Chiron
15-05-2006, 23:35
not had a lot of comments on this on other forums so I'm sticking this here
"heres my latest all rounder list, seems pretty effective against other balanced armies, vs cheese.. not sure
Characters
Elector Count - Lord Aldous - 195
FPA, Shield, Runefang
Battle Wizard - Marcus Shadoweaver - 145
Lv2, 2 Dispel Scrolls
Battle Wizard - Eric Faustus -140
Lvl2, Rod of Power
Captain - Captain Richtoven - 159
FPA, Shield, Great Weapon, Holy Relic, Pegasus
Core
20 Swordsmen, Full Command - 255
2 detachments of 10 free company and 5 archers
20 Swordsmen, Full Command - 255
2 detachments of 10 free company and 5 archers
6 Knights, Full Command, Warbanner
10 Handgunners, 2 detachments of 5 crossbows - 185
Special
5 Pistolliers, Marksman with Repeater Pistol - 112
Cannon - 100
Rare
Hellblaster - 125
Duellists - 90
Main tactic is to hold the centre with the infantry, position handgunners and crossbows to give the best field of fire on the flanks, put the cavalry on the other flank and try to break through or use pistolliers to rush towards enemy stone throwers to take them out, the captain flies around the enemy rear to support charge and pursue broken enemies and generally be a nuisance. The duellists are good for looking after artillery and running forward into woods.
Wizards are usually a mix of either shadow, heaven or fire, shadow lets me fly the EC around to where he's needed most if I'm up against a skirmisher list, fire is good for taking out lots of troops and heavens if I want to make sure I dont blow my artillery up on the first turn by rerolling misfire results."
"heres my latest all rounder list, seems pretty effective against other balanced armies, vs cheese.. not sure
Characters
Elector Count - Lord Aldous - 195
FPA, Shield, Runefang
Battle Wizard - Marcus Shadoweaver - 145
Lv2, 2 Dispel Scrolls
Battle Wizard - Eric Faustus -140
Lvl2, Rod of Power
Captain - Captain Richtoven - 159
FPA, Shield, Great Weapon, Holy Relic, Pegasus
Core
20 Swordsmen, Full Command - 255
2 detachments of 10 free company and 5 archers
20 Swordsmen, Full Command - 255
2 detachments of 10 free company and 5 archers
6 Knights, Full Command, Warbanner
10 Handgunners, 2 detachments of 5 crossbows - 185
Special
5 Pistolliers, Marksman with Repeater Pistol - 112
Cannon - 100
Rare
Hellblaster - 125
Duellists - 90
Main tactic is to hold the centre with the infantry, position handgunners and crossbows to give the best field of fire on the flanks, put the cavalry on the other flank and try to break through or use pistolliers to rush towards enemy stone throwers to take them out, the captain flies around the enemy rear to support charge and pursue broken enemies and generally be a nuisance. The duellists are good for looking after artillery and running forward into woods.
Wizards are usually a mix of either shadow, heaven or fire, shadow lets me fly the EC around to where he's needed most if I'm up against a skirmisher list, fire is good for taking out lots of troops and heavens if I want to make sure I dont blow my artillery up on the first turn by rerolling misfire results."