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View Full Version : 2500 new lizards. HELP!



jarbo
05-08-2013, 06:51
Well got a chance to look threw the new book and overall I'm a bit disappointed, but that's a different post. Here is the first "all-comers'' style list I came up with.

Slann BSB
-channeling staff (with harmonic is really solid)
-Ironcurse icon
-Reservoir of eldritch energy, soul of stone, mystery, harmonic convergence.

Lore master life seems to be solid. SHOULD be getting at least 2 extra casting dice per phase to keep magic dominance. First 2-3 turns blasting magic missiles and direct damage and exchanging for most likely a few must have sig spells or keeping a good roll.

lv 1 beast priest
-cube

obvious choice for multiple wildforms plus the cube.

chief on terradon
-LA/shield/spear

experimenting with this gent. can solo chaff, warmachies, rear charge, or keep pf in check with speed if I need too. thoughts?

24 saurus full command

24 saurus no champ

10 skink skirmishers

10 skink skirmishers

Boring I know, but too solid not to fill my core I'd really like one more skink unit though

bastiladon with solar engine

150 points for a decent bound, small I buff, and a thunderstomp. I'm sold, plus I like the model
ripperdactyl riders

Giving them a shot; I know the pros and cons. Ill proxy empty bases before I decide what to build, worst case I sub them with Terradons and have 15 points to play with.

Terradons might be better in this list though as warmachine hunting will be needed to keep my stegs up.

24 temple guard full command

wildform on these guys coupled with hand of glory and a bastiladon buff is right up my ally. http://www.warseer.com/forums/images/smilies/icon_e_smile.gif

ancient steg with sharpened horns

ancient steg with sharpened horns

these guys good a bit of a boost. giant blow pipes got an extra 6 inch range is REALLY nice since I almost never got to use it before. The D3 wounds will help with ogres, and other annoying multi wound beasties. Plan on keeping them up with apotheosis or lifebloom if I roll life.




Well then?

The Koala Bear
05-08-2013, 08:06
Instead of going with the skink chief on terradon, you might want to run him on foot with the skink priest so they can prevent more units from pursuing due to predatory fighter. As for the ripperdactyl thing, terradons are the smarter choice but the ripperdactyls are way more fun so it's really personal choice. If you do choose ripperdactyls than you should really try to fit in chameleon skinks to go warmachine hunting, other than that I think the list is solid. Oh ya and maybe instead of the cube you should take a dispel scroll, you never know when you are gonna roll a one

Bigman
05-08-2013, 10:45
Loremaster is only for High magic I thought? You can swap out a spell every time you cast for a life spell but you have to generate every time you swap so it may take two magic phases to swap all 8 in

Mullitron
05-08-2013, 12:28
Loremaster is only for High magic I thought? You can swap out a spell every time you cast for a life spell but you have to generate every time you swap so it may take two magic phases to swap all 8 in

Yeah the lore master is only for high magic and you have to successfully cast the spell before you can exchange it.

jarbo
05-08-2013, 16:29
Opps, I meant to say loremaster/ rolling on life with the lore attribute. You are both correct it's loremaster high.

Bigman
05-08-2013, 18:05
Still a little confused. You either mean:-

A) having loremaster life then rolling for life spells as well, giving you 12 spells at the beginning of the game

Or

B) having loremaster high, and swapping those some of those spells during the game for life spells.


A isn't allowed. B is.

jarbo
05-08-2013, 18:24
I was trying to say option B