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View Full Version : The future of Ork Boyz



Mozzamanx
02-10-2012, 22:46
Hello all,

this thread is to gauge what the Warhammer community thinks of the humble Ork Boy, his place in the world, and what the future may hold when he gets a new Codex. Specifically I am talking about his points cost and where he should be on the price-scale, although I'm happy to get more outlandish ideas flowing.

Basically, is the basic Ork currently sitting at a reasonable price? You get a hell of a lot for 6pts, and a good-sized horde of them is brutal for the cost. However, is 6pts the right price for one? Should it be higher or lower? Should Shootas be a paid upgrade or bring the 2 options in line with each other?
Should Sluggas and Shootas be 2 distinct squads, each with different options and upgrades, or should it be a simple weapon swap?

In terms of unit options, how do you feel when building a mob? One-in-ten with a special weapon isn't too bad, but perhaps the Nob deserves some heavier gear. Maybe giving the option for Dakkaguns, Big Choppas or the return of Burnas.


Speaking for myself, I would split them into 2 distinct units: Sluggas at 6pts and Shootas at 7pts.
Sluggas would gain options for Big Choppas and Burnas, while the Nob can play with Power Mauls or Axes. Perhaps include a couple more melee weapons to spice up the relatively stale Ork armoury.
Shootas would gain better access to special weaponry, perhaps making it 2-in-10 with an optional upgrade. Give them the option for Dakkaguns or invent a new special weapon, and allow the Nob to purchase a Snazzgun.



How would you like to see the Ork Boy develop when they receive their next book?

Scammel
02-10-2012, 23:47
I predict, going off the new Cultists and their autoguns being an upgrade you have to pay for, Sluggaz will be either 5pts or 6pts and Shootas will be 1pt more.

The_Klobb_Maniac
03-10-2012, 06:14
They just need to buff combat for Orks so they can actually compete in combat (given that that's their entire flavor..)

IMO, options for burnas in squads, some way to boost initiative a la 3rd ed codex, and lose the restriction on 'ard boyz. Aside from that, a few more options like Krak nades couldn't hurt. I wouldn't mind some sort of "heavy" rule that is worked a little differently. Again, I'm glad to pay the points for said buffs, I'd just rather sometihng other than Nobz, MANz and Ard Boyz be reasonable in combat

The Marshel
03-10-2012, 06:17
I think the ork boy squad ,as it is, is a reasonably sound and solid troops choice and wouldn't want to see to much of a change to it. that said, it's hard to pick sluggas and choppas over shootas. With rapid fire weapons now being able to actually cause proper damage from outside a reasonable charging range not being able to shoot back counts for a lot right now imo. the main thing to me is that ork boyz should be more so about the choppa than the shoota, but it deff doesn't feel that way right now. if the rules were to change, i'd like to see an improvement to the choopa option to make them equally as good as shootas, but unfortunately that's never going to happen. the meta and the main rulebook will always dictate which is better so long as they are either equal in points or so close in points it hardly matters, so trying to make them equally valid is nigh on impossible

OgreBattle
03-10-2012, 06:40
Choppas should grant +1 strength on the first turn of combat. WHFantasy it up a bit.

access to burnas in squads would also be good
While we're at it, access to 'uge choppas for regular boyz would be cool too.

and 'eavy armor needs to have its 0-1 restriction removed and reduced to +2 pt.

...time to go make a wishlist.

MajorWesJanson
03-10-2012, 06:42
Only changes I would make would be to open up the boyz upgrade nob to having more of the nob unit upgrades. Also, burnas as an option.

The Marshel
03-10-2012, 07:32
I don't much like the idea of handing out burnas ala big shootas, but i would love to see it as an option for the nob. Big choopas on basic boys sounds pretty fun though.

here's an idea (that will never happen). orks makes sense as a mob of mixed wargear troops right? so what if you allowed all the "specialist" boyz units like lootas, burna boyz and tank bustas to join boyz mobs like wolf guard. It'd make for some interesting customisability within a boyz unit, but will require you to use other FOC slots to take advantage of.

hobbic_c
03-10-2012, 11:53
I don't much like the idea of handing out burnas ala big shootas, but i would love to see it as an option for the nob. Big choopas on basic boys sounds pretty fun though.

here's an idea (that will never happen). orks makes sense as a mob of mixed wargear troops right? so what if you allowed all the "specialist" boyz units like lootas, burna boyz and tank bustas to join boyz mobs like wolf guard. It'd make for some interesting customisability within a boyz unit, but will require you to use other FOC slots to take advantage of.

^^ I like your thinking.... would be cool to have the odd tankhammer of deffgun hiding in mobs of orks...

Konovalev
03-10-2012, 14:39
I think sluggas are a little on the weak side. There is hardly any reason to take sluggas over shootas. On that note I think trukks should be able to carry more than 12 orks, even if this is through an upgrade you have to buy. Having to burn HS choices for buses is unpleasent.

GrogDaTyrant
03-10-2012, 16:25
I think sluggas are a little on the weak side. There is hardly any reason to take sluggas over shootas. On that note I think trukks should be able to carry more than 12 orks, even if this is through an upgrade you have to buy. Having to burn HS choices for buses is unpleasent.

I think the real problem is not having transport options for all the units that need them. I do agree that sluggas are definitely on the weaker side of things, though that's been the case since to 5e went live.

Taggerung
03-10-2012, 19:20
I think the real problem is not having transport options for all the units that need them. I do agree that sluggas are definitely on the weaker side of things, though that's been the case since to 5e went live.

Not really about them in 5th. In 5th Slugga/Choppa boyz were still a very legitimate option. Now it is completely pointless to take them over shootas what with over-watch and the abundance of flame weapons that tear through boyz, and with the initiative nerf to furious charge why would you ever charge anything that can over-watch back at you?

Larger truck options for slugga/choppa boyz, access to redundant nobs, give them stickbommz and an initiative bonus would fix them nicely.

The_Klobb_Maniac
03-10-2012, 21:49
Almost. I still say Ard sluggas are quite worth it. They're Scorpions* with I2 for 6 points less, Fearless, a better PK, and the occasional Fleet rule. Quite awesome in a wagon still.



*(+1T ~= +1Sv, depending on weapons either way can be a positive boost for the one or the other)

Mr Zoat
03-10-2012, 22:18
'ard Boyz should be unlimited and cheaper, maybe 2 points. Scarboyz should come back and also cost 2 points..