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Citadel97501
31-10-2012, 07:59
Hello all,

I was hoping for input on this empire list. I am specifically trying to avoid using artillery, and since I like the rules of a Luminark of Hysh, and Celestial Hurricanum here is the list. I should be able to get off 2 of the three attack spells every turn until I am in combat, and once their I still have excellent buffs. It has an extremely solid flanking unit, and 2 nearly unbeatable infantry units. The only thing that concerns me is Teclis with unit busters like Dwellers Below, or Final Transmutation.

If I added more points, 2250 includes another Luminark of Hysh, and a Celestial Hurricanum. At 2500, I would add a unit of 4 Demigryphs (although I haven't done the math but its close.)

Karl Franz
-Ghal Maraz

Captain of the Empire
-Full Plate
-Enchanted Shield
-Talisman of Preservation
-BSB

Battle Wizard
-Level 2, Lore of Beasts
-Ruby Ring of Ruin

War Priest
-Armor of Destiny
-Shield

Warrior Priest
-Armor of Meteoric Iron
-Great Weapon

Halberdiers x 40
-Banner
-Musician
-Shields

Inner Circle Knights x 10
-Banner
-Musician
-Steel Standard

Greatswords x 20
-Banner
-Musician
-War Banner

Luminark of Hysh

Celestial Hurricanum

m1acca1551
31-10-2012, 08:26
Greatswords die in droves to most enemy core units due to ASL, so i would either buff or remove and place them back in at a larger points limit, mount a warrior priest and Franz and you have a very deadly offensive unit that can not only smash enemy elite but generate eneough cr to win