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Silversage
12-01-2014, 19:11
If you could design an official, tabletop worthy chapter of the Emperor's finest, what kind of chapter would it be? By this I mean what would be its Chapter Tactics, what kind of FOC-choices would you have, what kind of weaponry and relics would your chapter have at its disposal? What kind of special rules would your units have and what kind of heroes would lead your army to battle?

For example, I would make assault squads troop choices (like Blood Angels) as I just happen to like close combat mayhem. I'd take Ravenwing and Deathwing from Dark Angels and use them as a combination. Maybe ditch the Inner Circle rule from the terminators to get a little leeway with other special rule manipulations. Because of the Combiwing, one of my leaders would be Sammael or somebody very close to him. Another would be a terminator captain. Not Belial, I'm not a big fan, somebody closer to Darnath Lysander of the Imperial Fists. Hard-hitting, tough son of a ***** that could be thrown in with Deathwing Knights and make stuff disappear from the board.

Vehiclewise I wouldn't make all too many changes to the regular marine options. The only exception would be to beef up the Dreadnoughts. Get some variants like the Furioso and the Librarian in there just so I can have the freedom of choice.

Maybe include Death Company. Definitely keep Legion of the Damned. Not really interested in Centurions, wouldn't mind if I had to discard them in favor of getting what I really want into the army choices. Sanguinary priests and brother Corbulo also kick ass. More leaders would be some overall commander that gives some sweet buffs for the entire army and units around him, haven't thought this through so can't give any details. Mephiston or someone very similar. Maybe Interrogator-Chaplains from Dark Angels, love the models.

One of my Chapter Tactics would be Strike From the Shadows, a Raven Guard CT that gives Scout and Stealth to all non-bulky units. The other one would probably be a melee buff like the Red Thirst that Blood Angels have.

Menthak
12-01-2014, 19:20
I don't want anything for the sake of power, just something the represents my Army. I'd have mixed Guard/Astartes squads and have a focus on close combat (not just melee). Also have the ability to take assault squads with bolters.

DeathGlam
12-01-2014, 20:55
No idea if it would be to over powered, as not played as Space Marines since the days of Black Templar rules from the Armageddon supplement but i would love for either Sternguard as troops or regular Tactical Marines have access to special ammo(maybe with more choices) if i had my own created chapter, as i just love that unit and for me personally, always feels like closer to the regular Marines in the fluff.

Imperialis_Dominatus
12-01-2014, 21:52
Of the Emperor's Finest? *hiss, screech*

Of the Eye's Most Dreaded, though...?

Well, I'd have to rewrite the Codex, as I have attempted on several occasions and am still working on. But a decent transport, up-pointed Baledrake, fixing everything Tzeentch, Legion Tactics, and Cult units other than footslogging power armor would be a start.

Retrospectus
13-01-2014, 17:28
Well I love my sternguard and always take pedro so I'd want to go from there,
My thinking is 0-1 sternguard may be taken as a troop (as well as elite, there's a fluff reason ut it's a long one) with the chapter master allowing all sternguard as troops.
restrict terminators (also fluff)
double assault cannon dreads (because they look cool)
letting characters take special ammo (for a price)
special character who lets vanguard vets be troops
honour guard get special ammo as standard

For relics I would think:
assault 5 stormbolter with special ammo (perhaps wielded by the chapter master)
fancy power maul ( strength x2 ap4 concussive)
fancy jump pack (D6 hammer of wrath at AP3)
fancy armour (FNP, 2+, 4++, zealot, furious charge, rage)
fancy sword (ap3, S+1 for each model your opponent outnumbers you by, counter attack, specialist weapon)
fancy shield (+1 W and T, reflect shooting attacks back like the necron guys, if model is the closest to the shooting unit resolve wounds at the wielders toughness)

and a master of the apothecarion, like master of the forge only an apothecary, independant character and access to wargear. if any model in the squad he's with has FNP from another source it is increased by +1

Sternguard777
13-01-2014, 18:32
I don't really feel the need to make up rules to represent my chapter since I manage to accomplish it quite well with the current rules. I guess its because my chapter is pretty standard with the exception of the people they have as friends (They are very close to the Ordo Xenos of the Inquisition.) So if I wanted to diverge them it would be to take Ordo Xenos Inquisition forces Battle Brothers but the Inquisition Codex's updated Allies table did that for me.

I'd like something to do with sternguard as I love them (see name) but I already use a count as Pedro Kantor as my chapter master so I don't normally feel to inclined to have to take more sternguard as my current sternguard are already scoring. If it'd be anything it'd be that I'd allow my imperial fists rerolls to apply to my sternguard using special ammo.

Langdon
13-01-2014, 19:09
W
special character who lets vanguard vets be troops

CF got Pedro and scoring Sternguard..

if anything i think that Raven Guard's Shrike should have conferred scoring vanguard and a CT that actually affects jump packs.. its their /thing/. if a rhino can scout, why cant jump packs in the sneakiest loyalist legion?

Charistoph
13-01-2014, 19:31
CF got Pedro and scoring Sternguard..

if anything i think that Raven Guard's Shrike should have conferred scoring vanguard and a CT that actually affects jump packs.. its their /thing/. if a rhino can scout, why cant jump packs in the sneakiest loyalist legion?

Being able to use the Jump Pack more often than Blood Angels doesn't actually affect Jump Packs? :wtf:

Or did you mean ALL of their CT affected their Jump units as well?

I guess Stealth and Scout are too much to ask of people riding jets flaiming through the air.

Langdon
14-01-2014, 00:33
Being able to use the Jump Pack more often than Blood Angels doesn't actually affect Jump Packs? :wtf:

Or did you mean ALL of their CT affected their Jump units as well?

I guess Stealth and Scout are too much to ask of people riding jets flaiming through the air.

Im sorry, i wasn't aware that when the OP asked to design an ideal chapter for yourself, that it included that it gets **** on by some upstart with little to no manners.

Reinholt
14-01-2014, 01:01
I would have a chapter smart enough to realize that the basic marine should be equipped with a bolter, a bolt pistol, and a close combat weapon.

Seriously, how have the supposed best forces in the galaxy not figured out that you might want to have a combat knife with you? Seriously, guys, this is not complicated.

Akwikone
14-01-2014, 01:52
I would have a chapter smart enough to realize that the basic marine should be equipped with a bolter, a bolt pistol, and a close combat weapon.

Seriously, how have the supposed best forces in the galaxy not figured out that you might want to have a combat knife with you? Seriously, guys, this is not complicated.


Simply put, the "Best Forces in the Galaxy," while largely effective, would be more effective if they weren't tied to a combat doctrine and baroque technology like a religion. If you note Space Wolf Grey Hunters have Bolters, Bolt Pistols and Chain Swords, supposedly because they don't fallow the codex, but are still locked to their sacred equipment.

Pretty much the only armies consistently getting new Weapons and Tactics are 'Nids, Tau and Orks(Well, maybe not new tactics for these guys...), because they're the only races who adapt to what they encounter and can acquire. Eldar, Chaos, The Imperium and Necrons are largely full of themselves and assume they have the best Equipment/Tactics.

Charistoph
14-01-2014, 01:56
Im sorry, i wasn't aware that when the OP asked to design an ideal chapter for yourself, that it included that it gets **** on by some upstart with little to no manners.

Um, what in the world are you talking about?

First, one of the Chapter Traits of Raven Guard DOES affect Jump Pack Troops, which was EXACTLY what you were asking for.

Second, I was more commenting on GW's decision not to give the Jump Packers Scout and Stealth and had little to do with your idea. As I said, it's too much for some people, and if you think it's good, it's obviously not too much for you and not directed at you.

Third, there was no reason for profanity or to assume that I did it simply did it to 'star' on you.

Fourth, who are you calling an upstart with no manners when you act like the little child to a little constructive criticism or clarification?

Reinholt
14-01-2014, 01:58
Simply put, the "Best Forces in the Galaxy," while largely effective, would be more effective if they weren't tied to a combat doctrine and baroque technology like a religion. If you note Space Wolf Grey Hunters have Bolters, Bolt Pistols and Chain Swords, supposedly because they don't fallow the codex, but are still locked to their sacred equipment.

Pretty much the only armies consistently getting new Weapons and Tactics are 'Nids, Tau and Orks(Well, maybe not new tactics for these guys...), because they're the only races who adapt to what they encounter and can acquire. Eldar, Chaos, The Imperium and Necrons are largely full of themselves and assume they have the best Equipment/Tactics.

Except the codex specified bolter, bolt pistol, combat blade. It's just that game designers have chosen to ignore Guilliman's writings, and as with all humans who think they are smarter than a primarch, have degraded the end result instead of improving it.

Akwikone
14-01-2014, 02:37
Except the codex specified bolter, bolt pistol, combat blade. It's just that game designers have chosen to ignore Guilliman's writings, and as with all humans who think they are smarter than a primarch, have degraded the end result instead of improving it.


Fair point. I'm still relatively new to marines, only recently starting up raven guard army. But fluff and rules are more and more becoming disjointed, such as Tau Broadsides with railguns being the bane of Leman Russ' and Land Raiders, while only being able to glance AV14.

Charistoph
14-01-2014, 03:14
Fair point. I'm still relatively new to marines, only recently starting up raven guard army. But fluff and rules are more and more becoming disjointed, such as Tau Broadsides with railguns being the bane of Leman Russ' and Land Raiders, while only being able to glance AV14.

Broadside Railguns can do more than glance AV14. Sadly, they don't actually HAVE them any more.

insectum7
14-01-2014, 04:05
I would have a chapter smart enough to realize that the basic marine should be equipped with a bolter, a bolt pistol, and a close combat weapon.

Seriously, how have the supposed best forces in the galaxy not figured out that you might want to have a combat knife with you? Seriously, guys, this is not complicated.

They have a combat blade, they just train with the holy bolter more heavily and leave the melee focus to less civilized chapters.

Space Wolves don't have chapter tactics like the others, probably because they spend more time training in melee.

Akwikone
14-01-2014, 05:17
Broadside Railguns can do more than glance AV14. Sadly, they don't actually HAVE them any more.

Yeah, Heavy Railrifles, but the current codex specificly mentions a squad of Broadside being a huge threat to divisions of Russes in the Taros Campaign. Not that I'm unhappy with the codex, but this changing and the kroot lateral shifting to be more shooty bothered me the most.

Anyway, Point being you can't always rely on fluff for results and GW is far from realistic as far as actual battle tactics. So if you want a custom chapter with Bolters, Bolt Pistols and CCW's, you can play them as Space Wolves, or CSM. Just try to have fun, that's the most important thing. If you're not having fun, try something different, or find another game. It's seriously unhealthy to continue doing things that frustrate you with no reward.

omegoku
14-01-2014, 10:39
If I was going to make myself some changes. (in order I want them!)
Bring back the Chapter tactic that swapped out Tactical Heavy Weapon for Special Weapon.
Bring back the Chapter tactic that gave Assault Marines Furious Charge for 3 points a model.
for every 5 members of assault squad you can take 1 plasma pistol, flamer, meltagun, power weapon, powerfist or pair of lightning claws
Allow the purchase of 3 Wound Chaplain and Librarian again.
3 Wound Librarian starts at ML2 and can be upgraded to ML3. At which point he should be and cost Tigurius!
Allow power armoured units to replace one member with Apothecary with Narthecium, bolt pistol, boltgun, frag and krak grenades for 30 points
A Captain or Chapter Master on bike unlocks 10 man bike squads as troops.
A Captain or Chapter Master with jumpack unlocks 10 man assault squads as troops.
A Captain or Chapter Master with Terminator armour unlocks 10 man Terminator squads as troops.

A.T.
14-01-2014, 11:23
I don't want anything for the sake of power, just something the represents my Army. I'd have mixed Guard/Astartes squads and have a focus on close combat (not just melee). Also have the ability to take assault squads with bolters.The tyrant's legion might be worth a look -
http://www.forgeworld.co.uk/Downloads/Product/PDF/t/Tyrants-Legion.pdf
Though for some reason while Huron can lead them the other astral claws characters are excluded - captain Sumatris or Valthex would supplement one of those big squads far better.



If you could design an official, tabletop worthy chapter of the Emperor's finest, what kind of chapter would it be? By this I mean what would be its Chapter Tactics, what kind of FOC-choices would you have, what kind of weaponry and relics would your chapter have at its disposal? What kind of special rules would your units have and what kind of heroes would lead your army to battle?Waaay back in rogue trader/second edition I ran marines using the colour scheme and markings of the Legio Astorum (warp runners titan legion - blue and metallic black with flame motifs and bronze trim).

Led by psykers, some salamanders-like aspects in that they were a little slower (a throwback to the flak over power armour of rogue trader) and use of the one shot exterminator flame weapons. Squads were watered down grey-knight-alikes (psychic squad leaders bolstering the unit) and the army was supported by the crusader-class (insectoid) Imperial robots for their heavy support.

No real theme to it though, just a continuation of my rogue trader stuff. The robot-with-escort motif doesn't really work in the rules now though legion breacher squads and the mechanicum castellax would be a starting point as a weird kind of combined squad advancing under psychic shrouding, more of a dataslate than a chapter.

Gimli_219
21-01-2014, 21:44
I would use salamanders chapter tactics and let them take guard stuff and issue orders maybe even for other space marines, I play guard and think a combined imperial army would be cool!


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Szalik
22-01-2014, 15:11
I planned my DYI chapter as involved very much in fighting a zombie plague on a chaos infested ex-forge/mining world thrown into dissaray, on which the mentioned chapter is more or less imprisoned due to very unfortunate events on the orbit at the near end of intervention (all spaceships (including the main one destroyed, limited equipment on ground, heavy losses in personnel, all chaplains dead). Chapter is fighting their way on the ground with close ties to local remnants of planetary guard forces and small convent of Battle Sisters (I can cover that with the allies rule). They are grouped mainly around wreck of their main ship on the ground, as it has been for the last ~50 years. Rule wise, I'd pretty much draw it like that:

Hatred while fighting models with mark of nurgle / nurgle deamons
Ability to take Apothecaries in squads (bought per squad and unable to leave or as 1-3 per Hq choice ?)
Ability to take Chief Apothecary as a HQ choice with wide array of options, including terminator armour, etc.
0-1 Captain, Librarian, Master of the Forge choice - very few left, they are hard pressed and rebuilding their ranks
No chaplains - they lost all of them during the unfortunate imprisonment on the planet, their suits are now used otherwise
No drop pods - they don't have the means to drop them
Tactical and Assault Terminator squads entry merged into one
0-1 on all other vehicles, Bike based, Terminator based and JP based Squads
0-1 tactical squads
Youngbloods - Troops choice, squad more or less similar to the one in the SW codex, new recruits given PA very soon in their training.
Bearers of Pain - One per HQ choice, squad utilizing Chaplain suits (3+/4+, power mauls, some choice of equipment, mainly pistols and cc weapons) dedicated to cc, eternal hatred against Nurgle Deamons / Mark of Nurgle. Not sure about cost, 1w, size up to 10, can be taken on bikes ?