PDA

View Full Version : New 2.6k list WoC



Dirty Mac
06-08-2012, 09:40
This is a list I have come up with, Please give me some advice.

2600 Pts - Warriors of Chaos Roster


Sorcerer Lord (1#, 370 pts)
1 Sorcerer Lord, 370 pts (General; Level 4 Upgrade; Hand Weapon; Chaos Armor)
1 Charmed Shield
1 Dispel Scroll
1 Talisman of Preservation
1 Third Eye of Tzeentch
1 The Lore of Shadow


5 Chaos Warhounds, 30 pts

5 Chaos Warhounds, 30 pts

5 Chaos Warhounds, 30 pts

Chaos Warriors (28#, 541 pts)
28 Chaos Warriors of Tzeentch, 541 pts FC Halberds
1 Banner of Swiftness

Chaos Knights (10#, 510 pts)
10 Chaos Knights of Tzeentch, 510 pts FC
1 Blasted Standard

Exalted Hero (2#, 210 pts)
1 Exalted Hero of Tzeentch, 210 pts (Mark of Tzeentch; Shield)
1 Disc of Tzeentch
1 Sword of Might
1 Golden Eye of Tzeentch
1 Bloodcurdling Roar


Chaos Marauders (21#, 84 pts)
21 Chaos Marauders, 84 pts (Hand Weapon) Bunker

Chaos Marauders (31#, 228 pts)
31 Chaos Marauders of Khorne, 228 pts GW LA Mus Std


1 Chaos Warshrine of Tzeentch, 150 pts (Mark of Tzeentch)


1 Exalted Hero of Tzeentch (Battle Standard Bearer), 215 pts (Mark of Tzeentch; Chaos Armor; Shield; Battle Standard Bearer)
Sword of Battle
Talisman of Endurance
Acid Ichor


5 Marauder Horsemen, 101 pts (Musician Mus; Hand Weapon; Flail; Throwing Axe; Light Armour; Shield)

5 Marauder Horsemen, 101 pts (Musician Mus; Hand Weapon; Flail; Throwing Axe; Light Armour; Shield)

Rosstifer
06-08-2012, 10:16
Drop Shields off the Horsemen as it stops them being Light Cav which is a huge advantage. Other than that looks pretty solid to me, chaff, combat punch, hexes/augments!

Dirty Mac
06-08-2012, 10:47
Awesome! thanks.

Rosstifer
06-08-2012, 10:50
Oh, and Light Armour is pointless on the Khorne Marauders, nearly everything they will fight will ignore it. Drop it for more Marauders.

Dirty Mac
06-08-2012, 11:33
I thought about that, But there is a 95% chance that I am fighting O&G again, and I am throwing them up against a block of 40 NG's, I need them to last a bit longer then they usually do because a 6+ is better than nothing Isn't it?
Anyway I bumped them up to 39, should I put marks on my Horsemen?

MyNameDidntFit
06-08-2012, 11:37
Dropping the LA is 7 extra marauders. On averages you'd need to take 42 wounds for your 6+ to make up for those six. I don't play O&G, so whether that's the case or not, I'll leave up to you.

Dirty Mac
06-08-2012, 14:17
No, It's not the case, I'll pop the fanatics on that unit and tie it up later with the MoK, then try to take on the rest of his army.
I'll take the extra 7 men, cause that's basically 10 dead NG's and 10 dead means I win combat.