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Vanger
01-06-2006, 09:13
Hi everyone!

I'm looking for a specific army that fulfills the following points:
-All infantry, or the possibility of making a list based on infantry, so no vehicles
-Altough infantry based, should have some means for mobility
-Not to much and not to few models (approx. 70-80 in a 2000 point game?)
-Decent shooting and good if not excelent in close combat (I'm tiring to lose in CC)
-Durable
-Win with this army should not depend on luck
-fun for me to play, fun for my mates to play against
-If not tournament viable, I don't care, it's for fun and gaming
-Should not be too cheesy or beardy, but after all I love Gouda

If it does not fulfill all the criteria it does not matter, so:

Name me the army I seek!

Melchor
01-06-2006, 09:15
Why don't you wait for the new Eldar? The codex should be out by October.

Darkseer
01-06-2006, 09:18
Orks Orks Orks!!!

Wolf Sgt Kirke
01-06-2006, 09:21
13th company space wolves from the Eye of terror codex!

all infantry with a few bikes and with the scouts special movement for all troops and move through cover rule, wulfen and fenrisian wolves, means it's an infantry army with plenty of speed, (plus the gate power for the rune priest), it's SW so tough in CC, Long fangs are really shooty and it's got huge potential for conversions and wacky paint jobs! bit expensive points wise though, but all troops come with two attacks minimum on the stat line!

Gethalorre
01-06-2006, 09:22
ORKZ!!!!!

P.S. do a klan.

Griffin
01-06-2006, 09:40
Tau - mobile suits

Smoking Frog
01-06-2006, 09:55
Eldar. Dark Eldar.

I'm a little biased, yes.

Fleet of Foot for most infantry ensures good mobility. "Jump Pack" troops are also available. Both Eldar and Dark Eldar have units that rip in close combat. Both Eldars have tough units that can form lynchpins. Their shooting and close combat capabilities are more than exceptional. A win with these armies isn't dependant on luck, as each unit is specialised to the point that it is the best at what it does, and that alone. You will never have too many troops to paint, and the variations of the Aspect Warrior's colours ensures you never have to paint too much of the same, same with the DE Kabals and Cults.

So go with Eldar or Dark Eldar.

Eetion
01-06-2006, 10:09
Sounds to me like you have a few options.
Orks are certainly a viable option but with an all infantry list your going to be painting until next christmas. Excellent in CC, not sure about ranged (lots of firers but with all the skill of a 4 year old trying to fire a fully automatic rifle)
The mob checks are also going to make this army extremely durable despite poor armour. Can result in one sided tactics though, as your undoubtdly going to have to advance.
Chaos are another option, easily capable of making an all infantry army, (and one that packs a punch as well) With the veteran abilities and daemons you have the potential to spring some serious suprises as well. Planned well you can make it within your targeted model range at almost any points level.
The Sisters are another option. Again are proficient at both ranged and closecombat. Dont particularly excel in either. Another draw back is that they do tend to work a bit better with transport vehicles due to some of the short ranged nature of their weapons. I believe it takes a skillful player to use this army to their maximum potential.
Last Option are the Nids. Basically you can make them into to whatever you want them to be. Close Combat monsters, shooty army, jacks of all trades, it really is all up to you. The lack of vehicles is a non issue. And by carefully selecting your army you can achieve your target model range, probably include a few warrior broods, lictors etc as well as your troops. Not forgeting that their fast enough anyway.
Those are a few ideas any way.

Eulenspiegel
01-06-2006, 10:14
I hate to say it, but your outlines perfectly describe an Assault-heavy marine force. Maybe Blood Angels, maybe Raven Guard, maybe Codex with a trait or three.

Smoking Frog
01-06-2006, 10:17
To expand on Eetion's post regarding Chaos, Slaanesh is a great way to go IMHO. Not too many minis, not too few, lots of pretty deaemonettes, if all is painted well, you'll have a kickarse army. I'm also sure it'd be lots of fun to bring to the table bare-chested daemon ladies!

fracas
01-06-2006, 10:33
1. Alpha legion also have infiltrate, and they can also take move through cover to get you accross. good in hth and shooting. won't be that many models.
2. kroots with infiltrate will get you closer and they are good for hand to hand. with certain evolutionary adaptation they may not be so hordy.
3. eldar/dark eldar with fleet of foot will get you there on foot faster.
4. nids with fleet of claw, but marginal shooting
5. while orks are appealing, they don't have the mobility you seek

TzarNikolai
01-06-2006, 10:48
it seems tyranids are what you're looking for



-All infantry, or the possibility of making a list based on infantry, so no vehicles
check

-Altough infantry based, should have some means for mobility
fleet of foot, wings, a couple of deepstrikers and infiltrators

-Not to much and not to few models (approx. 70-80 in a 2000 point game?)
you can have however many you want. true horde to the godzilla army with any number of things in between

-Decent shooting and good if not excelent in close combat (I'm tiring to lose in CC)
with the new codex they're competent at shooting. and lets not doubt nids in cc.

-Durable
durability in numbers or in the toughness and save of your big monsters. within synapse range they're also immune to fear and many ld based effects

-Win with this army should not depend on luck
it doesn't depend on luck more than any other army. and not being the "jacks of all trades" like SM means you have to think about what you're doing

-fun for me to play, fun for my mates to play against
they should be quite fun to play against. especially if no one else there has nids. it'll be something fresh

-If not tournament viable, I don't care, it's for fun and gaming
nids are very fun. especially if you're a fan of all those alien/starship trooper type films

-Should not be too cheesy or beardy, but after all I love Gouda
well i guess you could make a godzilla list but i'm not sure how cheesy that is. frankly i don't think many people are going to be complaining about them being cheesy

Vanger
01-06-2006, 11:03
Hm...

Bugs do not appeal to me, because I always envisioned them like HUGE horde of small beasties surrounding some HUGE bugs. (a la Starship Troopers) Yes I could make a genestealer army, but we have one such army here and I find it disgusting. (not the player, nor the nids only this particular kind of army).

Footslogging orks are plenty, too plenty for my taste (but I like their theme) and are not too durable. Ok T4, but most boyz will be moved down... and one of my mates is starting orkz, so I don't want to "compete" with him right now. Maybe if he finished them, I will rent it for some games :D

Eldar? Last tourney we had 3 Ultwe and 4 Alaitoc players (out of 26something), and their codex is on it's way, so I wait for it. But the fleet rule does negate any shooting, doesn't it? (And can't stand the look of starcannons, had to play too much against them)

Blood Angels? (makin' sick noises *bleargh*) Not the flavour I seek. Don't wanna paint red (altough it makes things go faster!), and they tend to be too cheesy for my taste (they are definitely not Gouda!).

13th company. They are space puppies right? Smelly loyalists? Could I substitute them with CSM figures?

Wolf Sgt Kirke
01-06-2006, 11:42
13th company. They are space puppies right? Smelly loyalists? Could I substitute them with CSM figures?

Kinda what SW would be if they went bad!

They ain't that loyal, they've been in the eye of terror since the end of the heresy and of course you can substitute some CSM models in.

all the 13th company models have chaos parts anyway, and they aren't allowed any allies cos the inquisition are after them so you could say they're mad or chaosy or whatever but they don't have to be loyal, as far as i know they hate everyone anyway

after 10,000+ years in the eye of terror they probably do smell though!:evilgrin:

Melchor
01-06-2006, 12:25
I always fancied doing a Fallen Dark Angels army using the 13th Company list (without the Fenrisian Wolves of course).

Messiah
01-06-2006, 12:39
I always fancied doing a Fallen Dark Angels army using the 13th Company list (without the Fenrisian Wolves of course).

Use lions instead then.. :)

Vanger
01-06-2006, 12:42
I always fancied doing a Fallen Dark Angels army using the 13th Company list (without the Fenrisian Wolves of course).

First I tought of CSM models, and possesed as wulfen, flesh hounds as fenrisian wolves, but Fallen Angels, hm... that sounds cool... fill me in Melchor! But then I have to wait for the DA upgrade sprues... hm... 'tis a fine idea!!! (Altough I don't know, how to explain the HQs Wolflord, Wolf priest and Rune priest in a Fallen Angel army)

The Wolfpriest is a mix of a Chaplain and a Apotherecy, right?

Wolf Sgt Kirke
01-06-2006, 12:50
(Altough I don't know, how to explain the HQs Wolflord, Wolf priest and Rune priest in a Fallen Angel army)

The Wolfpriest is a mix of a Chaplain and a Apotherecy, right?

Right about the wolf priest, You can explain the wolf lord and rune priest for fallen angels by saying that because they have been rogue so long the have picked up some different traits, and obviously change the names, I'm sure thta having been out of imperial training dogma's for 10,000+ would have changed how they fight and the gate power could be 'fluff' for explaining how the fallen always escape at the end of a battle, or that cypher has something similar going for him that keeps him from getting captured!

TomKamakazi
01-06-2006, 12:59
The Wolfpriest is a mix of a Chaplain and a Apotherecy, right?


He is.
You could have some personal back story about the company's chaplain being overly obsessed with the purity of his flock. Or an inspiring Apothecary hero with a power weapon and an iron halo.

Kriegsherr
01-06-2006, 13:34
well i guess you could make a godzilla list but i'm not sure how cheesy that is. frankly i don't think many people are going to be complaining about them being cheesy

Nidzilla armies can get quite evil, especially against opponents not prepared for this kind of enemy. They have a devastating firepower, no real antiMeq weapons but a few anti vehicle and a ton of anti Horde. In CC they rip apart any Vehicle or chara they get across because of the mass o MC coming along.

And killing them is nowhere near easy, because it takes quite a lot lascannons a lot of turns even to kill half of the monsters. and is before they turned your Lascannon squads to shreds with barbed stranglers and the other nasty bio-weapons.

I'm sure there are plenty of players out there that claim to be able to beat the zilla army, and I'm sure they're right, As long as you don't take flying or horde stuff along to ensure nothing will get away, your slow moving mcs will have a hard time closing in to faster moving armies. And even if, the flying or hordy part won't get to big.

So generally, if your opponents aren't really competent AND like to cheesehammer a bit with beardy tailoring to the opponents army, I'd rather would advise to go mc lightly as they tend to dominate a Battle as much as a tooled up DP will dominate a 500 point Battle.... quit strongly, that is.

Vanger
01-06-2006, 13:40
He is.
You could have some personal back story about the company's chaplain being overly obsessed with the purity of his flock. Or an inspiring Apothecary hero with a power weapon and an iron halo.

Inspiring Apothecary :D Next time the Chaos Space Nurses will attack :D Joke aside. The idea of a 13th co. army made mostly of csm models with Fallen background is appealing to me...

The Wolflord could be Cypher. Wolf pelt substituting for his great swordmanship, Frostblade for the blade he always carries with him (I need more fluff on DAs) Mastercrafted pistol for his dual pistols.

The Rune Priest would be easy to explain. After all he's a librarian/sorcerer.

And a twisted and obsessed chaplain. Thanks for the ideas! And sorry Melchor for stealing your idea! I'll name the chaplain after you :)

MacVurrich
01-06-2006, 14:04
How about LaTD
Mutants with firearms, and mark of Tzentch (move as cavarly)

Kriegsherr
01-06-2006, 14:28
How about LaTD
Mutants with firearms, and mark of Tzentch (move as cavarly)

Firearms are quite bad. They mean almost as much mutants as enemies death because of the stupid overheating rule. Better give them laspistols and flamers if you want them "shooty".

Corlock Striker
01-06-2006, 14:50
I'm looking for a specific army that fulfills the following points:
-All infantry, or the possibility of making a list based on infantry, so no vehicles

Ulthwe Strike Force is a viable option. Guardians (Storm or Defender) + Aspects in Elites + Dark Reapers in Heavy Support + Hawks in Fast Attack + Seer Council or Spear of Khaine for HQ


-Altough infantry based, should have some means for mobility

Fleet of Foot and Wraithgate should fufill that requirement.


-Not to much and not to few models (approx. 70-80 in a 2000 point game?)

It might get large if you focus on taking Guardian Squads, but with three squads of Dark Reapers (3-5 per squad), and a small but kitted out Seer Council you should be able to keep it under wraps.


-Decent shooting and good if not excelent in close combat (I'm tiring to lose in CC)

Everything is BS 4, except Storm Guardians, so for the most part shooting is in tact. Guardians accompianied by a Warlock with Enhance get +1 WS and +1 Initiative, so that's a check. Especially if you do that with Black Guardian Storm Squads and have them poor out of the Wraithgate, rather than start the battle on the table.


-Durable

Well, Eldar aren't known for their durability, but the Seer Council is durable. Your Guardian Squads will suffer from Tactical Withdrawl, but a Warlock with Embolden can help to mitigate that issue. And of course, starting half your army in reserve, and having them come into play when and where you choose (rather than from your table edge) can help with the durability issue. Especially if you have those units that are good in Close Combat poor out of a Wraithgate that has been opened in the middle of your enemy's force. Combine that with having the half of your army that's good at shooting start the game on the table and deployed in decent cover, and I'd say you have a fairly durable force, you just might not have staying power necessarily. Cover will definately help to ensure the staying power of your units that start out on the table top.


-Win with this army should not depend on luck

It won't depend on luck, but rather your application of proper tactics. Ie, opening the Wraithgate at the proper time and place, deploying the part of your army that starts the game on the table properly. That sort of stuff will have more to do with your winning than luck. Although luck can also play a large role, given the necessity of reserve rolls, and the need to activate the Wraithgate to bring them into play. That second need then necessitates you taking great care in your deployment and movement of the squad to which the Wraithgate is attached.


-fun for me to play, fun for my mates to play against

If you keep things in check, the Ulthwe Strike Force can be a tactically challenging force to play and play against, because there will be a couple of surprises, and because things won't always go your way.


-If not tournament viable, I don't care, it's for fun and gaming

It should be a tournament viable force, even if you don't use the Seer Council of Doom Army List. But then again, I'm of the disposition that any army should be and is tournament viable, and that the true deciding factor in any game is the skill level of the player's involved.


-Should not be too cheesy or beardy, but after all I love Gouda

The level of cheesiness/beardiness is entirely up to your descretion with this list. As has been proven with recent tournament results.


If it does not fulfill all the criteria it does not matter, so:

It doesn't quite fufill every requirement spectacularly, but it gets pretty close. Up to you though.


Name me the army I seek!

Again I say, Ulthwe Strike Force.


Eldar? Last tourney we had 3 Ultwe and 4 Alaitoc players (out of 26something)

That does present a problem of over saturation. But at least they're not Marines, eh?


and their codex is on it's way, so I wait for it.

Yeah, but the rules on Guardians shouldn't be changing too much, though I think Dark Reapers are getting new models and rules. I think the Swooping Hawk models are staying the same. And while there are rumors of new Farseer models, the ones in the Seer Council box set are excellent looking, so no loss in buying those. While the rules of the Seer Council will be changing, the unit won't be dissappearing in the next codex. Or so we've recently been told.


But the fleet rule does negate any shooting, doesn't it?

Yes, you can't shoot on the turn you fleet. But then again, the units that you want Fleeting in an Eldar army generally can't do much in the way of shooting anyway. Damn the Eldar and their specialization! ;)


And can't stand the look of starcannons, had to play too much against them

Then use Scatter Lasers or Shuriken Cannons. There are other heavy weapon choices in the Eldar Armory. Although, once you start using said weapons, you might see why most Eldar players tend not to use them in favor of the Star Cannon. That, however, is a debate for an entirely different thread or PMs. So let's not get into it here.

grg3d
01-06-2006, 18:08
Looking for a specific army that fulfills the following points:
-All infantry, or the possibility of making a list based on infantry, so no vehicles:)
-Altough infantry based, should have some means for mobility
-Not to much and not to few models (approx. 70-80 in a 2000 point game?
-Decent shooting and good if not excelent in close combat (I'm tiring to lose in CC)
-Durable
-Win with this army should not depend on luck
-fun for me to play, fun for my mates to play against
-If not tournament viable, I don't care, it's for fun and gaming
-Should not be too cheesy or beardy, but after all I love Gouda
If it does not fulfill all the criteria it does not matter, so:

Ok how come no one has said Necrons?
the only one on the list that they are missing / lacking is good in hand to hand
unless no one finds them fun to play.

Lt. Co Steel
01-06-2006, 19:41
Name me the army I seek!


drop troop Gaurd with combat inclined doctrines?

(my loyalties weaken me)

pwrgmrguard
01-06-2006, 22:48
i also think you could do guard as long as you use rough riders, as in three ful squads of them.that and three full squads of storm troopers as troops, and three full hardened veterans squads as elites, and maybe heavy weapon platoons as heavy support,. idont know your probably going to be at 110 or more models at 2000 points. oh wow. i just thought of my next list... mybe add a demolisher tank for me.

Loricatus
02-06-2006, 18:20
I might be biased, but I'd refine the Dark Eldar suggestion down to Dark Eldar Wych Cult.

-All infantry, or the possibility of making a list based on infantry, so no vehicles

Although Raiders might be tempting, you don't have to use them.

-Altough infantry based, should have some means for mobility
As pointed out, everybody gets fleet of foot.

-Not to much and not to few models (approx. 70-80 in a 2000 point game?
A full squad of 20 with a Succubus (agonizer/SP) and some assault weapons will run you around 300 points. Add a nicely tooled up Lord and some support units and you'll end up slightly above your projected figure count. For example, my 2100pt. WC list has 104 models total. I do have 3 vehicles and 5 jetbikes in that list. On the other hand, I chose more infantry over wargear, so once you bulk up the 80 points of wargear on the list, you'll probably closer to your figures.


-Decent shooting and good if not excelent in close combat (I'm tiring to lose in CC)
Shooting is a bit of a problem for Wyches, but thankfully you can take DE Warrior squads in Elite. Load up on Splinter Rifles and Dark Lances fairly cheap and shoot your opponent to shreds. Wyches in close combat can and will chew through just about anything. High initiative, lots of attacks, combat drugs for additional benefits, a 4+ Invulnerable save and the ability to make your opponent halve his weapons skill (and lose additional attacks) make them a force to be worried about.

-Durable
Hmmm... that's a problem... Wyches are very durable in close combat, as their primary save is Invulnerable. However, that Invuln save only works in CC, not against shooting. Warriors aren't much better with their measly 5+.

-Win with this army should not depend on luck
Some luck required, as with any army, but not more or less than most armies. Things to watch out for are the one-time roll of 1 for the Shadow Field (at which point you can kiss your 2+ Invuln goodbye), and somewhat random results for Combat Drugs. Certain rolls on the drugs can be very beneficial, while others are merely ok. (e.g. 12" assault vs. Always strikes first).

-fun for me to play, fun for my mates to play against
Very fun to play, unless your opponent has lots of pieplates to throw around. However, a full-strength wych squad assaulting is a sight to behold... 60-80 attacks on a charge is pretty impressive.

-If not tournament viable, I don't care, it's for fun and gaming
Perfectly tournament legal and viable. In my first Grand Tournament (after only a few months of playing), I managed to come in 47th or so spot (out of 85+), and the other Wych Cult player (who obviously had a LOT more experience than me) came in the top 3 (I think it he was 2nd overall). I banked everything on a strategy that sounded good on paper, but made me lose all 3 games the first day. The second day I changed my strategy and massacred all of my opponents.

-Should not be too cheesy or beardy, but after all I love Gouda
Most people don't even know too much about the army, and the general consensus seems to be that DE are hard to play. Most claims of cheesy- or beardyness are usually overwhelmed by questions about what it actually is that you are playing there.

Warlord Kyle
02-06-2006, 21:59
Play tyranids, please?
Enter the hive mind...:cool:

||-MARKO-||
04-06-2006, 10:26
I hate to say it, but your outlines perfectly describe an Assault-heavy marine force. Maybe Blood Angels, maybe Raven Guard, maybe Codex with a trait or three.

exactly. drop pods are cheap, and mobile. the troops are tough, good at CC ( assualt marines) and you could do all infantry