PDA

View Full Version : Allies for Tau, Who to pick..?



Merellin
09-02-2013, 12:11
So I'm tryng to deside who to get as an ally for my Tau but it is realy hard to deside.. I'm thinking of Chaos Space Marines, Grey Knights or Eldar. I want a bit of psychic powers aswell as melee capabilities. I do NOT want Orks. Could someone tell me a bit of what theese three armies offer the Tau? And maybe say what you Tau players use for allies?

Edinairas
09-02-2013, 14:31
How many points do you want to invest in allies and what kind of role do you want them to have in your army? In what points range do you normaly play?

I use Space Marines TH/SS Terminators with a Librarian and some Sniper Scouts.
That's because I want a unit more reliable than Fire Warriors to hold objectives and a diffensive unit with some psyker who can give my Tau his "spells".
All of this isn't more expensive than 400 points, so the rest goes to mobile Tau. But that's the way I play them.

Or in friendly games I use Draigo with 5 Paladins and Storm Raven for melee and flier impact (a bit too pricy but only used in 2000 or more points).

Merellin
09-02-2013, 15:46
We have started playing 1850 point matches recently, but with my Tau I only have 1250 points (And that only if I use basically everything I have) I dont realy know how many points I want to spend on allies but I need to get up 600 more points.. I have some Tau Pathfinders in the works (Based on Firewarriors cus Firewarriors look almost the same but are cheeper) but yeah, I dont know what else to get..

Guyver 3
09-02-2013, 16:13
1 ork warboss with 2x 30 ork shoota boys and a dakkajet

The boys cant be ignored, while your tau units whittle the enemy down with tactical shooting the boys just charge in and engage the enemy asap.

Merellin
09-02-2013, 16:26
Like I said, I do NOT want Orks. I dont want Orks at all, I dont like Orks..

Sotek
09-02-2013, 17:24
Eldar, divination primaris power. That is all.

Shamana
09-02-2013, 18:42
Dark angels might not be half bad. They have some pretty decent psykers and assault troops, and okay shooting as well. Regular space marines, blood angels or space wolves can also work quite well.

Eldar are battle brothers, but I'm not sure if the synergy is actually as good as with the above. Still, yes, the codex does offer some interesting options.

stereynolds
09-02-2013, 19:00
Eldar with divination farseer, jet bikes for cheap mobile fast scoring units, fire dragons to man your quadgun and/or dark reapers for a cheaper way to eat marines than plasma on the suits?

Merellin
09-02-2013, 21:02
Hmm... I'm starting to lean a bit towards Eldar.. Farseer HQ, Jetbikes as troops, And then some Striking Scorpions or Howling Banshees for melee..

Wrote together a small list for Eldar allies, Does this seem good?
Farseer: Jetbike, Singing Spear, Doom
3 Warlocks: Jetbikes, Singing Spears
5 Guardian Jetbikes
10 Howling Banshees
527 points

Should I skip on the Warlocks? Get a bigger group of Jetbikes, Or a second group? I cant post my Tau list because I dont have one for it yet. I normaly use 3 max groups of Fire Warriors though along with 3 Broadsides, And 2 groups of Crisis Suits

KingDeath
09-02-2013, 22:06
Spacemarines. Why? Your own troopchoices suck badly. Spacemarine allies allow you to replace much of your sucky troopchoices with nonsucky troopchoices.

Guyver 3
09-02-2013, 22:31
Woops didnt read the first post properly, i,ve used spacemarines to useful effect, i took librarian in termi with ss and force sword, 5 thss marines, 5scouts, a storm talon, and a dev squad its exactly 750 pts,

They thss drew all the enemies attention while my broadsides (with markerlight support) killed off all the enemies heavy stuff. And my sniper drones and fw wiped out the enemies troops,

Imo dont waste points on kroot at the moment as much as i love the models allies can do the same job for less points( which is why i take orks).

Latro_
10-02-2013, 00:14
use orks!

but convert them as some cool alien race that has just joined the tau empire!

Marshal
10-02-2013, 01:29
#1 Choice: Eldar
Eldrad swapping his powers out for divination. He's pretty cheap for what he can do. He has 4 powers that he can work for, but the best part about him is he can do a double cast of one of the powers (prescience perhaps?) to Guide2.0 2 of your units, plus has the ability to cast a third power. The double runes will hurt your opponent and shut down their psychic powers while aid you tremendously. Plus, he's got a 3+ invul and has a weapon that ignores armour and wounds anything on a 2+.
Him coupled with a unit of say Dire Avengers in a wave serpent, or the aforementioned Guardian Jetbikers for objective grabbing, adding an aegis defense line with quad gun and reapers (fast shot barrage exarch for infantry squads, plus the quad gun for crack shotting flyers is a great combo).

#2 Choice:
Grey Knights
Draigo + Paladins + Storm Raven = anything dead...

Xerkics
10-02-2013, 01:38
Imperial guard? Very fluffy choice and you can have IG psycker unit as well, otherwise i guess marines, or eldar work but suspension of desbelief is somewhat required. I know supposedly Ultramarines and Tau are BFF apparently but i personally find it hard to swallow.

Baaltor
10-02-2013, 02:55
...convert [Orkz] as some cool alien race that has just joined the tau empire!

Like say.... Orkz?

Shamana
10-02-2013, 09:50
Hmm... I'm starting to lean a bit towards Eldar.. Farseer HQ, Jetbikes as troops, And then some Striking Scorpions or Howling Banshees for melee..

Should I skip on the Warlocks? Get a bigger group of Jetbikes, Or a second group? I cant post my Tau list because I dont have one for it yet. I normaly use 3 max groups of Fire Warriors though along with 3 Broadsides, And 2 groups of Crisis Suits

Banshees are sadly not that good atm. I would recommend scorpions or harlequins with a shadowseer. 4+ cover in the open, 2+ if an actual cover. And if you get banshees, get the exarch with either executioner or mirrorblades. She will often account for a big part of the squad kills.

Jetbike council is overrated. Without fortune, you pay a lot of points for T4 jetbikes with 3+ armor. I'd say have a 6-bike unit (so can have 2 shuriken cannons) with a jb warlock with either destructor or embolden. If you want more troops, get a few rangers for sniping duties. Doom is okay, but I'd trade it for the divination primaris. Generally, Tau guns have no problem wounding; hitting more often can be more useful. Also, get runes of warding. This is seriously the best wargear in the eldar codex, and one of the few things that keep the army afloat.

Merellin
10-02-2013, 09:58
I havent looked too carefully but I picked Howling Banshees because Banshees and Scorpions seem pretty similar, But Banshees had power weapons. Otherwise they have the same stats and stuff, but Scorpions have chainswords instead so Banshees seemed better. Never looked at the Harlequins.. Dont know much about eldar ^_^

Shamana
10-02-2013, 10:17
I havent looked too carefully but I picked Howling Banshees because Banshees and Scorpions seem pretty similar, But Banshees had power weapons. Otherwise they have the same stats and stuff, but Scorpions have chainswords instead so Banshees seemed better. Never looked at the Harlequins.. Dont know much about eldar ^_^

Banshees are S3 4+ though, so they are quite vulnerable and with the lower strength and attacks only better against 3+ enemies. Plus, without a ride they are really vulnerable to being shot to pieces. Scorpions are more durable and universal, especially with a power fist (claw) on the exarch. Harlequins are pretty nasty with a shadowseer and a lot of kisses - a bit overpriced, maybe, but quite decent.

Generally, eldar aren't very good if you want someone to hold the line. For that, you are better off using marines.

stereynolds
10-02-2013, 11:00
I would say based on what you mentioned:

Farseer on a bike
Unit of jetbikes (6 with 2 cannons and an Embolden Warlock - Escorts Farseer who gets a reroll to psychic powers thanks to Embolden - see FAQ)
3 jetbikes (hide in reserve and boost onto the board to contest/claim objectives late game)

Out of Banshees and Scorpians the Scorpians would suit you better. An infilitrated block of 10 dudes to act as a mobile assault barrier half way up the field/Infilitrating bubblewrap (although Kroot are better and cheaper at this).

Harlies are another option of a good assault unit. They ignore terrain whilst moving and can be upgraded to rend, have a decent cover save and a terminator style invulnerable. 10 However are in the region of 250pts and usually require a DOOMed enemy to charge but WS, I & A are very high and will mostly likely mince any target they go for.

Merellin
10-02-2013, 11:12
Hmm.. Then how about a Farseer on Jetbike, 6 Guardian Jetbikes, Some Rangers for sniping, And a group of Harlequins with Troupe Master, Shadowseer and Death Jester?

Plague Lord
10-02-2013, 11:32
Hmm.. Then how about a Farseer on Jetbike, 6 Guardian Jetbikes, Some Rangers for sniping, And a group of Harlequins with Troupe Master, Shadowseer and Death Jester?

That is good. jetbikes with cannons for some more dakka. You fon't need the jester instead for those points upgrade the rangers to pathfinders IMO

Gotrek
10-02-2013, 11:41
Tau only realy need a farseer with prescience and 3 eldar jet bikes for late game objective grabing

thomas_spancic
10-02-2013, 12:22
Chaos space marines 600 point allies
Sorcerer (60) level 2 (+25) terminator armour, force wepon, combi bolter, frag and crack grenades (+25)
you should take 1 telepathy for psychic shriek which is roll 3d6 take away leadership of target auto wounds and no saves allowed
total 110 points hq

35 chaos cultists (50+100) with 31 autoguns (+31) and 3 heavy stubbers (+15) all with close combat weapon leader with pistol
total 196 points troops

5 havocs (75) with 4 autocannons (+40) leader with boltgun bolt pistol close combat weapon all with frag and crack grenades
total 115 points heavy support

5 terminators (95+62) terminator champion with gift of mutation(+10) 1 terminator with lightning claws (+7) 1 terminator with combi flamer melta or plasma (+5)
total 179 points elite

grand total 600 points

all quality units

Shamana
11-02-2013, 07:44
That is good. jetbikes with cannons for some more dakka. You fon't need the jester instead for those points upgrade the rangers to pathfinders IMO

I'd put a warlock with the squad for embolden (better morale and psychic tests) or the template power. The jester is not necessary, but a troupe master with a power weapon (I'd go for mace for several S6 attacks on a charge - you get enough rending attacks on everyone else) can be worth it. The jester is a decent shooter, and not too expensive, but it is debatable how often you will ever shoot with harlequins

Fraf
11-02-2013, 16:17
From my experience, this works pretty well :

- Farseer on jetbike with both runes and spirit stone, and 2-3 of the cheapest psychic powers that you trade for divination ones. The jetbike allows him to join a squad of crisis suit without slowing them down, while boosting them with psychic powers (always take the primaris, and bonus points if you can get ignore cover saves or reroll successful enemy saves). Especially killy in a big squad of fireknife crisis with an attached commander and a few shield drones.

- 1-2 squads of 3 jetbikes. Keep them in reserve as long as possible, grab objectives after your army has cleaned the field

And really, that's all you need from Eldar allies. This brings everything Tau need : psychic defense, improved accuracy for the high strength, low rate of fire weapons like plasmas, and a cheap scoring unit that can grab remote objectives while your mandatory firewarriors camp the objective that's in your deployment zone.

Optionally, you can toy with dark reapers, fire dragons or war walkers if you have the points and feel like going fancy.

James811
11-02-2013, 19:09
I use BA with my Tau, works very well!

stereynolds
11-02-2013, 20:29
Fire Dragons work good on a quadgun...220pts nets you a a Quadgun line (useful as a form of anti-flyer in the game not to emntion a 4+ cover save) then 120pts nets you 5 Firedragons, the exarch, tanks hunters and crack shot. Crack shot allows the exarch to ignore cover saves on EVERYTHING. This is especially good when he has BS5 and mans the quadgun and can re-roll glancing or failed pen rolls...Plus 5 meltaguns in your backfield helps againts DS terminators or marines in pods.

thomas_spancic
12-02-2013, 08:36
remember only 1 hq 1 troops 1 elites and 1 fast attack and 1 heavy support

Merellin
12-02-2013, 12:58
Actualy you MUST take 1 HQ and 1 Troop and then have an optional 1 Troop, 1 Fast, 1 Elite and 1 Heavy. So you can have 2 troops and 1 of everything else. I'v never realy considerd the Aegis Defence Line.. Hmm.. As for Vanilla Marines, I already own Space Wolves so I dont want vanilla marines. Chaos Marines are a bit more diferent so thats why i'm thinking of those or Eldar but I think i'm gonna take Eldar, Or I'l borrow Eldar from a friend and try them out atleast.

elparker
12-02-2013, 15:40
I personally vote Grey Knights. You have your melee experts, access to divination, and most importantly in my opinion you have the Vindicare Assassin. Shield breaker rounds go a long way to making really tough ICs dead, or if you have some trouble from heavy weapons/special weapons/ characters he can automatically pick them out. The FAQ even states that his deadshot rule overrides Look Out Sir rolls, so getting rid of lead characters with a 2+ who's entire purpose in life is to be a bullet sponge is that much easier.

Eldar are far cheaper points wise to bring to the game, but you really don't have as much effect.

The Emperor
12-02-2013, 15:45
I really wish they'd put a bit more thought into the Allies chart. The Space Wolves are on the opposite side of the galaxy from the Tau Empire, so any potential alliances between both should be practically non-existent, so they should be at least one step worse on the alliance chart than Dark Angels or Black Templars.

Fraf
12-02-2013, 18:10
Keep in mind that acces to divination isn't that interesting when your allies are not battle brothers. That leaves only Eldar and vanilla marines if you want allie for psychic duty.