View Full Version : Which is better 15 Khorne Gors or 4 Minotaurs with Mark Khorne?

09-06-2005, 08:26
I will be playing in a 1,000 point tournament shortly. I have selected my army and now have 250 points to either put into a Bestigor unit with the Mark Khorne or a Minotaur unit with the Mark Khorne.

15 Bestigors, with Mark Khorne, standard & musician = 246 points

4 Minotaurs, Gt. Weapon, with Mark Khorne & standard = 249 points

The cost is the same but which is the better/more efficient unit.

The Minotaurs are M6 and cause fear, pursue 3D6 and have 16 S6 attacks.

The Bestigors if ranked 5*3 would have 10 S6 attacks, plus 2 ranks and an armour save of 5+.

If charged, the opponent would manoeuvre his force so that not all the Minotaurs could fight back, since they have such a wide frontage.

I canít decide which is the better option, gaming and/or cost efficiency wise.

09-06-2005, 08:39
I have both of them in my army ( khorne ).
From experience the khorngors are great, practically as good as chaos warriors when given the mark but a unit of 15 would have only 2 bonus ranks and i would go adding a champion as an extra gor. On the other hand there is probably nothing that can stop a charge from 4 khornate minotaurs with all those high strengths attacks. I se 3 of them and they work well though if left unprotected they could get shot easily as they will be the first targets. but i would still go for the minotaurs in this case.

09-06-2005, 08:53
Minotaurs. no contest :)

09-06-2005, 18:29
yup 3 minotuars in a unit are plenty. i play a nurgle minotaur army and have experimented with units of 3 and units of 4 minos. i find 3 to perform just about as well as 4, plus you get that added manouverablity of a narrower frontage.

not to mention the points saved by fielding 3 instead of 4 minotaurs allow you to buy a screening unit of 6 or so hounds.

09-06-2005, 18:37
Yes the Minotaurs no question.

09-06-2005, 20:34
4 Minotaurs. No Light armour.

Now, had you been using the Beastbanner, I would argue Khornegor.
Something sick about 13 S6 attacks, 4 S4 and 3pts of combat resolution. If you figure 6 hit, 5 wound, and 2 wounds come from the bsb, that's 10pts of CR, and likely outnumber in many cases.

The question of 3 or 4 minotaurs is one I find intriguing. 4 minos can suffer casaulties in CC and still be a rather effective unit. With 3, you can't do that so easily.

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10-06-2005, 04:29
4 minos definatly have more staying power, even if they loose a modle on the way there they are still likley to rip the hell out of just about anything without a ward save

13-06-2005, 23:52
Also they have that fear causing ability. Not the one that makes you're opponents models run away from you but the fear it puts in you opponent when he sees them on the table.

15-06-2005, 13:55
which is better with khorngor 4*4 ranks or 5*3 ranks?

15-06-2005, 15:00
I like the 5*3 just for the for the fact that you can lose one model and still have a rank, and you will be able to get one more model in combat with the enemy, which could make the 3rd rank useless.

19-06-2005, 15:11
indeed, though its just as easy to wound a minotaur yet your outnumbering is still unaffected. Minotaurs all the way.