PDA

View Full Version : What forces would you like to see in Codex: Astra Militarum?



The Emperor
11-02-2014, 04:18
It's been suggested that Codex: Imperial Guard is being renamed to Codex: Astra Militarum, in part, because the codex might include more forces aside from just the Imperial Guard. Granted that's already the case (Currently there's at least one unit from each of the Adeptus Astra Telepathica, Adeptus Ministorum, Adeptus Mechanicus, Imperial Navy, and maybe something else), but it could be the case that we'll be seeing an expansion of that sort of thing (I.E. There'll be more Adeptus Mechanicus representatives in the codex than just Techpriests). So what organizations would you like to see appear in the codex? I'm allowing this poll so you can vote on more than one option if you like.

The Emperor
11-02-2014, 04:38
Huh, I guess I accidentally closed the poll? Not sure how that happened. Anyway, nevermind that and discuss! :D

Losing Command
11-02-2014, 05:00
Well, you're the emperor, so you probably get to say the final word on which Imperial armies will be included anyhow :evilgrin:

tezdal
11-02-2014, 05:32
Bring back the Arbites, I've always had a fondness for Dredd wannabes

MajorWesJanson
11-02-2014, 05:48
Not including special characters

HQ:
Command Squad (guard) with options for bodyguard, artillery advisor, siege engineer (mechanicus), astropath (astra telepathica) and forward observer (navy)
Lord Commissar (Commissariat)
Primaris Psyker (astra telepathics?)
Techpriest Enginseer with servitor retinue option (mechanicus, slotless, 0-3)

Elite:
Ogryn (Auxila)
Stormtroopers (commissariat/inquisition)
Ratlings (auxila)
Skitarii (Mechanicus)
Psyker Battle Squad (astra telepathica)

Troops:
Platoon (guard)
Veteran Squad (guard)
Penal legion squad (guard/commissariat)

Dedicated Transports:
Chimaera
Valkyrie/Vendetta (Navy, ded for stormtroopers and vet squads, and command squads and platoons with airborne infantry doctrine)
Salamander (guard, command squads only)

Fast AttacK:
Sentinel Squadron (guard)
Hellhound Squadron (Guard)
Vulture (Navy)
Roughriders (guard)
Thunderbolt (Navy)

Heavy Support:
As is.

Azazyll
11-02-2014, 06:38
Arbites should be given a mini dex for allying. Mechanicus should not be folded in but get their own full dex. Sororitas... I have no idea what to do with them. They are severely lacking in unit diversity at the moment, and folding them in with inquisition was really a demotion from full army (while it was a boost for Grey Knights). Rogue Traders should get a dex just like the inquisition one.

Really, the ally rules were made for the Imperium. And Chaos. And, done correctly, various Edlar sub factions (like Harlequins and Exodites). And maybe Tau and their superfriends. Definitely not for general fistbumping between xenos or xenos and humans.

Slayer-Fan123
11-02-2014, 07:25
I still want my ******* Deathwatch.

duffybear1988
11-02-2014, 08:32
I can't see it happening - Mechanicus, Rogue Traders and Arbites are all likely to be eBooks if they ever get done. Also let's not forget that GW don't create rules if they don't have models and these days there aren't models for any of the above!


I still want my ******* Deathwatch.

Me too. The fact that GW can't even deliver on Deathwatch (when they already have the conversion kit) suggests most of the above stuff is people clutching at straws. Anyone remember the Inquisitor 28mm game that was supposed to come out last year? This sounds like another one of those rumours.

Chem-Dog
12-02-2014, 02:15
OK Running on the basic principal that only one or two units are needed to give the faction enough presence to allow players to concentrate on them and nothing else....

Ecclesiarchy: HQ option: Confessor 3 wounds Ecclesiarchy character. Standard Ecclesiarchy Priests as 0-5 non Slot Elite options. Special Frateris Militia troop choice Ws/Bs2 6+save humans with CCW + Pistol and Zealot special rule.

Navy: Squad upgrade for IG squads- Carapace and shotguns Valyries as Dedicated transports. Chuck in a Thunderbolt escort. Not sure what to do about a HQ here Though Navy Security Detachment (Storm Tropers) with a Security Overseer and maybe a few gnarly vehicle/equipment choices could be cool.

Astra Telepathica: "Psyker Lord" HQ. Primaris Psyker as a 2-for-1 Elite option. I suppose we ought to allow Battle Psyker squads (though I despise the very concept).
Sisters of Silence Leader + upgrade to Veteran squads (ws4 - Carapace - Bolters - Adamantium Will).

Arbites. Precinct Marshal HQ, Veteran squad Upgrade (Carapace, Shotgun with variable ammo types Supression sheild/Power Maul option). Repressor transport option.

Mechanicus Overseer HQ. Engineseers 0-5 non-slot-Elites. IG infantry platoon upgrade (5= Inf, FNP or something similar) Conscript Squad upgrade D-grade Servitors (no armour, FNP fearless, replace lasgun for pistol and ccw).

Sororitas: Separate Codex. No further discussion required.

Rogue Traders: Could be a single HQ option with the rest of the army and appropriate allies reflecting his/her retinue. Human troops + Marines is fine, Human troops + Inquisition is fine (and quite appropriate) Human troops + Xenos is fine (obviously some mutually beneficial arrangement) but it would make fluff breaking Inquisition/Space Marine/ Mercenary/Xenos collaborations in the service of a Rogue Trader impossible.

More generally speaking a themed HQ choice (Navy/Ecclesiarchy/Arbites/Mechanicus ect) could easily unlock a squad upgrade or two to represent their own faction's troops and maybe even extend that thinking to specific models of tank (Maybe Arbites prefer the Leman Russ Punisher and have little use for the Vanquisher or perhaps their Chimeras can equip a Heavy Webber in place of the Multilaser)

Not saying it will happen, not even saying it should happen. Just saying that, from where I sit, it'd be incredibly easy to give us just enough pieces to build a force that includes a large contingent of non IG Imperial Military personnel in an army. Or, if we're prepared to build a list that's a little samey (or a themed allied detachment), one that represents that imperial sub-faction in exclusion of all else. We did it for non GK Inquisition and Adeptus Arbites out of C: DH, we did it for "Pure" Adeptus Sororitas out of C:WH and the IG has been a fertile grounds for various Imperial Sub-groups of Imperial Military (Again Arbites, Adeptus Mechanics - not to mention Renegade Guard) for a long time.

AndrewGPaul
12-02-2014, 08:30
All of these other organisations need a Troops choice and an HQ as a minimum, otherwise they're useless as potential allied detachments for other Imperial armies. I'd rather have them as separate dataslates, though.

From the point of view of the Guard, I want to see more "oddballs" - Ratling sappers with Infiltrate, Outflank, Stealth and demolition charges, for example. There's probably something you could do with Ogryns, but I'm not sure the obvious unit with guns/unit with swords is the best option. Some upgrade/equpment optins for Psyker Battle Squads, Primaris Psykers and Commissar Lords (or whatever we get in future) would be good, too. I want Veteran squads to be more representative of a veteran squad, not simply an elite squad. IMO, they should be the ones allowed a variable-sized squad, not Storm Troopers (or possibly, both).

A.T.
12-02-2014, 09:36
Ecclesiarchy: HQ option: Confessor 3 wounds Ecclesiarchy character. Standard Ecclesiarchy Priests as 0-5 non Slot Elite options. Special Frateris Militia troop choice Ws/Bs2 6+save humans with CCW + Pistol and Zealot special rule.I'm curious to see what the priests look like in the next guard codex (or if they appear at all).

It's all well and good piling a half page of combat bonuses into the combat-inept sororitas list but the current priest rules are in no way suitable for an army with huge power-weapon armed blobs or powerful elite cc units (assuming the new cc ogryns do their job).

Ironbone
12-02-2014, 11:10
I'm curious to see what the priests look like in the next guard codex (or if they appear at all).
Well, if they keep them as in codex soraritas/inqusition, they would be magnificent. 25 pts for dude with zealot ( hate + fearless to unit ) and warhymns ( re-roll failed to wound roll is godsend with guard absymal Str, re-rolling faile saves with 4+ inv from divinacy is also not too shabby :D ) is awesome :D.

Langdon
12-02-2014, 12:12
I would like there to be the same stuff that is in there now but with limits.

take squadrons away from ValkDettas or up their cost accordingly.

Fix Ogryns to not be more useless than T2 ratlings.

and I would love a salamander model and actual plastic kit for the medusa.

Grocklock
12-02-2014, 14:35
Arbites should be given a mini dex for allying. Mechanicus should not be folded in but get their own full dex.

What do they add to the battle field they you cannot represent with a different codex. All you need to do is add a couple of characters to the imperial codex and you have it. We don't need any more codexs

Azazyll
12-02-2014, 19:45
What do they add to the battle field they you cannot represent with a different codex. All you need to do is add a couple of characters to the imperial codex and you have it. We don't need any more codexs

Codici.

Point taken. But that doesn't mean we won't get them. By that logic they shouldn't make arbites minis either.

Bloodknight
12-02-2014, 20:32
Codici.

Codices or Codexes.


I'd like IG, Psykers, more abhumans and a deathworld army option that lets me take Ogryns as troops :p. Navy I couldn't give the proverbial flying one about, I never liked the Valkyrie/Vendetta anyway.

Grand Master Azrael
12-02-2014, 20:54
The Mechanicum is already in the Horus Heresy Books from Forge World

Chem-Dog
12-02-2014, 22:57
I'm curious to see what the priests look like in the next guard codex (or if they appear at all).

My prediction is they'll look pretty much the same as they have done the last few editions.


It's all well and good piling a half page of combat bonuses into the combat-inept sororitas list but the current priest rules are in no way suitable for an army with huge power-weapon armed blobs or powerful elite cc units (assuming the new cc ogryns do their job).

Currently Ogryn can't benefit from Priest buffs, their rhetoric confuses the big guys too much to be of any actual use.



Fix Ogryns to not be more useless than T2 ratlings

Now, I'm the first person to admit Ogryn need a little love, but they are far from useless and will always be a better choice than Ratlings..


The Mechanicum is already in the Horus Heresy Books from Forge World

And the Adeptus Astartes are already in Codex :Space Marines from Games Workshop. :p

The Emperor
12-02-2014, 23:38
I'd like to see the Adeptus Arbites, at least. The way I look at it is like this: The codex should be able to represent both an Imperial Guard army on a campaign and a Planetary Defense Force protecting its homeworld from invasion. And if the Imperium is fighting a defensive battle, then Arbitrators are likely to be involved in the action, and will regularly work alongside the PDF and any supporting Imperial Guard units. Given that Arbitrator Precincts are found on pretty much every Imperial world, it's not a stretch to say that any defensive battle which the Imperial Guard fights could potentially have Arbitrators present. And since one of the premises of the setting is that the Imperium's constantly under siege, the presence of Arbitrators in the army list strikes me as a reasonable choice. An HQ choice (Judge) and Troops or Elite choice (Arbitrator Squad) would do it for me.

The only other two additions to the currently existing list that I feel strongly about are Adeptus Mechanicus and Rogue Traders. The first because I imagine that they fight alongside the Imperial Guard often enough that there's probably little distinction between them on the battlefield, that and the Adeptus Mechanicus isn't a fully fledged armed force, and is likely built more to perform specific tasks rather than operate in every imaginable field of war, so they'd fight alongside the Imperial Guard a lot.

As for Rogue Traders, I just think it'd be neat to include a characterful HQ choice with an outrageous wardrobe and lots of weird wargear options, and claim that your army is the personal army of a particular Rogue Trader. That's a great opportunity for an HQ choice with tons of options which allow for the creation of wildly different characters. Personally, I think something like that would be fun. Nevermind that I'd love to see the ostentatious outfits they can be depicted as wearing. Who wouldn't want a Space Pirate leading their army? :p

Zothos
13-02-2014, 00:09
Perhaps it is just me, but i just see little value in a policemen entry in a Codex. Especially if they are not even military police.

Correct me if I am wrong, but aren't deathwatch just yet more Marines? Do we really need more of those?

The Emperor
13-02-2014, 00:13
It's 40k. Even the police are soldiers when they need to be. Read up on their background. When the world they're on is invaded they're frequently in the thick of the combat. They're on the front lines during cultist activity, as well.

Zothos
13-02-2014, 00:19
I have read up on the background.

Perhaps it is my Xeno bias. Too many humans/post humans in this game! Give me more Xenos factions! ;)

corps
13-02-2014, 00:44
I would like to see them all. especially arbites. I miss them.

Chem-Dog
13-02-2014, 00:59
the Adeptus Mechanicus isn't a fully fledged armed force

I was with you right up until this point...
The Adeptus Mechanicus is a culture in which several fully fledged armed services operate (Mechanicus Fleet, Titan Legions, Centurio Ordinatus, Colegia Cybernetica, Ordo Reductor to name but the most notable) aside from those there is the freedom of any Magos to assemble a force comprised of Humans, Servitors and/or Skitarii with any complement of war machines and equipment he sees fit to further his goals and those of the Adepts of Mars
A Magos can potentially rival any Warmaster or Lord Solar for the amount of military might he could conceivably call upon and he doesn't have to gain aproval from the High Lords to amass it.

These and a few others are the reason I think AM are perfectly capable of having their own Codex.


As for Rogue Traders, I just think it'd be neat to include a characterful HQ choice with an outrageous wardrobe and lots of weird wargear options, and claim that your army is the personal army of a particular Rogue Trader. That's a great opportunity for an HQ choice with tons of options which allow for the creation of wildly different characters. Personally, I think something like that would be fun. Nevermind that I'd love to see the ostentatious outfits they can be depicted as wearing. Who wouldn't want a Space Pirate leading their army? :p

I'm totally on board with this in theory.I just wonder if a single HQ is in danger of being a tad bland for the spicy nature of the Rogue Trader, we have IG Commanders with little or no personality imparted by their upgrades and wargear options, even the Inquisitors are largely just a special rules caddy devoid of anything that give them character and beholden to certain tabletop viability imperatives. Much of this is down to the scale of focus that 40K operates at these days. Still a Rogue Trader's Personal Army would be hell of a pet project.



Perhaps it is my Xeno bias. Too many humans/post humans in this game!

Then surely you should be welcoming the attempt to squeeze as many as possible into one Codex. :p

Commotionpotion
13-02-2014, 01:35
Actually...It's already possible to 'do' a Rogue Trader's army with the rules as they stand. You just have to think about what a Rogue Trader used to be in 'Rogue trader'.

Rogue Traders were maverick senior Imperial officials from many different branches of the government who were packed off to be explorers partly to remove them from the centres of political power - basically, too inconvenient to allow near the levers of authority, but too useful to simply 'dispose' of. They were given a fleet, an army, a company of Space Marines, and a warrant to explore beyond the Imperium's boundaries to bring new worlds to the Emperor's light.ou

Given that quite a few Rogue Traders in the old-school background were actually Inquisitors, building an army with Guard as the basis, Marines as your Ally detachment, and an Inquisitor as your actual warlord is not beyond the bounds of probability - and it would be a spectacular army with the troops wearing their liege lord's personal retinue rather than standard Imperial codex camo schemes. Moreover, the Marine Chapter you choose as your allies could enhance the narrative of your force - Black Templars for pious conquistadors, Space Wolves or White Scars for the more liberal-minded or adventurous...

Sorry, sidetracking there. Would be nice to see the option for Arbites back in a new Codex (at this point, where else would you put them, tbh?) but I'm really not holding my breath for anything too outlandish, even though it might be cool.

The Emperor
13-02-2014, 02:41
I have read up on the background.

Perhaps it is my Xeno bias. Too many humans/post humans in this game! Give me more Xenos factions! ;)

What does that have to do with Arbitrators in an Imperial Guard army list? It's an additional unit, not an additional army.


Then surely you should be welcoming the attempt to squeeze as many as possible into one Codex. :p

Exactly!

Zothos
13-02-2014, 02:48
What does that have to do with Arbitrators in an Imperial Guard army list? It's an additional unit, not an additional army.



Exactly!

I meant that I am biased towards xenos, which may explain my hesitation to endorse any new human units!

I fully agree with Chem-Dog here, I was not trying to be snarky in any way!

The Emperor
13-02-2014, 02:53
Well, everyone gets new units with a new codex. It'd really suck if half the armies in the game no longer received new units whenever they got a new codex. That and Arbitrators aren't exactly new. I've got a squad of them who've been sitting in my closet for about 20 years. It'd be nice to be able to use them again.

Ssilmath
13-02-2014, 03:44
Honestly, I'd rather see doctrines return, but in a set manner instead of choose your own. So have a doctrine for Standard Guard, Ad Mech, Arbites, Storm Trooper, etc. Some doctrines would shift FOC, make certain units/HQ's unavailable to that detachment and provide bonuses, so on and so forth. Then you don't have to add a whole bunch of different units to an already full codex.

Nazguire
13-02-2014, 04:25
NO! No! I refuse. I refuse to accept that they'll change the Guard Codex into Codex: "we'll fit whatever we can in here so we don't have to devote more resources to non SM armies" No I refuse to accept it.


That said Adeptus Arbites would be pretty cool... But you can do them already with Veterans modelled appropriately. Skitari would be nice too, as would other Mechanicus things that have a place in a Guard codex. But no Deathwatch. No Space Marines! Can't we just do it?

Grand Master Azrael
13-02-2014, 06:53
My prediction is they'll look pretty much the same as they have done the last few editions.



Currently Ogryn can't benefit from Priest buffs, their rhetoric confuses the big guys too much to be of any actual use.



Now, I'm the first person to admit Ogryn need a little love, but they are far from useless and will always be a better choice than Ratlings..



And the Adeptus Astartes are already in Codex :Space Marines from Games Workshop. :p

Yeah, but the formation of the codex Astartes after the Heresy probably wouldn't have affected the mechanicum

T10
13-02-2014, 07:55
You might need a more "low gothic" name for your codex. It's not as if any of the current codexes have "high gothic" names either; I haven't seen a Codex: Adeptus Astartes.

Perhaps something that isn't overly prentious and that will capture the imagination of both new and veteran players alike.

-T10

The Emperor
13-02-2014, 08:11
You might need a more "low gothic" name for your codex. It's not as if any of the current codexes have "high gothic" names either; I haven't seen a Codex: Adeptus Astartes.

Not my idea. According to rumors, the next Codex: Imperial Guard will instead be called Codex: Astra Militarum. According to those same rumors, the next Codex: Space Marines will be called Codex: Adeptus Astartes.

Grand Master Azrael
13-02-2014, 09:47
That sucks. Renaming the codexes are stupid and i'm really pissed off now

dangerboyjim
13-02-2014, 10:17
I would love to see all this on the table, but to put in the codex would mean some really odd things.

You could have a rogue trader HQ, with Death Watch Elites, Arbites Troops, Sisters Repentia and Heavy Servitor support, while not beyond the realm of possibility the theme is all over the place. I would rather see a 'big book of imperial allies' with a half dozen allies lists, including the Inquisition codex for completeness.

That way if you want a Deathwatch kill team, you have to take a Deathwatch captain, if you want an Arbites squad you have to take an Arbites Judge(? what is the senior Arbiter called?) etc. I'd also like to see the same thing for Chaoas and Xenos, but that's another discussion.


The reason they definitely won't do this, is it would be a major model wave to support what would effectively be a supplement. What I'm really hoping is we stick with 6th edition for a good long time, and GW start turning to projects like this once all the codices are updated.

I'd also like to see beastmen back in imperial uniform and 'herded' towards the enemy, not sure what HQ option would unlock that...

T10
13-02-2014, 15:02
Not my idea. According to rumors, the next Codex: Imperial Guard will instead be called Codex: Astra Militarum. According to those same rumors, the next Codex: Space Marines will be called Codex: Adeptus Astartes.

According to rumours. Shouldn't listen to those.

-T10

Samitte
13-02-2014, 15:16
I hope for everything except the Adepta Sororitas and Adapus Ministorum elements. Instead I'd like those to be combined and turned into a Codex: Ecclesiarchy, Sisters, Religious Zealots/Frateris Militia, Penitent Engines, Battle Conclaves, Cardinals and the whole shebam.

Felwether
13-02-2014, 15:28
Just Guard (Including Psykers and Priests) and Navy for me please.

Admech deserve their own book along with many weird and wonderful unit types as do Sisters and I've never felt that the Arbites should be present on 40K battlefields as a stand alone army. They can also be perfectly well represented by using carapace vets with shotguns and Lord Commissars as Judges.

Rogue Traders can just be represented using the Inquisitor rules and then allied in.

Aluinn
14-02-2014, 05:35
First of all, though it's all speculation, I highly doubt that this re-naming or re-conceptualization is going to be happening. IG have been an army since 2nd (IIRC in Rogue Trader you could just mix them with SM, but whatever) and have had their own schtick since then as well: As GW people at high levels have repeatedly said, they're intended to appeal to the person who (my words not theirs) kind of likes historicals but wants to play 40K, and also to the person who finds the idea of an "average Joe" (or Jane, though GW has repeatedly refused to acknowledge their own fluff in model form re. how many women ought to be in the IG) facing sci-fi horrors in the spirit of Alien and Starship Troopers and, well, lots of sci-fi :).

GW could surely do what you're speculating and the fallout probably wouldn't be disastrous, but so far in 6th, whenever anyone has speculated on radical new directions for ... anything really, it has not happened (crazy ally stuff with Tau, e.g. the possibility of a full-on Demiurg army, was heavily rumored, then the book has no Demiurg at all). GW has, in fact, been extremely conservative with concepts, themes and, to some extent, fluff (Necrons being one exception there if you count them), if not with rules. The most recent example is sticking to their guns with 'Nids not having allies, and also not doing anything like bringing back Zoats or 'Stealer Cults.

Which is not to say that IG don't or can't have weird things: It's just that most of what the theme can bear is already in the army (5 of your choices) with the possible exception of a unit of AdMech "robots" a-la the Forge World Ogre-sized dudes--but that's really just expanding the idea of Servitor units in that they'd probably require a Techpriest.

Arbites and Sisters being in there simply doesn't make sense in any way. IG and Sisters being Battle Brother allies makes sense, but not them being lumped into the same army. The idea of an army book is to represent a force with a cohesive theme and they clash pretty hard what with 20th-C.-esque IG aesthetics/tactics and crazy Albigensian-Crusade-esque armored-battle-Catholic Sisters aesthetics/tactics.

Arbites are just not a force that's meant to fight in the sort of battles 40K represents or indeed any real battles at all if possible, however much some people like them. For the people that do like them they can be a cool conversion project but they'd require a complete fluff makeover to be running around battlefields with Guard in all but such oddball scenarios that it's an understatement to say it would be exceptional. (Not to get too much into it, even if Guard and Arbites fight an uprising on the same planet, the Guard would only have been called in from outside after the Arbites had failed to suppress the rebellion, and probably all been sacrificed to [entity of choice], or just, you know, guillotined or something.)

So yeah, not hoping for anything much new in IG (which I'll bet a good deal of money will still be called IG) except more field artillery in the Krieg style and possibly a bonus AdMech unit. Plastic greatcoat models and plastic Storm Troopers would be more appreciated by me than anything, though, really.

Don't get me wrong, I'd love to see a proper Adeptus Mechanicus army and a properly re-released (i.e. with plastic models and a full printed codex) Sisters army, but I don't think rolling them into IG is either something that fits GW's present philosophy or a good idea really. Arbites getting one box of models and being able to be taken as an ally slot for some Imperials would be okay, too, but I wouldn't get my hopes up for that as GW's release policy seems to be "go big or go home" on multiple levels :).

The Emperor
14-02-2014, 08:50
According to rumours. Shouldn't listen to those.

-T10

There's no reason not to when the people making those claims have a solid track record, and it's backed up by recent changes made by GW, like renaming the Sisters of Battle to Adepta Sororitas, and the most recent Space Marine release being called "Adeptus Astartes Storm Wing" instead of "Space Marine Storm Wing."

Nevermind that one of their most recent big rumors, about the upcoming Imperial Knight, has come true.

187325

AndrewGPaul
14-02-2014, 08:52
Well, everyone gets new units with a new codex. It'd really suck if half the armies in the game no longer received new units whenever they got a new codex. That and Arbitrators aren't exactly new. I've got a squad of them who've been sitting in my closet for about 20 years. It'd be nice to be able to use them again.

The ability to take Veteran Squads with five men instead of ten would solve the "problem" at a stroke. :) As it is, I need to use 'em as Storm Troopers and squint a bit to say those shotguns have the same stats as a hellgun. :)

Bugaboo
14-02-2014, 10:47
More abhumans. like Squats and the like. Hell, if they can unload a whole bunch of new races and weirdo creatures onto the Dark Eldar, why not for the "guard", who have been known to use Abhumans as specialist units? It's not like they've given us Codex Demiurg to replace them in the last... over a decade. ;)

Formerly Wu
14-02-2014, 16:39
As a point, while it's possible that they'll rename the codex, it's unlikely that the actual in-universe organization will cease to be called the Imperial Guard. It's far, far too ingrained in the setting material. "Codex: Astra Militarum" or whatever will be a trademarkable umbrella term for the Imperial human military, which includes both the Imperial Guard and other forces.

That said, I doubt very much that we'll be seeing Arbites or other auxiliary forces in the codex. They're more suited to dataslates/mini-codices, and it's unlikely that we'll see the models required to represent them on any recent timescale.

TheBearminator
14-02-2014, 19:51
The current one is pretty sound in my opinion. A new dedicated transport option would be nice. Valkyries maybe. My greatest fear is that they'll turn IG into the only faction in the game that can't field anything but horde armies. I mean, both Orks and Tyranids can build elite armies these days. So for the love of God, no mandatory platoons or other madness. Let the platoon fans build enormous armies and let the more elite oriented Guard fans build armies of veterans and stormtroopers.

S_A_T_S
14-02-2014, 20:16
Not keen on rogue traders in the imperial armed forces book, just doesn't feel right. Really there should be an Inquisitor/'Secret agents of the God Emperor' codex to cover Inquisitors, Grey Knights, Rogue Traders and alien mercs together.

Some AdMech would be cool, as it will make IG a bit more 40k, less generic sci-fi troopers and would quieten the whiners who constantly demand an AdMech book.

Vet.Sister
15-02-2014, 14:43
The only way I'd like to see Battle Sisters part of Codex: Astra Militarum is to have all the options I have now whilst having unrestricted access to all Imperial Guard units (and some of the forge world IG stuff as well... :shifty: )

I just cannot see this happening. I can only see the Adepta Sororitas continuing to be marginalized and ignored. :mad:

madprophet
15-02-2014, 19:25
Imperial Guard - This is a given, the Guard is still the heart and soul of the non-Astartes Imperial forces

Imperial Navy (Valkyrie's, Vendetta's, and other air power) - might be interesting, but Navy Assets would most likely be limited to heavy support/fast attack choices. However, I could see expanded rules for aerial assault, naval armsman style forces. No tanks, lots of airmobile infantry, air support and orbital bombardment

Adeptus Ministorum (Priests, same as before) - What would you add? Maybe a Ministorum command choice? Seems to me Ministorum forces are better represented by Codex: Inquisition or Codex: Adeptas Sororitas

Adeptus Astra Telepathica (Primaris Psykers, same as before) - Meh... how is this different from the current IG list?

Adeptus Arbites (Judges and Arbitrator Squads) - could be interesting though most Arbites actions would tend to be better represented by the Kill Team rules. Though with the new cultist units in a Chaos Marine Army, (I wish they had brought back the Genestealer Cults... maybe in an add-on codex), they might have a place but I don't think they will be a popular list (though I'd buy a few figures as I continue to model an entire IG regiment... yes, I have no life)

Adeptus Mechanicus (Expanded beyond Techpriests, and including Skitarri, Automata, and more) - this has potential, I'd like to see the ability to field Titan-support infantry

Adepta Sororitas (Their list is small enough that it could be folded into another codex) - Meh... they have their own Codex, leave them out of my beloved Guard's codex

Rogue Traders (Maybe as an HQ option with the army representing their personal troops) - has potential, could also represent the retinue of a planetary governor or important Imperial official