misomiso
02-11-2012, 22:27
The idea is to spam banishment and gaze spells, and shoot a lot, and wait till the TKs get across the board to engage in CC.
Will probably try and dispel the TKs movement spell and take the hit from the casket of souls. That way the army should get an extra turn of shooting and magic. Banishment is brutal at strength 6, and we will probably have two of them as the war alter has it as a bound spell.
Arch lector, War Altar, Armour of Meteoric Iron
Battle wizard lord, Lore of Light, Lev 4, Amulet of preservation, Earthing Rod, Power Stone
BSB
Master Engineer
Witch Hunter, Brace of Pistols
Lev 1 Lore of Light, Dispel Scroll
Lev 1 Lore of Light
70 Halbediers, FC
20 Free Company Detachment
20 Swordsmen Detachment
Great Cannon
Great Cannon
3 Demigryph Knights, Champion
3 Demigryph Knights, Champion
Celestial Hurricanum
Hellblaster
(2400)
Would obviously like a Steam Tank but cant find the points. Maybe drop a canon for more soldiers? Too many Lords and heroes?
Comments welcome
Will probably try and dispel the TKs movement spell and take the hit from the casket of souls. That way the army should get an extra turn of shooting and magic. Banishment is brutal at strength 6, and we will probably have two of them as the war alter has it as a bound spell.
Arch lector, War Altar, Armour of Meteoric Iron
Battle wizard lord, Lore of Light, Lev 4, Amulet of preservation, Earthing Rod, Power Stone
BSB
Master Engineer
Witch Hunter, Brace of Pistols
Lev 1 Lore of Light, Dispel Scroll
Lev 1 Lore of Light
70 Halbediers, FC
20 Free Company Detachment
20 Swordsmen Detachment
Great Cannon
Great Cannon
3 Demigryph Knights, Champion
3 Demigryph Knights, Champion
Celestial Hurricanum
Hellblaster
(2400)
Would obviously like a Steam Tank but cant find the points. Maybe drop a canon for more soldiers? Too many Lords and heroes?
Comments welcome