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hunter4925
23-05-2006, 19:21
Ok, in less than a month I will be taking part in a 2 day, 5 round Warhammer tournament and I think my list needs a little fine tuning. As its stands right now I think it is a good list and could win, but looks kinda beardy. Please let me know of any suggestions, user comments, rants/raves, enain batter, and bold-faced lies that you believe to be useful in the shaping of this list.

LORD
Slann Mage-Priest w/ fourth generation, battle standard, the divine plaque of protection, totem of prophecy
515 pts
HERO
Saurus Scar-Veteran w/ light armour, shield, spawning of Quetzl, spawning of Tzunki, sword of the hornet
134 pts
HERO
Skink Priest w/ dispell scrolls x 2
115 pts
CORE
Temple Guard x 12 w/ full command, shields, sun standard of chotec
291 pts
Saurus Warriors x 12 w/ full command
174 pts
Skinks Skirmishers x 11 w/blowpipes, scout
77 pts
Skinks Skirmishers x 10 w/blowpipes, scout
70 pts
Skinks Skirmishers x 12 w/javelins, scout
84 pts
SPECIAL
Kroxigors x 4
232 pts
Chameleon SKinks x 8
120 pts
Saurus Warriors x 15 w/ full command, spawning of Quetzl
240 pts
RARE
Salamander Hunting Packs x 3
195 pts
= 2247 pts

I did a little tinkering with the list above to lower its "cheese" factor by doing the following:

- Saurus Warriors x 12 w/full command -174 pts
- Skinks Skirmishers x 12 w/javelins, scout -84 pts
- Skinks Skirmishers x 10 w/blowpipes, scout -70 pts
+ Saurus Cavalry x 5 w/full command, war banner +250 pts
+ Skinks Skirmishers x 10 w/javelins +60 pts
+ Skinks Skirmishers x 3 w/blowpipes, scout +21 pts
= 2249 pts

Any input would go along way in helping me make a legitiment tournament list that is still fun for my opponent to lose against, LOL. I will say that I do not own any of the Terradon Riders or Jungle Swarms models, but have at least 1 of every other model / unit availible to the LIzardmen.

PS...
Anyone ever tried using a Scared Host Lizardman army and are the tournament legal?

RaZeR
23-05-2006, 21:40
As far as i know, sacred host armies are tournament legal... i use them all the time in friendly games as well. Mainly quetzl. Love the 3+ AS in combat for saurus :)

A few things about the list... firstly i dont think it's particularly beardy.
i would make a few suggestions though. You dont need all your skink units to scout, especially if you're taking chameleons. Maybe one unit, with blowpipes. This give you points to boost the other units, or your saurus.

About the chameleons as well; I've never really found them worth it. I prefer just a unit of normal skinks, scouting.

I like the kroxigor... they are my favourite lizardmen unit. I normally take them in units of 3 though, i find 4 tends to get a bit unmanoueverable...

If you do go with the saurus cavalry option, really try to find the points for the huanchi's blessed totem. that banner can be a game winner...

Erm, that's about all i can think of :)
the list looks pretty good as is, i reckon you'd give a good account of yourself anyway :)

hunter4925
24-05-2006, 17:38
Thanks fo rhe advice. I will have to look into your suggestions. The thought of replacing the Saurus with more Kroxigos has crossed my mind. Fielding two units of three Kroxigors with all the skinks could be really interesting. Just a thought. hope to hear more input from everone out there.

Inferno0429
24-05-2006, 21:34
With 2 large blocks of saurus/temple guard, your center should be fine. I think the 2 units of Krox is a good idea as you can set one up on each flank as they are great at protecting/threatening flanks. Also I don't know if the Chameleon skinks are worth it. I usually think that taking a unit of scouting skinks with blowpipes is better because you get more models. They DO have their good points though. Its really up to you. IF you do decide to go with 2 units of krox, make sure you have 2 skink shields for them. You should drop scout on one squad in order to become the skink shield. At that point you would have 1 scouting block with blowpipes, one scouting chameleon squad and 2 squads with javelin/shield protecting your Krox. That would look very solid.

Socialist
01-06-2006, 08:54
Here's what I did with this, I didn't feel like writing ideas in paragraph form so I took your list a tweaked it. Take from it what you will:
(Everything in bold text signifies something I changed).

LORD
Slann Mage-Priest w/ fourth generation, battle standard, the divine plaque of protection, totem of prophecy
515 pts
HERO
Saurus Scar-Veteran w/ light armour, great weapon, jag. charm
111 pts
HERO
Skink Priest w/ dispell scrolls x 2
115 pts
CORE
Temple Guard x 12 w/ full command, shields, sun standard of chotec
291 pts
20 Saurus Warriors– w/ full command
270
Skinks Skirmishers x 10 w/blowpipes, scout
70 pts
10 Skinks– Blowpipes, scouts
70 pts
Skinks Skirmishers x 11 w/javelins
66
Skinks Skirmishers x 12 w/javelins
72
SPECIAL
Chameleon SKinks x 8
120 pts
3 Kroxigors
174
3 Kroxigors
174
RARE
Salamander Hunting Packs x 3
195 pts
= 2250 pts

Totla Troops: 95 (hellsa small army)
Total Power dice: 6
Total Dispel dice: 6 + 2 scrolls

One thing I did notice going through your list is that you didn't add the cost of the Sword of the Hornet to your Scar-vet. over all it is a very strong army and will give your opponent many things to worry about.

Inferno0429
01-06-2006, 09:07
I would drop the Chameleon Skinks from this updated version and 4 saurus from the 20 block and make another 12 block of Saurus with command. I think the points work out just about. I think that will give you a stronger front and with 2 scouting squads, you will be ok. 3 is a bit much as you need appropriate cover to hide behind.

Socialist
01-06-2006, 09:20
The beauty of the Cham skinks is that they don't need cover to beploy, and if need be you can always bring of skink unit back to the deployment zone. blocks of 16 saurus don't hold up to well I've found.

Akiro
01-06-2006, 13:19
Lizardmen rule of thumb: always try to find room for the M9 saurus with great wpn and the riders with magic phase charging-banner if you can.

Sure they are not sneaky since they are so standard but they are still occasional game-winners ;)

Wolfden
01-06-2006, 17:04
If you bring swarms your salamanders can shoot over them as they do not block line of sight! This will also protect your salamanders from getting charged!