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Dragon11
08-02-2014, 16:58
Hello all,

So I put up a similar thread a while back on 40k armies,
So what are the most competitive low point fantasy armies?

dutchwarlord
08-02-2014, 17:55
Wood Elves are very strong in low-point battles. I used this list at a tournament and won three out of three games, the only person with more vp's was an ogre kingdoms player.

-noble with HODA and charmed shield
-11 glade guards with music
-8 dryads
-5 wildriders
-2 eagles

You have enough str 4 arrows to shoot the most dangerous treats and enough fast units to set up flank charges.

The bearded one
08-02-2014, 18:03
Lizardmen wouldn't be too shabby either.

- 100 skink skirmishers
- lvl 2 wizard

Lorcryst
08-02-2014, 18:24
I made a rather nasty Night Goblin list at that point level too :


Night Goblin Great Shaman, General, magic level 4, Earthing Rod
48 Night Goblins with Spears, Netters, Full Command, 3 Fanatics
Squig Herd : 19 Squigs, 8 Herders
Mangler Squig
Mangler Squig


800 points on the dot, the big unit of gobboes is there to serve as a bunker for the Shaman, anvil unit and general nuisance with the Fanatics, the Squig Herd is the hammer unit, and the Manglers are simply horrifying at that point level.

Of course, the cost in euros for such a list is painful ... 6x 19.50 for the Herd (5 herd packs and 1 squigs pack, leaving you with 2 spare Herders and 1 spare Squig), 3x 30 for the Night Goblins (12 spare gobs), 2x 50 for the Manglers (owowowie), 12.50 for a box of Fanatics and 12.50 for two Shamans (only need one for this list), roughly 330 euros ... "horde" armies work well at low point levels, because you can have lots of goodies on the table, but they tend to kill your wallet :p

daftpunkevo
08-02-2014, 21:04
Lizardmen wouldn't be too shabby either.

- 100 skink skirmishers
- lvl 2 wizard

Then comes 1+ saves, and fireball.

Dorack
08-02-2014, 21:13
Dwarfs can be very competitive in small games. Good, versatile core troops.

Moss
08-02-2014, 23:28
Lizardmen wouldn't be too shabby either.

- 100 skink skirmishers
- lvl 2 wizard
I also like Lizards in small games, though I'd swap the wizard for a scar-vet cowboy. I'd also probably throw a stegadon in there.

dutchwarlord
09-02-2014, 11:03
I'd also probably throw a stegadon in there.
Monsters can be devastating in small games :D

Lord Solar Plexus
09-02-2014, 11:40
Elites can be very good in small games. ;)

Actually, almost everything can be great, nifty and helpful in small games - magic, warmachines, shooting, CC, monstrous cavalry...

Snake1311
09-02-2014, 14:50
Deamons of Chaos

Herald of Tz, Level 2
15 Horrors
3 Beasts of Nurgle
Beast of Nurgle
Beast of Nurgle
Skillcannon

Lord Solar Plexus
09-02-2014, 17:38
Yeah, that doesn't look very nice.

Mozzamanx
09-02-2014, 17:58
Orc Big Boss

Night Goblins- 20, 3 Fanatics
Night Goblins- 20, 3 Fanatics
Night Goblins- 20, 3 Fanatics
Night Goblins- 20, 3 Fanatics
Night Goblins- 20, 3 Fanatics

Mangler Squig


:shifty:

SSquirrel
09-02-2014, 19:40
Skaven 798 Points

Warlord (Ogre Blade, Warpstone Armor, Talisman of Endurance, Shield) 193

Engineer L1 (condenser) 85
Chieftain bsb (enchanted shield, iron curse icon) 85

27 Clanrats (Full command) 128
2x20 Slaves (Musician) 84

Rat Dart 23

2 PCC 200


Sent from my iPad using Tapatalk HD

SpanielBear
09-02-2014, 20:50
Spellsinger lvl 2, Calaingor's staff, seed of rebirth.
10 Glade Guard, Musician, Standard, Burning Banner.
10 Glade Guard, Musician.
9 Dryads.
5 Wild Riders, Musician, Standard, Razor Standard.
Eagle.

Not competitive, but fun.

I love this thread. Who says you can't play Warhammer at low points? :)

Leogun_91
09-02-2014, 20:50
I really like greenskins at this level, you can easily get a little bit of everything even though it's such a small game.

A 40ish horde of goblins/nightgoblins ca 150
A 20ish unit of orcs ca 200
A boar chariot ca 100
One or two Spear chukkas ca 100
One Orc shaman as both general and wizard ca 150
One goblin BSB ca 100
Takes you to 800pts with plenty of points left for upgrades, if you minimize on upgrades a pair of trolls, a boss or a second chariot should be easy enough to fit. This list is just one of many options that give you a bit of everything.

Tae
10-02-2014, 14:51
I made a rather nasty Night Goblin list at that point level too :


Night Goblin Great Shaman, General, magic level 4, Earthing Rod
48 Night Goblins with Spears, Netters, Full Command, 3 Fanatics
Squig Herd : 19 Squigs, 8 Herders
Mangler Squig
Mangler Squig


800 points on the dot, the big unit of gobboes is there to serve as a bunker for the Shaman, anvil unit and general nuisance with the Fanatics, the Squig Herd is the hammer unit, and the Manglers are simply horrifying at that point level.

Of course, the cost in euros for such a list is painful ... 6x 19.50 for the Herd (5 herd packs and 1 squigs pack, leaving you with 2 spare Herders and 1 spare Squig), 3x 30 for the Night Goblins (12 spare gobs), 2x 50 for the Manglers (owowowie), 12.50 for a box of Fanatics and 12.50 for two Shamans (only need one for this list), roughly 330 euros ... "horde" armies work well at low point levels, because you can have lots of goodies on the table, but they tend to kill your wallet :p

I tried something similar but sadly Ld 6 with no re-roll is a killer.

But still a good fun list until that first Ld test.

N1AK
10-02-2014, 15:11
Orcs & Goblins make very good small army lists, in no small part because many players think that bringing heavily armoured lists is the way to go. O&G can get 2 Doom Divers, 2 Speak Chukkas, A big shooty NG block, loads of diverters, a reasonable LD and a BSB in 800pts.

I actually don't rate the Mangler at this points value. Enough players will have something they can sacrifice if they have to (a naked Warplock engineer, Gobbo big boss, Sabretusk etc).

Lorcryst
10-02-2014, 15:17
Ah yes, Ld6 is indeed a killer ... but then, even at 3K with my Night Gobs, I don't use an Orc ... so my maximum Ld is 7 with a BSB covering maybe four or five units out of the dozen or so that I align ...

You can mitigate things a bit by keeping the big unit of gobboes well back from the hurty end of things, letting your Manglers and Squigs rampage ahead, and using the three Fanatics as a kinda special stand-and-shoot ... or swap the Spears for Shortbows and rain poison death in volleys 18 inches away.

Mozzamanx posted a list higher in this thread that uses an Orc as a General, with lots of small units of NGs for Fanatic-delivery and a Mangler ... the only thing I'd change to his list is a bit less infantry in favour of a second Mangler ... love those silly hurtling balls of teeth and aggression :p

grumbaki
10-02-2014, 18:35
Warriors of Chaos!

Exalted Hero
* Mark of Tzeentch, 3++ with Re-rolling 1s, charmed shield, barded steed

4x Chaos Chariots
* Mark of Tzeentch for fluff

1x Chaos Chariot unmarked

Gives you 5 points to spare. A hero with a 1+ 3++ (re-rolling 1s) who rocks WS6 S5 A4. Not bad for such a low point game. He's fast, and he's got five chariot buddies who can run over the opposition.

Not saying it's the best...but it's not bad for 6 models!

Ride forth and

Lance Tankmen
10-02-2014, 19:02
I often play at 500, 1 because its fun, 2 because my groups starting small, and 3 because it draws people in regardless of the size and i can truthfully say its not 400$ to start with my group lol.
That being said i find skaven excel at low points due to cheap nasty units and the like. My WoC struggle somewhat but at 750 i start to spread my wings so to speak.

PeG
10-02-2014, 20:51
800 is actually a rather good balancing point for small games. Around 800 points most armies can bring something that can actually put up a fight while still limiting their options. We find that if you go smaller (for example 500) a lot of armies are completely out of the race although skaven, WoC and WE seem to be doing fine. If you increase the point size to 1k some armies like skaven can bring a lvl4 which is going to again tilt the balance of the game.

Lance Tankmen
11-02-2014, 05:25
at 500 points my WoC suffer, (though i do use marauders, like 25 for a steadfast block). at 500 points my friends and i run these lists.
exalted MoN E shield
25 marauders fc flails
5 horsemen javlins spears shields champ music
5 warhounds posion scales

it generally loses to
lvl 2 skink priest some 25 pt item
16 saurus warriors fc
12 blow pipe skinks
razor don extra handler

or
herald of khorne
11 blood letter with banner
beast of nurgle
5 flesh hounds

i think people dont play 500 because the lack of big shiny toys and decked out level 4s/combat characters but i find it fun to have a hero with little to o items being a bad ass with a normal weapon

Yamabushi
11-02-2014, 07:41
Tomb Kings:

Liche Priest Level 2

30 Archers with Full Command

Warsphinx with Fiery Roar
Warsphinx with Fiery Roar

still have 25 points left to tinker around

Dark Aly
11-02-2014, 09:08
ethereal units work very well at 800 points, especially with a master necro :)

Dragon11
11-02-2014, 17:55
@yamabushi, i may be wrong but i thought warsphinxes with firey roar were 230 points (so the special points limit would be over)?

dementian
11-02-2014, 18:07
Lvl 1 Warlock Engineer General,
Chieftain BSB +1 Ld banner

20 Clanrats
4 x 40 Skavenslaves
3 x Giant rat darts
2 x WLC

Tasty Tasty

Rousse
11-02-2014, 20:31
I'm pretty sure throgg and 600 points of trolls would be too much for most armies to handle at 800. It's a solid enough core at higher games... You'd need the hill that gives flaming attacks or something nasty with the flaming banner to really break them

Dragon11
11-02-2014, 20:41
now that would be trolling..........

Skywave
11-02-2014, 20:54
For Tomb Kings;

Liche priest, lvl2, opal amulet

Archers x19 with standard
Chariots x4 with standard

Warsphinx with fiery breath
Carrions x4

800pts on the nose!

Leogun_91
11-02-2014, 22:26
I'm pretty sure throgg and 600 points of trolls would be too much for most armies to handle at 800. It's a solid enough core at higher games... You'd need the hill that gives flaming attacks or something nasty with the flaming banner to really break themOr a lore of fire wizard and a bit of luck with the winds, it's quite deadly against the right army but will burn if people bring the Lore of Fire to bear against them, at such low points and without any type of protection against those spells there is little they can do. And once Throgg dies the game is lost, for then you have to rely on succeeding ld4 stupidity rolls.

Spiney Norman
12-02-2014, 00:18
Tomb Kings:

Liche Priest Level 2

30 Archers with Full Command

Warsphinx with Fiery Roar
Warsphinx with Fiery Roar

still have 25 points left to tinker around

I'm fairly sure you're over your special allowance on that one by 20pts

Ok, for the Empire
Empire battle wizard, horse, L2 (beasts, heavens or metal), some fancy arcane item

10 Knights w/ command, st. of discipline
3 Demi-griff knights
3 Demi-griff knights

Yamabushi
12-02-2014, 02:29
Blah, brainfart. Indeed the Warsphinx with roar is 230 points and doubling it exceeds the special allowance.

Was on a Sphinx high at that moment :angel::angel:

In that case:

Priest Level 2

30 Archers
Full Command

Roar-sphinx
Tomb Scorpion

Necrolith Colossus

800 exactly

Rousse
12-02-2014, 12:12
Or a lore of fire wizard and a bit of luck with the winds, it's quite deadly against the right army but will burn if people bring the Lore of Fire to bear against them, at such low points and without any type of protection against those spells there is little they can do. And once Throgg dies the game is lost, for then you have to rely on succeeding ld4 stupidity rolls.

Very true. I'd be more afraid of the flaming sword than most of the other spells. Fire on its own doesn't cause enough hits to scare t4 models. You can kill a few of them, but with 50+ wounds you should be able to soak it up. The I test or die spells are actually worse.