View Full Version : Arbites.

26-05-2006, 02:19
I wish we were getting new Arbites models, but obviously that's not happening. CoD when have been a perfect time to release them...anyway, are they any official lists out there aside from just using the WH list?

26-05-2006, 05:33
just necromunda stuff as far as i know....

Nice Opeth avatar btw

Khaine's Messenger
26-05-2006, 05:37
What exactly do you mean by "new"? The Enforcers circa the Necromunda: Underhive system reboot are the newest "Arbite" models (okay, they're not Arbites as such)...do you mean something newer than them?

As for official stuff? Well, no. There's probably a CJ list or two (early, early 3rd edition), and perhaps a few custom scenarios with built-in armylists (like the harlie scenarios from EoT or the "assassin army" from Troll), but no, there's little to nothing official except their quasi-inclusion in the WitchHunter 'dex (which was more of a thrown bone than an honest inclusion, imho).

26-05-2006, 16:35
The only extant "official" list is in Citadel Journal 29 - some RT Tournaments allow it, but GTs don't.

However, it you're a fan of the Adeptus Arbites, do drop into Precinct Omega (http://www.geocities.com/precinctomega/) for a look at our WIP Adeptus Arbites army list. This isn't just my fansite, but the result of five years' discussion and playtesting by the Adeptus Arbites Yahoo! Group. Most of the rules are firm(ish), but the points are pretty much placeholders while I put together a complete Precinct to test various troop combinations and fine-tune the rules. The thread for feedback can be found here:




26-05-2006, 16:38
I bet you are really looking forward to COD precinctomega; perfect hunting ground for a force like that.


26-05-2006, 16:42
Arbites wouldn't really work IMHO. Their primary weapons of shotgun or shock maul and shield definatly have the rule of cool on thier side but beyond that it just wouldn't work. They'd need heavy weapons and special weapons, and anything bigger than a grenade launcher is pretty unfluffy for that kind of force.

A very cool army, but I'd proxy them with other army lists otherwise they will die.

Luna de hierro
26-05-2006, 17:17
You could always use the new space marines plastic explorers to represent the arbites with shotguns.

26-05-2006, 17:47
Given the kind of threads Arbites face heavy weapons are a definite go. These people aren't police or FBI, they are the (Imperial) Law and can face anything from planetary invasion to genestealer or chaos cults to just plain rebellion.

Heavy weapons support would be easily accessible when needed. They're probably hiding tanks in the precinct parking garages. Even rhinos and repressors could ruin your day.

26-05-2006, 18:07
Everything in the Imperium has tanks, Hell space marines are an elite strike force but even they have tanks. The Ecclesiarchy has tanks, the Navis Nobilitae has tanks, I would find it inconcievable that the Arbites don't have tanks, considering their primary resposability is to keep planetary governors in line, and planetary governors have tanks (like everyone else)

26-05-2006, 18:10
I remember reading a story with a barricaded Arbites (I think its in Nightbringer; can anyone confirm that?) And the Arbites personal armoury was chock full of decent weaponry.


26-05-2006, 18:20
I'm in for adding some Arbites from the C:WH (Inq. Stormtroopers w/ shotguns) to my Imperial Guard (actually PDF) army. Even in this specialised environment I don't really believe they will hold their own...

26-05-2006, 18:35
I remember reading a story with a barricaded Arbites (I think its in Nightbringer; can anyone confirm that?) And the Arbites personal armoury was chock full of decent weaponry.


Also, in the second Calpurnia novel (I forget the name) they made references to the Arbites patrol craft having a very well stocked arsenal. Perhaps his force could be from one of those roving Arbites ships? The Arbites in that had missle launchers, so I'd imagine that they'd have other heavy weaponry.

26-05-2006, 21:12
Even in this specialised environment I don't really believe they will hold their own...

Dont forget that you can have a 5 man squad with 2 plasma guns. A few of those scattered in your ranks will make assault marines think twice.

27-05-2006, 04:03
AFAIK, the Arbites are one of the only Imperial forces to be regularly stocked with boltguns as a sign they have acess to the best equipment possible. Think, only Sisters and Marines have regular acess to that kind of personal firepower.

I could only imagine they would have enough heavy weapons and tanks to deal with a planetary rebellion, or hold out till help arrives in their massivly well protected Preceints. I wouldn't think twice if any of you had an Arbites squad with a heavy bolter or something.

27-05-2006, 07:13
I think the Witch Hunter Codex can be used to represent an Arbites force perfectly. I'm working on a force that represents the troops of a beseiged Arbite Precinct supported by the remnants of the local PDF. The codex could be just as easily used to represent a Arbite Patrol Ship (though I would induct marines instead to represent the Arbites requesting the aid of a nearby Marine chapter to inforce imperial law).


Judge=Inquisitor Lord w/ retinue.
Retinue w/ Shock Maul Suppression Shields=Crusader Henchmen.
Various henchmen representing scribes/marshalls of court and such.

Arbite Chaplain=Priest.


Cyber Mastiff Pack=Arco Flagellants.

Arbite Sniper=Vindicare Assasin (or just use him as a Vindicare).


Up to four units of Arbites=Inqusitorial Storm Troopers w/ Shotguns and two special weapons per squad (Grenade launchers are fluffy but there are enforcer models for plasma guns and flamers too). Maybe mount them in Rhinos or Chimera.

Two Loyal Planetary Defense Force Units=Inducted Guard platoons

Fast Attack

Sentinel Squadrons (w/ Arbite Pilots and color scheme or PDF).

Heavy Support

Leman Russ Battle Tank (could be painted to represent the precincts tank).

Orbital Strike (could either represent Imperial reinforcements arriving or the Arbites sabotaging an important installation/terrain feature- I think there is an instance of this in the Ichar/Genestealer cult fluff, and of course the self destruction of the armory in the Nightbringer novel).

27-05-2006, 09:21
The option in the WH codex is fine if you just want to include a squad or two. However if you want to include more or some of the other options that miniatures are available for (Arbites with boltguns or power mauls and suppression shields) then you have no options for these.

I would love to be able to use these options in 40k games; they are particularly appropriate for COD games. Unfortunately I don't think we are going to see rules for them any time in the near future.

27-05-2006, 09:46
I've been working on a force of these guys for a few weeks now.
If i'm using my inq army they are simply arbites with a couple of grenade launchers or flamers.
Fluffy and GL make for a very effective weapon, not against marines granted but hitting on 3' wounding on 2's and a 24 inch range even on the move will start to take it's toll pretty quick especially if there is a few of them.
And if they are in my guard army, same guys now known as vetrans, just now with an extra special weapon and a heavy just for laughs.

Transport options are available for both flavours, chimeras being very versatile in this role.

As for models the necromunda ones are the only ones purpose built for them, but cadians plus scout parts work great.
One box of cadians 2 boxes of scouts and there is enough shotguns, flamers, grenade launchers, bolt pistols, Hand weapons and heavy bolters and what not for a heck of a mean force of arbites.
2 squads worth at least there is your minimum for a game at least.
All you need next would be a suitable inquisitor and a couple more troopers as henchmen.
Game on :D
Add in your imperial vehicle sprue and there is a heavy stubber (for necromunda types)
And I'm really keen to have a close look at these new scout sprues for making the arbites really mean
And as a bonus you also get a unit of scouts, wicked :)

Longer post than I expected but I am really having fun with these new units