View Full Version : what is MSU stands for?

13-03-2012, 07:28
AS the topic suggested, what is MSU?

Scarr, Invisible One
13-03-2012, 09:03
MSU stands for Many Small Units. It is basically a tactic where you use advantages like deployment, movement and Combat Resolution to win instead of simple ranks and Hordes.

It is a bit harder to play but can be as good as normal strategies if you play the army correctly.

I have seen players play this with Tomb Kings, Bretonnia, Wood Elves, High Elves, Orcs and Goblins and Lizardmen for great results.

13-03-2012, 14:51
It's worth pointing out that MSU doesn't have to be absolute. Instead of an entire army going MSU you often find it as a subset of the army. For instance, two large blocks of TKin with MSU Dryads and Glade Guard as support.

Usually when units are prohibitively expensive and are too much of a liability in large units, but you stubbornly insist on taking them, opting for an MSU build can be a nice alternative. And MSU has a couple nice advantages to it.

1) There's only so much damage that you can do to small units. A single spell or shooting attack can wipe out or seriously cripple a unit of 30, but has significantly less impact on a unit of 10. So taking 3 units of 10 over one unit of 30 spreads the wealth in a way that really waters down the enemy ranged threats.

2) Taking multiple small units over one large one offers more maneuverability. Combat units can set better traps, forcing big enemy units into situations where turning to face one exposes their flank to the other. The best way to force you opponent to make a mistake is to leave him with no good options. MSU lets you do that because you can approach the enemy from multiple angles.

3) MSU offers more combat output. If you do hit the front and flank with your MSU's, you get twice as many front rank models and twice as many supporting attacks.

4) And you can set up better screens and baits, since having 3 units of 10 shooters rather than one unit of 30 means you can flee with one and still maintain a fire base.

A few drawbacks would be that if you want command groups you're paying three times as much for them, and if one unit does get wiped out it still weakens your overall strategy.