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_Grey_
15-01-2013, 01:17
Normaly i go magic heavy, but because it has been failing me (doubble 1s and 2s for winds of magic) I have dicided do go and rethink some things.

So the list I came up with is a mostly combat army.

Lords
Liche High Priest
Hierophant, Lore of Nehekhara, Wizard Level 4
Earthing Rod

Tomb King
Shield, Armour of Destiny, Ironcurse Icon, Sword of Strife

Heroes
Liche Priest
Lore of Nehekhara, Wizard Level 1
Dispel Scroll

Core
20x Skeleton Archers
Musician

20x Skeleton Archers
Musician

6x Skeleton Chariots
Musician, Standard Bearer

Special
5x Necropolis Knights
Champion, Musician, Standard Bearer

3x Sepulchral Stalkers

39x Tomb Guard
Champion, Musician, Standard Bearer, Halberds

Rare
Casket of Souls


I am thinking of switching a bit around, like a prince instead of a king. With the points there i can manage a lvl 4 light instead of a lvl 1 nehek.
And maybe a SSC instead of a Casket, but i'll try this list first. I have the models to mix it around ofcourse :P.
Also i am wondering if both wizards need am archer-unit or maybe its better to field some archer-horsemen.

I would love a suggestion or 2 and I am open for suggestions.

With regards,
Grey

MR. GRUMPY
15-01-2013, 01:23
I think running skelly horsemen is a must after the FAQ on overruns!

_Grey_
15-01-2013, 01:27
Did i mis something of the FAQ? I don't get your point, sorry.

wyvirn
15-01-2013, 03:26
If the charger causes the entire unit to crumble, then they don't get a chance to overrun.

I'm new to TK, but don't archers only work well with Khalida?