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Jim30
05-07-2012, 22:11
Guys,

A friend and I are looking to start a new doubles army, which will be a break from previous armies. We quite like the Ogres, but were wondering what they work well with for a tough, but not filthy list. Anyone had any experience of using Ogres in Doubles tournaments, and how they play out?

pililuk
05-07-2012, 22:30
1 with mournfang 1 with gut horde works pretty well

SimaoSegunda
05-07-2012, 22:50
I assume you mean Ogres with a different army, rather than two lots of Ogres? Does it use the standard Allies rules? What points limits are you building to?

Jim30
05-07-2012, 22:54
Normal doubles rules, no comp, looking for a decent partner force. Probably looking for 1200pts each.

We've got Brets, WE, O&G, Empire already, and want to try something new to rediscover our gaming mojo, if that makes sense!

Charistoph
05-07-2012, 22:56
Also add in a list of your previous armies. No point in suggesting what you already have.

B'ah Ninjad

You have a diverse list already, and most armies would work well with Ogres, being able to bring to the table what they lack, either huge numbers or tough numbers.

If you want to go insane with magic, I'd suggest either Lizards or HE, with DE as a nasty alternative.

I suggest DE. Let you be the support to his hammer. You can get elite effective numbers out there, as well as some nasty works with gear and such.

Is there anything besides Ogres you were looking to build, model-wise?

SimaoSegunda
05-07-2012, 23:12
Ogre Kingdoms with Vampire Counts would work pretty well. Large cheap units to hold the enemy in place while you get the ogres in position to smash them. Also, the sheer hilarity of getting a spear-armed Skellie horde into combat with an enemy unit, and then getting Toothcracker and Trollguts off on it would be great if you managed it. Vampires and Butchers are both reasonably balanced for fighting and combat, your main problem will be dividing up the power dice, as both Gut Magic and the Lore of Vampires have some cracking spells.

Doommasters
06-07-2012, 01:02
WE actualy make a fantastic ally.

We lack points efficient cmbat units that can deal with steadfast and most of the special and are units are rubbish for points; however! The silver lining are gladeguard, use the ogres to deal with all the combat take a couple of Iron blasters for dealing with monsters and then get the We player to spam units of GG and Dryads.

The share volume of fire power you could unleash would be amazing;

Machine Gun Lord or Lvl4 Life/Beasts
lvl2 -Dispel Scroll
Bsb - HoDA

GG /w Musician (Small units, makes them easy to move and flee, used as road blocks if needed and points denial)
Dryads (Very good combat support unit, 2 attacks each with solid stats and they skirmish....get these guys in the flanks

Max out on GG and have enough Dryads to support the Ogres in combat and simply focus fire every arrow you have on one or two units. Also you will have so many drops during deployment you can place you heavy hitter ogre units anywhere you want. Those GG units are going to be everywhere and hard to catch not to mention they will be in shot range pretty quickly ..ouch!

Depending on points you could be looking at well over a 100+ arrows a shooting phase, that could wipe whole units in a couple of turns.

ftayl5
06-07-2012, 02:22
Ogres and Skaven are a perfect match. Like hot chocolate with marshmallows, like Romeo and Juliet. Except they actually win, rather than both dying...

Ogres are one of the most combat oriented, hard hitting, armour penetrating, ****-kicking armies around. S4 across the table, with impact hits, stomps, 3 attacks each and magic to enhance that further they're literally monsters. What they fail at however is denying steadfast, they can do a lot of damage but it may still take a while to break large units because they may have a lot of ranks, while ogres have relatively few.

Skaven are the single largest army in the game, with a commonly upheld golden rule of 100 models per 1000pts. They can also do a lot of damage with combat units like the Plague Monks, Stormvermin and HPA's but generally they can do a lot more damage just with shooting and magic. Regardless, what Skaven always bring to the table is numbers.

With the Ogres providing all the punch and Skaven providing all the numbers (and probably all the shooting too) they are a perfect match.

The Ogre weakness of not having a great deal of numbers nor much shooting or offensive (ie magic missiles, damage spells) magic is offset by the skavens ridiculously cheap troops and very potent shooting and magic. Meanwhile the Skaven weakness of, if too many points are dedicated to magic and shooting, only having a few units that can actually do damage to the enemy is offset by the pure hammer army that is the Ogres.

They are a perfect match.

Dante blackfur
06-07-2012, 04:21
Ogres and Skaven are a perfect match. Like hot chocolate with marshmallows, like Romeo and Juliet. Except they actually win, rather than both dying...

Ogres are one of the most combat oriented, hard hitting, armour penetrating, ****-kicking armies around. S4 across the table, with impact hits, stomps, 3 attacks each and magic to enhance that further they're literally monsters. What they fail at however is denying steadfast, they can do a lot of damage but it may still take a while to break large units because they may have a lot of ranks, while ogres have relatively few.

Skaven are the single largest army in the game, with a commonly upheld golden rule of 100 models per 1000pts. They can also do a lot of damage with combat units like the Plague Monks, Stormvermin and HPA's but generally they can do a lot more damage just with shooting and magic. Regardless, what Skaven always bring to the table is numbers.

With the Ogres providing all the punch and Skaven providing all the numbers (and probably all the shooting too) they are a perfect match.

The Ogre weakness of not having a great deal of numbers nor much shooting or offensive (ie magic missiles, damage spells) magic is offset by the skavens ridiculously cheap troops and very potent shooting and magic. Meanwhile the Skaven weakness of, if too many points are dedicated to magic and shooting, only having a few units that can actually do damage to the enemy is offset by the pure hammer army that is the Ogres.

They are a perfect match.

+1 this entire post! :) gotta love the little rats.

Jim30
06-07-2012, 09:24
Awesome ideas gents, and very helpful to assist our thinking.

One idea we did have for a themed army was to try Ogres and Daemons, with a 'Sinbad' theme. Essentially a band of Ogre pirates have somehow summoned a bunch of 'genies' which turn out to be daemons, and the whole army is painted in a very Arabay theme. Not sure what it would be like to play though.

Charistoph
06-07-2012, 16:32
Daemons = Nasty, so there you go.

Doommasters
09-07-2012, 05:48
Obviously if you take one of the top armies you are going do well.

Skaven and Daemons are top tier so of course they are going to rock with Ogres which is arguably the most powerful book in 8th edition so far. You said you didn't want cheesy if you take all the strengths of each army and leave the weaknesses at home, combined with taking the most powerful armies.......you now have a brutally hard army that will not be that fun to play against if you opponents are going for fluffy and 'fun'.

Jim30
09-07-2012, 11:24
Doom - to be honest with you, my mate and I have spent years doing 'fluffy and fun' lists - and our experience at the bottom of the tables at tournaments is testament to that. We're not looking to win, but we'd like to field an army where a shot at the top quarter, rather than bottom quarter seems realistic. Sadly we've realised that these days, to do well you seem to have to go for a certain type of army.
Normally we play Brets, Welves and O&G, so we're immensely fluffy as players go - this is a chance for us to see how the other half lives ;-)

Doommasters
09-07-2012, 22:44
Doom - to be honest with you, my mate and I have spent years doing 'fluffy and fun' lists - and our experience at the bottom of the tables at tournaments is testament to that. We're not looking to win, but we'd like to field an army where a shot at the top quarter, rather than bottom quarter seems realistic. Sadly we've realised that these days, to do well you seem to have to go for a certain type of army.
Normally we play Brets, Welves and O&G, so we're immensely fluffy as players go - this is a chance for us to see how the other half lives ;-)

Well by the sounds of it you will want to go with the most powerful list you can get your hands on then so Skaven/Deamons/DE/WoC would be your best bet. I just read your first post and you didn't want a filthly list pairinng up the best armies and taking all the best options is exactly what filthy means so you might want to edit that post as it is misleading.

I would agree then than Skaven will a great option, double HPA one for each flank, 2 lvl4 casters for dreaded 13th with warpstones and as many warmachines and shooting options as you can fit in. Ogres for close combat and include the HH to decimate the hordes of casters tey will have (HH is sick in 2v2's). Mournfags and HPA on the flanks will be a nightmare to deal with and you can then run the IG deathstar unit to deal with almost anything that comes your way. The biggest issue I can see will be the cheesy LD bomb armies such as Daemons/VC that are very hard to deal with. Also worth considering would be Lore of the Beasts for the Ogres if you run the IG deathstart the double buffs from lore of the ogres and Beasts will be very hard to deal with in the combat phase especially if you get savage beasts off.

Jim30
10-07-2012, 22:36
Doom - thanks for the advice. We have no interest in Skaven - too much painting in the time we have available, and neither of us has Skaven models. Thanks for advice though - genuinely really helpful!