View Full Version : 28mm Aliens VS Predators/Colonial Marines

01-09-2012, 15:57
Let me begin this project-log with saying thanks to the following LAF members for moments of great inspiration:
*Arcturus (Alien stuff) (http://www.lead-adventure.de/index.php?topic=19518.0)
*Braz (Hadley's Hope) (http://www.lead-adventure.de/index.php?topic=20983.0)
*Westphalia Chris (some Aliens stuff) (http://www.lead-adventure.de/index.php?topic=645.0)
*Commander Vyper (Xenomorph project) (http://www.lead-adventure.de/index.php?topic=20700.0)
*Uti Long Smile (Painted Aliens Project) (http://www.lead-adventure.de/index.php?topic=20440.0)
*Michka (Marines, terrain etc.) (http://www.lead-adventure.de/index.php?topic=43052.0)
*Manatic (especially for his "Dawn Of the Lead" blog) (http://www.lead-adventure.de/index.php?topic=42394.0)

Reviresco's 25mm Sci-Fi Power Loader with Pilot. This is my heavily modified version to suit 28mm "heroic" miniatures sizewise. I used parts from a Mechwarrior Dark Age Construction Mech to add larger legs and hydraulics.

The back of the power loader. I pinned the MW:DA Construction Mech's feet into the pewter legs of the Reviresco miniature. The greenish base is one of Fenris Games' excellent 65mm diameter "Sulaco" series.

Front shot, without roll cage installed (see in front of the loader). The pilot "Not-Ripley" is stuck down on a base for easier handling during painting.

The side shot reveals how I added hydraulic hoses made from bristles of a broom (no kidding). See the background pic of Reviresco's power loader and how it normally would look like. Too small for my needs, hence the mods.

So here it is: I do have to admit it took way too long until it began to take shape. I finally gave up trying to resist and started my 28mm Aliens VS Predator project. A dream of mine that started many moons ago while playing AVP on an Atari Jaguar 64bit console (who remembers this one?).

Its been on my mind for a long time now and I started collecting various stuff for this cause over the last couple of years. I will probably create a completely new game, based upon my own ideas and lots of ideas "borrowed" from other games that I have played in the last two decades. The game I want to create is supposed to be played with a minimum of two, but preferable with three or even more players. One will command all Aliens and play the game-master, while the others will either control Colonial Marine squads or Predator Hunting Packs. The goals to be achieved are depending on what faction you choose and can be done with support from the other players or alone, trying even to stop the co-gamers to reach their mission objectives. But more of those ideas at a later time...

Let's have a look at the stuff I posted pics of above. What you see here is a 25mm Sci-Fi "Power Loader" pewter miniature from Reviresco, made in the US. Its true to 25mm size as its way too small for 28mm miniatures. Its a nice kit and was only US $8.00 (!!!) excluding shipping. I was a bit sad when it arrived, seeing it won't fit my other stuff for my game size-wise.
When on ebay a Leading Edge Power Loader was sold for insane 78 I was grabbed by my burning ambition: I won't burn cash that high for a Power Loader! Oh no - I can make a working power loader fitting my 28mm stuff on my own, all it needs is some thinking, kit-bashing and imagination! See my results above.

I re-named it P-3500 Power Loader as its not as big as the P-5000 was in Aliens. Imagine the P-3500 as a smaller cousin of the larger model.

The base is from Fenris Games. They sell a series of round bases called "Sulaco" (*hint*) that obviously is inspired by the floors to be seen in Aliens. The one above has a diameter of 65mm.

Alright, I'll be back with more later. Keep commenting, guys.

02-09-2012, 09:06
Some WIP shots from last night. Base colours are done, next step will be dirt, weathering, markings, decals and the pilot obviously. Please note that the roll bar is NOT attached in its final position. Its only loosly placed for the pics. The Fenris base also isn't complete yet.
http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/RevirescomodifiedPowerLoaderbasepaintfrontwithroll cage.jpg
http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/RevirescomodifiedPowerLoaderbasepaintfromabove.jpg http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/RevirescoModifiedPowerLoaderbasepaintpanellines.jp g

02-09-2012, 22:57
The finished Power Loader with its "not Ripley" pilot in place.

The name of the model on the base for my forth-coming AVP rules. All items and models will have names attached based upon the Alien & Predator background universe.

I have added some of my Battletech decals for warning labels. Paint chipping was done using the sponge technique and boltgun metal.

Some hazard stripes have been painted to the loader's "fork" claws. Heavily chipped go give them a worn and used look.

Although not as cool as the movies' P-5000, I am rather pleased how my conversion has turned out. Now my "not Ripley" is ready to tackle some Xenomorph mommy. "Leave her alone, bitch!"

Ok, this evening's painting session was interupted by watching "Expendables 2", so you had to wait a little longer. I finished the P-3500 Work Loader to include the pilot figure and put it all together. Paint chipping, drybrushing, adding decals etc. all has been done now.
I know its not a perfect match of the movie's famous Power Loader, but for an US $8 model with minor cosmetical conversions it turned out really well I'd say.

I drybrushed and highlighted the miniature with adding some white to my base colour and made one more pin-wash with Devlin Mud. I then picked up a piece of an old sponge (from a blister pack made by GW) and used it to dab on spots of chipped paint using boltgun metal.

Last step was adding some decals (from my Battletech stuff) to give the Power Loader an industrial look. Hazard stripes on the "fork" claws add further detail.

Let me know what you think!

PS: the forward leaning pose is intentional - it has something to do with the Power Loader being in base-to-base contact with another particularly huge model and a famous scene from Aliens, taking place in a docking bay ;-)

09-09-2012, 20:56
US Colonial Marines Squad 1 (Woodbine Miniatures)

From left to right: Pfc. Hudson, Cpl. Dietrich, Pvt. Drake, Pvt. Frost

Pvt. Drake wielding a M56 "Smartgun", Pvt. Frost with M41 "Pulse Rifle".

Drake's Smartgun has been modified with scratchbuilt parts, bases are from Fenris Games.

Pfc. Hudson with Motion Tracker and M41 "Pulse Rifle", Cpl. Dietrich with M240 Flamethrower.

Pfc. Hudson is one of the platoon's Electronic Techs, Cpl. Dietrich applies her skills as a Medic.

I know the question will come up: comparison shot with my Power Loader.

So here goes: my first Colonial Marines for AVP. Using bases from Fenris Games excellent "Sulaco" series (25mm) and the beautiful collection of Woodbine's military Sci-Fi miniatures in 28mm for a pleasing result.

The Colonial Marines' platoons are broken down into two sections of two squads each, lead by a Lieutenant. The sections are lead by Sergeants, while the squads are under command of a Corporal.

The squad displayed might not stay like that, but its already consisting out of all the necessary miniatures - a leader (Dietrich), a Smartgunner (Drake) and two grunts (Frost and Hudson). Squads can be split once again into fire teams of two Marines each.

My complete first section (under GySgt. Apone) will be based upon the characters of "Aliens". Section two will consist out of all characters from the AVP trading card game from the 90's. This will give me enough Marines, to have two players controlling the USCMC for my forthcoming game.

Woodbine doesn't do "official" US Colonial Marines. The Pulse Rifles and Smartgun clearly are inspired by the movie but have been altered, probably due to copyright concerns. Their entire range (I will soon have all available ones) has all miniatures to display the whole movie's characters - to include the supporting individuals, like the Dropship's flight crew, Ripley, Burke etc. They are a little cartoony, but to me are probably the best "true" 28mm USCMC on the market.

Lesson learned so far: I just can't paint faces. Lots of practise should go into that topic :(
Let me know what you think - especially about the camo!

Sniper Kelly
09-09-2012, 21:24
Nice work on those marines, I'm tempted to get some myself! :)

I just wish a company would bring out some nice 28mm xenomorphs...

13-01-2013, 20:58
US Colonial Marines Squad 2 (Woodbine Miniatures)

From left to right: Pvt. Wierzbowski, Cpl. Hicks, Pfc. Vasquez, Pvt. Crowe

Pvt. Wierzbowski wielding a M240 Flamethrower, Cpl. Hicks with M37 Shotgun

Bases are from Fenris Games' Sulaco series, Cpl. Hicks also has a M41 "Pulse Rifle" strapped to his back.

Pfc. Vasquez wielding a M56 "Smartgun", Pvt. Crowe armed with a M41 "Pulse Rifle"

Vasquez' gun has been slightly modified, just like the counterpart of Pvt. Drake

Section 1, led into combat by GySgt. Apone.

GySgt. Apone armed with VP-70 pistol, M240 Flamethrower and equipped with IR Binocculars

M41 "Pulse Rifle" on Apone's back, making him the best-armed Marine of the section

AVP project: humans painted so far (January 2013)

So here we are, finally in the year 2013. Projects don't get completed as fast as I was hoping for. Serious illness of a family member prevents me from painting most of the stuff that sits on my table currently. Small progress was made over the weekend, as I finally was able to get at least section #1 of my Colonial Marines completed. Next addition will be the supporting characters like Gorman, Ripley, the Dropship crew etc.
Once again I am not completely satisfied - I just can't make it happen - faces on my miniatures still look horribly. 20+ years in the hobby and I still can't paint them to a comfortable standard
Maybe that's why I do prefer 28mm figures to have fully enclosed helmets?!

The long painting war continues...

13-01-2013, 20:58
The complete first section, with squads #1 and #2 (Woodbine Miniatures).

15-01-2013, 21:11
Leading officer of my Colonial Marine forces: 2nd Lt. Gorman (Woodbine Miniatures)

Not really expecting to be out in the fight, Gorman still got injured early in the mission

Standard issue khaki coloured uniform and only a VP-70 pistol - Gorman didn't expect to be in a fight (no, really!)

Not much to show at all but I managed to get Gorman painted. He's another piece of the Woodbine Miniatures Character Set. Depicted is Gorman later during the campaign, after he injured his head, when the remaining Marines were fleeing the planetary processing unit in an APC.

I went with a really simple scheme, showing the Marine standard issue one-colour field dress (khaki). I was however trying to add as many of the patches that are seen in the movie as possible. So, Gorman sports both USCM badges (shoulder and chest pocket) and an US flag. The green stripes on the chest are supposed to resemble his name tags and service branch (Marines).

Gorman is un-armed apart from a VP-70 pistol.

Stay tuned for more AVP items in the next couple of weeks.

17-01-2013, 20:40
Update: Alien Warriors and Royal Guards (http://smallscaleoperations.blogspot.de/2013/01/avp-alien-warriors-and-royal-guards.html)

"They grow into killers in a matter of days" - Alien Warrior drone

Alien Warrior (rebased WizKids Horrorclix figures)

Since there is different types of Xenomorphs the bases are marked ("Warrior")

"They protect the Queen with their lives" - Alien Royal Guard

Three Royal Guards. These are even more dangerous than regular Warrior drones

First batch of Alien Xenomorphs ready for gaming

...there is way more where these are coming from :-)

As the core of my Colonial Marines is finished it was about time to add some stuff to the opposition. In this case it is going to be Aliens of two types to start my "hive": Warrior and Royal Guard drones. I am aware that the Pretorians (as the Guards are also known as) would normally look different, but there is no miniatures available for them and I wanted to have some variation in my forces.
So the climbing Alien figures are all going to be Royal Guards while the other miniatures are going to be either Warriors for the most part.
Royal Guards are rare and chances for them to appear will be low in our games, but naturally they will be encountered en masse if you are coming to close to a breeding chamber of a Queen.
The regular Warrior drones are what is going to be the main enemy encountered by Predators and Humans alike. I have a huge pile of these figures and there will be plenty of these - some 40 or so.

Bases are once again from Fenris Games, the Alien saliva is made out of glue. Just put a few drops down into an old lid of a bottle and wait a few minutes for the glue to start to bond. Then use a toothpick and start to pull drips of glue out of it - the glue starts to leave thin strings - and add it to the jaws of the Aliens. Done!

21-01-2013, 07:29
Ten done so far. Only 30 to go.

Another bunch of teeth, flailing tailspears and razor-sharp claws.

Standard Xenomorph Warrior drones. There will be a lot more of them.

24-01-2013, 21:15
Supporting Characters: Drop Ship Crew with (from left to right) W/O Pfc. Spunkmeyer, Pilot Cpl. Ferro and Synthetic (Android) "Bishop"

Both also being trained riflemen, Ferro and Spunkmeyer carry M41 "Pulse Rifles". Cpl. Ferro also has a VP-70 pistol for back-up. Since they are the designated crew of the Marine's dropship they do not wear M3 Body Armor. Bishop solely being a scientist and medic is prohibited to bear any small arms or rifles all together.

All three are Woodbine Miniatures. Bases from Fenris Games' Sulaco series. Note that Spunkmeyer had a head swap with a figure out of Gripping Beast's 28mm Mo-Fo 1.9: 1990s US Downed Helicopter Crew

Both flight crew members have USCM badges on their sleeves.

On the left arm: US flag and rank insignia (Corporal in case of Ferro, with Spunkmeyer's being invisible due to rolled up sleeves)

Next batch of US Colonial Marines figures finished. With the dropship's pilot Ferro and her weapon systems officer Spunkmeyer I now have all Marines painted for first platoon as it was seen in ALIENS. The Synthetic "Bishop" makes it complete.
The figures were put onto Sulaco series bases from Fenris Games. I used the miniatures as they were, but didn't like the head of the figure that was supposed to be Spunkmeyer. Its hair were way to long for what was an almost clean shaven soldier in the movie.
I used another 28mm figure's pilot helmet wearing head and replaced the hippie-like looking one. Since the green jumpsuits of the flight crew alone would have been a little boring, I tried once again to add all the colourful badges of the USCM to their uniform.
Bishop's clothes in the movie were a blue to greyish looking like overall, so there wasn't much colour to paint on the miniature apart from a clipboard with some notes that he holds in his hands.

Next will be some civilians, especially those that I need to make the movie setting work and also some sentry guns. Bear with me, there is more to come.

26-01-2013, 17:48
Free Hugs !!!

Pendraken's Facehugger (normally a monster for 10mm Sci-Fi) suit 28mm well as the classic Facehugger like they were seen in the Alien movies.

Today I've been mostly sculpting with Green Stuff. Since the Pendraken Huggers are coming on a small base that is almost impossible to be removed without damaging the miniature, I had to do something to make them look right on a 25mm base. I decided to create the Alien Hive structure that was seen in Aliens with green stuff and wrap it around the Facehugger. Some bits cut from Warhammer Fantasy Skeleton Steeds create the skeletal structure that was seen in the movie. It looks a bit rough in the pics above, but since the putty hasn't completely dried, I could not cut the plastic bits into exact pieces matching the bases yet. This will be done before I paint them.

Burke, Ripley, 1Lt. Campbell and some shooty bits for the humans are next on the list.

27-01-2013, 22:05
Ten Facehuggers, made by Pendraken, placed upon hive-like bases that I sculpted myself.

The Alien hive floor was painted in three stages of blue and grey tones, although its not quite noticeable in the pics.

Hive floor: GW Shadow Grey, Revell Grey matt 57, Army Painter Dark Tone Wash, GW Fortress Grey.

The Huggers themselves were painted with GW Dwarf Flesh, highlighted with GW Elf Flesh and received a pin wash with Army Painter Soft Tone.

The Facehugger bases have been finished. Although the pics make you think they are only drybrushed in grey that is not what I have done. What the pictures can't really show is that there actually is a blend of three colours that went into the "resin" of the hive floor - see the last pic above for detail.
I am really pleased with the way the Facehuggers emerge from the darker ground. I especially like the tone they turned into after I applied the Army Painter Soft Tone wash. Let me know what you think.

Stay tuned!

28-01-2013, 20:37
really good stuff, the face huggers are sweet very well painted for such a small model. Just one question how did you managed to get so many Horrorclix Aliens?

28-01-2013, 21:03
Great job on the facehuggers especially. The horrorclix aliens are surprisingly good. Is the drool your addition?


28-01-2013, 22:15
really good stuff, the face huggers are sweet very well painted for such a small model. Just one question how did you managed to get so many Horrorclix Aliens?

I bought them when they were 19€ a box some five years ago. :-) Thanks for your comment on my Hugger models. Unfortunately I can't change my first posts' name - otherwise there would (hopefully) be some more feedback in this thread.

Great job on the facehuggers especially. The horrorclix aliens are surprisingly good. Is the drool your addition?


Yes, the drool is my addition. Thanks for your comments, guys.

29-01-2013, 06:23
If you PM a mod, they can change the title. It kept me from re-visiting the thread for a few days, as I'd already seen the work-loader.


29-01-2013, 19:53
Have been watching your plog on LAF but hadn't seen the powerloader. Great work Sgt Scream

29-01-2013, 21:32
Will you be getting a APC?

thanks for the info. so wish i got a load when i had the chance, kicking my self now :(

29-01-2013, 22:02
Will you be getting a APC?

I am planning on two APCs, since I have two full sections of Marines available in miniatures, although only the one that appeared in Aliens is painted so far (Hicks & co). The idea behind my miniatures is that one guy gotta play the Aliens (that will be me most of the time), while two or even more players can choose between Colonial Marine squads and Yautja Hunting Packs/Lone Wolves (Predators) to play my opposition. Everyone has to fullfill its missions (breed, rescue, trophies) - I think its going to be a lot of fun. But since there could be the chance that two friends want to play humans or both want to be Predators, I have to make enough of them.

Its like good old Space Crusade, one bad guy and game master (me) and two or more players that need to get through the missions and out alive. :D

29-01-2013, 22:13
lol sound ace, im working on a few Yautja in my log at moment, and for some models to act as Colonial marines (going to redo them tho)

what company APC will you be using?

30-01-2013, 08:31
Either the not yet released Khurasan 28mm 'Caiman' APC or a resin kit in 1:48 based upon the movie design that floats around evil bay from time to time.

30-01-2013, 13:57
Either the not yet released Khurasan 28mm 'Caiman' APC or a resin kit in 1:48 based upon the movie design that floats around evil bay from time to time.

the one i own 1/48 (http://www.bambammodelproductions.com/blog/aliens/) APC form here. really nice (if you fancy it a pic is in my Earth not as we know it log) re the Khurasan im looking forward to the release.

Duke Donald
31-01-2013, 08:49
Cool stuff, brilliant conversions and the drooling aliens are scary; must be a blast to play.

04-02-2013, 21:09
UA 571-C Remote Sentry Weapons System (EM4 Miniatures)

Pulse Action Machine Gun, 500 times 10mm x 28 HEAP rounds, IR and ultrasonic tracking unit as well as ambient light optics. 60 sensor cone, 360 sweep radius when set up.

"This area is off limits. We mean it."

Four of EM4 Miniatures' beautiful sentry guns. I didn't do anything to them, they were built out of the bag and placed upon Sulaco Series bases from Fenris Games. I tried to paint the lenses to reflect IR and ambient light sensors. Cute little things.

EM4 Miniatures' soldier to represent 1LT Campbell and Woodbine Miniatures' Ripley before entering the hive - all geared up for a fight.

Campbell with M4A3 pistol, Ripley with duct-taped combo of M240 Flamer, M41 "Pulse Rifle" and a PDL (Personal Data Locater) in order to find Newt.

Unlike Gorman, Lieutenant Campbell is a veteran - he prefers BDUs over formal uniform. Ripley also carries a bandoleer with spare 30mm HE grenades.

Not much to say about Ripley other than she's in a pissed off mood represented in that Woodbine Miniature. Its her just before she enters the Alien Hive on Acheron. The miniature actually shows all the gear Ripley took with her: Flamer, Rifle, Grenade spare ammo and the PDL she was using to locate Newt's whereabouts.
So who the hell is Campbell I hear you say?! Well, since I will need more than one squad of Marines I have to come up with another section that also needs to be lead by a Lieutenant. Campbell is the LT that was included in the 1997 AVP collectible card game. He and all of his Marines will be based upon those playcards. That will give me another set of 12 characters for the humans.

Stay tuned. More to come...(Ripley searches for Newt. Maybe she'll find her once I have painted the figure :-D )

06-02-2013, 20:45
"Eager Youth" is the youngest of my Predators. With his first trophy he now claims membership among his clan's blooded warriors.

The miniature is a complete repaint of one of the AVP Horrorclix figures included in the Predator set. The base once again comes from Fenris Games.

I went with glossy black for the Xenomorph trophy, flat black for the dreadlocks and bronze/iron mixture on all Predator metal surfaces. I think it looks pretty good the way it is.

This is the first time ever that I had to paint Predator skin. Looking at pics around the net gave me so many variations, that I decided to go with a base tone of khaki that was highlighted on muscle packs with two colours and finally toned down with watered down Armypainter Soft Tone. I will try to make the next Yautja a little brighter.

The face of the miniature wasn't that nicely sculpted, but I still tried to represent the colours of the open mouth with its manibles as seen in the movies. It adds a little colour to the whole warrior.

I tried to resemble the red blinking letters in Predator language on the controls for the Cloaking Device on "Eager Youth's" left arm.

So here it is now - my first ever painted Predator figure. I never had painted one before so this was quite challenging. There is so many pics and variations of the skin pattern around the net, that picking a suitable one wasn't that easy.
In the end I just painted away and added or washed over on the go.
Based upon Vallejo Khaki, that was highlighted with GW Kommando Khaki and finally GW Dheneb Stone, it was finished off by painting the sprinkles with GW Scorched Brown, before being washed over with heavily thinned Armypainter Soft Tone.
The mouth was highlighted with Vallejo Medium Flesh followed by GW Dwarf Flesh and finally GW Tentacle Pink. Teeth were done with GW Iyanden Dark Sun, Bleached Bone and finally Skull White. Same colours were picked for the nails on the fingers, which are almost claw-like.
The metal furfaces where basecoated in GW Tin Bitz before being highlighted with Revell Iron/Eisen and toned down with a wash of Armypainter Strong Tone.
All leather was done with Vallejo Saddle Brown and highlighted with GW Bestial Brown before receiving a wash with Armypainter Strong Tone.
The Xenomorph head (trophy) was painted Tamiya Flat Black, highlighted with GW Shadow Grey and its teeth with Boltgun Metal. I then coated it with the old GW Black Ink to give the upper part a shiny and glossy finish.
The spear was painted in Revell Iron/Eisen and Armypainter Weapon Bronze before being inked with Dark Tone.
The lettering on the cloaking device control pad was done in three steps: GW Crimson Gore, Blood Red and Fiery Orange.

I like how it turned out but I will replace the Khaki basecoat for the skin with something brighter on my next try.

07-02-2013, 06:43
I like this log very much. I am a long Alien and AvP Fan. Keep going :-)

07-02-2013, 18:53
very nice, keep it up.

07-02-2013, 20:11
Wayland-Yutani official Carter C. Burke and Rebecca Jordan, known as "Newt".

"I'm Burke. Carter Burke. I work for the company. But don't let that fool you, I'm really an okay guy..."

"...That's the plan. You have my word on it."

"We'd better get back, 'cause it'll be dark soon, and they mostly come at night... mostly."

"Newt. My name's Newt. Nobody calls me Rebecca, except my brother."

Burke and Newt. Finally, all Aliens movie characters are done. Apart from Dropship and APC all human items for team 1 are finished with those two.
Burke (Woodbine Miniatures) is only in use when playing scenarios out of the movie, otherwise he's just another civilian to be rescued by the Marines. Same goes for Newt (Hasslefree Miniatures) who will be just a generic child to be rescued in most cases, but if I want to play the movie scenes I now at least own an appropriate figure.

08-02-2013, 07:20
Nice. Wich ruleset do you plan to use?

08-02-2013, 08:54
Completely selfmade, although ideas are taken from WH40k 2nd edition, Necromunda and Tomorrow's War.

09-02-2013, 20:28
any chance you fancy sharing the rules? really nice work on the new additions

10-02-2013, 11:08
This is a cool collection of avp stuff, very impressed with the camo on the marines.
The power loader looks really good.
Keep up the good work.

28-02-2013, 20:27
here is the latest addition:
He is just gaining his reputation...
The first trophy of a successful hunt. The Elder of his clan will be proud.
I went with the same colours that I already used painting "Eager Youth". The miniature is a repainted Horrorclix action figure.
The recipe for a successful hunter: Cloaking Device, Melee Claws, Ceremonial Armor and Plasma Caster.

Young Tusk is the second of my Predator Youngbloods. Like his brother Eager Youth he just claimed his first trophy, lifting him into the caste of the true warriors of his clan.
I painted both the same way, symbolizing their bond as brothers. Since Youngbloods lack the experience of elite or elder Predators, they are allowed to hunt in packs of 2-3 warriors until they reach a certain reputation. I have plans to add at least two (maybe three) more Youngbloods to chose from for AVP miniature gameplay. After those its the heros next: elite and elder Yautja.

31-03-2013, 12:21
Found this picture online and thought it is quite funny. :lol:

Happy Easter holidays to my fellow Warseer Members!

02-04-2013, 06:44

This picture is great :-D Bunnaliens...Alienbunnys??? If I were any good in sculpting this would be a great opportunity ;-)

01-06-2013, 15:15
Small update, since I am currently painting lots of Battletech... 8)

Some test models for my Alien eggs. I tried to drybrush them with different shades of brown and added glue to the opened one to simulate the "goo". These models won't win prices, but they are good enough for gaming.
Resin models by Dark Art Miniatures ("Alien Birthing Pods").

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/alienegggoo2_zps48e0c93b.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/alienegggoo2_zps48e0c93b.jpg.html)

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/alienegggoo_zpse20c4345.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/alienegggoo_zpse20c4345.jpg.html)

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/alieneggs_zpsc4220f53.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/alieneggs_zpsc4220f53.jpg.html)

24-08-2013, 22:29
http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/duell_zpsc75d2fa4.jpg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/duell_zpsc75d2fa4.jpg.html)
"Get away from her, bitch!"

I played a lot of Colonial Marines on PS3 lately and was in the mood to keep advancing with my AVP project. So, I spent the whole day with painting up the last of my bases (30mm Sulaco style by Fenris Games, apart from the Queen which is mounted on a 65mm diameter base).

I was quite busy for the last four or five days, basicly working unitl the early morning hours on tables and cheat sheets for my AVP games. I had an inspiring moment when I found a video on youtube about the 1989 Leading Edge Games board game "Aliens" which is completely based upon the movie with the same title.
The review was pretty nice and left me with the urgent wish to learn more about that game. Of course it is out of print since a long time ago and only from time to time you can find it on ebay. Whenever a copy of it pops up it usually sells for really high price.
But I am not interested in buying that board game, I was eager to learn how it works. I was able to find the rules online, was hooked after reading the first few pages and decided to convert into a classic tabletop game. Basicly that means: no board, but free movement and actions. It was easier than I thought to make that old board game a working frame for tabletop action in the Alien background universe. I am going to do some massive playtesting and I will let you know what I came up with when the time is right.

http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/QueenFront_zpse55e2ab6.jpg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/QueenFront_zpse55e2ab6.jpg.html)

http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/Queenside_zps278119c7.jpg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/Queenside_zps278119c7.jpg.html)

25-08-2013, 09:15
Like I wrote in the previous posting with the Queen's figure, I spent the whole day painting bases for my miniatures. I totally finished 24 Aliens yesterday and here is the result:

http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/MotionTrackermultipleenemiesdetected_zps8941a487.j pg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/MotionTrackermultipleenemiesdetected_zps8941a487.j pg.html)
"...impossible, that would be within the room!"

http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/ALIENWAVEoben_zpse9dc0fd3.jpg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/ALIENWAVEoben_zpse9dc0fd3.jpg.html)
all mounted on 30mm Sulaco style bases made by Fenris Games

http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/ALIENWAVEfront_zps9c6ed15f.jpg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/ALIENWAVEfront_zps9c6ed15f.jpg.html)
24 should be enough for the beginning. Playtesting will show if I need to paint some more.

25-08-2013, 11:18
Pretty sure I still have my copy of the board game if you did want to get hold of it...

Also, that is a lot of bugs...

01-09-2013, 07:28
http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/DSCF2461_zpseb11805f.jpg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/DSCF2461_zpseb11805f.jpg.html)

http://i104.photobucket.com/albums/m185/Plasmasturm/Tomorrows%20War/DSCF2460_zps2a5ffa11.jpg (http://s104.photobucket.com/user/Plasmasturm/media/Tomorrows%20War/DSCF2460_zps2a5ffa11.jpg.html)

I just finished my rather large oval flyer base. Pretty crisp cast with no flash whatsoever. Clear rod to hold the flyer... what might it be? :D And no- its not assembled yet. Wayland-Yutani emblem to fill the more or less empty base with something "Aliens" like.

01-09-2013, 09:55
Drop ship, I'd guess! If so, which kit???

01-09-2013, 11:30
Drop ship, I'd guess! If so, which kit???

Halcyon 1/72 scale. What else... :D I am the lucky owner of a huge stockpile of liscensed Aliens stuff. Took me years to find these for a good price.

01-09-2013, 12:27
This project is cool. If you intend to make the scenery you should check out Andy_T's space hulk terrain blog (http://www.warseer.com/forums/showthread.php?t=378230). It looks loads like the corridors in the Alien films. It's essentially made out of guttering and disposable razor blades, all readily available stuff. Keep up the good work!

01-09-2013, 20:04
Today I revealed my "Aliens" board game conversion (into a tabletop game) to my best mates. I brought all miniatures, markers, quick reference sheets and stats cards, we set up our 4' by 4' table and played the first scenario, called "the reactor room".

The idea behind it is the movie scene in which the Marines lead by Gunnery Sergeant Apone are going into the reactor room. Since they are ordered by their commanding officer Gorman to remove the clips of their pulse rifles, most of the soldiers only bear pistols. Some of them brought flamethrowes, while Drake and Vasquez secretly kept their mighty smart guns operational.

About half way in they are suddenly attacked by xenomorphs and the mission turns into a run for their lives as they try to cross the table and reach the safety of the APC waiting there.

We played the scenario two times. First time I dropped yellow, red and blue markers that indicate totally random spawn points for up to two aliens per turn. We did not use ammo capacity rules, no friendly fire and we did not make use of the "bonus bug" rule as I had in mind. I was wary that the humans might not stand a chance. To keep things short: the Marines made it through with all of their comrades, only one of them being wounded.

That lead to the conclusion that I need to treat the blue spawn point markes like regular spawn points (so, that's three new aliens each turn), adding the "bonus bug" rule if you roll a 0 and re-roll any further zeros that might occur, giving you a minimum of 3 xenomorphs per turn or a maximum of 6.

We then used the ammo expenditure rules and "friendly fire" if LOS runs over the base of a friendly model. Now, that was more of a challenge. We had A LOT OF FUN. This was truly awesome.

Now here are some pics (no real Aliens terrain yet) and random thoughts on them:

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2462_zps2b0baa7b.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2462_zps2b0baa7b.jpg.html)
Marines starting position, the door on the upper right is the exit they have to reach. QRS and self made stats cards in front of the table. The "black hole" is supposed to be a stairwell (LOS possible but impassable terrain for models).

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2463_zps95f69fdb.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2463_zps95f69fdb.jpg.html)
The coloured markers are spawn points, rolled for with a die in the same colour. A roll of 1-9 represent the appropriate marker, a roll of 0 results in an additional alien that is going to spawn randomly.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2464_zpsd31653d8.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2464_zpsd31653d8.jpg.html)
Marines, we are leaving. The first steps into the reactor room and the beasts are popping up everywhere.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2465_zpsa3bc6bc9.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2465_zpsa3bc6bc9.jpg.html)
Checking how far the Aliens are away to prevent them from being able to get into contact next turn.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2466_zps77034048.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2466_zps77034048.jpg.html)
Apone ,blasting his way through the enemy with his flamethrower.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2467_zps290d258e.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2467_zps290d258e.jpg.html)
The unfortunate Pvt. Frost is attacked by an Alien in close combat. Lucky guy - survives the Acid Splash that was caused when Drake killed the Xenomorph with his smart gun and 2 actions of careful aiming.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2468_zps1e7c5588.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2468_zps1e7c5588.jpg.html)
Apone and Vasquez running like hell to escpae the horde that follows their fellow Marines.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2469_zpsda38d6d7.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2469_zpsda38d6d7.jpg.html)
Drake is cornered so much that he needs to fire and fire again thus being un-able to keep up with his mates and slowly falls behind.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2470_zpsfe32f7f3.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2470_zpsfe32f7f3.jpg.html)
Apone turns around and gets ready to put his flamethrower into good use to cover the rush for the APC of the other Marines.

01-09-2013, 20:05
http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2471_zps8cffcf28.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2471_zps8cffcf28.jpg.html)
Into safety: the first Marines reach the APC...Apone stays outside, grilling everything non-human that is coming too close.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2472_zps39699f9c.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2472_zps39699f9c.jpg.html)
Almost over, the last miniatures are moved to the exit.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2473_zpsf14653da.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2473_zpsf14653da.jpg.html)
this time with more aliens spawning per turn and all extra rules. The Marines are under preassure right away as the first aliens are just around the corner when they are about to set their feet into the reactor room.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2474_zpscdedfbe4.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2474_zpscdedfbe4.jpg.html)
This game is going to be Vasquez' time of heroic stands...

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2475_zpscb603223.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2475_zpscb603223.jpg.html)
"LET'S ROCK!!!"- Vasquez, putting the machine gun special ability into use and turning a whole bunch of xenos into pulp at once.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2476_zps058fb36b.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2476_zps058fb36b.jpg.html)
That lady survived two Acid Splashes unharmed, kicked two Aliens' butts in Melee when they tried to grab her and killed 3 xenomorphs with only one action shooting (machine gun special ability). Wo-hoo!! What an unbelievable amount of lucky die rolls.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2477_zpsa4a4fb4f.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2477_zpsa4a4fb4f.jpg.html)
Vasquez, facing her heroic end. She killed about everything thrown at her for the entire game until she finally was ovewhelmed by the sheer mass of xenos coming at her like a steamroller.

02-09-2013, 06:34

I like this very much. Keep up the good work.

02-09-2013, 21:01
Starting with the charactes for my second squad, entirely based upon the cards available for the Colonial Marines faction in the old Harper Prism Collectible Card Game "Aliens Predator"

First one finished: Pvt. Rogers, one of the smart-gunners
http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2458_zps2f68edc8.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2458_zps2f68edc8.jpg.html)
"He talks to his gun... and says that it answers. You wanna argue with him?"

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2459_zps2e2a7b6d.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2459_zps2e2a7b6d.jpg.html)
Hasslefree 28mm Sci-Fi figure named "Akkie", perfect for Colonial Marines and mix well with my Woodbine miniatues in size.

03-09-2013, 07:20
The game looks like it was a blast. And I like the cammo pattern on the new smart gunner.

07-09-2013, 11:44
So, the next stuff on the to-do-list: paint up an APC, paint some more Alien eggs and some pieces of random terrain to block some lines of sight.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2478_zps6b94a26f.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2478_zps6b94a26f.jpg.html)
Galoob Action Fleet APC from Aliens. Perfect size for 28mm.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2479_zps0a51e032.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2479_zps0a51e032.jpg.html)
more Alien eggs and first pieces of battlefield clutter - I must have had those GW pieces in my cabinet for at least 7 years.

15-09-2013, 09:10
http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2481_zps8aac3724.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2481_zps8aac3724.jpg.html)
more Alien eggs, some still enclosed, some semi-open with the hugger ready to spring its ambush, some already open with the Facehugger out and two, shot up with a dead hugger.

http://i104.photobucket.com/albums/m185/Plasmasturm/AVP%20figures/DSCF2482_zpsb0a57aa1.jpg (http://s104.photobucket.com/user/Plasmasturm/media/AVP%20figures/DSCF2482_zpsb0a57aa1.jpg.html)
Alien goo - I know Michi is going to like that :-)

16-09-2013, 20:26
sorry mate, no pictures showing say you have exceeded your bandwidth

16-09-2013, 21:54
Try looking at the blog in my signature, mate. I am not going to pay for "plus" on photobucket.

22-09-2013, 09:05
I started to paint up some scatter terrain pieces to block lines of sight and give some cover. There is more of these to come.

http://farm4.staticflickr.com/3715/9870395766_40657dce80.jpg (http://www.flickr.com/photos/101957074@N06/9870395766/)
GW base with biohazard containers from Fenris Games

http://farm4.staticflickr.com/3715/9870390916_66f7fcb3de.jpg (http://www.flickr.com/photos/101957074@N06/9870390916/)
Size comparison

http://farm4.staticflickr.com/3715/9870505713_c9ec27faa4.jpg (http://www.flickr.com/photos/101957074@N06/9870505713/)
Biohazard containers? What is Weyland-Yutani up to??

Since my photobucket account still is at its bandwidth limit, check the other pics at

24-09-2013, 18:43
http://farm6.staticflickr.com/5345/9920160315_8c6c2083be.jpg (http://www.flickr.com/photos/101957074@N06/9920160315/)
Cardboard counters on original gaming board from Aliens ("Operations" scenario). The squares they are in are roughly 15mm by 15mm.

http://farm4.staticflickr.com/3687/9920324423_9a2c0516b4.jpg (http://www.flickr.com/photos/101957074@N06/9920324423/)
Well, I like my miniatures better than those counters but obviously that ain't going to work, right?

http://farm3.staticflickr.com/2828/9920167686_cbaafb62ee.jpg (http://www.flickr.com/photos/101957074@N06/9920167686/)
And yet, size matters. Now, this isn't showing what I am talking about...

http://farm6.staticflickr.com/5536/9920122625_0978a72342.jpg (http://www.flickr.com/photos/101957074@N06/9920122625/)
...but this does: can you spot the difference?

http://farm3.staticflickr.com/2845/9920285943_eb34195df3.jpg (http://www.flickr.com/photos/101957074@N06/9920285943/)
The marvels of modern printing media: scaling up a 17" by 34" original Aliens game board to 6' by 4' in order to use 28mm miniatures works just fine, don't you agree? A total of six tiles will occupy my entire game table (180cm by 120cm) :-p

But don't you worry, I will of course continue to test around with making this board game a real tabletop experiencev(to include the Yautja faction). But since I own the 1989 classic Leading Edge Games rules, it would have been a shame not to be able to use miniatures with it.

25-09-2013, 09:40
include the Yautja faction

any ideas which mini's you would use for these?

really looking good what you are doing here. keep it up

25-09-2013, 15:14
The ones I have always used. Horroclix...

28-09-2013, 10:11
I took the enlarged board game version to a friend's house yesterday since we had planned to have an evening of board gaming after dinner. After playing several rounds of another game, the girls decided they wanted to try Aliens. They already knew about my tabletop game related projects, so they were eager to find out why I am so excited about this game in particular. I had brought my larger tiles and my miniatures, gave the girls a short briefing about weapons, goals of the "Reactor Room" scenario and then had them decide who is going to control which character.
The two had split their forces into one of them controlling Dietrich, Apone, Hudson and Drake and the other Wierzbowski, Frost, Crowe, Hicks and Vasquez. They also set up the Marines in that order to take actions.

We played the basic scenario without ammo restrictions, without third-Alien- per-round spawns, but with the bonus bug rules. I have to say the two girls are die-hard Sci-Fi fans and have a lot of knowledge about the Alien universe - which is a rare thing to begin with (girls that know what's a Pulse Rifle?!). It turned out they were adopting to Aliens spawns immediately, knew when to put what weapon into use to kill which Alien to minimize Acid Spray casualties etc after two or three rounds!! Guess what these two managed: they rescued ALL (!!!) Marines in their first game of Aliens ever. Drake kicked three Xenomorph butts in Melee during that game, Dietrich got wounded in Close Combat by an Alien but Apone kicked it off her and engulfed it in flames with his last action. Hicks had to rescue the incapacitated Wierzbowski and ran back to grab him, carried him back towards the exit, with Vasquez ripping everything apart that the Hive was sending at them.

The girls loved that game. I was told I need to bring back the board on Wednesday - they want to continue the campaign. I am a happy man. I have a gaming group of girls only that share men's hobbies. :-) :-) Now, they had Dietrich wounded and Wierzbowski Incapacitated - shouldn't be much of a hassle since their status turns better by one before the next mission.

This is where the latest project kicks in: in between "Reactor Room" and "Operations" the expanded director's cut of Aliens had the sentry guns shredding Alien waves in the hallways. Thanks to a guy I met in another forum (hi, Michael!), I got a map for exactly this scenario. You can see it below:

http://farm8.staticflickr.com/7345/9978801185_58db34cfe2.jpg (http://www.flickr.com/photos/101957074@N06/9978801185/)
The sentry gun scenario map.

Furthermore, I also have the Expansion Pack map pack now. Enlarged version looks like this:
http://farm8.staticflickr.com/7405/9978870826_3e7f854879.jpg (http://www.flickr.com/photos/101957074@N06/9978870826/)
The enlarged Expansion Pack map.

01-10-2013, 17:16
Before I'll continue the campaign of Aliens with the girls, I wanted to try out Michael's Sentry Gun scenario. After all, I don't want to look like I don't know the rules when we will play tomorrow :-)

So, I've set up the board and took some (rather sloppy) pics on the way through the game.

http://farm8.staticflickr.com/7411/10040780476_ed9806c11f.jpg (http://www.flickr.com/photos/101957074@N06/10040780476/)
Guns deployed, temperature counters on zero, 20 Alien models to pick from.

The scenario is rather straight forward. Hicks orders Hudson and Vasquez to set up sentry guns in the tunnel leading to "Operations". Some of the barricades made by the colonists are still there, slowing down the Xenomorph's movement (they do not block LOS).

Basicly, you take control over four sentry guns A, B, C and D and fire them just like a regular Marine's action. The sentry guns cannot move, however, they can freely decide whether to "cool down" one point one the temperature level or spend the action for aiming. Each gun has three actions per round which are for free. The controlling player can decide to keep aiming and firing after those three free actions. Every such action raises the temperature by 1. The Sentry Guns can be kept firing by using additional actions, until they reach 10 on the heat scale which will lead to their shut-down. Only the free actions may be used to "cool down". Sentry Guns make use of the machine gun special rules.
The Aliens have to try to overcome the Sentry Guns and run towards the tunnel named "To Operations". Each bug doing so will be kept in a pool of additional Aliens available in "Operations / Air Ducts". The game lasts for 15 rounds.
Twenty Aliens are available in this scenario. For each tunnel you roll a D10 with the result showing the amount of Xenomorphs entering that hallway. Roll for the exact spawn location for every Alien Warrior.

Beginning with round two, you roll the D10 again for each of the two hallways, using the results to determine how many will spawn there. Should the results be higher than the currently available models (20 in total), you instead split them evenly for both hallways and in addition to that, all Aliens already on the board gain a bonus activation that they must spend to run closer to the guns.

This bonus action may not be used to overcome the guns. Aliens using bonus actions will stop in front of the Sentry Guns. This leads to extreme tension in this scenario!

http://farm3.staticflickr.com/2812/10040853633_c43f8f53ce.jpg (http://www.flickr.com/photos/101957074@N06/10040853633/)
An extremly high die roll on spawning Aliens leads to "C" gun's raising temperature right from the start.

http://farm4.staticflickr.com/3731/10040771366_c0fe5d6542.jpg (http://www.flickr.com/photos/101957074@N06/10040771366/)
After a few turns, the Aliens reached their first bonus activation, leading to a Xenomorph wave attack on guns "C" and "D".

http://farm4.staticflickr.com/3745/10040763836_2b7fa8c5f9.jpg (http://www.flickr.com/photos/101957074@N06/10040763836/)
Good to hit rolls on guns "C" and "D" ease the tension, but now the other hallway gets rushed and temperature raises.

I am looking forward to see how many Aliens the girls are going to shred and if any will be able to bypass the guns. They rescued all Marines in "The Reactor Room". It will be fun to watch if they can rescue Newt and Ripley through the "Air Ducts" scenario.

03-10-2013, 18:41
The girls' kill count: a 126 dead Xenomorphs

Hudson: "Man, its a shooting gallery down there!"

Wednesday evening the girls were on their next mission: the (fan made) "Sentry Gun" scenario.

I have set up the board, explained the rules and off we went with 15 rounds of shredding the Aliens to pieces. I don't know how they do it, probably with lots of luck rolling those dice, but I did not manage to get a single Xeno through the shooting alley. The kill count of the two girls in total after 15 rounds of heat management and aiming: 126 dead Xenos, not a single one made it alive to "Operations". oO

Although I could claim it only worked that well for them because I have used a roll of "0" as a zero instead of a ten. They both said it would not have made any difference of course *blink*

Some pics (taken by the girls themselves)

http://farm6.staticflickr.com/5510/10073198364_bba8f517fe.jpg (http://www.flickr.com/photos/101957074@N06/10073198364/)
Set up, ready to fire, aiming.....killing!

http://farm4.staticflickr.com/3733/10073322243_3f2443afdb.jpg (http://www.flickr.com/photos/101957074@N06/10073322243/)
"run Forrest, run....erm. I meant, Alien"

http://farm8.staticflickr.com/7413/10073212355_73597d6041.jpg (http://www.flickr.com/photos/101957074@N06/10073212355/)
For some reason I kept rolling for the spawn points on the very end of the hallway. Quite annoying I have to say.

http://farm4.staticflickr.com/3801/10073200435_393c57dc58.jpg (http://www.flickr.com/photos/101957074@N06/10073200435/)
A: "oh, out of free actions, heat rising and you still got two of them pretty darn close" (little gesture added) M: "how about minding your own corridor, sweety?"


The game was a blast (no pun intended).
Up to "Operations".

11-10-2013, 10:36
Lucky me - some of the original Leading Edge Games figures (20+ years old) salvaged from ebay for less than 30 Euro, unpainted in their original and undamaged box:

http://farm4.staticflickr.com/3803/10205341593_c32e7d2992.jpg (http://www.flickr.com/photos/101957074@N06/10205341593/)

Got to find out how to rebase them without damaging the feet. :-/

12-10-2013, 09:48
Use clippers to cut away the base until you're left with what looks like a miniature in platform soles. :) Then you can trim away the excess metal under the model's soles easily. If you angle the clippers so that the excess metal under the feet tapers away in a V-shape, that makes it easier - any slips will go away from the model, rather than accidentally slicing off its foot.

10-11-2013, 21:17
Hey dude, don't know if you have seen this or not


24-11-2013, 12:44
Lucky me - some of the original Leading Edge Games figures (20+ years old) salvaged from ebay for less than 30 Euro, unpainted in their original and undamaged box:

http://farm4.staticflickr.com/3803/10205341593_c32e7d2992.jpg (http://www.flickr.com/photos/101957074@N06/10205341593/)

Got to find out how to rebase them without damaging the feet. :-/

I've got about 4 complete sets of the entire aliens and terminator collections. Maybe 200 minis for each game, and all minty. Was lucky to turn on ebay early on a sunday morning a few years back, and saw this huge leading edge lot for $100, scalped it right then and there. They are the sickest minis, so detailed and accurate for the scale.


24-11-2013, 17:01
Hey dude, don't know if you have seen this or not

Don't get too excited, they only have licenses to the console AvP, the 2 AvP movies and nothing more, so you'll see no heroes, just generics.
And as a warzone player I'm peeved enough that it redirects funds and manpower from an unfinished project to another

27-11-2013, 19:06
I pledged just for the sake of Crusher, Pretorians, Predalien and Stalkers. :-) Not really in need of Marines and even more Predators. But I take what they will give me.