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raygunsand rocketeers
31-10-2012, 08:06
I have a question about oblits...

I am not sure of current fluff, but used to be, the oblits were said to have a virus, blah, blah, blah...but it wasnt because of chaos.
they were included in the chaos books/ codex's for play, but the virus that caused the mutation wanst because of chaos influence.

I was wondering if theyve changed this fluff bit in 6th, or if one of the novels has expanded on the oblit fluff.

Here in Fairbanks Alaska we never get official tourneys, so the games in our group tend to just be fun games, not tourney waac style.
We quite often do deals like , hey, I wanna use unit X, and if you let me, Ill agree to you using unit y. a side 'rule' is that we have to have a reasonable fluff story to justify the unit.

I was also wondering what do you other people think of oblits (and i dont mean opinions as for tourney use, but rather, just in general, fluffwise), as we never see them in the local competitive player armies, in fact, they tend to mock the oblits.
Is this a local thing, a difference between the two groups play styles, or are oblits looked at with disfavor among lower48ers (or anywhere in the world for that matter) as well?

My Space Marine Army isnt chaos, but we dont support the emperor either, and i justify using oblits because their attached to my Mechanicus ally.
My friend uses them as heavy weapon servitors with a techmarine/apothecary minder.

Do any of you use oblits other than in chaos themed armies? perhaps in Mechanicus Armies?

Thank you for your answers.

DietDolphin
31-10-2012, 09:49
I'm a bit confused by what exactly you want to know but I'll try my best:

1)for at least the last three chaos codexes, oblitorators have been seen as one of the most competitive options for chaos armies (especially in the last codex, where they were probably THE best unit)

2)almost any chaos unit can be justified being used as mercenaries to many armies (you might have some difficulty with tyranids, GK, sisters and possibly elder). contrary to how much people go on about wanting legion rules, the background has been quite constant in saying mostly everyone has broken down into war bands (some more than others), and will fight for anyone who will pay their price (whatever or however much this may be). If your opponents is happy with it then go for it!

AlphariusOmegon20
31-10-2012, 10:03
I have a question about oblits...

I am not sure of current fluff, but used to be, the oblits were said to have a virus, blah, blah, blah...but it wasnt because of chaos.

The Obliterator Virus is now daemonic in nature as is its source. Oblits are as Chaos as Chaos gets these days.

totgeboren
31-10-2012, 10:14
I don't remember their fluff back during the first 3ed codex, as the models were atrocious and had really bad rules, so I was never interested in them. But I'm pretty sure ever since the 3.5 chaos codex, Oblits have had the 'Obliterator virus', which is a daemonic virus. In the 3.5 codex, they had daemonic aura and armour at least. Now they are simply classified as 'Daemons', with all the perks that bring, so I hope that answers your question.
Of course you could use count-as to field some weird AdMec unit with experimental weapons, but Oblits as they are are even more chaos than Chaos Marines (and have been for about ten years, get with the program man! :p ).

AlphariusOmegon20
31-10-2012, 10:20
I don't remember their fluff back during the first 3ed codex, as the models were atrocious and had really bad rules, so I was never interested in them. But I'm pretty sure ever since the 3.5 chaos codex, Oblits have had the 'Obliterator virus', which is a daemonic virus. In the 3.5 codex, they had daemonic aura and armour at least. Now they are simply classified as 'Daemons', with all the perks that bring, so I hope that answers your question.
Of course you could use count-as to field some weird AdMec unit with experimental weapons, but Oblits as they are are even more chaos than Chaos Marines (and have been for about ten years, get with the program man! :p ).

Actually, totge, it wasn't until after the release of C:GK that they became daemonic rules wise, as prior to that FAQ, they were not affected specifically by GK nemesis weapons.

Latro_
31-10-2012, 11:54
They lost some lastability in the running away department (in that they can now run away!) but made up for it with marks (nugle ftw) and assault cannons in my opinion. I'c played a few games with a couple of my chaos marine armies using them and they'v shined. Assault cannons really help them out (and they were good before), not only that but they are a whole heap more manoeuvrable now slow and purposeful does is a normal 6".

Still imo the best HS unit in the chaos codex.

totgeboren
31-10-2012, 13:23
Actually, totge, it wasn't until after the release of C:GK that they became daemonic rules wise, as prior to that FAQ, they were not affected specifically by GK nemesis weapons.

But I'm pretty sure they had the gift 'Daemonic aura' in the 3.5 codex. Ok, that was not enough to turn you into a daemon rule-wise (you needed I think 50+ points of daemonic gifts for that, back in the days), but they were absolutely daemonic in nature.

Brother Loki
31-10-2012, 14:49
There used to be an article on the Specialist Games site for using the Obliterator virus in games of Inquisitor, which went into much more background detail than the codexes. It doesn't seem to be there any more, although some Googling revealed it on scribd:
http://www.scribd.com/doc/89852133/FO46Inqobliterator

Bonzai
31-10-2012, 15:49
There used to be an article on the Specialist Games site for using the Obliterator virus in games of Inquisitor, which went into much more background detail than the codexes. It doesn't seem to be there any more, although some Googling revealed it on scribd:
http://www.scribd.com/doc/89852133/FO46Inqobliterator

Awesome. Thank you for that.

Vedar
31-10-2012, 18:15
Oblits have always been competitive. Back in 3.5 us Iron Warriors players could take 3 squad of Oblits while everyone else could only take one. One of the reason Iron Warriors were called cheesy. They got more expensive and dropped from T5 down to T4(5) down to T4 and people still took them like crazy. I always field at least 1 unit. You can make the T5 again (Nurgle) or 4++ (Tzeentch) which is pretty good, but now can't fire Las Cannons all day long so you need to play them closer to the action to use there other shorter range weapons.

It has always been a Chaos virus, but they are mercenaries so they will have no problem working for renegade marines. If you give them tech they will blow stuff up for you.

raygunsand rocketeers
31-10-2012, 21:19
Brother Loki, thanx for the link.

I guess that its just a local thing that none of the competitive players like them then.

thank you all for your answers and input.

Shamana
31-10-2012, 21:33
I think the obliterator virus might not have been affiliated with Chaos, but it was affiliated with the warp. Ergo, oblits might not have been daemons, but they were functionally identical.

Take the Avatar in the Eldar codex - it's not a part of Chaos, but it is a warp entity animating a psychoactive statue (or something). For any anti-daemon wargear or powers, it's close enough. IF it walks like a duck and quacks like a duck...

AlphariusOmegon20
01-11-2012, 09:39
I think the obliterator virus might not have been affiliated with Chaos, but it was affiliated with the warp. Ergo, oblits might not have been daemons, but they were functionally identical.

Take the Avatar in the Eldar codex - it's not a part of Chaos, but it is a warp entity animating a psychoactive statue (or something). For any anti-daemon wargear or powers, it's close enough. IF it walks like a duck and quacks like a duck...

The difference was the Avatar has had the Daemon rule for a while now. The Oblits never had it, hence why they were safe from Nemesis weapons until the dreaded GK FAQ changed that.