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chaoslordmassurgi
21-01-2014, 20:07
ok guys it Fantasy list time, here is my 1250pts for triumph and treachery-

Lord-General,Full plate,sword of swift slaying, other tricksters shard,griffin,charmed shield,seed of rebirth-315
315

Hero-Battle wizard,Lvl 2,Barded warhorse, potion of foolhardiness -121
121

Core-15 knights, full command-360
360

Special-3 demigryph knights,banner,musician-204
204

Rare-Steam tank-250
250

1250pts on the dot!

C&C welcome

logan054
21-01-2014, 21:44
Well because I know you I will just be blunt, I'm sure you big enough to take it)


Lord-General,Full plate,sword of swift slaying, other tricksters shard,griffin,charmed shield,seed of rebirth-315
315

mate, its crap, you have a lord on a monster with 6+ regen and charmed shield to protect it, the guys is going to die to Marks leadbelchers, let alone either Dark elves RBT's. You would be better off with a archlector on barded warhorse in the unit of knights to give them hatred. The Alternate is you take a lvl4 wizard and hit him in the knights. He needs a potion of strength to be a monster killer, rerolling to hit with strengh 4 isn't that impressive.



Hero-Battle wizard,Lvl 2,Barded warhorse, potion of foolhardiness -121
121

Either give this guy a scroll, or if you take the lvl4 as you general make this guy a warrior priest with great weapon


Core-15 knights, full command-360
360

Complete over kill, 12 inner circle is perfect if you have a life mage


Special-3 demigryph knights,banner,musician-204
204

cool


Rare-Steam tank-250
250

cool

Danny76
21-01-2014, 22:06
Definitely stick a level 4 in if possible. Also magic is great in this, if you miscast and die you're not giving up points =)
Have you played T&T yet?
My group ended up barely using magic items funnily enough as the cards ended up spicing things up quite a bit.

chaoslordmassurgi
21-01-2014, 22:40
I haven't played but I have observed 2 games and it looks fun and the reason I have a griffin is because I am converting one to look like a big demigryph so he's staying but the army must be mounted and the wizard is using lore of beasts and I'll use signature spell and what ever else I roll...also will the +1 S/T affect the steam tank?

Jind_Singh
22-01-2014, 05:45
what you taking for the mercs???

logan054
22-01-2014, 07:47
I haven't played but I have observed 2 games and it looks fun and the reason I have a griffin is because I am converting one to look like a big demigryph so he's staying but the army must be mounted and the wizard is using lore of beasts and I'll use signature spell and what ever else I roll...also will the +1 S/T affect the steam tank?

Give him a wardsave at the very least.

parkesy
22-01-2014, 09:27
first thing first.... your lord is goes over the 25% cap for the points you are playing. so you need to trim him down.
and yes i agree with logan, if you are going to keep him put a ward save (at least 5+, 4+ would be more preferable) or he will be off the table before he does anything.
from my experience most mercs are nasty warmachines or monsters. so you can bet on it there will be some warmachines and your lord makes a very tastey target for them.

logan054
22-01-2014, 13:07
I'd say lore of life so you can heal the steam tank, the general probably wants something like 5+/4+ wardsave, sword of striking (cheaper than ASF andwill always give you a bonus to hit) and a potion of strength, gives him S7 for a turn. No one has any cannons so you can go with a dragon helm and shield for a 2+ save (or just enchanted shield). I still think you want inner circle knights rather than normal knights, gives you S6 on the charge (so they can monster hunt) but also means you have S4 in prolonged combats (which you will have against elves).

You Wizard needs a scroll more than anything, I know at least one person will be rocking a level4 dark elf wizard, he can't help himself.

Bar that I don't think you will have any issues, no one really has anything that can kill a unbreakable T6 W10 model, you could probably just sit in the corner and run that at everyone and watch them cry as they realize a steam tank is a little more broken than 3 skullcrushers at this points level ;) Oh and please point out that demi's are special and about 20pts cheaper than skullcrushers while you play them ;)

chaoslordmassurgi
31-01-2014, 05:49
Thanks guys I'll make amendments. Are they better than skull crushers? And I played 1v1 against orcs and he was really defensive and I lost my general on turn 2 but my steam tank won it for me grinding 10 boar boys and a big boss for 4 turns (lots of boiler malfunctions ��) and a lvl 4 n-goblin shaman obliterated 8 knights in a turn��. We drew but I was up by 4pts at the end. So. I just need to learn how to use the griffin lol

logan054
31-01-2014, 13:49
Are Denis better than skullcrushers? No, skullcrushers are a rare choice in an elite close combat army and cost more. Demis are a special in an army that doesn't specialise in anything. Empire have cannons and hellblasters to deal with crushers.

problem with empire Lords on monsters is simple, like most ridden monsters. They are terrible, very easy to kill . you need plenty of terrain like walls and buildings for them to survive, you also need warmachine hunters to take out things like doomdivers, cannons quickly.

I take you played Andy?

Lord Solar Plexus
02-02-2014, 11:16
I think the list is pretty good and would play it pretty much as is, with just some minor tweaks.

First of all, Bloodroar is an excellent upgrade. Couple it with an Iceshard Blizzard and push units off the table with long distance charges. You could drop the OTS; you don't really want to fight characters. Against S3 R&F, the General is a good supporter.

Also drop the Lotion of FH, it has no place on a wizard.

12 Knights would indeed be enough.

The point costs for the Demis seems a bit off.

With the savings you might be able to invest in some Pistoliers (chaff, chaff hunting), 5 vanilla Knights (dito), a ward or a fourth Demi, whatever you like best. An L4 is IMO and IME not outright necessary; that's an internet myth. In my last two T&T games, I played with nothing but a WP first and a Khorne army second, against a VC L4 and a HE L3.