PDA

View Full Version : Space hulk Threat?



Delicious Ron
20-02-2013, 22:11
If we discount the Space hulks that are possessed (like the one in IA10) and space hulks who are occupied by forces that can have supporting space craft (CSM, Orks) how are they a threat? I'm mostly thinking about genestealer infested ones, wouldn't they just float around harmlessly in space? Most spacecraft would be able to avoid them easily and I dont see how they would a make landfall on a planet (except indirect ways like sending spores).

Now of course there is an interest to investigate them anyway (STC and such) but how are they a threat if they dont have support crafts like transporters or such?

Hell's Angel
20-02-2013, 22:17
Permanent in system base that can strike out at will. Orks make Rokkits like morning BMs and Chaos easily make Ramshackle Drop Pods.

TheDungen
20-02-2013, 23:36
also they are often large enough to survive reentry spilling out orks or genestealers in the world.

Inquisitor Aaron
21-02-2013, 02:43
Well they could crash into a planet and cause some havoc I suppose.

Grimbad
21-02-2013, 03:20
If we discount the Space hulks that are possessed (like the one in IA10) and space hulks who are occupied by forces that can have supporting space craft (CSM, Orks) how are they a threat? I'm mostly thinking about genestealer infested ones, wouldn't they just float around harmlessly in space? Most spacecraft would be able to avoid them easily and I dont see how they would a make landfall on a planet (except indirect ways like sending spores).

Now of course there is an interest to investigate them anyway (STC and such) but how are they a threat if they dont have support crafts like transporters or such?

Because there's no way to know that they don't have support craft and transporters. Just like there's no way to know that they don't have deathly beam projectors from the dark age of technology or whatever other horrible weaponry might be floating around the warp. And even if there's no active threat, they may represent a pile of technology waiting to fall into the wrong hands.

TheDoctor
21-02-2013, 03:57
Well, given that the asteroid that killed all the dinosaurs was about 10 kilometers wide, and that according to battlefleet gothic the largest battleships are about 8 km long...

El_Machinae
21-02-2013, 09:32
It's partially that they have to be investigated. As well, due to the vagaries of the Warp, they'd be some type of omen or harbringer. Something nonhuman would arrange for those hulks to arrive where and when they did

Lord Damocles
21-02-2013, 19:45
They crash into stuff - like the Ork hulk which crashed into Angelis (via the Eternal Vigilence), or the Unholy Harbringer from the 3rd edition Rulebook which was on a collision course with an orbital complex before it was stopped.

Genestealer infested hulks on their own aren't much of a threat, but the risks of boarding and letting the occupants escape/spread have to be weighed against the possibility of recovering archeotech or salvaging ships - and the rewards are obviosly often considered greater than the risks.

Harwammer
24-02-2013, 12:55
They tend to drift in and out the warp too. This means they end up on the well travelled routes and hence dropping in on unexpecting systems.

Sandlemad
24-02-2013, 13:46
Beyond the fact that they can crash into your world, I'd say the biggest issue is the unpredictability. If you're in the path of a hive fleet or a waaagh, you more or less know what you're up against. A hulk could be anything. Orks, daemons, chaos marines, genestealers*, iron men, threats from the dark age of technology, odd AdMech or alien stuff that was sucked into the warp, other monsters...
There's the, shall we say, moral threat as well. They can be built up of ships from before the heresy, ones that directly attest to everything the imperium wants to keep hidden.

All this gives them a reputation which may actually go beyond their specific 'threat level'. When space hulks show up, people freak out, expect the apocalypse and start sacrificing things. They're a bad omen above all other bad omens.

* And don't forget, the one in the Space Hulk 3rd ed. game had a ridiculously high amount of genestealers in stasis, in the order of millions.

Leftenant Gashrog
24-02-2013, 22:34
Genestealer infested hulks on their own aren't much of a threat

Depends whether they have any hybrids on board capable of operating things like engines, teleporters or even just escape pods - as they were frequently depicted in the original Space Hulk campaigns.

Crazy Ivan
25-02-2013, 00:10
Genestealer-infested hulks would even be a problem without hybrids aboard: if one emerges in an inhabited system, it's very likely there's going to be no Navy or Marine vessels nearby to quarantine the thing (as these are very thinly spread across the Imperium). It's quite probable that the hulk will be investigated (= boarded) by unsuspecting system picket ships, local traders, smugglers, or what have you (space pirates looking for treasure, whatever). It would be very easy for the 'stealers to spread further in-system from there. This happens in The Last Ditch, for example.

El_Machinae
26-02-2013, 09:41
Actually, that point about unregulated smugglers is a really good one. Space hulks have a rep for Chaos or Xenos taint