!!!

Although Kroot are also pretty cool, and Tau are getting a new book soon according to the rumour mill... Bah, Kroot can be taken as mercenaries. CHAOS!!!

Project2501
08-03-2012, 20:00
I think I'm gonna go and paint High Elves and come back to this discussion in the future.

Waiting until a new release for an army you're interested in but not convinced to play yet is also a good idea.

grey knights rock
09-03-2012, 02:34
I say death korps of krieg. you can spend a lot of time on the miniatures painting wise, and it WILL take you a long time to build up a large blob krieg army with supporting artillary and engineers and other awesome sauce stuff. trust me, you will not be unhappy with krieg.