PDA

View Full Version : Ork Clan Help



ChaoslordAzaroth1980
28-01-2013, 07:26
Hey guys so I am creating my own Ork Klan (Tha Deff Klaws :D ) and I have a few Ork Questions

1) How does the creation of a ork klan start?

2) Do Orks have any sense of honour at all? especially the warbosses?

3) Whats the most recent Ork Klan created

4) Are Ork Klanz similar to space marine chapters in that you for example have the first founding Ork Klanz then you have the "successor Ork Klanz"

Thanks for any info you are able to give

ftayl5
28-01-2013, 07:57
1) Some Orks decide they feel like leaving their current klan to start a new one. A klan splits in half over disagreements. During a WAAAGH a section of a klan is cut off from the rest and left to themselves.
Basiclaly ANYTHING YOU CAN THINK OF.

2) Honour? As in not displaying cowardice, accepting challenges so on... sort of. More born out of stupidity for the former and self confidence for the latter, rather than any honour system.
The biggest question in ork society is whether or not to attack someone when they aren't looking.

3) IIRC Bad Moons are the newest of the big ones... but that might not be right.

4) Yes except that none of the orks care where you're from, whether you're a 'founding clan' or not and no one would know the difference anyway because they don't record any of it.

Rogue Star
28-01-2013, 10:03
1. The Clans seem to be genetically based, Bad Moons for example, regrow their lost teeth much more quickly, which since the Orks use 'teef' as currency, means they always tend to have a little more cash, which they then spend on flashy, 'snazzy' gear to demonstrate their status. Imperial biologists speculate they were intended as a "merchant caste" by whoever created the Orkoids. Other Orks find this fair, as if you really needed money that badly, you'd just smash a Bad Moon and help yourself...

So you should work out what 'role' they roughly fit amongst the other six.

2. Not honour as we'd understand it, since Orks have a "might makes right" attitude to most things...

3. It's never been noted, as Orks tend to be a very "in the now" kind of species, caring not one jot for history (which tends to be a blow by blow of who hit who and how hard), but the Blood Axes are the most likely, as they imitate the Imperium, which compared to the Orks is a very new empire.

4. Ork Clans, being genetic based, means they spring up as needed. A young Ork "Yoof" will develop, start getting opinions and outlooks, and wander off to join an ork household "Mob" which share his ideals. The Orks take their entire ecosystem with them as they travel, including the "Klanz" so you can't really have one without the other.

Lothlanathorian
29-01-2013, 06:01
Hey guys so I am creating my own Ork Klan (Tha Deff Klaws :D ) and I have a few Ork Questions

1) How does the creation of a ork klan start?

As has been pointed out, Ork Klans tend to be based on genetic predisposition. Bad Moonz teef grow faster, so they end up wealthier and have snazzier stuff. Red Sunz are speed addicted adrenaline junkies where fast is good but mo'fasta is mo'betta! When you read about the Klanz, they aren't like any sort of Human organization.

2) Do Orks have any sense of honour at all? especially the warbosses?

Yes. Unless they don't.

3) Whats the most recent Ork Klan created

I'll back the 'Blood Axes' making the most sense, but, since the Orks were build by an ancient, advanced race to be a warrior-caste with genetically in-built knowledge and certain predispositions towards their battlefield roles, I would say the oldest Klan is none, since they were made at the same time.

4) Are Ork Klanz similar to space marine chapters in that you for example have the first founding Ork Klanz then you have the "successor Ork Klanz"

See answer to question 1.

Thanks for any info you are able to give

Answer in red. Also worth pointing out are my two favorite Ork quotes:

"'Ere we go! 'Ere we go! 'Ere we go! 'Ere we go!" & "Orkses is never defeated in battle. If we win we win, if we die we die, so it don't count as defeat. If we runs for it we don't die neither, so we can always come back for annuver go, see!"

madd0ct0r
30-01-2013, 08:48
to develop the good answers you've already got: tribe =/= klan

An ork tribe is just a bunch of orks who live and work and fight together. They can be very specialised (cult of speed) or very generalist (with elements from all the klans present)
At a waagh scale, you can get big formations made up of orks from one klan develop. They all like fighting the same way, so tend to assemble into a mob.

The klans are loosely asscoiated with genetic roles within ork society:
Goffs - Soldiers
Blood Axes - leaders (hah!)
Bad Moons - merchants
Death Skullz - scientists, technicians
Snakebites - farmers, herders, possibly brewers
Red Sunz - risk takers even by ork standards. possibly vehicle pilots and technicians

so if you want to create an entire clan - think of a role in (old) ork society that would fit your requirements for 'honour' - perhaps a Sherriff caste that used to specialize in finding and judging troublemakers?

DYoung
30-01-2013, 10:13
- perhaps a Sherriff caste that used to specialize in finding and judging troublemakers?

I imagine all such troublemakers would get a good 'ead bashin' regardless of the magnitude of their crimes...

But I agree with mad0ct0r. I'm not sure if that idea is explicitly stated anywhere but I like the sound of it. You just have to make sure you remember that Ork society is all about bangin' 'eads.

totgeboren
30-01-2013, 14:31
Hey guys so I am creating my own Ork Klan (Tha Deff Klaws :D ) and I have a few Ork Questions

1) How does the creation of a ork klan start?

2) Do Orks have any sense of honour at all? especially the warbosses?

3) Whats the most recent Ork Klan created

4) Are Ork Klanz similar to space marine chapters in that you for example have the first founding Ork Klanz then you have the "successor Ork Klanz"

Thanks for any info you are able to give

Others have pointed some stuff out, but I felt I wanted to give my views too, based on the ork codex and what I have read over the years.

1. Belonging to a klan is based on genes, meaning no klans are 'started'. They are as old as the ork race itself.

2. Yes, but not by human standards. Ork morals don't translate well unto humans. For example, if you think your boss is stronger than you, you should listen to him. If you think are stronger than your boss, you should fight him. Not doing either of these things would be considered 'dishonourable' by most orks, as might is right. Allowing a grot to order you around would also be dishonourable, as the grot is smaller than the ork.

3. Don't know, but the Blood Axe klan was once the biggest klan, but the other orks thought they were unorky because they dealt with humans way too much, trading and imitating their ways. So they got decimated, and now make up a much smaller part of ork society. I saw them as ork ambassadors, or the closest thing you can get whilst still being orks, bringing in new ideas from outside and such. The codex hypothesises that they were meant as leaders, coordinators, and the War of Dakka clearly shows that when a high portion of blood axe warbosses get together, they can defeat foes as slippery as the Tau.

4. Ork klans are genetic dispositions, but orks are organised into warbands. Warbands are great and small, sometimes growing to huge size because of alliances or one boss defeating the other and so on. These are created all the time. Say two warbands fight it out, and both Warbosses are killed. Most likely all the survivors will gang up and form a new warband (if they are similar enough), where one ork will emerge as new leader. Some warbands are notorious, living through many Warbosses like some of the different speed freeks that roam Armaggedon. Some warbands are known more because of their Warboss, and act more like his personal army.

So you would really be creating your own Ork 'Warband', named Tha Deff Klaws, and they can consist of whatever you like, plain old orks, or orks with clear klan allegiances. The different klans have different colours associated to them, and in general different colours mean different things in ork 'kulture'. Blue=lucky, yellow=rich, red=fast and so on.
But your ork army don't need to look like an explosion in a paint factory. If you want, you can paint some detail in their klan colour, if you feel like declaring which klan they belong to at all. I think it's a bit like religions in humans, you have some who are obsessed and some who don't care all that strongly about it.

You can theme your warband around a klan, like an Evil Sunz warband, where everything is on bikes or in trukks, taking only stuff which is really fast. Or Tha Deff Klaws might be of the Goff klan, where everything should be as choppy and stompy as possible, meaning walkers, meganobs and choppaboys. Or Tha Deff Klaws could be Deffskullz, having a core of shootaboys with lots of lootas and other big guns, like looted wagons and Battlewagons, and a horde of grots to help them carry everything away and blocking assaults so your can bring your guns to into action.

Or they are more of a collection of different orks, united by a strong warboss, and you can theme it whatever way you want to.

My Blood Axe Warband include options for mounted infantry, siege lists, armoured krumpany, gunline and green tide, so even if you go for a specific klan theme, you can use almost every unit in the codex anyway.

sigur
30-01-2013, 15:45
Hey guys so I am creating my own Ork Klan (Tha Deff Klaws :D ) and I have a few Ork Questions

1) How does the creation of a ork klan start?

2) Do Orks have any sense of honour at all? especially the warbosses?

3) Whats the most recent Ork Klan created

4) Are Ork Klanz similar to space marine chapters in that you for example have the first founding Ork Klanz then you have the "successor Ork Klanz"

Thanks for any info you are able to give


1) A bunch of orks who aren't influenced by one of the bigger clans get together OR a bunch of Orks get into a major tiff with the rest of the local clan and start their own, etc.

2) Sure they do. Otherwise they wouldn't function as a society or species. If you mean "don't punch someone who wears glasses", "don't kick someone in the groin" - it depends. I guess mostly it would depend on how much fun that would be. Stomping on a Gretchin is alright for the moment but it's not too much fun in the long run, especially if the owner of said Gretchin or a very large Runtherd see it and decide to clobber you for that. Goffs do have pretty strict ideas on what is worthy of an Ork and what is not.

3) Errrr, not sure. Do you mean of the known ones? Not sure if I ever read anything on that.

4) Not. At. All. Ork clans are just there. Single Orks themselves don't even care much about clans. Stormboyz are more into their Korps, Nobz are more into their own households (households in general are an important thing which has been sadly neglected in recent times) and social standing, Boyz don't care much at all that is until one of them [insert other clan name] gits come along, boasting about them being better them us. That and Deathskullz usually get their seperate camp a bit offside of the main camp because they're thieving gits.