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datalink7
12-03-2012, 06:53
Posted this over on the Vampire Counts forum and thought I'd get some opinions from the Warseer folks.

First, the list.

2500 Pts - Vampire Counts Roster

Lords

Heinrich Kemmler, 350 pts
. . Chaos Tomb Blade
. . Cloak of Mists and Shadows
. . Skull Staff

Heroes

Krell Lord of Undeath, 205 pts
. . Armour Of The Barrows
. . Black Axe of Krell

Wight King (Battle Standard Bearer), 155 pts
. . Great Weapon
. . Dragon Helm
. . Talisman of Preservation

Necromancer, 135 pts (Level 2 Upgrade)
. . The Cursed Book

Core

5 Dire Wolves, 40 pts

5 Dire Wolves, 40 pts

30 Crypt Ghouls, 300 pts

60 Zombies, 190 pts
. . Standard; Musician

20 Zombies, 60 pts

Special

30 Grave Guard, 440 pts
. . The Banner of the Barrows
. . Great Weapons
. . Full Command

Corpse Cart, 120 pts
. . Unholy Lodestone

Spirit Host, 45 pts

Rare

Terrorgheist, 225 pts

Black Coach, 195 pts

Total Roster Cost: 2500

The main unit of course is the Grave Guard which will have all characters outside of the necromancer, who will be with the 20 zombie bunker. Horde formation.

The 60 Zombies are there as a Tarpit, though of course not to be used against elite units as they won't last long enough.

The 30 Ghouls still provide a great threat against moderate to low armored foes. Horde formation.

The Wolves provide disruption and Warmachine hunting.

I like having Spirit Hosts in there as the enemy either has to waste magic trying to take out one model, or risk it disrupting them. Plus it is an answer to the steam tank. Would actually like more but one was all I could fit.

Corpse Cart to help with raising. Keep it near the Ghouls also because they aremost likely the only ones where ASF will matter.

Terrorgheist and Black Coach provide extra combat power where needed.

Thanks for any input.

datalink7
13-03-2012, 13:45
Dropped to second page so I'll give it one bump :)

Gooner
14-03-2012, 13:49
Not bad but everyone is going to focus that grave guard unit assuming you make it hard to target the rare choices.