View Full Version : The Tale of King Hankipanki

11-07-2012, 12:45
Things had not been going well for King Hankipanki. His drive to reclaim the land lost since his death had resulted mainly in failure. He cursed his men and their weakened state, remembering a time when he could expect any one of his soldiers to take on a goblin by himself (at least!). Now his men, although undead, were weak...

Letting out a howl of rage and smashing a palm tree with his fist he made up his mind, he was going to go back to square one, reform his lines, and teach the mortals to fear his undead horde. He would cast out the weak, embrace the strong, and do whatever it took to win victory in the field of battle.

With that Hankipanki called his generals to him and started to plan...

So this tale will follow my new tomb kings as I try to make them a respectable force. I started off getting this army through a trade and basically just used everything as I tried to figure them out, and now I'm going through the refining process.

This tale will last 10 games and the target is to have a strong competitive force by the end of it.

Here are my first two games that are not part of the tale for those that are interested, and the rest of them will follow.


Tale Games:

Game 1: Warriors of Chaos

Game 2: Skaven

Game 3: Warriors of Chaos

Game 4: Warriors of Chaos

11-07-2012, 12:50
Game 1: TK vs WoC


King Hankipanki marched out with his refined army and was excited to see what they could do. He had heard of a incursion of marauders to the north of the kingdom and Hankipanki asked Settra to let him handle it. The problem was the fog.

Fog was not a common thing in the desert and so Hankipanki assumed it much have been summoned by some evil magic. After trying their best to march through it for 2 days the king asked his priest to try and dispel it. They did, but as the fog vanished they found themselves face to face with the Warriors of Chaos army.

Both armies were startled and out of position, but there was no time to correct, the battle was on!

My 2500 List:

Tomb king w/ great weapon, golden mask
Lvl 4 high priest w/ scroll

35 skeleton spearmen w/ banner
30 skeleton archers w/ banner
3 chariots
5 horse archers
5 horsemen

30 tomb guard w/ champ, banner
3 ushabti

Bone giant
Casket of souls

11-07-2012, 14:34
Hmm so what is the next plan?

11-07-2012, 14:47
Drop spears (I'll just tell my opponent they don't have them if I need to) and change the bone giant into a second sphinx.

Ushabti may be changing into chariots too, and the regular horsemen into horsemen archers.

I'm starting to wonder if my golden mask king is worth it. It hasn't done anything for me in 3 games and at 60 points it should be a lot more effective.

It's a process, and it will be interesting to see what I end up with.

11-07-2012, 15:05
The Mask is nice just-a large chunk of BS that vampire counts got magic items that screw with leadership test. And better ect ect grumble grumble.

The Mask will work better if you sneak in 2 Deathmages maybe you can doom & darkness a unit for the Win?

11-07-2012, 15:42
Yeah we'll have to see on those other lores. I'm really trying to stick to one mage.

11-07-2012, 16:42
Duno, doom and darkness is a very useful thing to have. Using doom and darkness in conjunction with the casket and the catapults is very nice, potentially -4LD panic tests makes rainbows appear.

12-07-2012, 14:26
Yeah we'll have to see on those other lores. I'm really trying to stick to one mage.
"Applause" and may it work for you.Nice to see, i always pick combat lord over second mage also.Great reports also, will be viewing more of your work:D

12-07-2012, 18:32
I like, although I would probably drop the bone giant and try to make room for a second sphinx.

25-07-2012, 12:38
Nice reps, will be interesting to see where you end up armywise

30-07-2012, 13:29
The Golden Death Mask of Kharnut is really only effective in two sets of circumstances: If you are running Death Mages to get D&D (which has already been discussed) or on a Chariot King (or Sphinx King if you feel like you need the handicap) so that you are better able to get it where you want it. I have a hard time justifying it on an unmounted King although I have considered running it with the Helm of Discord, Warrior Bane and the Dragonbane Gem as sort of a gimmicky set up. This set up still would probably need D&D to really work though.

I, for one, would not drop the Bone Giant. He has the highest damage threshold in the list, but as I'm sure you know, he's streaky as hell. When he gets hot though, he literally carves through units of all stripes with impunity. I would strongly suggest toying around with his different weapon options to see what works for you. I personally prefer Bowlossi. A roving bolt-thrower with Unstoppable Assault is, at the very least, amusing. I will say, however, that I don't think 3 Ushabti of any stripe are worth fielding. I tend to favor Bowshabti but regardless of what I give them, I personally haven't found a use for units of less than 6.

30-07-2012, 18:29
I very much enjoy your Battle Reports Malorian. Thank you.

30-07-2012, 22:23
I just realized you don't NEED to take the TK lore for the hierophant. Expect to see Death in the next one ;)

30-07-2012, 22:46
I just realized you don't NEED to take the TK lore for the hierophant. Expect to see Death in the next one ;)

Um how do figure? "the hierophant must use the lore of Nehekhara ."

Arkhan the Black is the only Liche priest Hierophant that can get away without taking nehekhara.

31-07-2012, 14:00
Ah crap you're right.

That what I thought it said but everyone has been telling me to take death so I reread it and I guess I missed it the second pass. Oh well, stay the course I suppose...

31-07-2012, 15:46
Take 2 hero mages of death? Worth it just to cast "Doom & Darkness"

31-07-2012, 15:58
Take 2 hero mages of death? Worth it just to cast "Doom & Darkness"

Are you suggesting two lvl 4s or two lvl 2s? Because I would not want to gamble on 2 rolls hoping to get D&D, and I don't like the amount of points being put into two lvl 4s just for that one spell.

31-07-2012, 16:37
2 lvl2 hero mages. But ya d&d is really all I would want out of lore of Death. Soul blight too I guess but I really like lore of light as my support Mage over death as light has more utility.

31-07-2012, 17:00
Yeah I don't know about running the the two lvl 2s. The chances of getting that spell just aren't good enough. I would rather still with TK magic and get their awesome hex (not to mention the odd augment that heals too).

I'll give it more thought, especially at higher point levels, though.

24-12-2012, 07:05
Finally had another game with my TK: http://www.youtube.com/watch?v=slr8hThvkzk&feature=youtu.be

Went for a more monster list this time and I liked how it worked.

24-12-2012, 14:01
Ya I am liking the monster mash too- with some tighting up on my game play I hope to do better with it.

Man with all that shooting i am surprised you did not have any bow-ushabti ! ( 30% chance of hitting is good enough on a unit that cost 150 minimum-as if!)

Just invested in some snake surfers too ( or custom made ones :) )

03-01-2013, 17:15
Got another game in with a possible tournament list: http://www.youtube.com/watch?v=LZTXYCT7CUE

It's 1800 against WoC and I'm using a mainly shooty monster list. Thinking about dropping something to get a casket in.

03-01-2013, 19:52
Cool, thought the sphinxes were going to hold up better though, those skullcrusher thingies hit hard (and don't go away so easily

03-01-2013, 20:16
With all those attacks, and all of it being WS5 so most of them hit, it's really was just a matter of time.

I would have needed both sphinx to stand a chance.

03-01-2013, 23:21
Got another game in with a possible tournament list: http://www.youtube.com/watch?v=LZTXYCT7CUE

It's 1800 against WoC and I'm using a mainly shooty monster list. Thinking about dropping something to get a casket in.

And a death wizard. doom & darkness is a must.

04-01-2013, 11:30
Off topic a bit here but I have to mention it. There is Bar/Night Club in my home town named "Hanky Panky's". And yes it wasn't exactly the classyiest place in town.

04-01-2013, 16:11
Tomorrow I'll be up against this:

Level 4 sorceror lord, mark of Tz, puppet, enchanted shield
39 warriors, mark of tzeentch, shields, banner of rage
18 warriors, mark of khorne, halberds
5 doggies
5 horsies, mark of khorne
30 marauders, great weapons, mark of khorne

Seems the lands of my tomb kings are being hit with waves of warriors of chaos.

This will be with the same 1800 point list as last time, and I think I'll be fine.

04-01-2013, 16:31
WoC is a tough nut to crack imo.

05-01-2013, 20:25
And here is a video report against my brother's new WoC army:


It doesn't go well for one of us...

05-01-2013, 22:26
Ouch that turned one sided very quick.

A few things for borgnine, having a good magic lore helps a lot, I strongly suggest shadow as it can deal with any number of problems. Also a Hellcannon is a great support to WoC could be worth looking into.
as you said yourself chaff is gold, so some more dogs or similar certainly helps both as drops and as redriectors. BsB is close to a must ;)

06-01-2013, 09:59
Think he needs some brotherly advice on his list :) cool rep as always tho.

06-01-2013, 10:26
bacicly he seems very much of the 4k match up where he doesn't realy mind what happens with his flanks- the thing with the sphinx should of not realy happened if he'd played a tad more watchfull and not let you hit him in the flank- BSB is would be great and lore of shaddow is one of the best in the game