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Latro_
09-05-2013, 18:43
Just clearing out some old dice and templates was thinking, its a shame you dont get to use dice other than d6 and then i had an idea.

Template scattering cab be a bit inaccurate and often causes disagreements as to the angle it should be at when you roll it (esp if the player rolls far from the template).

You'll notice though a blast template has 4 distinct quarters and 8 equally spaced markers between them. The blast actually misses a couple of these marks but its easy enough to workout where the missing one is.

So why not just roll a d4 and a d10 with your 2d6 scatter.
D4 is the quarter, D10 in the marker in that quater, then just put the tape inline with that marker making sure the template is positioned centrally over the model.

e.g.

Roll a 2 and a 5

So second quater, 5th marker.
http://farm8.staticflickr.com/7350/8724256204_aea06dcd97.jpg

I guess this might be old hat to some of you? Anyone else do this?

edit:

Ofc i'm missing 'HIT' but you could still roll the scatter dice for that or whatever.

hmmm maybe this is a bit convoluted heh

Griefbringer
09-05-2013, 18:54
How about replacing that D4 with D6 and treating results of 5 or 6 as hit?

MajorWesJanson
09-05-2013, 19:00
Roll a D6. If the 1 is on the top or the bottom, it's a hit. If the 1 pip in on the side, you scatter in that direction. Then normal 2d6 of another color for distance.

If you want to use other dice, some that I use-
d3 (bought 10 of them) for d3 rolls, rather than d6 divided by 2. Makes it much faster to read.
d4 for wounds and hull points
d8 as a turn counter
d12 for victory points

Void Reaper
09-05-2013, 19:02
You could use a D12 for clock directions, if you're wanting to play with your non-D6s.

Latro_
09-05-2013, 19:02
How about replacing that D4 with D6 and treating results of 5 or 6 as hit?

becasue i wanted to use my old d4 lol, but yes, you win.

Scaryscarymushroom
09-05-2013, 19:05
Other games use the physical properties of a d10 to determine scatter.

In addition to the several vertexes along the center of the die, D10s have two distinctive points where five of the faces converge; one point on top and one on bottom. When you roll the die, one of the points doesn't touch the ground. That point determines the direction of the scatter: the scatter direction is literally the direction the top of the die is pointing. Ignore the number on the die.

Also works with d8.

If you wanted to approximate the actual chances of scoring a "hit," you could say that a roll of 1, 2, or 3 results in no scatter at all.

MajorWesJanson
09-05-2013, 19:17
becasue i wanted to use my old d4 lol, but yes, you win.

D4s make great wound and hullpoint counters, as most models have 5 or less, so 4 wounds, pick it up on the 5th. Only 6+ wound/hull point models take more. And d4s are both distinct so you don't pick them up on accident, and rarely flip if hit with an errant rolled dice.

Bobthemime
09-05-2013, 21:03
Roll a D6. If the 1 is on the top or the bottom, it's a hit. If the 1 pip in on the side, you scatter in that direction. Then normal 2d6 of another color for distance.

If you want to use other dice, some that I use-
d3 (bought 10 of them) for d3 rolls, rather than d6 divided by 2. Makes it much faster to read.
d4 for wounds and hull points
d8 as a turn counter
d12 for victory points

I never knew d3's existed.. i just use d6's with repeating 1,2,3... bigger die and diff colour so i wont get confused or opponents.

and i will take your d4 idea.. as tracking HP of a raider when you have 5 on the board and people pick up die.

MajorWesJanson
09-05-2013, 23:33
I never knew d3's existed.. i just use d6's with repeating 1,2,3... bigger die and diff colour so i wont get confused or opponents.

and i will take your d4 idea.. as tracking HP of a raider when you have 5 on the board and people pick up die.

Yeah, d3s are just cubes with 1,2,3, printed twice. But for things like DE bladevanes, where each bike does d3 hits, they are far easier to read than rolling d6s and having to round.

CrownAxe
09-05-2013, 23:48
There are true 3 sided dice which are functionally triangular prisms 170552

For fun they also put R, P, S on the for rock paper scissors.

Shadeseraph
10-05-2013, 05:37
I just flip a pen if I need to scatter and there is no scatter dice nearby...

Tarax
10-05-2013, 06:15
This made me think of other games where you use some kind of spinning devise, like with Twister, and (if small enough) place it close to the center where to want to scatter from, and the arrow will show you the direction. Still need to roll a dice to see if it's a 'Hit'.

Griefbringer
10-05-2013, 20:07
D4s make great wound and hullpoint counters

You can also use them as caltrops, just sprinkle them liberally on the floor.

nedius
10-05-2013, 20:39
You can also use them as caltrops, just sprinkle them liberally on the floor.

Very useful tip. Will remember that one. :-)

Shadeseraph
10-05-2013, 23:52
D4s are deadly when playing floorhammer... Specially for the knees.

Bobthemime
11-05-2013, 00:24
D4s are deadly when playing floorhammer... Specially for the knees.

ever forgotten you had some on your floor when you desperately need a **** at night?

That and lego are the bane of my life.

Dr Zoidberg
11-05-2013, 03:43
What about one of those arrows on a piece of cardboard which you spin around? "Where it stops, nobody knows!"

stroller
11-05-2013, 06:49
If scatter "drift" is an issue, why not just roll the scatter dice at the planned impact point and lay the tape measure along the arrow? Surely it's not THAT hard?

Tarax
11-05-2013, 06:51
Because it's not so much about deviation, but about not using scatter dice.

stroller
11-05-2013, 07:35
Fair enough.