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View Full Version : 2400 point list need help Dark Elves



Kronicpainting
22-10-2013, 14:13
2 x corsairs
4 x Dark Rider kits
4 x Exectuioner kits
3 x reaper bolt throwers kits
2 x Hydra kits
3 x spear elves kits
2 x witches kits
1 x Cauldron of blood kits
2 x dark elf Sorceress kits
2 x War Hydra


this is the stuff im looking at buying... was wondering if someoen could write my a compeititve list? or what they would change. Im not looking to fit this all into one list. or nothing like the cauldron and stufff im getiting because i would like to paint it^_^

regards,


james

Kronicpainting
22-10-2013, 15:12
Lords 290
Supreme Sorceress level 4
Talisman of Preservation
Dispel Scroll


Heroes:260


Master BSB
Heavy Armour
SDC
Enchanted Shield
Dawnstone
Sword of Might




core 600


30 corsairs
fc
additional hand weapons
360


5 dark riders
musician
herald
shields
repeater crossbows
120


5 dark riders
musician
herald
shields
repeater crossbows
120


Special 851
38 Executioners Command Banner of Swiftness
3 Reaper Bolt Throwers




Rare 445
Kharibdyss
Kharibdyss
5 warlocks

points are off abit.. haven't slept in 30 or so hours so im bit messed up atm xD

naloth
22-10-2013, 15:18
I noticed that you listed Hydra's twice. Mistake perhaps or a difference in kits (say 2 of the old, 2 of the new)?

Looks like:
20 Corsairs - good unit, but more would work better if you want a combat block. You might use these at 10 man units of chaff / shooters / redirection
20 Dark Riders - good unit. Unit sizes of 5-12 work well.
20 Executioners? - if the new kit has 10ea, I would say 40 is quite a few. These guys work well w/o much support and against armor, though I would go with other choices.
3 RBT (good unit) - excellent support shooting now
30 Spear Elves - not good in comparison to Corsairs or Witch Elves, though they work well as rxb warriors and mage bunkers
20 Witches - good, but more would work better. The damage output of these girls can be pretty insane
Cauldron - nice support unit, reasonably tough chariot, synergies well with S3-4 troops (re-roll all to wounds) and especially poison.
2 Sorcs - essentially what you need for magic support
2 Hydras (2 or 4?) - hydras need to be run in at least pairs to work. Really I think you're better off running lots of monsters or none.

Kronicpainting
23-10-2013, 03:16
added list.

Kronicpainting
25-10-2013, 14:40
really nothign?

Kronicpainting
27-10-2013, 17:21
Bump GT dfdfddcc