View Full Version : New to the Warhammer style of gaming

01-05-2006, 02:49
Some of you might have noticed me from the Warhammer Fantasy area and from the Project Logs where I am going a Nomadic Dogs of War army as well as a Reaper Miniature project.

I came here because I wanted to try the system out and find if its good for me to play WHFB and this Warhammer 40K. So anyway, I already looked at the armies at the GW website, but I can't figure out what to start after my Nomadic Dogs of War.

Normally, I am a hisotrical player and play highly mobile Nomadic horses like the Mongols. So I translated that into something similar for WFHB. Now on to 40K, is there something that is highly fast, ly and can stand up to a fight? I know horses don't exist anymore in this world, but is there anything like that?

01-05-2006, 03:01
Actually, horses have some use in the Imperial Guard armies in the form of rough riders. However, they're fast attack and so would be a very small portion of your force. However, there is a Space Marine Chapter by the name of the White Scars that are an all mounted force and have heavy mongolian influences. Also using the traits system, you could pull something similar with your own unique force.

Aside from bikes and horses you can go with a mechanized army, which can be done with most of the armies out there. Both sects of marines(Traitor and Loyal) can have their troops mounted in Rhinos, I believe Imperial Guard have a doctrine that allows them to field Armored Fist squads(Chimera + Squad Guardsmen) as troops, and the Tau can do the same thing with their basic list, and I think both Eldar can do the same with their transport options.

If I were you, I'd look into some sort of mechanized force. It's the same effect as cavalry in the future. Except instead of riding horses, you're riding a 15 ton APC that's feeding hot lead/laser/pulse(s)/whatevers to the enemy while you ride in luxury in the backseat. But ouch does it get hot in there when something find it's mark. But, it's better than falling off a horse, right?

01-05-2006, 03:22
How about Speed Freek Orks? :)

01-05-2006, 03:26
id have to say...go catachans or mechanized IG...just DONT PLAY SPACE MARINES FOR THE LOVE OF GOD

01-05-2006, 04:09
Speed Freaks are about the closest thing you can get to nomad horsemen in 40K, barring the White Scars Space Marines.

01-05-2006, 04:30
MYSELF i would suggest reading everything i could about the game, lurking around on the GW site, viewing everything on this site about 40k...the works
trust me...this isnt a game to waste money on...but i bet you already know that

01-05-2006, 11:07
I strongly recommend playing some proxy games before investing in models.
Me, too. I have a big box full of green plastic army men (you know, the kind we all played with and mutilated, crushed, burnt and blew up as a kid) just for use as proxies when I want to try a new unit or entire army.

Or Legos! Legos are even better. :)

01-05-2006, 15:05
You see, the problem actually is that I do not know how to command units of foot soliders because I spent time playing nomadic armies. This is new territory for me.

In anycase, could someone describe the Catachans, White Scars or Eldar to me?

01-05-2006, 15:18
Eldar are just Space Elves. Well you might as well wait for the new codex to start a new Eldar army. In theory Eldar are supposed to be mobile, but I've never really seen them played that way myself.

Dark Eldar (Space Dark Elves) are much more of a light mobile force.

White Scars are basically Mongols in power armour on motorbikes.

Dark Angels Space Marines Ravenwing are another bike mounted force, but without the Mongol theme.

Catachans are human jungle fighters. Foot sloggers.

Speed Freaks would be a good choice if you want to continue with the same playing style, as Orks are basically green barbarians in space (at least as per the current fluff).

Tau are pretty mobile too.

Do you want to play a mobile army or take up the challenge of an infantry force?

As a general rule, avoid Space Marines, too many people play them.

01-05-2006, 15:46
You said you'd run around your enemies shooting them don't you?

Tau do that.
They have no close combat ability at all (bar some of the suits, but that's mediocre), but they can shoot & move like no other. They get extra movement, and long ranges. They're just some alien race, so no barbarians, but I have a feeling they fit you.

The glade wanderer

01-05-2006, 15:54
try the speed freeks. they are very fast, and when it comes down to the fight they whoop any beakie ass. they are fastr and excel at close combat. they also got that savage, brutal feel to them (like your mongolians maybe).

and if you want to try a footslogging army, it is Orks as well. i play them like that and i am really enjoying it.

and if you want a shooty army...Orks. play feral Orks, so many shots at BS3!:evilgrin:

Orks have so many flavours, they are definately worth checking out.

other fast armies: mech Tau, an Eldar Falcon army, Dark Eldar Raider force, necrons can be pretty fast with many destroyers, heavy destroyers, and veil of darkness and the monolith.

01-05-2006, 22:30
I saw on GW website about most armies, and I am most interested in the White Scars because of the mongol theme and Catachans because they resemble rambo. Could you tell me thier playing style?

How I play historicals? I use horse archers to soften up the enemy and my heavy calvary does the beating up. Is there anything like that?

01-05-2006, 23:10
The White Scars are the epitome of the old school horse army brought to 40k. They used to field Space Marine Bike Squads as troops, however I don't remember the way the traits changed that. However, with the set up it still allows you an enormous amount of bike-mounted squads. Then you just need to back up the bikes with some gold ol' anti-tank and your bike squads will run circles around foot-sloggers, chipping them down to nothing. It's a very challenging army to use, and can be very unforgiving but it is a fun army to play and play against.

Catachans on the other hand are all about foot slogging with minimal vehicle support. However, they're very limited when removed from the jungle fighting arena and put in the wide open battlefields people normally play on.

Delicious Soy
01-05-2006, 23:19
Saim Hain Eldar would be a good choice as well, high speed everything, footsloggers aren't necessary at all.

02-05-2006, 03:40
i hate to say it...but yeah i think space marines would be your best bet...or some homemade variant of an army converted...like...IG mechanized group but make mechanized mean mounted on horses or sumfing...
space marines or orks probably...but go to a GW and ask around...usually they are very nice people and know alot

02-05-2006, 07:56
This may sound rediculous, but it came to me in a rush. How about using the White scars mongolian barbarian theme and combine it with WFB use of horses. Have a cybernetic horse/motorcycle mount idea, this way you could combine 40k with WFB and the conversion idea would make a great theme for your army which in turn could give your outstanding Best Army acolades at tournaments or Games Days. Have half horse and half cybernetic mounts with bionic legs and collar mounted twin-linked bolters or something to that effect. You could use the Heavy barded horses from an empire force which kind of looks like a metal body..well you get the idea.

02-05-2006, 08:32
You could more accurately do that with Lost and the Damned with mutants with daemonic speed, not too much of a leap to make them into cavalry. Although they wouldn't much in the way of firepower. And they can take rough riders as fast attack as well.

Saim Hann is an excellent suggestion actually.

de Selby
02-05-2006, 10:05
Really, most armies involve softening up the enemy with shooting and then throwing in some heavy hitters to finish him off. There are a few exceptions (who specialise in one or the other) but not so many.

I think Mechanized Tau are a good bet because 'fire and re-deploy' is really their thing, and that sounds as if it would suit you. Most other fast armies are small and specialize more in close combat, and use their speed to target isolated units and finish them off at close quarters (Eldar, Orks and White Scars), whereas fast Tau are shooty and always on the move so they don't get caught.

And honestly, space marines are never a bad place to start

A few things: this is an expensive hobby so take a look at the Battleforce sets in the online store, as they provide the best value for money, particularly teh Tau one which gives you a small army in a box. Orks and Eldar are due to be reworked within the next year or so, so I'm a bit dubious about starting them now...

And for heaven's sake, take a good look at the models for all the races before you buy. You'll be spending money on the actual bits of metal and plastic; make sure you like how they look.

02-05-2006, 10:22
I'd say Saim Hann, but for those it would be best to wait a few months until the Eldar get redone, with almost certainly new, less crappy looking jetbikes. Even if you like the current ones, wait in case you like the new ones better..

You have your basic skirmishing style mounted guy with a lot of mobility (though stupidly short ranges), faster, lightly armed grav tanks with much bigger guns and even more mobility, and your, erm, knights in shining armour with a permanent case of rubber lance syndrome (which will hopefully be fixed in the new codex, along with confirmed new models).