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Loq-Gor
12-08-2013, 07:56
So here is the list I am planning on bringing, comments?

Lords
480 Slann- Focus of Mystery, Becalming Cogitation, Harmonic Convergence, BSB, Skavenpelt Banner

Heroes
124 Saurus Scar Vet- Shield, Armor of Fortune, Potion of Speed
121 Saurus Scar Vet- Light Armor, Enchanted Shield, Talisman of Endurance
125 Skink Priest- Lvl 2, Lore of Beasts, Dispel Scroll
132 Skink Chief- Ripperdactyl, Sacred Stegadon Helm, Spear, Light Armor, Shield, Blowpipe

Core
470 Saurus Warriors- Full Cmd, Spears, *40
70 Skink Skirmishers- *10
70 Skink Skirmishers- *10
70 Skink Skirmishers- *10

Special
310 Temple Guard- Full Cmd, *20
150 Bastiladon- Solar Engine
210 Ripperdactyl Riders- Ripperdactyl Brave, *5

Rare
168 Salamander Hunting Pack- Additional Skink Handler, *2

Methios
12-08-2013, 12:59
Look decent. But i see 5 rippers and 1 lord on a ripper. Which makes me think you plan to put him in that unit.
If so notice that you cant. Cause characters cant join units with the "fly" special rule.

TheWhiteWhale
13-08-2013, 01:02
I would trade out the Skavenpelt Banner unless you know for a fact you will be facing a few Skaven opponents. Flame Banner is always a nice choice.

High Magic will offer you plenty of options, especially with the spell-swapping ability. Don't forget to take advantage of it as it allows you to tailor your magic phase based on your current opponent. You can also switch up spells between your priest and the Slann as well, making things even more LOLzy for your opponent. Swap out 5+ Apotheosis or 7+ Hand of Glory to your Beast Priest for the 10+ Wildform. Now your casting Wildform at +4 rather than +2. Makes a big difference.

Although I haven't played with rippers yet, Terradons seem like the more flexible choice of flyers. Drop Rocks can wipe out a Warmachine/skirmishing unit pretty effectively and you don't have the downside of frenzy on a low-leadership unit.

Also, an Ancient Steg will probably do more than the basti. Perhaps drop one unit of skirmishers and the basti for the Ancient Steg?

If you're bringing two Scar-Vets you may want to have one kitted to be a combat specialist and one kitted to be a tank. It's up to you, though. Looks like your two scar-vets are both tanky. Nothing wrong with that but it looks like there is some room for diversity.

These are just some thoughts.

jarbo
13-08-2013, 04:17
I assume he is running the skavenpelt banner for frenzy. I'm thinking he's throwing the slann in the saurus, probably hoarded. That unit will be throwing out like 50 some attacks, possibly at str 5 with wildform, not terrible at all. As said the chief cannot join the unit.

Iniesta
13-08-2013, 11:17
[QUOTE=TheWhiteWhale;6877658]Although I haven't played with rippers yet, Terradons seem like the more flexible choice of flyers. Drop Rocks can wipe out a Warmachine/skirmishing unit pretty effectively and you don't have the downside of frenzy on a low-leadership unit.

Agree on the flexible part, but dropping rocks on wm is a bad idea as str 4 shooting attack is a waste against T7 warmashines in general. A skaven weapons team might be the only exception, but how often do we see them? :-)

In general i think your list is a bit short on shaff units to be competitive, and i would give the hero on ripper a charmed shield for dodging that first cannonshot that migt go his way. I would also drop that champion in the ripper unit to give him a chance of a 4+ look out sir as well..

Maltor
13-08-2013, 14:56
TheWhiteWhale, Skink Priests do not have the telepathic confab rule so cannot swap spells with a slann.

Eppe
13-08-2013, 17:34
TheWhiteWhale, Skink Priests do not have the telepathic confab rule so cannot swap spells with a slann.

I think he meant the Lore Attribute allowing the Slann to swap spells with other lores.

TheWhiteWhale
13-08-2013, 18:37
TheWhiteWhale, Skink Priests do not have the telepathic confab rule so cannot swap spells with a slann.

Yes I just realized that. >.< I glance by the specifics of the rule in my digital copy. It's a lot more clear in the hardcopy.