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sigur
08-06-2006, 15:17
Last weekend my group had a game of BFG (first time since at least 5-6 years) and it was great fun (maybe the fact that I won helped:p ).

Anyway, I'm planning to get some more Imperial ships to expand my tiny/damaged fleet so what ships do you think are necessary? The list seems quite balanced but does anyone have some advice?

My second question concerns Dark Eldar. They seem to be an interesting fleet, but they only seem to have two ships:eyebrows: Or did I miss some supplement containing more DE ships?

thanks for your help

bertcom1
08-06-2006, 15:24
Almost any Imperial cruisers are worthwhile. Dauntless light cruisers are really useful.

Ships to avoid using too often include the Overlord battlecruiser, the Grand Cruisers and the Retribution battleship. These ships are awkward to use and expensive for their abilities.

Dark Eldar really only have 2 hulls - a cruiser and an escort, although they can be configured in different ways.

Galatea
08-06-2006, 18:29
Good Imperial Capital Ships are:
Emperor BC (best carrier), Armageddon BC, Mars BC, Lunar (The Allrounder), Gothic (espacially when combined with Arma BC), Tyrant, Dominator, Dauntless LC

fracas
08-06-2006, 22:44
Imp Cruisers in order
1. Mars
2. Dauntless
3. Tyrant

Colonel_Kreitz
08-06-2006, 23:12
A base of at least 2 Lunars is always a good way to start, just because they're simple, straightforward, all-arounders (as has been noted). In a similar vein, Gothics are often great as well, so I'd recommend one of them (but be cautious! They're next to useless against the Eldar).

From there, decide what kind of fleet you'd like. If you want a balanced fleet, check some of the other, general suggestions, because most of them are quite on target, though I think the Mars is somewhat (emphasize somewhat) overrated and I rather dislike the Tyrant class, since it's 45 cm batteries are quite weak, rarely causing damage, and because any weapon battery fire over 30 cm is less effective anyway (right column shift on the fire table).

If you prefer a Carrier based fleet a Mars is a pretty good option, though I'm a personal fan of the Dictator class (cheaper in terms of points, though it lacks dorsal lances and the nova cannon). Either of these is frankly a very good option, and if you're opting for a carrier role, it's not a bad idea to have 1 Mars and 2 Dictators. Later on, you can continue with additional carrier cruisers and/or an Emperor Class Battleship if you reall like.

If you prefer a direct firing fleet, then opt in for some of the other choices people have mentioned. Lunars and Gothics excel in this function, though I like Dominators as well. Dauntlesses are also always useful, simply because they're fairly cheap in terms of point, pack a decent prow mounted punch, and are a bit faster. Note, however, that even in a direct fire fleet, you're going to want at least one carrier to launch fighters every turn and intercept incoming enemy ordnance. If you don't, enemy bombers, torpedoes, and assault shuttles can really wreck some havoc.

The Ape
08-06-2006, 23:17
Dauntless come highly recommended. Take torps or lances as front weaponry depending on your playing style. They are cheap enough to be expendable but punch above their weight

Tastyfish
09-06-2006, 00:11
Where is the cobra love! I find these guys near indespensible - 2 torpedos is a fantastic armament, especially on a 30 point ship. They can threaten even the larger cruisers due to the torps ignoring shields and can knock out enemy ordance as well (which whilst would be better if you were playing against other Imperials, is a godsend in a convoy mission)

My raiding fleet tends to be a Mars, two Dauntless and two squadrons of 4 cobras. Not a lot that can't handle.

The Ape
09-06-2006, 08:37
Swords are also excellent escorts - they can throw out a lot of firepower. I usually have a a few cobras and a few swords (seperate) flying around annoying people.

Chaplin Davius
09-06-2006, 09:43
The only battleship i would go for would be the Emperor class, as it can have more fire power to one side than the retribution! and then you still have the bombers and fighters.

As for cruisers Dauntless are great, mars are reallg good, as are Tyrants (always upgrade the battries to range 45cm), Dominators (i do normal downgrade the navo cannon to torpedoes) and the luna is useful as a alrounder ship.

Later Days

Danger Rat
09-06-2006, 12:31
The emperor class is the best battleship (especially if you upgrade it to carry shark assualt boats) as well as EC i usually take the following in my 1500pt tourney fleet, a pair of dauntless's, a pair of lunars and a tyrant upgraded to have 45cm batteries, as for escorts 6 swords and 4 cobras this combo worked quite well came 5th at the last tourney i was at.

sigur
09-06-2006, 13:51
Thanks for the replies so far.

I still have to look up the rules for Swords and Dauntless, but in this first game since a loooong time, I also found that I love Cobras. They are cheap and a squadron of those can really dish out some serious torpedo fun.

@Col.Kreitz: Thanks for the suggestions on upgrading ships. I saw these upgrades in the grey boxes more like some kind of "special characters" than options for how to equip your ships when writing my list. :rolleyes: I also like the Dictator class much and plan to include those in the next lists too. It not only launches fighters/bombers but also torpedos (by the way, little rules question: If I reload "flying objects", do the hangars as well as the torpedo tubes get reloaded or do I have to choose one and reload the other the next turn?) and has three defence towers which I find pretty nifty.;)

I think I like torpedos and bombers the most to attack enemy ships rather than relying on gun batteries and those suspicious lances.;)

We're playing with the optional rule for torpedos and bombers/fighters which sais that you can't have more of those on the table than the single ships can launch which is, as I find, a good rule, what do you think?

Danger Rat
09-06-2006, 14:15
Thanks for the replies so far.

I still have to look up the rules for Swords and Dauntless, but in this first game since a loooong time, I also found that I love Cobras. They are cheap and a squadron of those can really dish out some serious torpedo fun.

They are indeed cool

@Col.Kreitz: Thanks for the suggestions on upgrading ships. I saw these upgrades in the grey boxes more like some kind of "special characters" than options for how to equip your ships when writing my list. :rolleyes: I also like the Dictator class much and plan to include those in the next lists too. It not only launches fighters/bombers but also torpedos (by the way, little rules question: If I reload "flying objects", do the hangars as well as the torpedo tubes get reloaded or do I have to choose one and reload the other the next turn?) and has three defence towers which I find pretty nifty.;)

As far as i can remember all ordance reloads at the same time as they both count as ordance The little grey boxes can prove very useful esp in the case of dauntless's which get an extra d6 on all ahead full

I think I like torpedos and bombers the most to attack enemy ships rather than relying on gun batteries and those suspicious lances.;)

combined firepower then you'll learn to love batteries and lances :D

We're playing with the optional rule for torpedos and bombers/fighters which sais that you can't have more of those on the table than the single ships can launch which is, as I find, a good rule, what do you think?

Its an excellent rule we always use it at my club and it tends to be used at most tourneys. Its worth downloading the most uptodate Q&A from the specialist games website for more rules updates.

sigur
09-06-2006, 14:31
Combined gun batteries and lances, eh? Well, so it seems like squadrons are the way to go.

Is a list that has no squadrons (except with escorts) viable? Or: Are squadrons of cruisers important or not so important so you can let them operate on their own? I like a lot of diversity so I'm not so sure about using lots of cruisers of the same class.

Danger Rat
09-06-2006, 15:05
I am a big fan of squadroning cruisers usually in pairs as are other people at my club (esp dauntlesses) if they are off a different class it can help balance there weaknesses ie a gothic with a tyrant etc. It can also be useful if they are of the same class ie a pair of lunars as combining there firepower can make them much more potent.

See what suits your playing style but its usually a good tactic

sigur
09-06-2006, 15:33
Wait, it's possible to combine cruisers of different classes in a squadron? Seems like I need to re-read this rulebook.;)

Galatea
10-06-2006, 10:44
You can squadron:
Battleships
All kind of cruisers (i.e. a battlecruiser & a cruiser), except Grand Cruisers (what will probably change in the future)
all classes of escorts (i.e. 4 Infidels with 2 Idolators)

One of the best combined forces is a Lunar (or a Gothic) guarding an Armageddon BC.

ReDavide
12-06-2006, 07:04
As a Chaos player, the ship I envy the most is the Exorcist. The Vengeance-hull ships are beautiful things - the side pictures in Armada don't do them justice. And the Exorcist is one of the better ones (compare it to the Chaos equivalent, the Retaliator :cries: ).

So for 10 points more than a Dictator you get a bigger, beefier ship and a credible broadside. Not so shabby.