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Gharnukk
08-08-2013, 07:57
Greetings.

This is my first try at a Lizardmen list with the new book. I have not read it thoroughly as
I only got it yesterday. But I have been following some threads here on Warseer so I have
some clue of what it is all about. But this list is just an example of what I believe to be a fun
list. I wanted some jungle swarms for the poison madness but ran out of points. Please let me
know what you think.

Slann; Lord At’nak.
- BSB
- Soul of stone
- Becalming cogitations
- Harmonic convergence
- Focus of mystery (Lvl 4 High magic)

Scar-veteran; Gar’nuk.
- Great weapon
- Light armour
- Sacred stegadon helm
- Dragonbane gem
- Ironcurse icon

Skink priest; Te’quin.
- Lvl 1 (Beasts)
-Dispel scroll

36 Saurus warriors.
- Full command

10 Skink skirmishers.
- Blowpipes

10 Skink skirmishers.
- Blowpipes

10 Skink skirmishers.
- Blowpipes

25 Templeguard.
- Full command

6 Chameleon skinks.

3 Terradon riders.

3 Terradon riders.

Ancient Stegadon.
- Sharpened horns
- Unstoppable stampede

1 Salamander hunting pack.

1 Salamander hunting pack.

Total: 2393 pts.

Slann and Scar-veteran goes with the Temple guards, probably horde formation.
Skink priest kicks back in one of the Skirmish units casting Wyssan's.
Two units of one Salamander because of the small footprint and trying not to loose both at the same time.
Terradons and Chameleon skinks are the "hunters" of the army (Chaff, warmachines, solo characters).

Thank you for looking.

Spiney Norman
08-08-2013, 11:26
I think that will be a strong list at this points value, the only thing I would say is I'm not sure the Steg helm is really worth it on the scar vet on foot. He's M4 in a big unit of infantry so his chances of charging are slim to none unless your opponent gifts you a failed charge in your face, which means he's probably never get to use those impact hits.

It would also be really nice to be able to get the cube for your frog ;)

Gharnukk
08-08-2013, 12:43
Good point. I was liking toughness 6 on the Scar-Vet :)
But a Cube sounds more worth the points like you say.

Spiney Norman
08-08-2013, 13:34
Good point. I was liking toughness 6 on the Scar-Vet :)
But a Cube sounds more worth the points like you say.

I understand that the +1 T is nice, but if that is all you're buying the item for its a little overpriced, you'd be paying half the cost of the scar vet to increase one if his stats by 1...

On th other hand giving impact hits to a character on a carnosaur or cold one makes it pretty amazing.

Zombiefaith
08-08-2013, 14:22
Your list looks nice, but what're you going to do against things like a DP?

As a little point, I don't find good enough the stegadon's stampede, if you need some extra points, try dropping it.

Gharnukk
08-08-2013, 18:07
I am going to try this list with some minor changes. See how it work. Dont know how to deal with Daemon princes. Later on I will try a monster mash list.

Zombiefaith
08-08-2013, 19:01
Go for it, fielding some monsters is always cool, at least is you're going to concentrate on ancient stegs and carnos :p

Gharnukk
09-08-2013, 07:32
I am considering spears on my Saurus, bad idea?

Zombiefaith
10-08-2013, 14:09
Not a bad idea, but still not the best one. An aditional rank attack isn't as cool as the 6+ ward in close combat, specially if you're going to strike last near always. I'd keep the hand weapons and the shields to have T4, AS 4+ and WS 6+, pretty solid (even without buff spells).

And now, with the predatory rule you can have some extra attack without losing the parry, what is almost perfect.

Spiney Norman
10-08-2013, 20:23
I am considering spears on my Saurus, bad idea?

In a unit that size I always would, are you going 6x6?

If you are going for a formation over 4 ranks deep, (or 5 ranks hoarded) always consider spears, the extra attacks more than make up for the almost insignificant ward save. On the other hand if you were imagining a wider, shallower formation spears may not be the best idea. In general I'll go for spears if I can still lose a rank of warriors and still be able to use them.

I used to field Saurus in the old book when I had to pay for spears, now they are free they are almost a no brainer in deep formations IMHO.

Gharnukk
10-08-2013, 21:35
Yes 6x6 :) All people I have talked to says handweapon and shield.
Last book I did not use spears because it got so expensive. But now
when it is free it looks promesing. Do you want to kill more or survive
longer?

Gharnukk
13-08-2013, 22:48
The latest list:

Slann; Lord At’nak.
- BSB
- Cube of darkness
- Soul of stone
- Becalming cogitations
- Harmonic convergence
- Focus of mystery (Lvl 4 High magic)

Scar-veteran; Gar-nuk.
- Great weapon
- Gamblers armour
- Ironcurse icon

Skink priest; Te’quin.
- Lvl 1 (Beasts)
-Dispel scroll

36 Saurus warriors.
- Full command

10 Skink skirmishers.
- Blowpipes

10 Skink skirmishers.
- Blowpipes

10 Skink skirmishers.
- Blowpipes

25 Templeguard.
- Full command (Banner of eternal flame)

6 Chameleon skinks.

3 Terradon riders.

3 Terradon riders.

Ancient Stegadon.
- Sharpened horns

1 Salamander hunting pack.

1 Salamander hunting pack.

Total: 2398

jarbo
13-08-2013, 23:32
Second list looks very solid, can't really see much I would change.

Gharnukk
13-08-2013, 23:39
Glad to hear it :)

the beardless dwarf
13-08-2013, 23:42
Very good list. Sadly it doesen't have any new models and it looks the same as it would with the previous book. :(

Gharnukk
13-08-2013, 23:48
I have been playing around with a "Dino riders" list. And it looks like this:

Oldblood; Ruk-ta.
- Carnosaur (Loping stride)
- Great weapon
- Talisman of preservation
- Sacred Stegadon helm
- The other tricksters shard

Scar-Veteran; Gar-nuk.
- BSB
- Carnosaur
- Armour of destiny

Skink priest
- Lvl 2 (Heavens)
- Cube of darkness

Skink priest
- Lvl 1 (Heavens)
- Dispel scroll

20 Saurus warriors.
- Standard, musician.

20 Saurus warriors.
- Standard, musician.

10 skink skirmishers.
- Blowpipes

10 skink skirmishers.
- Blowpipes

3 Terradon riders.

3 Terradon riders.

6 Chameleon skinks.

Ancient Stegadon.
- Sharpened horns

1 Salamander hunting pack.

1 Salamander hunting pack.

Total: 2399

Gharnukk
23-08-2013, 11:20
So next week I am going to play with
the new book for the first time against some friends. Most likely I will face Orcs & goblins, Dark elves, Skaven, High elves and maybe Warrriors of chaos. I have all the models. But which list should I use? Obviously the one with Slann is most competitive.

KimikoPT
23-08-2013, 13:50
Whats the role of the Scar-veteran? I also recommend javelins instead of blowpipes. And again, rippers are slightly better than terradons? What do you think?

Gharnukk
23-08-2013, 15:09
The Scar-veteran are combat support. I prefer blowpipes over Javelins and I still think Terradons are better at what they do and dont have frenzy so they get baited

KimikoPT
23-08-2013, 18:33
With blowpipes you get 2 shots with multiple shots. With javelins, you get a 5+ save, and you can even shoot at S4 with the help of Beasts signature. Just my thought...

Gharnukk
25-08-2013, 10:25
I am considering two Skink units with javelins and one with blowpipes to escort the priest.
And maybe channeling staff for Slann to make one of the Terradon riders to Ripperdactyls?

Gharnukk
29-08-2013, 07:47
So,tomorrow is the big day. Any last minute changes?

Gharnukk
01-09-2013, 14:40
Well well well! Played three games this weekend. Wood elves, Dark elves and Skaven, 2400 points.
We just played Battleline for all the games. And I am so pleased with the new book.

Here are their lists from the top of my head:

Wood elves

Lord on Dragon
Hero on Eagle
Waywatcher hero?
Hero?
Spellsinger

Glade Guards x 2
Eternal Guards
Warhawk riders
Waywatchers
Eagle
Treeman

This was a tough one. I have never faced Wood elves before. And I did not know their tricks.
At the start it was looking good. With some spells (a miscast) and flames from my Salamander
I managed to kill almost all Eternal guards, but then he teleported that unit to another wood at the table.
That left my Slann and entire Temple guard unit without any targets. I ran like an idiot for the
rest of the game, even casting walk between worlds. But he was too fast. My Saurus did some
damage but in the end got triple charged. Treeman to the left, Dragon in the front and the eagle
in the right. Their attacks in combination with stomps and flaming attack was too much...
I managed to kill the Lord and the Hero on Eagle, and the Spellsinger was sucked into the warp.
And my Stegadon was killed by a single unit of glade guards... I failed ALL the saves.

Victory to Wood elves. Around 900 against 400 vp's.

Dark elves

Level 4 Supreme Sorceress on cold one
Level 1 or 2 Sorceress

Spearmen
Crossbowmen
Corsairs
Executioners
Black guards
Shades
Harpies
Bolt thrower

He dominated every magic phase. Like twelve dice every turn. So I just tried to shut down
the best spells. The shooting was a huge problems. My Terradons, Chameleons, Stegadon and one
Salamander were shot down early on. The other Salamander flamed almost all the Shades and
they fled. My Temple guards sliced their way through the Black guards and the Corsairs.
The Stegadon single handed killed an entire unit of Executioners before it died. And the Saurus fought the
Spearmen until they fled. When the game ended he had the characters and the Crossbowmen unit left.

Lizardmen victory. Around 1800 against 900 vp's.

Skaven

Grey seer
Plague priest on Furnace
Chieftain BSB

Clanrats x 2
Slaves x 2
Plaguemonks
Stormvermin
Rat darts x 3
Warpfire thrower
Warplightning cannon
Plague claw catapult
Doomwheel

This game was the most intense. Just looking at the army, it was massive!
Around 250 models. We both had horrible magic phases so I just buffed my
own units and tried to shut down he's. I sent all my Skinks one flank and
my combat blocks on the other. There was a building and a wood almost
in the centre and two hills and the very end of the table. He sent a clanrat
unit, a slave unit and two darts after the Skinks. I also moved a Salamander
that way. The Doomwheel zapped the Stegadon to death. Five of my six
Terradons died on the plagueclaw catapult... The cannon exploded on round one.
And then there was an epic battlein the middle. My Saurus against a horde of
Stormvermin. They had bloodfrenzy at first but only wounded 6 of 40 attacks!
I won that combat after couple of turns and ran inte a Clanrat unit with Grey
seer and BSB in it. At the same time my Temple guards fought some slaves.
That gave the Plague furnace enough time to flank charge my Saurus. But
when the slaves was gone I flank charged the furnace. And there we fought
for several rounds. My 36 Saurus went down to 6. My 25 Temple guards to 12.
But in the end I whiped out the two units of foul vermin. When the battle was over
I had two very bloody units who had won the entire game for me. The last two turns
I just took the wounded units like one chameleon skink, a salamander and my priest
and tried to avoid him so he wouldn't get the points. But the Doomwheel killed the
priest and the salamander. But did not get the Chameleon skink!

Lizardmen Victory. Around 2000 against 800 vp's.

Had three really, really fun games. You have to excuse my writing but I am just typing as I think
of it. Had no notes. Overall I am super happy about the new book. Predatory fighter is soo good!
The things I am unhappy about is how my Slann did. Even with extra channel I just had really
bad luck. He miscasted all games and was the only one who actually killed some Temple guards in
the first game... He costed more than he performed. I am thinking of using signature spells instead.
And the Terradons were bloody useless! And thats that! My opponents had a really good laugh about
it. And I feel that everything except them should stay in my list.