PDA

View Full Version : Nurgle "Minotaur" army tactics



Artemis_Quinn
11-05-2006, 21:47
I was deciding on my second army for warhammer Fantasy and I decided I wanted something not see as much oin the warhammer world. So I decided on an army that utilized bigger models as units (ogre size).... So it was an easy choice.... ogre kingdoms here I come!

Not so much, I got to looking at the list and the more I did the less I liked it. Mainly just little stuff that I found I wouldn't be able to live with.

So, I looked at the alternative, minotaurs... I like the list and think it definitely has potential. I just need help unlocking the potential.

I'm planning a nurgle themed army that would use ogre kingdoms models, but minotaur, chaos ogre, and chaos troll stats.

I chose nurgle because I liked the protection it gave the minotaurs, which I'd need 3 units of to stay with the theme.

So what's the best route to go from here?

I was thinking have 2 units of chaos ogres, 3 units of 3 minotaurs with great weapons, and a unit of trolls with the Doombull. As for the rest of the army it would consist of warhounds primarily, plus 2 champions on steed (just converted as running ogres (since they'd have 3 woulds thanks to nurgle)) to escort two warhound units that would help provide static resolution.

So, what do you think, suggestions, comments, and critiques are welcome..... jsut remember that I'm trying to go with the ogre army that turned to Nurgle theme, not minotaurs really, just the rules.

swordquest
12-05-2006, 03:31
I have never seen a nurgle minotour army, but I think that you might wan't to just run more fat men rather than the warhounds as given the number of fatties in a minotour army, some of your fat is going to get flank charges even if several of your units get charged, or charge the enemy front.

BTW-Tzeentch seems to me to by far the best god for the minotour army as your doombull gets to be a giant, uberstrong, level 2 wizard who gets more power dice for each unit of 'tours you take. Just making the suggestion...

Artemis_Quinn
12-05-2006, 03:35
I did a few forum searches earlier and they all concluded that tzeentch was the worst god to choose (they said that since it dodn't effectively enhance the minotaurs that it actually hurt you army)......

About the "fat men" I have a list written up with 9 minotaurs, 4 trolls, 8 ogres (or 10 can't remember), and the three (effectively ogre) characters.... do you think that's enough? (btw that list also contains about 6 units of 15 warhounds for flanks, ranks, and outnumbering)

the_night_reaper
12-05-2006, 04:23
That list seems pretty good, but on the other hand it could be better, also it's not very realistic.

I say this because as wed all love to have 6 unts of 15 warhounds, none of us would pay that price for them. I don't know about american or english currency, but here in canada it would cost well over $600 including taxes for that many hounds. So I' try something else, like beast herds. Although they don't negate ranks.

Also if you were to use beast herds you could fit it into your theme by just using marauder models or something and call them human slaves.

And for trolls you should use the chaos trolls models, they can look really cool if painted up like the ones in the BoC army book.

Also tzeentch isn't bad for minotaurs because they're immune to fear anyway and have ld 8. Fairly reliable.

So I'd definately rethink the 6 units of 15 warhounds...for your walets sake!

Artemis_Quinn
12-05-2006, 04:31
Well, i was gonna use goblin wolf riders for the warhounds, then I can use the goblins for other stuff like gnoblars if I ever decide tom use my models as regular ogre kingdoms :D

I didn't choose the beast herds just because they would somewhat slow down the army (I know not a lot, but still some)..... I really considered using them, and like you said cost wise it would have been smarter, but I figure if you plan on buying an army you want to be unique and competitive you're eventually gonna have to spennd some cash.

Though I have to say beast herds would be smarter for ld, standard, los, and versatility purposes than warhounds..... but I think the hounds just benefit from cheapness, speed, and unit strength which makes them key to an army like this.

Maybe I'm wrong though.... I'm just trying to get an idea of where the weaknesses are and try to patch those up before I get into building an army that won't work.

Your Mum Rang
12-05-2006, 11:46
Well such an army needs:

A tough, hard-hitting element - That'll be your Minotaurs.

A cheap, expendible baiting element - 4 SMALL warhound units.

A couple tarpits - Ogres with Heavy Armour and Trolls!

And you may as well bring some Furies in and some Beastherds for that +2 ranks bonus.

So I think it can be a nice list!

Shazarn
15-05-2006, 07:12
out of complete curiosity, whats your core>>?

Math Mathonwy
15-05-2006, 08:29
(btw that list also contains about 6 units of 15 warhounds for flanks, ranks, and outnumbering)
:eek:

Whah? 6 units of 15 Warhounds each? How on earth are you going to maneuver a mass like that around? I realize that using Warhounds as flankers to give rank bonuses seems like a very fine idea but in practice the units become extremely unwieldy rather quickly, especially as all your other units have really wide frontages, too.

Artemis_Quinn
15-05-2006, 10:58
Shazam: My core would be 3 units of nurgle minotaurs (they're core with the Doombull)

Math: I've never platyed a cavalry army so I wasn't aware that having so many hounds in a unit would be much of a problem (before this list I never had plans for an army using monster bases either). So, does the size of these units really mess with your own battle line? I know that going for flank charges would be harder, but I'm hoping with a combination hit of a unit of minotaurs and a unit of hounds the combat resolution would be evened out and give me an edge since generally speaking the my monster unit is gonna do more damage, tipping combat in my favor (because they do have a standard, I would have numbers with 30+ US, and 2 ranks). maybe my reasoning on this is off, but the way I figure through static resolution with my team charge resolution starts off even (outnumbering cancelling his extra rank).

Just tell me how flawed this line of thought is and I can change it, I just need some reasoning that harms my plans.

Thanks again for the feedback

Pravus
15-05-2006, 11:01
Using warhounds to flank can be counter productive. Against anything other than light, low quality infantry (think goblins) there's a real danger of them dying like flies and giving your opponent CR wounds.

Math Mathonwy
15-05-2006, 13:32
Math: I've never platyed a cavalry army so I wasn't aware that having so many hounds in a unit would be much of a problem (before this list I never had plans for an army using monster bases either). So, does the size of these units really mess with your own battle line? I know that going for flank charges would be harder, but I'm hoping with a combination hit of a unit of minotaurs and a unit of hounds the combat resolution would be evened out and give me an edge since generally speaking the my monster unit is gonna do more damage, tipping combat in my favor (because they do have a standard, I would have numbers with 30+ US, and 2 ranks). maybe my reasoning on this is off, but the way I figure through static resolution with my team charge resolution starts off even (outnumbering cancelling his extra rank).

Just tell me how flawed this line of thought is and I can change it, I just need some reasoning that harms my plans.
It can work, but your battle line will be very crowded. If there is a wood or some other scenery on the battle field it can make your maneuvering really problematic and if there's two pieces of terrain it can be a nightmare. Also enemy units that are unbreakable (swarms, Spirit Hosts, Slayers, stubborn units etc) can be a real pain as your units won't be able to support one another all that effectively with the cluttered battle line.

Add to this the fact that Chaos Hounds aren't very competitive at all from a combtaive point of view, not to mention that they break and panic very easily, there is a disaster brewing there. Against an experienced opponent you will have a very hard time controlling the flow of the battle and choosing your combats and you're very vulnerable to small mistakes. Battling a Bretonnian army with that force would be almost nightmarish, as the lances can skewer your combat units and don't really care about hounds.

That said, I might, of course, be wrong, mind. And if you're a very good general, that force might work wonders. But my gut tells me that you'll be in some trouble against opponents who know what they do.

GrandMaster Robertius
30-05-2006, 04:57
I just started putting together a nurgle Mino army based on large numbers of Minos with centigor support. Centigors are dramatically cheaper than most calvary but much harder than hounds.
- Doombull escorted by trolls
2 units of 6 Minos 2H + command
2 units of 3 Minos GW + command
2-3 units of 6 Centigors still experimenting on command or not and options..
Finally, 2-3 Bray Shaman running around behind the Minos casting spells and doing a flank charge or two ...each will hopefully have a cheap but nasty magic surprise to help in hth
with Nurgle this is maximizing the 4+ save of my Minos and +1 wound characters. Then the Centigors are giving me cheapish throwaway troops that should atleast hurt someone before dieing and will be getting to the enemy on turn 1 or 2 and thus drawing fire from the core.