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Desd
27-08-2012, 17:14
Skink Chief Terradon, Stegadon war helm, light armor, sheild, blowpipe, 147 pts

Skink preist lvl 2, plaque of tepok, cloak of feathers, 140

26 skinks, 2 kroxigor, FC, 262

10 skink skirmishers 70

10 chameleon skinks 120

10 chameleon skinks 120

1 stegadon 235

1 salamander xtra handler 80 pts

1 salamander xtra handler 80 pts

total 1254 pts not so sure about the hero, i thought maybe glittering scales and sword of swift slaying, but i need a better Ld. im using this list in a small tournament with some friends.

Moss
27-08-2012, 20:05
I personally would drop two or three chameleons from each unit. My chameleons are almost always dead by turn two at the latest; 120pts seems a bit stiff for a unit that may not even get to do anything if you don't get first turn. Besides, ten are harder to fit into those small areas you might want to deploy in.

Use the extra points on another kroxigor to make that unit really dangerous. Or even another unit of skirmishers.

Kayosiv
29-08-2012, 04:38
Skink chiefs are worthless in all situations. Drop him unless you really want an all skink army. You can get a scar veteran with a flying carpet so he can fly and mundane equipment for less points for the same leadership and vastly superior combat ability.