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View Full Version : High elves 2500, semi-competitive



Shadeseraph
29-06-2013, 22:16
Well, this is the list I've been running lately. Gotta say, I'm not having a ton of success with it, but I love how it plays, so I'm going to keep trying until I learn how to use it to its fullest. Also, a lot of it has to do with horrible luck on my side (such as losing the general to a miscast on 3 dice on the first turn, my BSB unit panicking on rerollable 9 or breaking on rerollable 8 from a charge he was supposed to win by a fair margin).

Still, I am very interested on criticism and comments, as well as any suggestion you may have.

-Archmage Lvl 4, Book of Hoeth. I've tested Shadows (great) and Heavens (mediocre, but I have to say I need to learn to use comet), and I want to use Death on my next game. He is great most of the time, at least as long as he isn't blowing himself up.

-Noble Battle Standard Bearer with Dragon Armor, Enchanted Shield, Barded Steed, Lance and Potion of Foolhardiness. I always forget to use the potion, but otherwise he's been a surprisingly powerful tool. Cheap and durable, his only problem is that he and his unit have a large record of failed LD tests. Which is surprissing with LD9 and rerolls. And he and his unit are the most usual target of Curse of Anaheir.

-8 Silver Helms with shield, banner and champion. The noble goes here. It's a great unit (when it isn't running away) which adds a ton of combat resolution to any unit in a fairly small frontage. I run them 3x3, and they work well as a hammer and as an anvil. I've found I don't need a music that much in this unit, while the extra CR from banner is great, while I need the champion to take challenges for the BSB. I'd like to add a music here, but that would push the BSB to the second rank.

-12 Archers.
-15 Archers.
When their shooting can do something, they are great. If their shooting can't do anything, they are expensive roadblocks. They are the general bunker, and I've used them a couple times to flank charge to varying degrees of success.

-5 Reavers with spear.
-5 Reavers with spear.
Redirectors, march blockers, counter chargers... you name it. I love them, and send them to their death every game. And most of the games, they manage to survive. Which means they don't give as many VPs as eagles, even if they are more expensive. They can be set up to minimize frontage to redirect a unit, or to maximize frontage to block multiple units at the same time (I haven't congalined them yet, though. It feels too damn dirty). And, unlike eagles, they can block single models, which is just awesome.

-15 Phoenix Guard with Razor Banner and Musician. Anvil? Hammer? I don't know what they are, but they are always great. They can hold charges against most everything, and dish so much damage I haven't lost a fight with them ever. I used to have 2 of these, but ditched the second unit to bulk the WL units and give these guys the razor banner.

-15 White Lions, Banner of the Eternal Flame, Musician, Champion.
-15 White Lions, Musician, Champion.
I need them, I know it. They are quite good at flanking alongside the PG, and stubborn is great, but the general and the BSB aren't always there to help, so they are a bit weak to panic with "only" LD8. Also, they hate nurgle with a passion.

-5 Dragon Princes. AKA Suicide Squad. They are kind of a hit and miss unit. Some games, they get redirected to hell and back (which isn't bad, they aren't really a key unit). Other games, they charge into a big, juicy charge and stall it to death thanks to their 2+/6++ and their more than reasonable killing power. And yet other games they pretty much win by themselves by making a hole in the enemy lines. I love their speed, and I'd like to give them a musician, but I'm not sure where to find the points. I'm also thinking of moving the Banner of the eternal flame to here, but that would make them less appealing as a sacrificable unit.
I've been thinking I want to try a couple chariots, and these guys seem to be the perfect swap out.

-2 RBTs. Single bolts always fail. Always. Other than that, they are pretty decent for their points. Not really key, but I'd be missing something If I didn't include them. And last game they saved my bacon. Chaff removers at their finest.

-5 Sisters of Avelorn.
-5 Sisters of Avelorn.
Their biggest problem is their range. It is rare the turn they can stand still and shoot without penalties (other than long range). On the other side, this means they usually are close enough to the enemy lines that I can give them a second job: Second string roadblockers. Once their job is finished, they are great at blocking countercharges. And I say great because their high WS and small footprint makes them surprisingly resilient against a lot of elite enemies without stomps or impact hits.
I do think a couple RBTs more would work better, but I need their magical flaming arrows, and their secondary role makes them fairly viable.

-Frostheart Phoenix. My frostie is kind of a hit and miss. Sometimes, he has horrible luck and dies to 3 S5 impact hits. Sometimes, he bathes in the blood of hordes of gors. He is an awesome roadblock, counter charger and combo charger, and should my luck with ward saves be a bit better, he'd be a key player in all my games.


Well, that's it. It isn't a truly hard list (no BotWD, for example), but I'm quite happy with it. Still, always looking forward to improving, any comments you may have are welcomed.

Shadeseraph
01-07-2013, 09:48
Nothing?

Well, I've been wondering how this variant would work instead:

LORDS:
-Loremaster of Hoeth with Book of Hoeth, Shield of the Merwyn, Sword of Might, Heavy Armor.

HEROES:
-Noble Battle Standard Bearer with Dragon Armor, Enchanted Shield, Barded Steed, Lance.

CORE:
-8 Silver Helms with shield, banner and champion.
-12 Archers.
-15 Archers.
-5 Reavers with spears.
-5 Reavers with spears.

SPECIAL:
-8 Swordmasters, Musician.
-8 Swordmasters, Musician.
-5 Shadow Warriors.
-15 White Lions, Banner of the Eternal Flame, Musician, Champion.
-15 White Lions, Musician, Champion.
-Tiranoc Chariot.
-Tiranoc Chariot.

RARE:
-2 RBTs.
-5 Sisters of Avelorn.
-5 Sisters of Avelorn.
-Frostheart Phoenix.

I'm a fairly worried about the magic defense of this list, but I find myself not relying much on magic, so this could be a decent deal. The versatility the Loremaster gives, in addition to having something that can double as a secondary combat character that won't be killed if a strong wind blows his way is also an attractive prospect. I find myself without a true anvil unit, which is a bit distressing, and with a much more MSU style army, which I have to say pleases me greatly.

MR. GRUMPY
01-07-2013, 10:24
Wouldnt be to worried about magic defense in a msu-list like this. Only if you come up against my chaos mate who runs level 4 heavens and lv1 fire, chainlightning and fireball hurts small HE units.

Tainted-By-Chaos
13-07-2013, 02:19
Is the Archmage allowed to take shields?

Shadeseraph
13-07-2013, 09:06
Is the Archmage allowed to take shields?

Archmage? The archmage of the original list isn't using no stinkin' shield. The guy taking the shield is the loremaster. He is a new lord choice in the 8th ed HE army book, and he is a level 2 caster with heavy armor default, so he is able to take shields.

Updated lists:

Archmage list:

LORDS (300 pts)
-Archmage Lvl 4 - Book of Hoeth, Ring of Khaine's Fury: 300 pts

HEROES (161 pts)
-Noble Battle Standard Bearer - Dragon Armor, Enchanted Shield, Barded Steed, Lance, Dawnstone, Potion of Foolhardiness: 161 pts

CORE (628 pts)
-8 Silver Helms (shields) - Standard Bearer, Champion, Musician: 213 pts
-15 Archers - Musician: 160 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts

SPECIAL (890 pts)
-15 Phoenix Guard - Standard bearer with Razor Banner, Musician: 295 pts
-15 White Lions - Standard bearer with Banner of the Eternal Flame, Musician, Champion: 235 pts
-15 White Lions - Musician, Champion: 215 pts
-5 Dragon Princes: 145 pts

RARE (520 pts)
-RBT: 70 pts
-RBT: 70 pts
-5 Sisters of Avelorn: 70 pts
-5 Sisters of Avelorn: 70 pts
-Frostheart Phoenix: 240 pts

Loremaster list:

LORDS (320 pts)
-Loremaster of Hoeth - Book of Hoeth, Shield of the Merwyn, Sword of Might, Heavy Armor: 320 pts

HEROES (161 pts)
-Noble Battle Standard Bearer - Dragon Armor, Enchanted Shield, Barded Steed, Lance, Dawnstone, Potion of Foolhardiness: 161 pts

CORE (628 pts)
-8 Silver Helms (shields) - Standard Bearer, Musician, Champion: 213 pts
-15 Archers - Musician: 160 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts

SPECIAL (868 pts)
-8 Swordmasters of Hoeth: 104 pts
-8 Swordmasters of Hoeth: 104 pts
-5 Shadow Warriors: 70 pts
-15 White Lions - Standard bearer with Banner of the Eternal Flame, Musician, Champion: 235 pts
-15 White Lions - Musician, Champion: 215 pts
-Tiranoc Chariot: 70 pts
-Tiranoc Chariot: 70 pts

RARE (520 pts)
-RBT: 70 pts
-RBT: 70 pts
-5 Sisters of Avelorn: 70 pts
-5 Sisters of Avelorn: 70 pts
-Frostheart Phoenix: 240 pts

Decided to swap the second archer unit for more reavers and bows for the existing ones. That way I have enough points to take the much needed musicians, and the number of bows is more or less the same, although I lose a secondary combat block, but instead I win another redirector.