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View Full Version : New 40k FAQ up. No more wound shennanigans. No more tanking Look Out Sir.



IcedCrow
07-09-2012, 16:38
New 40k was released. Couple exciting things I found (that I like and agree with)

Only characters leading a unit count as characters. Therefore no more paladins and nobz look out sirring themselves.

Look out sir must go to the model closest to the model being shot at. Therefore no more tanking with a 2+ character and lulzing.

DEADMARSH
07-09-2012, 16:41
Wow. That's surprisingly good news!

Daedalus81
07-09-2012, 16:41
Looks like all daemon weapons are now AP2, too.

Ok, now that the good news is out of the way commence whining.

d6juggernaut
07-09-2012, 16:47
Looks like all daemon weapons are now AP2, too.

Ok, now that the good news is out of the way commence whining.

Well they still didn't really clarify how search lights should work if the vehicle doesn't have any weapons or when you have weapons with different range, it still baffles me that even though search light looks like a stock wargear that should be the same for everyone, vehicles with a longer range weapon supposedly have a better search light range.

comradeda
07-09-2012, 17:12
Klaives and both types of demi-klaives are AP2 now. As is huskblade. Cool. Probably some more in other FAQs, but I am what I am.

Blinder
07-09-2012, 17:12
New 40k was released. Couple exciting things I found (that I like and agree with)

Only characters leading a unit count as characters. Therefore no more paladins and nobz look out sirring themselves.

Look out sir must go to the model closest to the model being shot at. Therefore no more tanking with a 2+ character and lulzing.

Well, you can still tank with the 2+ character, you just can't spread the resultant wounds around a multi-wound unit (and apparently a lucky sarge can LoS himself out of coherency pretty easily now). Though I guess in cases where you had 3+ characters throwing shots at 2+ characters that now requires them to hold hands.

Also-

No, you can not assault after your transport is blown up.

ForgottenLore
07-09-2012, 17:19
And being extensively discussed in the news section

http://www.warseer.com/forums/showthread.php?351850-FAQs-are-up-40k-1-0-and-codexes-1-1

We really don't need multiple threads on the same subject.

Bubble Ghost
07-09-2012, 17:20
Look out sir must go to the model closest to the model being shot at. Therefore no more tanking with a 2+ character and lulzing.

I'm not sure that this scans. What's changed, other than now being told which model you must remove rather than choosing?

While I think this is fairer and more logical, I also think it'll mean even more faffing about in the movement phase, too - as you now have to make sure that not only are your characters and specialists optimally placed for their own survival, but that they aren't standing too close to each other, either. Zzzzzzzzzzzzzzzzzzzzzzzzzzz.

IcedCrow
07-09-2012, 17:24
I didn't see it in the news section. There are too many sections. It wasn't intended to create multiple threads on the subject, I'd figure a new 40k faq post would belong in 40k general...

IcedAnimals
07-09-2012, 17:58
No more necron players claiming they can use their death ray against enemy fliers, good riddance cheesy beards.

Sithlord
07-09-2012, 18:51
huskblades and incubi return back to their original form (though not for agonizer, but hell, I prefer venomblade instead agonizer for my champs). No more ICha/Cha 2+ protection (dammit, I really hate those 2+ saves, when failed, give it to the underlings, protecting their otherwise charging range). But they still forget vector dancer for dark eldar flyer though :p (even though forgeworld ravenfighter gets it :( )

KingDeath
07-09-2012, 18:57
Bwhahaha, tau vehicles suddenly became awesome.

Commissar Davis
07-09-2012, 18:59
I am liking what I am reading... so far.

Balerion
07-09-2012, 19:20
I'm not sure that this scans. What's changed, other than now being told which model you must remove rather than choosing?

While I think this is fairer and more logical, I also think it'll mean even more faffing about in the movement phase, too - as you now have to make sure that not only are your characters and specialists optimally placed for their own survival, but that they aren't standing too close to each other, either. Zzzzzzzzzzzzzzzzzzzzzzzzzzz.
Prior to the FAQ the selection of the LOS! model was made on a voluntary basis, so any number of squadmates could receive and spread around the wounds. Sneaky wound allocation is still possible after the FAQ, but the models will have to survive a shooting phase to make it happen reliably.

Although, now that I think about it, I forget how situations where multiple models are equally distant get resolved. Is it a random roll between the models, which is what I seem to remember? If that's the case then people can still get some extra protection by making certain that multiple grunts are equidistant from the juicy character models in the unit. Which, as you say, could lead to more faffing around during movement.

Daedalus81
07-09-2012, 19:30
Those equally distant models will probably create a nice target for a plate.

ChromeZephyr
07-09-2012, 19:36
Those equally distant models will probably create a nice target for a plate.

Bravo. Where's my magna-meltas?

Sildani
07-09-2012, 20:02
I don't think Vector Dancer was forgotten for the Razorwing, it simply isn't supposed to have it. There's so much good stuff in this round of FAQ's, an oversight of that level is unlikely.

Blinder
07-09-2012, 20:03
Prior to the FAQ the selection of the LOS! model was made on a voluntary basis, so any number of squadmates could receive and spread around the wounds. Sneaky wound allocation is still possible after the FAQ, but the models will have to survive a shooting phase to make it happen reliably.

Although, now that I think about it, I forget how situations where multiple models are equally distant get resolved. Is it a random roll between the models, which is what I seem to remember? If that's the case then people can still get some extra protection by making certain that multiple grunts are equidistant from the juicy character models in the unit. Which, as you say, could lead to more faffing around during movement.

Don't have the rulebook at hand but I'm 99% sure once a model is "closest" it stays "closest" until it is "dead" when you're allocating wounds, so I'd *hope* it will play out the same way when throwing them around with LOS. A specific note would have been nice, though.

Balerion
07-09-2012, 20:08
Don't have the rulebook at hand but I'm 99% sure once a model is "closest" it stays "closest" until it is "dead" when you're allocating wounds, so I'd *hope* it will play out the same way when throwing them around with LOS. A specific note would have been nice, though.
That sounds right, actually. If it is, they've largely fixed the wound allocation stuff. I can totally live with wound spreading over multiple turns, based on model positioning... it was just the single shooting/combat phase shenanigans that sucked.

Commissar Merces
07-09-2012, 20:10
No more necron players claiming they can use their death ray against enemy fliers, good riddance cheesy beards.

AMEN to that.

Bubble Ghost
07-09-2012, 20:11
Prior to the FAQ the selection of the LOS! model was made on a voluntary basis, so any number of squadmates could receive and spread around the wounds.

Sure, it stops messing about with multi-wound models, but I'm not sure how it stops 2+ characters tanking wounds. (I'm not sure why you'd want to stop characters tanking wounds anyway, it's only a problem when you get to rerollable shadow fields and stuff like that)




Don't have the rulebook at hand but I'm 99% sure once a model is "closest" it stays "closest" until it is "dead" when you're allocating wounds, so I'd *hope* it will play out the same way when throwing them around with LOS. A specific note would have been nice, though.

Don't need a rulebook for that - it just stands to reason. If it was the closest when you allocate one wound, it'll still be the closest when you get to the next wound. It's not like there's any opportunity to move in the meantime.

ArtificerArmour
07-09-2012, 20:18
"Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychic
power that doesn’t require a roll To Hit? If not, is he able to re-roll the
psychic power because he cannot use it? (p40)
A: No to both questions."

Someone in the studio reallllyhates broodlords

Abaddonshand
07-09-2012, 20:26
"Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychic
power that doesn’t require a roll To Hit? If not, is he able to re-roll the
psychic power because he cannot use it? (p40)
A: No to both questions."

Someone in the studio reallllyhates broodlords

That would be robin cruddace I imagine, his disdain for Tyranids is obvious.

Dangersaurus
07-09-2012, 20:36
"Q: Can a Tyranid Broodlord (which has BS 0) use a witchfire psychic
power that doesn’t require a roll To Hit? If not, is he able to re-roll the
psychic power because he cannot use it? (p40)
A: No to both questions."

Someone in the studio reallllyhates broodlords

It's not exactly world-shaking. Broodlords have a 16 2/3%, 0%, or 25% chance of getting a witchfire power, depending on which table they roll on. I'm sure by their next codex they'll have BS1.


That would be robin cruddace I imagine, his disdain for Tyranids is obvious.

:rolleyes:

ArtificerArmour
07-09-2012, 20:44
Still a bit mean. The hive mind will extinct itself breeding durplords who learn powers they cant actually use. Maybe they think they can cast it...

Lord Damocles
07-09-2012, 20:45
If only Broodlords came with non-Witchfire powers as base... :shifty:

Balerion
07-09-2012, 21:02
Sure, it stops messing about with multi-wound models, but I'm not sure how it stops 2+ characters tanking wounds. (I'm not sure why you'd want to stop characters tanking wounds anyway, it's only a problem when you get to rerollable shadow fields and stuff like that)

I suppose he was imagining a situation where the closest model was a character, and could selectively tank the wound onto another character in the unit with a 2+ save. But you're right, I'm not sure how much of a problem that was to begin with.

Ozendorph
07-09-2012, 21:08
I expect to see characters with two multi-wound unit members in btb with them for wound distribution. However, this is not nearly the problem the initial rule was (choosing any model within 6") and, as stated earlier, has the downside of attracting pie plates. And basilisk sniper cannons lol

CrownAxe
07-09-2012, 21:27
I expect to see characters with two multi-wound unit members in btb with them for wound distribution. However, this is not nearly the problem the initial rule was (choosing any model within 6") and, as stated earlier, has the downside of attracting pie plates. And basilisk sniper cannons lol
That doesn't work. In shooting if there are that equally close (or can't tell which is closer) you randomly determine which is closer and continue to allocate to that one.

Ozendorph
07-09-2012, 22:04
For LoS! as well? Hope you are correct.

Still plenty of shortcomings in this edition (imo), but this round of FAQs has certainly helped.

CrownAxe
07-09-2012, 22:14
For LoS! as well? Hope you are correct.

Still plenty of shortcomings in this edition (imo), but this round of FAQs has certainly helped.

LoS! now also allocated to the closest model. I don't see why it woundn't randomly determine the closest model.

Ozendorph
07-09-2012, 22:22
No, I'm with you on that. I was referring to the "and continue to allocate to that one" part. Like I said, I hope you are correct on that (and you probably are), I just don't have a rule book here to look it up myself.

Ulrig
07-09-2012, 22:59
Awesome.

Over Priced Nobz!!

alextroy
08-09-2012, 05:09
Nobs just got cheaper, as there is no need to buy extra wargear just to do Wound Allocation silliness.

Ulrig
08-09-2012, 05:41
Nobs just got cheaper, as there is no need to buy extra wargear just to do Wound Allocation silliness.

Since the new 6th edition, there was no point to buy different gear. It didn't matter if two of them were equipped the same, they would each take their turn with LOS.
So back in 5th, to buy the different gear to diversify the unit, you are talking 20-30 points difference for the squad as a whole. To save 30 points on squad that cost easily 400+ points...is hardly anything to get excited about.

Nobs are 20 Points base...with nothing. With a PK, cybork body you are at 50 points. Add in a painboy for 30, Waagh Banners are 15. So right there with 3 nobs you are at 105 points. Add in that you need more of them amd they need to be on bikes or a battlewagon and you are really spending some serious points.

t-tauri
08-09-2012, 05:52
Duplicates the thread here (http://www.warseer.com/forums/showthread.php?351850-FAQs-are-up-40k-1-0-and-codexes-1-1). Closed.